One More Thing...

by Malarious

Back to Combat Guide.

Unknown2007-08-14 18:29:53
Make a banshee do half of its health and mana damage when the target has deafness and truehearing. Make it do no damage if you're deaf and don't have truehearing up.
Hyrtakos2007-08-14 18:35:08
doubt that will work since they want legitimate deafness to be seen as an actual affliction now. on that topic though, how about the passive forms of curing such as drink, sweetfount, and whatever that cacophony song is, registering deafness as an actual affliction? shouldn't be too hard to code since myrtle makes the distinction between truehearing/deafness easily enough

EDIT: and truehearing already gimps a shadowdancer's barghest
Hazar2007-08-14 18:54:38
How about dreamweaver's bodies actually being fully seperated from the prime so I can ENTER ARCHWAY when my body's entangled?
Unknown2007-08-14 20:53:02
QUOTE(hyrtakos @ Aug 14 2007, 02:35 PM) 433749
doubt that will work since they want legitimate deafness to be seen as an actual affliction now. on that topic though, how about the passive forms of curing such as drink, sweetfount, and whatever that cacophony song is, registering deafness as an actual affliction? shouldn't be too hard to code since myrtle makes the distinction between truehearing/deafness easily enough

EDIT: and truehearing already gimps a shadowdancer's barghest


Good point on it being an affliction and not a defense, but the banshee's attack is still an audio effect, and the combination of the banshee with succumb, clotting (redcap), focus body (paralysis hexes and barghest), etc, you're losing mana pretty quickly (mostly passive from the perspective of the attacker). I saw this as an opportunity to balance it out just a bit.
Malarious2007-08-23 19:12:57
Bump, two days then I will probably start ignoring this topic unless it gets active again
Malarious2007-11-09 08:08:37
Revival of the dead topic. Act like its new!

Whats the problem, whats the solution, why it makes sense. etc
Krellan2007-11-09 09:24:34
In basic essence, succumb and lash need to be switched. Each guild should have one passive and one active when dealing with aeon and mana drain. I don't particularly care which, but it's a lot more unfair than people make it out to be between Shadowdancers and Moondancers. That or add a 1 power cost to succumb. Moondancer combat currently seems focused on afflictions stacking then aeon perpetuation and then inbetween all of that mana draining. This is on top of dealing with regens. Shadowdancers are are affliction stacking, then dropping choke, which ignores the aeon perpetuation and allows them to put more focus on the affliction stacking to keep them in the room. and then a one time no power succumb. So again giving them more time and room for focus on affliction stacking, letting all the passives do the work for them.

Scourge shouldn't have two effects at the same time always. If someone is deaf, then it should strip deafness and not give blindness. If they are not deaf, then it should give the blindness.

Assuming the first thought will be fairly unpopular and hated on. Lash needs an upgrade. Succumb needs to be downgraded to not affected by skill in magic. I'd also prefer a decrease in percentage drain to help balance the passiveness, but I doubt it'd really make much difference since only decrease would only be a minimal couple %'s I assume.
It's really unfair to compare both lash and Succumb when only succumb is affected by skill in magic and lash is not. So then the base comparison starts at trans magic where succumb still beats lash on just a drain basis (ignoring passiveness) at the higher tier fighting. I'd say more but I don't have percentages on succumb at inept magic. Which should still be looked at so we can have a relative idea of the inbetween from inept to trans because at best succumb drains 15%. Magic isn't exactly everyone's most focused skill either. Lash always does 12%+300 from what I'm told.

Could maiden last a set amount of time? Or at least give one of it's many random blessings before it poofs? giving nothing is fairly annoying. Ideally, I'd like to see it's power cost raised to 2 or 3 power and then last half as long as drink does, which I'm told lasts as long as a shadows and those last 5 minutes or more? It obviously can't last as long cause it's really fast, but it is much more variable and just tends to be more of a utility thing. This would just make it more reliable really.

I miss wisp sad.gif

changes to riding please. My old riding thread has lots of ideas. I'll get the link later. Most notably, you should be able to regularly tumble off a mount if you can tumble through walls/under walls, through/past/around people ectera. You should be ablle to flipping roll off a horse or a cave bear and onto the ground. The tumble would obviously dismount you.
Malarious2007-11-09 11:57:46
Succumb being looked at to not check magic makes sense.

Lash has been turned down before on getting an upgrade when proposed last.

Scourge can also be looked at (nights).

Thoughts ideas etc?
Binjo2007-12-07 00:35:03
QUOTE(Ixion @ Aug 14 2007, 12:03 AM) 433663
It does, Ild. I think you mean the following:

Allow swiftswim (only if you have waterwalk up too) to let you walk underwater without SWIMing.
As it stands now, I can sprint underwater but not walk. /lame


As a Merian Aquamancer with my turtle-wurtle, I can't walk when I DIVE, which makes no sense.

