Shamarah2007-07-25 23:41:58
We need a replacement for Willowisp in Wicca.
Here is what became of my last suggestion for it:
Anyone have any ideas what it could do?
Here is what became of my last suggestion for it:
QUOTE
- New willowisp that afflicts with faeriefire: turned down.
-- We don't like that this is a clone of an existing skill, and it seems
underpowered.
-- We don't like that this is a clone of an existing skill, and it seems
underpowered.
Anyone have any ideas what it could do?
Daganev2007-07-25 23:53:43
Maybe have it do something with attracting aurus?
If you have an aura up, it pulls you out of the room?
If you have an aura up, it pulls you out of the room?
Unknown2007-07-26 00:50:57
There's a stars ability... give you illusionary stars.
Maybe something like that?
Maybe something like that?
Unknown2007-07-26 01:36:17
@dag:
That's a big NO. it doesn't make sense to have a skill specifically targeting Healing auras. Also, for the most part, if no one had a healing aura, then the skill is useless.
@Sham:
How about a fae that stuns everyone in the room with the person you send it to?
It would be similar to it's other usage, as a fae that sits around idle until used, and is consumed.
*STUN*
*big group enters, gets the first hit in on the enemy big group*
I don't see how it would be super overpowered, it wouldn't be able to be used effectively in single combat at all, because you'd be stunning yourself, and it wouldn't be able to be used effectively with an enemy and ally group in the same room, because you'd be stunning your allies.
It would be able to be used effectively during those times when the groups are circling around each other though, trying to probe for weaknesses, expand demenses, hitting each other with ranged attacks, and so on. (Which also is similar to how it was used before, so it's filling the gap it left, in some aspects.)
It wouldn't be a long stun, but a way to give a ranged affliction to a whole room, even if that's 1sec. would be useful in key group situations.
I think it goes along with what the willowisp stands for as well, rather then things I would like much more personally, like an ego replenishing fae.
That's a big NO. it doesn't make sense to have a skill specifically targeting Healing auras. Also, for the most part, if no one had a healing aura, then the skill is useless.
@Sham:
How about a fae that stuns everyone in the room with the person you send it to?
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*STUN*
*big group enters, gets the first hit in on the enemy big group*
I don't see how it would be super overpowered, it wouldn't be able to be used effectively in single combat at all, because you'd be stunning yourself, and it wouldn't be able to be used effectively with an enemy and ally group in the same room, because you'd be stunning your allies.
It would be able to be used effectively during those times when the groups are circling around each other though, trying to probe for weaknesses, expand demenses, hitting each other with ranged attacks, and so on. (Which also is similar to how it was used before, so it's filling the gap it left, in some aspects.)
It wouldn't be a long stun, but a way to give a ranged affliction to a whole room, even if that's 1sec. would be useful in key group situations.
I think it goes along with what the willowisp stands for as well, rather then things I would like much more personally, like an ego replenishing fae.
Estarra2007-07-26 01:54:29
Three points when brainstorming:
1) Ideas that are unique will get our attention more than a copy of other skills.
2) Ideas that are overly complicated (i.e., take several paragraphs to explain and/or have many exceptions and footnotes, etc.) most likely will get rejected.
3) Ideas with RP backgrounds that fit into the theme of the skillset are looked upon favorably.
(Though the above might sound simple--trust me, it's hard coming up with good ideas!)
1) Ideas that are unique will get our attention more than a copy of other skills.
2) Ideas that are overly complicated (i.e., take several paragraphs to explain and/or have many exceptions and footnotes, etc.) most likely will get rejected.
3) Ideas with RP backgrounds that fit into the theme of the skillset are looked upon favorably.
(Though the above might sound simple--trust me, it's hard coming up with good ideas!)
Unknown2007-07-26 02:05:12
QUOTE(Estarra @ Jul 25 2007, 09:54 PM) 428613
Three points when brainstorming:
1) Ideas that are unique will get our attention more than a copy of other skills.
2) Ideas that are overly complicated (i.e., take several paragraphs to explain and/or have many exceptions and footnotes, etc.) most likely will get rejected.
3) Ideas with RP backgrounds that fit into the theme of the skillset are looked upon favorably.
(Though the above might sound simple--trust me, it's hard coming up with good ideas!)
