Xenthos2007-08-06 14:53:51
QUOTE(Salvation @ Aug 6 2007, 10:53 AM) 431796
If nothing else, please just allow cauldrons to respawn 5 shadows each Lusternian midnight. Please.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
Still leaves it kind of lacking for everyone else, unfortunately.
Hyrtakos2007-08-06 14:56:51
can't you give them the situational benefit of drink as it is and throw in another minor "all the time" perk?
and hallowedground lasts about 3 minutes for 3 power, hardly comparable. sweetfount costs the same, needs to be put up as a regular demesne effect (twice as long to put up healspring with it for health regen which costs no power), but lasts a bit longer. the added mobility of demesne-wide, but that is still hemming yourself into one area.
and hallowedground lasts about 3 minutes for 3 power, hardly comparable. sweetfount costs the same, needs to be put up as a regular demesne effect (twice as long to put up healspring with it for health regen which costs no power), but lasts a bit longer. the added mobility of demesne-wide, but that is still hemming yourself into one area.
Xenthos2007-08-06 14:59:32
QUOTE(hyrtakos @ Aug 6 2007, 10:56 AM) 431798
can't you give them the situational benefit of drink as it is and throw in another minor "all the time" perk?
Like what?
I think that my suggestion for it is quite fair, and your objection of power spent on shadows is pretty much countered by making Drink fade every 30m (at dawn and dusk). Though maybe it'd make more RP sense to fade at dawn and noon... would encourage people to only use it about 75% of the time (and if you use it for that last quarter-of-a-day, you're spending more power on it).
Unknown2007-08-06 15:00:25
I clearly said "Shadowdancers I know."
In any case, could someone please explain why a construct allowing drink at Night, one-man Cone, and astral travel isn't equal to a construct allowing +2 str/int at Night, no exp-loss death, and passive room afflicting?
Of course, I still think all constructs should give minor/utility benefits only, but meh.
In any case, could someone please explain why a construct allowing drink at Night, one-man Cone, and astral travel isn't equal to a construct allowing +2 str/int at Night, no exp-loss death, and passive room afflicting?
Of course, I still think all constructs should give minor/utility benefits only, but meh.
Shayle2007-08-06 15:03:40
I don't like the idea of nerfing a Night skill because of an optional-to-build constuct.
And I like Synl's shadow idea (obviously, I am a "Shadowdancer he knows")
And I like Synl's shadow idea (obviously, I am a "Shadowdancer he knows")
Unknown2007-08-06 15:03:48
QUOTE(Salvation @ Aug 6 2007, 09:53 AM) 431796
If nothing else, please just allow cauldrons to respawn 5 shadows each Lusternian midnight. Please.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
I think the things you're asking for are a bit much. As hyrtakos has been saying, drink is already very nice. Constructs should be very useful, but should not be incredibly overpowering. I think something along the lines of what Xenthos is suggesting could be acceptable, but some of your ideas seem to make it a bit too powerful.
Unknown2007-08-06 15:04:25
4p for 30 minutes of curing 1 aff every 10 seconds sounds extremely hot.
4p for 1h of curing 1 aff every 10 seconds makes me drool..
.. especially since I wouldn't have to go out of my way to keep it up. As Moondancer, I always used yellow (3p for 1h) and I was -easily- able to keep it up non-stop and keep my power at 90%+ too. Even lower level people shouldn't have trouble keeping it up permanently if they just bash elemental, put in power and draw what they added.
The question here is if a construct should be powerful enough to give a near permanent effect, or if it should be there for emergencies. 4p for 10min would easily suffice for most raids / defences. (This is going off of Xenthos idea of making this version of drink mobile and 'feed' off of the aura).
4p for 1h of curing 1 aff every 10 seconds makes me drool..
.. especially since I wouldn't have to go out of my way to keep it up. As Moondancer, I always used yellow (3p for 1h) and I was -easily- able to keep it up non-stop and keep my power at 90%+ too. Even lower level people shouldn't have trouble keeping it up permanently if they just bash elemental, put in power and draw what they added.
The question here is if a construct should be powerful enough to give a near permanent effect, or if it should be there for emergencies. 4p for 10min would easily suffice for most raids / defences. (This is going off of Xenthos idea of making this version of drink mobile and 'feed' off of the aura).
Arel2007-08-06 15:05:17
QUOTE(Salvation @ Aug 6 2007, 10:53 AM) 431796
If nothing else, please just allow cauldrons to respawn 5 shadows each Lusternian midnight. Please.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
That one change would make me (and every Shadowdancer I know) completely happy with this construct.
As much as I like all you Shadowdancers, I would actually like a construct that has some use to myself and the Harbingers. Of course, if you want to make yourself available to follow me around with shadows every time I want to go bash, that's totally cool.
Also, letting those with the Nightwraithe aura not lose their regen will help out bards a lot. It kinda sucks that shadows nullify regen for the Harbingers (and Bashara). Mother Night was all about giving us something to keep her shadows closer within ourselves, after all.
Unknown2007-08-06 15:08:06
QUOTE(mitbulls @ Aug 6 2007, 11:03 AM) 431802
I think the things you're asking for are a bit much. As hyrtakos has been saying, drink is already very nice. Constructs should be very useful, but should not be incredibly overpowering. I think something along the lines of what Xenthos is suggesting could be acceptable, but some of your ideas seem to make it a bit too powerful.
