Unknown2007-08-06 15:43:00
QUOTE(Ashteru @ Aug 6 2007, 11:27 AM) 431819
/agree
Just give Non-night-users the ability to release Shadows for 10 power. They fade pretty fast anyway.
Oh, and regen in them for people with Nightwraith. That's reasonable, imho.
Just give Non-night-users the ability to release Shadows for 10 power. They fade pretty fast anyway.
Oh, and regen in them for people with Nightwraith. That's reasonable, imho.
Well, no, they don't. Think shadows last like 5/10 minutes. Not sure which.
Yes, Nightwraiths should regen normally in shadows. That makes perfect sense.
Xenthos2007-08-06 15:46:48
QUOTE(Ashteru @ Aug 6 2007, 11:27 AM) 431819
/agree
Just give Non-night-users the ability to release Shadows for 10 power. They fade pretty fast anyway.
Oh, and regen in them for people with Nightwraith. That's reasonable, imho.
Just give Non-night-users the ability to release Shadows for 10 power. They fade pretty fast anyway.
Oh, and regen in them for people with Nightwraith. That's reasonable, imho.
Yeah... I don't really know anyone who's going to use 10p every 5 minutes just to utilize their Construct's benefit. :/
Ashteru2007-08-06 15:49:07
QUOTE(Xenthos @ Aug 6 2007, 03:46 PM) 431827
Yeah... I don't really know anyone who's going to use 10p every 5 minutes just to utilize their Construct's benefit. :/
Well, why would you nerf a skill then to make the construct useful? Sounds lame and I dislike the idea. But yeah, shadows last 10 minutes. (For me that's fast, considering I never have more than 5 on me.)
Arel2007-08-06 15:49:38
QUOTE(Xenthos @ Aug 6 2007, 11:46 AM) 431827
Yeah... I don't really know anyone who's going to use 10p every 5 minutes just to utilize their Construct's benefit. :/
I'm not.
Xenthos2007-08-06 15:50:27
QUOTE(Ashteru @ Aug 6 2007, 11:49 AM) 431828
Well, why would you nerf a skill then to make the construct useful? Sounds lame and I dislike the idea. But yeah, shadows last 10 minutes. (For me that's fast, considering I never have more than 5 on me.)
As I said earlier, I was tossing around ideas. I'm equally fine with not modifying Shadowdance drink at all, and just making it time out on non-Night-Followers-- something which I think is essential if it is changed to feed off the Nightwraithe aura.
(Please read my previous few posts!)
Ashteru2007-08-06 15:52:48
QUOTE(Xenthos @ Aug 6 2007, 03:50 PM) 431831
As I said earlier, I was tossing around ideas. I'm equally fine with not modifying Shadowdance drink at all, and just making it time out on non-Night-Followers-- something which I think is essential if it is changed to feed off the Nightwraithe aura.
(Please read my previous few posts!)
(Please read my previous few posts!)
I did!
And I forgot what I read by the time I posted. <.<
Arel2007-08-06 15:53:52
QUOTE(Ashteru @ Aug 6 2007, 11:52 AM) 431832
I did!
And I forgot what I read by the time I posted. <.<
And I forgot what I read by the time I posted. <.<
... I'm going to break your legs.
Unknown2007-08-06 15:54:19
QUOTE(Ashteru @ Aug 6 2007, 10:49 AM) 431828
Well, why would you nerf a skill then to make the construct useful? Sounds lame and I dislike the idea. But yeah, shadows last 10 minutes. (For me that's fast, considering I never have more than 5 on me.)
I believe the point is that the skill is a little OP to begin with - giving it to the entire commune with no limitations is too much.
Right now, the aura is all-but-useless for non-night users. It could still be used for defenses or group-gankings; that's it.
The suggestions are to try to find a way to make it useful for everyone, without being horribly unbalancing (like constant drink without shadows would be).
Xenthos2007-08-06 15:54:34
QUOTE(Arel @ Aug 6 2007, 11:53 AM) 431833
... I'm going to break your legs.
I was just going to give him a emoticon-- so by all means, go ahead.
Ashteru2007-08-06 15:58:12
QUOTE(mitbulls @ Aug 6 2007, 03:54 PM) 431834
I believe the point is that the skill is a little OP to begin with - giving it to the entire commune with no limitations is too much.
Right now, the aura is all-but-useless for non-night users. It could still be used for defenses or group-gankings; that's it.
The suggestions are to try to find a way to make it useful for everyone, without being horribly unbalancing (like constant drink without shadows would be).
Right now, the aura is all-but-useless for non-night users. It could still be used for defenses or group-gankings; that's it.
The suggestions are to try to find a way to make it useful for everyone, without being horribly unbalancing (like constant drink without shadows would be).
Only slightly op for high-health people. <.< >.>
And as I said, giving people the ability to release shadows for a powercost seems good enough to make it useful. Maybe 10 power is too much, then make it 5. *shrug*
Ashteru2007-08-06 15:58:56
QUOTE(Arel @ Aug 6 2007, 03:53 PM) 431833
... I'm going to break your legs.
You just want to touch me.
