Unknown2007-07-28 09:23:05
Well...people play Lusternia...and even any IR games to pass the time...but it's sort of like to have fun as well. And if someone considers 'Read this book for two hours then discuss it with two people who're gonna ask you questions which weren't even answered in the book and outguild you because you got it wrong' fun...well...damn. Instead of reading said book, said novice could be out bashing, getting stronger which is exactly what the guild needs! I'd rather just have the requirements be 'Get X amount of X herb and cure yourself in the arena.
Unknown2007-07-28 09:34:54
Join the Shofangi. 'nuff said.
More seriously, it's a game do as you want as long as you stay ic. Try to talk to the guild leaders to solve the problem, I doubt any of them wants to lock people down for hours or outguild for a stupid reason. If that doesn't help.. just keep in mind that the city / commune is more important than the guild anyway. You don't have to be in a guild to use your skills, only in the respective city / commune.
More seriously, it's a game do as you want as long as you stay ic. Try to talk to the guild leaders to solve the problem, I doubt any of them wants to lock people down for hours or outguild for a stupid reason. If that doesn't help.. just keep in mind that the city / commune is more important than the guild anyway. You don't have to be in a guild to use your skills, only in the respective city / commune.
Unknown2007-07-28 09:43:24
Join the Shofangi. All of our novice tests involve getting stuff that you'll need to get later on in life anyway.
Well, a vast majority of them. You can choose which tests you want to do, too!
Well, a vast majority of them. You can choose which tests you want to do, too!
Unknown2007-07-28 09:50:19
If a guild test is entirly about one book that dosn't seem fair. Especially if, like you say, the answers are not really even connected to the book. In the same sense I hate it when people complain about a test having any questions about the guild and the idea's and teachings it uses. When I give tests I also like the fact that I can use those questions to make the test more interesting and get to know new guild members better. Much better then a test that is just about how many vials you have.
Unknown2007-07-28 09:54:57
@rStaCat Oh really? Damn, Shofangi you just got yourself another novice
Theomar2007-07-28 10:13:27
@Othero: A novice should worry about 3 things: levels/abilities, items, and a bit of geography. The rest can come later. I do improptu testing of that stuff, but I don't make it official and I don't reprimand novices for not knowing. Like, I'll say "Which Guild in New Celest is most like us?" If they get it wrong, I simply say "The cowardly Paladins, of course." (That's not ragging on anyone, just keeping the questions and responses IG) I have never been a fan of tests because I came from Achaea, where some Guilds make you take a test to be able to take another test before you can advance past Adept in your skillset.
I guess I'm in favor of a more relaxed novicehood. The 24 hours is really good, in that it doesn't require someone to have to take tests/etc and still get out of novicehood, but the problem is that 24 hours is just simply WAY too much. I'm a slow basher, but even I can hit level 21 and be out of newton and still have 10+ hours to go. Another problem is that most guilds require you to be level 21 to get an advancement, and for me I will usually have become bored.
/rant
I feel your pain that is Guild interviews, The...erm...some... (I'm calling you TEM from now on)
I guess I'm in favor of a more relaxed novicehood. The 24 hours is really good, in that it doesn't require someone to have to take tests/etc and still get out of novicehood, but the problem is that 24 hours is just simply WAY too much. I'm a slow basher, but even I can hit level 21 and be out of newton and still have 10+ hours to go. Another problem is that most guilds require you to be level 21 to get an advancement, and for me I will usually have become bored.
/rant
I feel your pain that is Guild interviews, The...erm...some... (I'm calling you TEM from now on)
Unknown2007-07-28 10:17:55
Yea, I kind of explained things wrong. The only guild thing a novice should know is the demon lords names. You can get those from a ghelp file. That's plan and simple. It's gr1 that has a test. Even that is mostly based around getting herbs, vials, and knowing you way around. The guild question just has too do with the teachings of the Demon Lords which is also in many ghelp files.
Theomar2007-07-28 10:21:09
Ah, as long as the novices don't have to learn what each Lord is associated with, how to appease each, what each's favorite color/food and their blood type, it's fine.
Guilded people get no reprieve, because you don't *have* to advance through the Guild to get your full skillset anyways.
Guilded people get no reprieve, because you don't *have* to advance through the Guild to get your full skillset anyways.
Unknown2007-07-28 13:01:40
Someone - what kinda guild has such extreme/stupid requirements? That sounds almost like Achaea's forestals... I never saw these extremes in Lusternia, but I haven't been in every guild yet so maybe I missed something.
Druken2007-07-28 13:41:36
This kind of topic came up before and I'll say here exactly what I said then.
Lusternia is what you make of it. Some guilds like that their guild members can converse intelligently about their history or their guild's "theme," and other guilds really don't care whether or not their guild members can spell "hi" without an "a." Obviously the starter of this thread was exaggerating- I don't suspect anyone's going to make their novices read for 2+ hours- but having them take a test on mythology isn't bad in my opinion.
The Shadowdancers enter a Triad right after novicehood where they go through three different phases of a Shadowdancer's life. Wisdom, where they learn about our history and the Glomdoring at large, Death, where they learn how to defend themselves on a very basic level, and Binding, where they would learn how to bind the fae to Mother Night (if it really mattered in Faethorn anymore). All three Trials are extraordinarily easy and they're always encouraged to ask questions.
Lusternia is what you make of it. Some guilds like that their guild members can converse intelligently about their history or their guild's "theme," and other guilds really don't care whether or not their guild members can spell "hi" without an "a." Obviously the starter of this thread was exaggerating- I don't suspect anyone's going to make their novices read for 2+ hours- but having them take a test on mythology isn't bad in my opinion.
