Willowisp.

by Shamarah

Back to Ideas.

Unknown2007-07-26 23:17:18
Perhaps, it could be like an alternative to pigwidgeon (or an additive idea) - when they leave the room, the willowisp instead makes them move in a random direction.

So if they dont try to move they wont but if they do they dont know where they will end up? Or just have a chance to do that, I dunno.
Unknown2007-07-26 23:32:00
How bout this. Give it a two option.

Option 1: Order Wisp Lead . You can pretty much force a target to leave the room. That way, the wisp will lead the target to the direction you chose. Good for getting the raiders out of room or even protecting yourself. Also good when setting up a choked and hexed room. You have to be ordering the wisp to be following the target of course.

Option 2: Order Wisp Lead Here. When the target leaves the room he will end up in the room they started out.

In addition to that maybe give it a small stun or an equilibrium loss.
Xiel2007-07-28 10:21:00
Well...I know that I'm not exactly any sort of voice when it comes to combat, but I had an idea that I might as well throw out there for you folk to judge upon. If we're looking for a new function for the will-o-wisp that does not include forcefully moving others, room wide attacks, summoning or is better than ego regen, well..why not this?

Since, according to the ever trusty Wikipedia, the 'will-o' part of the name means 'will of' and well..it's kind known for being mischievious...why not give it the capability of throwing an illusion line? Something along the lines of being able to add in an illusion which is based on its own balance (kinda like the Pooka I'm guessing, or a Soulmaster in Achaea), however, instead of forcing an action, have it conjure up an illusion line of your making? I'm not sure how this would affect Moondancer combat as I've never really fought as one yet, but the idea hit me that it might be interesting to see how we would fare with being able to throw an illusion out. Whether it be a line or two of afflictions hitting from Hexes or a trick concerning the other folk healing something they haven't already healed...I don't know.

It's just a thought, after all. Maybe it might be too complicated what with keeping track of all the other ents already having their own ticks and whatnot, or maybe the coding of its own balance, but I thought it might be good. I'd come up with the percepted lines for the effects too, but I'd rather see how good/horribly bad this idea of mine would be before I elaborate on it some more. unsure.gif
Shamarah2007-07-28 14:15:40
QUOTE(Xiel @ Jul 28 2007, 06:21 AM) 429533
Well...I know that I'm not exactly any sort of voice when it comes to combat, but I had an idea that I might as well throw out there for you folk to judge upon. If we're looking for a new function for the will-o-wisp that does not include forcefully moving others, room wide attacks, summoning or is better than ego regen, well..why not this?

Since, according to the ever trusty Wikipedia, the 'will-o' part of the name means 'will of' and well..it's kind known for being mischievious...why not give it the capability of throwing an illusion line? Something along the lines of being able to add in an illusion which is based on its own balance (kinda like the Pooka I'm guessing, or a Soulmaster in Achaea), however, instead of forcing an action, have it conjure up an illusion line of your making? I'm not sure how this would affect Moondancer combat as I've never really fought as one yet, but the idea hit me that it might be interesting to see how we would fare with being able to throw an illusion out. Whether it be a line or two of afflictions hitting from Hexes or a trick concerning the other folk healing something they haven't already healed...I don't know.

It's just a thought, after all. Maybe it might be too complicated what with keeping track of all the other ents already having their own ticks and whatnot, or maybe the coding of its own balance, but I thought it might be good. I'd come up with the percepted lines for the effects too, but I'd rather see how good/horribly bad this idea of mine would be before I elaborate on it some more. unsure.gif


I actually really like this idea. I don't think a single-line illusion every 12 seconds would be too powerful... I'll bring it up to envoys and see what everyone else thinks. Failing that I'll probably go with some variation on Lowe's. But if anyone else has ideas please still keep posting them.
Shiri2007-07-28 14:16:43
I like Xiel's too. And I would have liked it if I were a Moondancer still too.
Ashteru2007-07-28 14:49:15
Great, more Illusions. -.-
Unknown2007-07-28 19:04:09
I like the illusion idea the most so far, it fits in well, and would actually be useful for some things, in and out of combat. *Is certainly not thinking about what tricks he could play on commune members* halo.gif
Shamarah2007-09-25 19:34:18
starchant resurrection wisp

The illusions idea was rejected on the basis of it copying a mage/bard skill. So we need new suggestions for what willowisp could do again.
Unknown2007-09-25 20:51:19
Just throwing some ideas, which are probably just bad ideas, but it might inspire someone else for a good idea. huh.gif

- Teleportation to the place where someone died. When someone dies, the willowisp will light up, and you can ask it to take you to the lost soul...
(A bit limited use, but can be nice for those time when not enough moon users are around, or more useful for glom, I guess)

- Change the damage type of nature curse/moonburst/nightkiss ... Once every three attacks or something like it...