1) Ideas that are unique will get our attention more than a copy of other skills.
2) Ideas that are overly complicated (i.e., take several paragraphs to explain and/or have many exceptions and footnotes, etc.) most likely will get rejected.
3) Ideas with RP backgrounds that fit into the theme of the skillset are looked upon favorably.
(Though the above might sound simple--trust me, it's hard coming up with good ideas!)
Unique, Unique...
Will-O-Wisps are known for being bright and light-y...
... they're probably cause illusionary stars, then, because in times of old, they were referenced to as stars. They're probably cause dizziness as well, fluttering around you so much and quickly, so bright as well. If there was a "distracted" affliction where you were too busy staring at something to attack all the time, it'd work, I guess.
Maybe that's a bit better?
Unknown2007-07-26 02:14:07
Suggestion 2:
The willowisp will lead any personal enemies entering your room in a random direction, the moment they enter, and then be used up once it moves them.
I suppose it'd have some uses in combat to move enemy groups, or to shield you once from attack, but I was mostly going for the classic willowisp style with this one.
The willowisp will lead any personal enemies entering your room in a random direction, the moment they enter, and then be used up once it moves them.
I suppose it'd have some uses in combat to move enemy groups, or to shield you once from attack, but I was mostly going for the classic willowisp style with this one.
Shishi2007-07-26 02:20:15
Willowisp could be summoned in an room you are in and it passively causes your personal enemies or target to be lead to that area a room at a time with timing like the other fae.
Unknown2007-07-26 02:37:49
QUOTE(shishi @ Jul 26 2007, 02:20 AM) 428618
Willowisp could be summoned in an room you are in and it passively causes your personal enemies or target to be lead to that area a room at a time with timing like the other fae.
Maybe willowisp should periodicly 'distract' a person who was going to hit and give them equi lose and also give dizziness?
Unknown2007-07-26 02:38:12
QUOTE(shishi @ Jul 25 2007, 10:20 PM) 428618
Willowisp could be summoned in an room you are in and it passively causes your personal enemies or target to be lead to that area a room at a time with timing like the other fae.
I think that something that tick'ed forced movement (even for a Mythical skill like willowisp) would be to much, unless it had a easy protection against it, like blindness.Willowisp+pigwidgeon in that situation might be nifty though.
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Daganev2007-07-26 02:39:38
QUOTE(Wesmin @ Jul 25 2007, 06:36 PM) 428612
@dag:
That's a big NO. it doesn't make sense to have a skill specifically targeting Healing auras. Also, for the most part, if no one had a healing aura, then the skill is useless.
That's a big NO. it doesn't make sense to have a skill specifically targeting Healing auras. Also, for the most part, if no one had a healing aura, then the skill is useless.
1. There are plenty of skills which are useless except in specific situations. (i.e. teleportation to someone on the same highway as you)
2. Since wiccans can be healers, it can be a fae used by healers for extra synergy.
3. Willowisps seem to have these magical powers, if the well of souls has an effect on the aurus of everyone in the basin, I think it can make sense than the willowisp affect auras.
Perhaps the details of my suggestion were not good, or were usless, but I object to the idea that you can't have skills which affect healing aurus or are affected by auras.
Shishi2007-07-26 02:42:02
QUOTE(Wesmin @ Jul 25 2007, 07:38 PM) 428620
I think that something that tick'ed forced movement (even for a Mythical skill like willowisp) would be to much, unless it had a easy protection against it, like blindness.
Willowisp+pigwidgeon in that situation might be nifty though.
Willowisp+pigwidgeon in that situation might be nifty though.
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yah like having sixth sense up since weren't Willowisps things that lured people to them with being bright and shiny? Or maybe I'm thinking of something else...
Daganev2007-07-26 02:46:40
QUOTE(shishi @ Jul 25 2007, 07:42 PM) 428623
yah like having sixth sense up since weren't Willowisps things that lured people to them with being bright and shiny? Or maybe I'm thinking of something else...
Thats exactly what they are. And they often are associated with swamps and death.
I think something along the lines of auras would be the best bet, since the idea is new, it won't be a mimic of another skill, and it will allow for more synergy between skillsets.