Xenthos2007-08-06 15:59:53
QUOTE(Ashteru @ Aug 6 2007, 11:58 AM) 431837
Only slightly op for high-health people. <.< >.>
And as I said, giving people the ability to release shadows for a powercost seems good enough to make it useful. Maybe 10 power is too much, then make it 5. *shrug*
And as I said, giving people the ability to release shadows for a powercost seems good enough to make it useful. Maybe 10 power is too much, then make it 5. *shrug*
Then you've got it so anyone in the Glomdoring can destroy regeneration for anybody else for 5p...
... and still isn't all that useful for hunting. :/
That's why I'm trying to come up with an alternative that's more useful in a generic sense, instead of a very limited one.
Tervic2007-08-06 16:01:40
QUOTE(Arel @ Aug 6 2007, 08:53 AM) 431833
... I'm going to break your legs.
I'll go get my chainsaw.
How about make a lesser version of shadows for Nightwraiths without Night, that doesn't stop regen for non-night/crow people, but still allows stuff like Drink to be activated? Faint shadows, lesser shadows, shade, something like that.
Ashteru2007-08-06 16:01:45
QUOTE(Xenthos @ Aug 6 2007, 03:59 PM) 431840
Then you've got it so anyone in the Glomdoring can destroy regeneration for anybody else for 5p...
... and still isn't all that useful for hunting. :/
That's why I'm trying to come up with an alternative that's more useful in a generic sense, instead of a very limited one.
... and still isn't all that useful for hunting. :/
That's why I'm trying to come up with an alternative that's more useful in a generic sense, instead of a very limited one.
...5 power isn't that much for bashing.
And only for 10 minutes, too. And since most groupfights are with SDs/EGs anyway, that's already a given.
Xenthos2007-08-06 16:04:55
QUOTE(Ashteru @ Aug 6 2007, 12:01 PM) 431842
...5 power isn't that much for bashing.
And only for 10 minutes, too. And since most groupfights are with SDs/EGs anyway, that's already a given.
And only for 10 minutes, too. And since most groupfights are with SDs/EGs anyway, that's already a given.
Daedalion / Ralek combos usually are done without SD / EG support.
Anyways, 5p every 5 (or 10?) minutes is a VERY significant amount considering it affects a single room only. No ability to move, not even to the next room over, or you lose the benefit.
Trying to do even 3 rooms will have you out of power and waiting for a while, and non-Astral hunting takes a lot of moving around. See: Gorgogs, Catacombs, Cathedral, Krokani, Aslaran, Undervault<-- BIIIG place.
Arel2007-08-06 16:05:05
QUOTE(Ashteru @ Aug 6 2007, 11:58 AM) 431837
Only slightly op for high-health people. <.< >.>
And as I said, giving people the ability to release shadows for a powercost seems good enough to make it useful. Maybe 10 power is too much, then make it 5. *shrug*
And as I said, giving people the ability to release shadows for a powercost seems good enough to make it useful. Maybe 10 power is too much, then make it 5. *shrug*
I'm still not using 5p for every room I want to use a construct power in.
QUOTE(Ashteru @ Aug 6 2007, 11:58 AM) 431839
You just want to touch me.
Aw, ya caught me.
Forren2007-08-06 16:05:39
Giving shadows to non-Night? No. It's still extremely useful in groups - BTs do not need the help solo.
No regen penalty to aura-wearers? Sure.
And yeah, drink is a very very nice skill.
No regen penalty to aura-wearers? Sure.
And yeah, drink is a very very nice skill.
Arel2007-08-06 16:07:47
QUOTE(Forren @ Aug 6 2007, 12:05 PM) 431846
And yeah, drink is a very very nice skill.
Only if you can use it.
Ashteru2007-08-06 16:08:11
QUOTE(Xenthos @ Aug 6 2007, 04:04 PM) 431844
Daedalion / Ralek combos usually are done without SD / EG support.
Anyways, 5p every 5 (or 10?) minutes is a VERY significant amount considering it affects a single room only. No ability to move, not even to the next room over, or you lose the benefit.
Trying to do even 3 rooms will have you out of power and waiting for a while, and non-Astral hunting takes a lot of moving around. See: Gorgogs, Catacombs, Cathedral, Krokani, Aslaran, Undervault<-- BIIIG place.
Anyways, 5p every 5 (or 10?) minutes is a VERY significant amount considering it affects a single room only. No ability to move, not even to the next room over, or you lose the benefit.
Trying to do even 3 rooms will have you out of power and waiting for a while, and non-Astral hunting takes a lot of moving around. See: Gorgogs, Catacombs, Cathedral, Krokani, Aslaran, Undervault<-- BIIIG place.
Yeah, but all of those (except catacombs) aren't aggressive. Why would you use Shadows for those? UV, most people prolly can tank two, three Kephera. Rooms with more of them are extremly rare, so it might justify it. Catacombs are a special case, same as Astral. (And Astral is a lot of moving as well)
Xenthos2007-08-06 16:08:57
QUOTE(Ashteru @ Aug 6 2007, 12:08 PM) 431848
(And Astral is a lot of moving as well)
Which kind of emphasizes my point, I think.
Edit: There's also a bit more to the Undervault than just Kepherans, some of which is indeed aggressive (AND painful).