The Shadowdancers enter a Triad right after novicehood where they go through three different phases of a Shadowdancer's life. Wisdom, where they learn about our history and the Glomdoring at large, Death, where they learn how to defend themselves on a very basic level, and Binding, where they would learn how to bind the fae to Mother Night (if it really mattered in Faethorn anymore). All three Trials are extraordinarily easy and they're always encouraged to ask questions.
Arel2007-07-28 14:26:23
QUOTE(Druken @ Jul 28 2007, 09:41 AM) 429547
The Shadowdancers enter a Triad right after novicehood where they go through three different phases of a Shadowdancer's life.
I don't think the rant is directed at GR1 requirements, since those aren't required to get your full skills.
I don't think I've ever seen any ridiculous novice tasks in any of the guilds, though I haven't made a novice in months.
Tajalli2007-07-28 14:43:19
If, just by chance, this is directed at the BT tasks - you don't have to read for two hours. You don't fail if you get the conversation 'wrong' and you definitely aren't ousted from the guild.
Some guilds do incorporate things about history and mentality of the guild into their tasks - this is a roleplaying world, not just hunting and having teh l337 skillz in teh combatz. (Yes, I butchered that)
Some things which are put into tasks are for the roleplay part of things. In the BT for example; the task that matches that description is tied into the mentality of the guild, and the values that it holds. Just because it is a task apart from hunting/leveling/learning how to fight, doesn't make it a waste.
Some guilds do incorporate things about history and mentality of the guild into their tasks - this is a roleplaying world, not just hunting and having teh l337 skillz in teh combatz. (Yes, I butchered that)
Some things which are put into tasks are for the roleplay part of things. In the BT for example; the task that matches that description is tied into the mentality of the guild, and the values that it holds. Just because it is a task apart from hunting/leveling/learning how to fight, doesn't make it a waste.
Ashteru2007-07-28 14:48:00
If you are talking about BT's docet....just read up in the docet whenever your tester asks you something. I always did that. "What does Bloodthirst do?" ghelp docet;more;more; read, say "blahblahblah instincts, blahblahblah."
Unknown2007-07-28 15:13:19
QUOTE(Ashteru @ Jul 28 2007, 04:48 PM) 429556
If you are talking about BT's docet....just read up in the docet whenever your tester asks you something. I always did that. "What does Bloodthirst do?" ghelp docet;more;more; read, say "blahblahblah instincts, blahblahblah."
I don't know for how many guilds and at how many tests I've done that so far by now.
In the end that's always what tasks really are. Skim through a help file quickly and utter some (hopefully) rp gibberish. Now.. if just I had some more interesting (read: more fun for the interviewer/tester too!) ideas for shofangi guild advancement tasks (not novice). Ideas are more than welcome!
Shayle2007-07-28 15:17:08
Wasn't TES just raving about how great the BT were?
Shiri2007-07-28 15:22:52
TES has been starting more than one random thread based on like no research recently, like in that "Prime Skills" thread. Not sure what's going on there.
Unknown2007-07-28 16:08:08
Yeah..I did like the BT..until I read up on their after novice requirements...that's it...to hell with guilds, I'm being a rogue. (Special note to Glomdoring/ any guild in Glomdoring...please don't kill me)
Verithrax2007-07-28 17:49:07
It's called roleplay. If you don't want to get through novice requirements you can just play for 24 hours instead, and nobody is outguilded for not passing a novice test.
Novice tests are supposed to be hard - they're for people who work harder than the average or just do more in-game or really want to be part of the guild. They're there for the benefit of experienced players (Of Lusternia or other IRE games) or of players trying to really get into the game; they're far from mandatory.
Lusternia is a roleplaying world and I think it's a perfectly reasonable expectation for players in the guild to know about guild culture, and hell, some people enjoy it more than bashing. If you don't like reading, text games may not be for you.
Novice tests are supposed to be hard - they're for people who work harder than the average or just do more in-game or really want to be part of the guild. They're there for the benefit of experienced players (Of Lusternia or other IRE games) or of players trying to really get into the game; they're far from mandatory.
Lusternia is a roleplaying world and I think it's a perfectly reasonable expectation for players in the guild to know about guild culture, and hell, some people enjoy it more than bashing. If you don't like reading, text games may not be for you.
Hazar2007-07-28 19:11:55
You're talking about the Blackthorn Assembly.
The Blackthorn Assembly is, hands down, one of the easiest GR1 tasks you can find - mine was tumultous, but that is a long, long story. For you it should be fine. All it requires is very light basic reading - GHELP DOCET, HELP VIRAVAIN - and a discussion with a few guildmates. You go over a basic understanding of Blacktalon spirituality. It's a basic grounding in the guild's philosophy and the simplest teachings of Viravain.
Don't equate this, randomly, to the druid interviews in Achaea. Not the same thing at all. I can't believe you're complaining about this.
The Blackthorn Assembly is, hands down, one of the easiest GR1 tasks you can find - mine was tumultous, but that is a long, long story. For you it should be fine. All it requires is very light basic reading - GHELP DOCET, HELP VIRAVAIN - and a discussion with a few guildmates. You go over a basic understanding of Blacktalon spirituality. It's a basic grounding in the guild's philosophy and the simplest teachings of Viravain.
Don't equate this, randomly, to the druid interviews in Achaea. Not the same thing at all. I can't believe you're complaining about this.
Unknown2007-07-28 19:58:02
Wait...Hazar...we ARE both talking about GHELP BLACKTHORN right?