Edit: I like how this forum is so underused that replying to something in the first page feels like a necro. tongue.gif
Shishi2007-12-07 01:15:53
I also want my nymph not to passify denizans when the denizans are shielded. It annoys me having to nullify them when they are pacified and shielded.
Unknown2007-12-07 04:55:26
Dreamweaving:

Creating motes should either not cost as much willpower or not cost power to create. I can make maybe 20-30 before I'm at 0 wp. That is stupid. They already have restrictions i.e. can't use them while aura is up. Imagine 1 power for every tarot card you inscribe. Yeah. It sucks.

lower the wp drain on dreamweaving attacks by like...a third. (I CAN DREAM, OKAY?)

Oh...for the love, lower the damage that attacks do to dreamforms. My burst does maybe 1000. That's fine. I'm sick of seeing these 2k attacks. That is completely not okay. Dreamform is already mostly worthless. 1k is fine. WE CAN'T SIP.



My two cents
Shamarah2007-12-07 11:49:44
QUOTE(Bianca @ Dec 6 2007, 11:55 PM) 462979
lower the wp drain on dreamweaving attacks by like...a third. (I CAN DREAM, OKAY?)


Colossal groan.
Malarious2007-12-11 20:06:25
QUOTE(shishi @ Dec 6 2007, 08:15 PM) 462905
I also want my nymph not to passify denizans when the denizans are shielded. It annoys me having to nullify them when they are pacified and shielded.


You realize if it didnt passify them it would reset the timer to passify right?
Shishi2007-12-11 23:01:45
QUOTE(Malarious @ Dec 11 2007, 01:06 PM) 464431
You realize if it didnt passify them it would reset the timer to passify right?

I realize that, it's better in my opinion, but I look for speed and don't like spending the time nullifying. Someone else might like it better passifying while shielding I don't know, it's not something that makes a very difference when bashing. It gives a small reprieve if you need it, if the denizan is shielding it's already shielding/attacking and you don't need the nymph as much during that time anyways. That's how I look at it at least. It still wouldn't affect how it works against other players because if you have their ent to shielding, you are either going to kill it or the same thing will happen as above.
Unknown2007-12-11 23:13:15
QUOTE(Bianca @ Dec 6 2007, 11:55 PM) 462979
Oh...for the love, lower the damage that attacks do to dreamforms. My burst does maybe 1000. That's fine. I'm sick of seeing these 2k attacks. That is completely not okay. Dreamform is already mostly worthless. 1k is fine. WE CAN'T SIP.
My two cents


I've said it once and I say it again, you should -not- die in dreamform. Drink some damn absinthe before you go to sleep.

You can't sip health in dreamform, but you regen like crazy.
Rika2007-12-11 23:19:57
I, with 15 intelligence, did 987 damage with kether against Bael, a faeling. Considering that kether is a mythical skill in a pretty minor skillset, I reckon this is pretty fair.
Unknown2007-12-11 23:30:57
Good viscanti stats
Unknown2007-12-11 23:58:25
QUOTE(Shamarah @ Dec 7 2007, 05:49 AM) 463075
Colossal groan.


I swear I wan't trying to be punny


QUOTE(Deschain @ Dec 11 2007, 05:13 PM) 464485
I've said it once and I say it again, you should -not- die in dreamform. Drink some damn absinthe before you go to sleep.

You can't sip health in dreamform, but you regen like crazy.


I do. Every time. You can say "you shouldn't die" all you want, but when a monk and a violet user walk in and hit you...you die.
Unknown2007-12-12 00:17:33
Are you drinking Absinthe? Are you -moving- instead of trying to take every hit?

I was a druid dreamweaver active in PK for a very long time, since I started the game. I only recently switched to the Celestines. During all that time, I raided EtherGlom in dreamform, I raided prime Glom in dreamform. Whenever there would be a battle going on in Faethorn, if another Druid had a meld up I would go in in dreamform to help add afflicts and put people to sleep. I did this because I knew in dreamform I would not die, and I never did. Played a dreamweaving druid for over 1 RL year, and never died in dreamform the entire time.

So yes, I can say this, because it is true. I can understand if maybe 7 people hit you with violet at the same time, but under any other circumstances, aside from lagging out, you shouldn't die.
Pentu2007-12-12 00:59:14
Lendren probably has at least 20 int and all his damage increasing effects, so he'd do a lot more damage. Also, I don't know many Glomdorians who have violet/kether, I for one don't... so it's not like you'd have ran into it often while raiding us.