Perhaps if its not inherently usefull enough, it can be lowered on the skilllist, (i.e. who says the skill has to be mythical?)
Shamarah2007-07-26 02:47:11
Zenji: For the stun thing, there wouldn't really be anything from just leaving the room and ordering it back in at a person, then re-entering with essentially a free stun. Unless you mean you'd have to go in with the fae, in which case it'd be useless for both solo and groups, since hexes, pits, walls, demesnes, etc render things like that highly impractical. And leading enemies in different directions seems pretty pointless... well, not completely pointless, now that I think about it, but it'd be absurdly situational to the point of uselessness.
Lowe: Wiccans don't really need any more protection against damage. Also, we definitely don't need wisp to give an affliction.
Shishi: Ticking force movement seems a little much.
Lowe: Wiccans don't really need any more protection against damage. Also, we definitely don't need wisp to give an affliction.
Shishi: Ticking force movement seems a little much.
Daganev2007-07-26 02:52:38
perhaps an area wide aura magnet?
Any enemy with an aura up (healing or damaging, i.e. plague auras) get summoned one room closer to the willowwisp each tick.
The concept being that the willowisp pulls at a person's aura to bring him closer. It used to be before there was public knowledge of auraus that the willowisp could do it instantly, but now with the well of souls powered and the plague known to all, it just tugs gently.
Any enemy with an aura up (healing or damaging, i.e. plague auras) get summoned one room closer to the willowwisp each tick.
The concept being that the willowisp pulls at a person's aura to bring him closer. It used to be before there was public knowledge of auraus that the willowisp could do it instantly, but now with the well of souls powered and the plague known to all, it just tugs gently.
Shamarah2007-07-26 02:54:18
Then it would only be useful for/against healers.
Daganev2007-07-26 02:57:22
QUOTE(Shamarah @ Jul 25 2007, 07:54 PM) 428630
Then it would only be useful for/against healers.
I thought healers can buff groups, not just themselves.
Siven2007-07-26 02:58:41
QUOTE(shishi @ Jul 25 2007, 10:42 PM) 428623
yah like having sixth sense up since weren't Willowisps things that lured people to them with being bright and shiny? Or maybe I'm thinking of something else...
"Among European rural people, especially in Gaelic and Slavic folk cultures, the will-o'-the-wisps are held to be mischievous spirits of the dead or other supernatural beings attempting to lead travellers astray." - From the ever reliable wikipedia.
I was thinking something like a beckon on the normal fae tick blocked by blindness. Or maybe a one time use and destroy just normal beckon? That gives you one good shot at pulling them back and pinning them, otherwise they could escape as normal.
Shamarah2007-07-26 03:01:02
QUOTE(Siven @ Jul 25 2007, 10:58 PM) 428633
I was thinking something like a beckon on the normal fae tick blocked by blindness. Or maybe a one time use and destroy just normal beckon? That gives you one good shot at pulling them back and pinning them, otherwise they could escape as normal.
Wiccans can't strip blindness, so the first suggestion would be useless. A one-shot normal beckon would also be pretty pointless because beckon is quite frequently resisted. Besides, beckon isn't really useful for pulling back a fleeing opponent.
Unknown2007-07-26 03:15:55
QUOTE(daganev @ Jul 25 2007, 10:39 PM) 428621
1. There are plenty of skills which are useless except in specific situations. (i.e. teleportation to someone on the same highway as you)
2. Since wiccans can be healers, it can be a fae used by healers for extra synergy.
3. Willowisps seem to have these magical powers, if the well of souls has an effect on the aurus of everyone in the basin, I think it can make sense than the willowisp affect auras.
Your idea would not be usable on -all- of magnagora, since Nihilists won't ever place healing auras on their allies.. since they can't -be- Healers.2. Since wiccans can be healers, it can be a fae used by healers for extra synergy.
3. Willowisps seem to have these magical powers, if the well of souls has an effect on the aurus of everyone in the basin, I think it can make sense than the willowisp affect auras.
Unless a enemy Healer placed an aura on one of them, and these auras can't just be cured off with an herb. I don't like people constantly suggesting offensive uses for a 'healing aura'. They're not meant to be weapons.
It's essentially an unblockable summon for 5 minutes then. (unblockable summons was why the skill was removed originally.)