Lysandus2007-08-01 11:24:31
instead of one keg, how about allowing a keg to be transformed into a magical type? One keg can hold 10 different type of refills?
Unknown2007-08-01 11:26:36
*glares at her collection of 30-40 kegs, then glares at Lysandus*
4) How about an artisan artifact that allows artisan items to be destroyed and recovers at least part of the commodities used in it?
4) How about an artisan artifact that allows artisan items to be destroyed and recovers at least part of the commodities used in it?
Forren2007-08-01 12:06:57
QUOTE(Lysandus @ Aug 1 2007, 07:24 AM) 430498
instead of one keg, how about allowing a keg to be transformed into a magical type? One keg can hold 10 different type of refills?
Wouldn't really make sense to do.
Xenthos2007-08-01 13:39:55
QUOTE(Forren @ Aug 1 2007, 08:06 AM) 430504
Wouldn't really make sense to do.
Turning the keg into a mystical Bag of Holding. For liquids!
(Or: A very, very large pocketbelt that doesn't leak.)
Shiri2007-08-01 13:41:04
Or you could make it several smaller kegs (that work like bags of holding) strapped together.
Unknown2007-08-01 15:14:27
Deck of Playing Cards - My long time desire to be able to play poker.
Portable Chess Board
Astronamer's Hat - Allows for the use day specific skills at night and vice versa.
Mana - Never decaying constitution enhancing food item. Only useable once per RL day or some other time restriction.
Illusionist's Tobacco - Smoke in your pipe and puff out nifty little smoke designs.
Thimble and the Pea - Place a pea sigil on an item. Be able to reach into the thimble and pull out the item no matter where it is located.
Portable Chess Board
Astronamer's Hat - Allows for the use day specific skills at night and vice versa.
Mana - Never decaying constitution enhancing food item. Only useable once per RL day or some other time restriction.
Illusionist's Tobacco - Smoke in your pipe and puff out nifty little smoke designs.
Thimble and the Pea - Place a pea sigil on an item. Be able to reach into the thimble and pull out the item no matter where it is located.
Druken2007-08-01 16:16:53
A different Artisan artifact that either halves or quarters the amount commodities each design requires to construct.
Unknown2007-08-01 16:32:25
QUOTE(TheBoogieMan @ Aug 1 2007, 11:14 AM) 430553
Deck of Playing Cards - My long time desire to be able to play poker.
Yesyesyes how could I have forgotten about that.
Unknown2007-08-01 16:36:21
Non-Auction artifact:
Telescope: Allows the person to stargaze from anywhere, and stargazing requires no eq.
Telescope: Allows the person to stargaze from anywhere, and stargazing requires no eq.
Siven2007-08-01 16:51:45
QUOTE(Salvation @ Aug 1 2007, 12:36 PM) 430572
Non-Auction artifact:
Telescope: Allows the person to stargaze from anywhere, and stargazing requires no eq.
Telescope: Allows the person to stargaze from anywhere, and stargazing requires no eq.
I'll second that idea. It's a pain to run back to an astrolabe all the time.
Don't even necessarily need to remove the equilibrium, though.
Gwylifar2007-08-01 17:40:13
This is about the twentieth time I've suggested this: something that lets you not bump into cows and sheep. That's right, thanks to the amazing, world-bending powers of the imbued essence of Dynara herself, a power so great it could fashion Vernal Gods by the hundreds and split worlds in half like so many peas, you can now learn how to take two steps to the left when you see a huge, barely-moving side of beef! The greatest challenge of the age, finally achieved! (Or maybe it should just be the Apprentice skill in Environment.)
While we're on the Oft-Requested page, how about the pool/pond/bathtub/hotsprings artifact in manses that allows scrubbing?
Would it be considered combat-related to have something that grants the power of Scent?
While we're on the Oft-Requested page, how about the pool/pond/bathtub/hotsprings artifact in manses that allows scrubbing?
Would it be considered combat-related to have something that grants the power of Scent?
Unknown2007-08-01 17:45:25
Scent is one of the completely unique things about Totem spirits, and I'd like it kept like that (even if I wasn't a Wiccan).
Gwylifar2007-08-01 17:51:45
Well, there's artifacts to duplicate a lot of other completely unique things, but even so I take your point.
Unknown2007-08-01 17:52:38
I'm trying to think of the necessary commands for a working deck of cards.
The playing area would be divided such that there is a TABLE (which could be the ground, and actual table, or whatever). Playing to the TABLE creates a new stack sequentially that are referred to as stack1, stack2, etc. There is a DECK and a DISCARD stack as well. DECK is facedown, and DISCARD is either direction.
