Charune2007-08-31 18:29:51
QUOTE(shadow @ Aug 31 2007, 11:25 AM) 437544
Why fix what's not broken applies to the aetherways 'bug' too. Bug or not, leave it as it is. It's fine.
Wrong. If it is a bug it is broken, and therefore not fine, and therefore needs to be fixed.
I am sure there have been a number of bugs people thought were "fine". However buqs = not working as intended/planned and sometimes the admins don't realize this is the case, even for a long time, because players assume "oh it must be this way" and a bug report is never filed and months later we find out through a post talking about it.
Forren2007-08-31 18:32:15
QUOTE(Ashteru @ Aug 31 2007, 02:13 PM) 437558
why nerf the 2k credit artie Demis bashed up for themselves?
Even less - a cubix would actually have exits off prime.
Krellan2007-08-31 18:52:24
QUOTE(Ialie @ Aug 31 2007, 12:31 PM) 437546
Maybe they can give us an ability to start our own cults that are something like mini orders
Divine order of Krellan!
Anyways it would help if we knew why there was the nerf. If it's really just to stop the escaping aspect why not require full health and mana or some such? I mean sure if they can still escape a nice gank with divine fire havens or refresh havens, but it still has that 10k cost. Plus everyone will still get the instant havens travel if they're just running aruond trying to get back home or to other cities and communes.
Refresh me seems pretty worthless but I think I mentioned that earlier.
and I'm all for an awesome lightning bolt bashing attack even if it sucked as bad as a newbie kick PvP. If the problem with that idea was about warriors and monks you could make the demigod power like a drawdownish aura and have it add damage but then i guess that actually helps them in PvP...um but I still want it! I know exactly who I'd lightning bolt first too
Unknown2007-08-31 18:55:20
QUOTE(Charune @ Aug 31 2007, 08:29 PM) 437570
Wrong. If it is a bug it is broken, and therefore not fine, and therefore needs to be fixed.
I am sure there have been a number of bugs people thought were "fine". However buqs = not working as intended/planned and sometimes the admins don't realize this is the case, even for a long time, because players assume "oh it must be this way" and a bug report is never filed and months later we find out through a post talking about it.
I am sure there have been a number of bugs people thought were "fine". However buqs = not working as intended/planned and sometimes the admins don't realize this is the case, even for a long time, because players assume "oh it must be this way" and a bug report is never filed and months later we find out through a post talking about it.
I disagree. What was originally intended or planned does not have to be the best solution. Sometimes it just turns out that a 'bug' might actually a better way to solve a problem. And I would very much say that this applies here.
Acrune2007-08-31 18:56:06
QUOTE(Charune @ Aug 31 2007, 02:29 PM) 437570
Wrong. If it is a bug it is broken, and therefore not fine, and therefore needs to be fixed.
I am sure there have been a number of bugs people thought were "fine". However buqs = not working as intended/planned and sometimes the admins don't realize this is the case, even for a long time, because players assume "oh it must be this way" and a bug report is never filed and months later we find out through a post talking about it.
I am sure there have been a number of bugs people thought were "fine". However buqs = not working as intended/planned and sometimes the admins don't realize this is the case, even for a long time, because players assume "oh it must be this way" and a bug report is never filed and months later we find out through a post talking about it.
Some great real life inventions have come from mistakes. Just because its not intended doesn't make it bad. Lets just call it a handy feature of the aetherways
Unknown2007-08-31 18:59:25
well you talk like because they nerfed this 1 thing that omg demigods have become useless. but you get stat boosts and everything else.
if your worried about the time it take to get to demigod try and remember about "roleplay" its that thing you do when your not out bashing
every second of your life. i spent alot of ingame time im not even close to demigod. but than if getting to demigod was the only point of playing
i wouldn't be here demigod should be a nice side affect of a lot of good times spent not somone main goal in playing, any nerfs they get i doubt your
going to be like oh dang somone kill me 100 times so i can no longer be a demi?