- Distract enemies so that they will think you exited in another direction then you actually did...
(Probably a bad idea, since it would make wiccans raiding very irritating... Maybe a small chance...)

- A guide to lead you to someone else, or let it lead them to you... Basically it will always point in the direction that is the shortest route to a specific person. And/or you could send it to someone, and it would lead them back to you, wherever you are. Works only on when at the same plane...
Shamarah2007-09-25 21:10:12
Actually Narsrim just sent me an idea that I really liked and put in the report, hopefully it will go in. Thanks Nars!

(but if you guys have other ideas you can keep posting them)
silimaur2007-09-25 21:56:40
we gonna hear this idea? heh
Shamarah2007-09-25 22:22:12
Anyone who gazes into a room with a willowisp from afar (squint, glance, etc) has a 50% chance to be blinded. This would work off your enemy list.

People who "look" in a room with a hostile willowisp will have a 25% chance to gain dizzy, a 25% chance to gain amnesia, a 25% chance to be knocked off equilibrium for 0.5 seconds, or a 25% chance of nothing to happen other than noticing the willowisp is there.
Daganev2007-09-25 22:46:19
QUOTE(Shamarah @ Sep 25 2007, 03:22 PM) 444079
Anyone who gazes into a room with a willowisp from afar (squint, glance, etc) has a 50% chance to be blinded. This would work off your enemy list.

People who "look" in a room with a hostile willowisp will have a 25% chance to gain dizzy, a 25% chance to gain amnesia, a 25% chance to be knocked off equilibrium for 0.5 seconds, or a 25% chance of nothing to happen other than noticing the willowisp is there.


sounds nifty. - Also, I think blind should be a result of "look" and one of the other afflictions be a result of "scry", it would be more powerful that way.

Looks like I'll be creating an alias for "l" which does IH, WHOHERE and EXITS tongue.gif
Xavius2007-09-25 23:45:33
What about an anti-ent fae? Rather than leading characters away, the wisp can lead a character's mob entourage two or three rooms away.
Unknown2007-09-26 04:00:31
Whenever I heard stories about willowisp's it always involved a person walking along the road late at night, seeing a light on the road before them and the willowisp leading any person dumb enough to follow it into a swamp with quicksand, off a cliff or into the forest to get lost/eaten by a bear.

In light of this, I suggest that willowisps force people to follow it and afflict with a sort of transfixion that does not stop anything but movement (other than following the wisp) and loosing the wisp. Please note the command ORDER WILLOWISP MOVE .
Unknown2007-09-26 04:05:40
wiccans should get a bear
Tael2007-09-28 03:13:19
QUOTE(krin1 @ Sep 26 2007, 12:05 AM) 444274
wiccans should get a bear


..Can you stop posting useless and irrelevant tidbits? This is meant to be for serious suggestions.



Unknown2007-09-28 03:17:20
Would be fun if a willowisp attracted all scries/scents/scans to its location instead of the wiccan. I think that might be too hard to implement though.

The wisp might even have the same room description as the wiccan, if not the same examined. I just like the idea of a willowisp drawing enemies to the wrong place, tricksy little things that they are.
Unknown2007-09-28 03:37:58
QUOTE(Avaer @ Sep 27 2007, 11:17 PM) 444849
Would be fun if a willowisp attracted all scries/scents/scans to its location instead of the wiccan. I think that might be too hard to implement though.

The wisp might even have the same room description as the wiccan, if not the same examined. I just like the idea of a willowisp drawing enemies to the wrong place, tricksy little things that they are.


Oooh!!! I like that idea! Yes please! wub.gif
Rika2007-09-28 05:21:16
QUOTE(Avaer @ Sep 28 2007, 03:17 PM) 444849
Would be fun if a willowisp attracted all scries/scents/scans to its location instead of the wiccan. I think that might be too hard to implement though.

The wisp might even have the same room description as the wiccan, if not the same examined. I just like the idea of a willowisp drawing enemies to the wrong place, tricksy little things that they are.


What's the point then?