Alright, fine. Make it respawn 2 shadows per midnight.
Every single Night user knows just how incredibly lame the task of gathering shadows is, and allowing shadows to simply respawn in the cauldron or some such would make it far less annoying while being quite 'balanced'.
EDIT (for Arel): Hehe, you should follow me around when I'm hunting, anyways.
Hyrtakos2007-08-06 15:08:08
@shayle considering the recent posts it -does- seem like this construct will benefit everyone... except the night users for the most part
@aesyra don't forget that you personally would be regenerating over 1000 health every 10 seconds with that
@aesyra don't forget that you personally would be regenerating over 1000 health every 10 seconds with that
Unknown2007-08-06 15:12:00
QUOTE(hyrtakos @ Aug 6 2007, 05:08 PM) 431807
@aesyra don't forget that you personally would be regenerating over 1000 health every 10 seconds with that
Hawt. Is that -additional- to racial regeneration? I reg like 700+ normally, so with that it would go up to 1700h + 1 aff every 10 seconds? .... I'd be unkillable ....
Kaervas2007-08-06 15:13:42
At the end of the day all the other constructs have benefits for everyone. I don't think it's fair that ours should rely on other people when none of the others do. I bet if it was a Harbinger based construct that needed us to give an effect for the construct to work it never would have been built in the first place.
Clise2007-08-06 15:17:06
I think you all are reading too much into this. All they wanted is for the construct to be of use to all members of the commune like how other constructs give the skill to everyone with no side effects and improve it for the original users. Asking for nerfs or downgrades to the skill is akin to asking that all liches to take a -10 penalty in day time instead just because the crypt gives them all a trans skill. It seems ironical that you are downgrading your own skill just to build an OPTIONAL construct.
Xenthos2007-08-06 15:18:37
QUOTE(hyrtakos @ Aug 6 2007, 11:08 AM) 431807
@shayle considering the recent posts it -does- seem like this construct will benefit everyone... except the night users for the most part
The construct's drink as it is now will benefit everyone except:
"Night users for the most part."
Non-Night Ebonguard (Crow Users, Trackers)
Harbingers
Blacktalon.
None of the last 3 can do anything with shadows-- so I've been trying to come up with what I think is a balanced alternative that makes it useful for everyone, Night-users included.
If the problem is that Drink is overpowered, maybe it needs a bit of a base nerf. If it's not the problem-- just make it fade like this for non-Night users, and keep theirs from fading (their benefit). Remove the half-Drink benefit, as not having to cast it multiple times is enough of one as well as drinking from the Nightwraithe aura. I don't really care either way, but I do think it needs some tweaks in this direction.
Xenthos2007-08-06 15:19:59
QUOTE(Clise @ Aug 6 2007, 11:17 AM) 431812
I think you all are reading too much into this. All they wanted is for the construct to be of use to all members of the commune like how other constructs give the skill to everyone with no side effects and improve it for the original users. Asking for nerfs or downgrades to the skill is akin to asking that all liches to take a -10 penalty in day time instead just because the crypt gives them all a trans skill. It seems ironical that you are downgrading your own skill just to build an OPTIONAL construct.
Note my post above this. If the issue is with Drink being "overpowered" then maybe it needs a downgrade. If not, it doesn't. I don't really care either way, I'm just proposing ideas (and I think the Commune-wide version of it should have this limitation, even if Night users don't). We have a "lesser" bond to Mother Night, after all.
Hyrtakos2007-08-06 15:20:55
i wasn't politicking for the drink nerf. i complain about that enough already i was just responding to the "an amazing skill most of the time isn't enough for me. i want this all the time!" attitude
Gwylifar2007-08-06 15:23:11
QUOTE(Kaervas @ Aug 6 2007, 11:13 AM) 431810
At the end of the day all the other constructs have benefits for everyone. I don't think it's fair that ours should rely on other people when none of the others do. I bet if it was a Harbinger based construct that needed us to give an effect for the construct to work it never would have been built in the first place.
I thought most of the Lunar Altar's benefits required a moon coven to be available to be of benefit to non-Moondancers all along, actually.
Ashteru2007-08-06 15:27:49
QUOTE(Shayle @ Aug 6 2007, 03:03 PM) 431801
I don't like the idea of nerfing a Night skill because of an optional-to-build constuct.
And I like Synl's shadow idea (obviously, I am a "Shadowdancer he knows")
And I like Synl's shadow idea (obviously, I am a "Shadowdancer he knows")
/agree
Just give Non-night-users the ability to release Shadows for 10 power. They fade pretty fast anyway.
Oh, and regen in them for people with Nightwraith. That's reasonable, imho.
Diamondais2007-08-06 15:32:25
QUOTE(Gwylifar @ Aug 6 2007, 11:23 AM) 431817
I thought most of the Lunar Altar's benefits required a moon coven to be available to be of benefit to non-Moondancers all along, actually.
Requires you to have three people standing around.
Arel2007-08-06 15:41:17
QUOTE(diamondais @ Aug 6 2007, 11:32 AM) 431821
Requires you to have three people standing around.
Standing around for a few seconds. Doesn't require a coven member following you around so you can actually make use of your construct.