Cards can be PLAYed onto the discard, an existing stack, or the TABLE (thus creating a new stack). They could also be played FACEUP or FACEDOWN, defaulting to FACEUP. DEALing a card would be the same as PLAYing it, except it would come from the deck instead from the DECK instead of a player's hand.
A player should be able to DRAW from the deck, a stack, the discard, or another player. DRAWing from a player would take a random card from that person's hand.
So the necessary commands are something like this.
TOUCH DECK Touching the deck would add you as a player in the current game. Adding DEALER to the end would allow you to DEAL. Only one person could be a dealer.
SHUFFLE DECK/DISCARD//ALL Shuffling the deck would redistribute the cards currently in it. Shuffling DISCARD/ would shuffle the specified stack and put it back into the DECK. ALL would take all the cards, shuffle them back into the deck, and reset all of the players.
DEAL DISCARD// Would only be usable by the dealer.
PLAY DISCARD// / : Playing to another player would give that person a specific card.
DRAW DISCARD///DECK Take a card from specified location. is a random card from that hand.
You should be able to PROBE a stack/deck/discard to see the faceup cards from top to bottom, and the number of facedown cards. If you could name stacks (NAME STACK1 REQUIEM_HAND) then you wouldn't need a hardcoded DISCARD pile and would allow for games that require face up hands. I think that would cover most games with relatively little work. Granted, there wouldn't be any hardcoded method to prevent cheating but that's no different than real life. I think it could be workable.
So any chance at all we'll see a deck of cards? I'd really like to own one.
The playing area would be divided such that there is a TABLE (which could be the ground, and actual table, or whatever). Playing to the TABLE creates a new stack sequentially that are referred to as stack1, stack2, etc. There is a DECK and a DISCARD stack as well. DECK is facedown, and DISCARD is either direction.
Cards can be PLAYed onto the discard, an existing stack, or the TABLE (thus creating a new stack). They could also be played FACEUP or FACEDOWN, defaulting to FACEUP. DEALing a card would be the same as PLAYing it, except it would come from the deck instead from the DECK instead of a player's hand.
A player should be able to DRAW from the deck, a stack, the discard, or another player. DRAWing from a player would take a random card from that person's hand.
So the necessary commands are something like this.
TOUCH DECK
SHUFFLE DECK/DISCARD/
DEAL DISCARD/
PLAY DISCARD/
DRAW DISCARD/
You should be able to PROBE a stack/deck/discard to see the faceup cards from top to bottom, and the number of facedown cards. If you could name stacks (NAME STACK1 REQUIEM_HAND) then you wouldn't need a hardcoded DISCARD pile and would allow for games that require face up hands. I think that would cover most games with relatively little work. Granted, there wouldn't be any hardcoded method to prevent cheating but that's no different than real life. I think it could be workable.
So any chance at all we'll see a deck of cards? I'd really like to own one.
Estarra2007-08-01 18:06:44
Sorry, I don't think a deck of cards is something we could do anytime soon. I think the design would need to be a bit more complicated than you think and involve more coding time than you imagine.
Anyway, keep the ideas coming! Again, hoping to see some artifacts that should be rare and auction-only (considering we no longer have many auction artifacts left!).
Anyway, keep the ideas coming! Again, hoping to see some artifacts that should be rare and auction-only (considering we no longer have many auction artifacts left!).
Kaervas2007-08-01 18:12:04
What about a housing token that allowed someone to choose a place on prime to build a house?
Unknown2007-08-01 18:14:29
QUOTE(Kaervas @ Aug 1 2007, 06:12 PM) 430614
What about a housing token that allowed someone to choose a place on prime to build a house?
Isn't that what Manses are? Houses?
Xenthos2007-08-01 18:16:24
QUOTE(Archer2 @ Aug 1 2007, 02:14 PM) 430616
Isn't that what Manses are? Houses?
He wants it on Prime, so the Avenger says "No Way!" and people can easily WHO and find you sitting in your house. Or something? (Gets around having to connect it to aetherplexes and dealing with organizational rules...)
Theomar2007-08-01 18:21:12
He means more like Achaea's housing, I believe.
Personally, I rather like the idea of custom entry/exit messages.
I love those ideas, but the pea sigil possibly defeats the purpose of making an item resetting.
Personally, I rather like the idea of custom entry/exit messages.
QUOTE("TheBoogieMan")
Illusionist's Tobacco - Smoke in your pipe and puff out nifty little smoke designs.
Thimble and the Pea - Place a pea sigil on an item. Be able to reach into the thimble and pull out the item no matter where it is located.
Thimble and the Pea - Place a pea sigil on an item. Be able to reach into the thimble and pull out the item no matter where it is located.
I love those ideas, but the pea sigil possibly defeats the purpose of making an item resetting.
Kaervas2007-08-01 18:24:11
I've just always wanted a house on prime rather than a manse.