Unknown2007-08-31 19:15:53
QUOTE(krin1 @ Aug 31 2007, 08:59 PM) 437585
well you talk like because they nerfed this 1 thing that omg demigods have become useless. but you get stat boosts and everything else.
if your worried about the time it take to get to demigod try and remember about "roleplay" its that thing you do when your not out bashing
every second of your life. i spent alot of ingame time im not even close to demigod. but than if getting to demigod was the only point of playing
i wouldn't be here demigod should be a nice side affect of a lot of good times spent not somone main goal in playing, any nerfs they get i doubt your
going to be like oh dang somone kill me 100 times so i can no longer be a demi?
if your worried about the time it take to get to demigod try and remember about "roleplay" its that thing you do when your not out bashing
every second of your life. i spent alot of ingame time im not even close to demigod. but than if getting to demigod was the only point of playing
i wouldn't be here demigod should be a nice side affect of a lot of good times spent not somone main goal in playing, any nerfs they get i doubt your
going to be like oh dang somone kill me 100 times so i can no longer be a demi?
Sorry, but I've met -very- few people that actually play their character in a way that can be called 'roleplay' and not just 'avoidance off ooc terms'. I've never tried it but from what I heard (and the logs I've seen) Armageddon can get you roleplay. Try it sometime if that's what you're looking for.
Unknown2007-08-31 19:19:07
i find it perfectly enough right here.
Morgfyre2007-08-31 19:26:38
Don't the Communes have readily available access to the Astral Plane through their Moon and Night altar constructs?
Morgfyre2007-08-31 19:33:20
Some comments:
- I'll shorten the ascend timer and remove the outdoors restriction
- I'm thinking of adding a scry-like skill, usably only from the Havens, which will show both the room name and area of the target, and bypass planar restrictions
- I like the idea of an area-wide lightning attack. Maybe with custom messages? I'll have to run that by Estarra later today
- I will re-review phoenix resurrection costs with the other administrators, but I can't promise any change
Shamarah2007-08-31 19:38:11
Heh, grove lightning?
Unknown2007-08-31 19:45:57
QUOTE(Morgfyre @ Aug 31 2007, 09:26 PM) 437597
Don't the Communes have readily available access to the Astral Plane through their Moon and Night altar constructs?
Yes, although elemental and especially cosmic could be a hassle to get to.
What the aetherways are mainly useful for is to quickly tesseract to someone if they get jumped. Or, if you die to return to your raiding group fairly quickly too. Or in general join up with a group if you have no clue where they currently are but need to get there.
Cities could still do that by reaching cosmic or elemental very quickly by using their constructs, but the communes would have a problem if the gates were distorted or if you are enemied to both cities.
The second aspect the aetherways are mainly used for is scrying people regardless of plane. I wouldn't mind if that was done away with personally but I think you can't have one without the other right?
QUOTE(Morgfyre @ Aug 31 2007, 09:33 PM) 437600
Some comments:
- I'll shorten the ascend timer and remove the outdoors restriction
- I'm thinking of adding a scry-like skill, usably only from the Havens, which will show both the room name and area of the target, and bypass planar restrictions
- I like the idea of an area-wide lightning attack. Maybe with custom messages? I'll have to run that by Estarra later today
- I will re-review phoenix resurrection costs with the other administrators, but I can't promise any change
If the timer was implemented to stop quick escape routes during raiding then a 3-5 second timer would work, especially if the teleport is stopped by a monolith anyhow. It would still give you -some- chance to escape (the current 18 seconds give you less than zero chance), but it would also give them a chance to drop a monolith, move you to another room or anything else that stops a teleport (there are some afflictions that do I think..? EDIT: At least there are quite a few afflictions that stopped haven / cubix)
The scry is more or less possible from the aetherways already too.. if you have a tierstone (trans jewelry) it'll show the area too.
The area wide lightning thing sounds useful, but how powerful could it be? I don't imagine it doing overly much damage so perhaps there could be some utility added?
Demigod essence loss can stack up quickly, -especially- if you die on prime in the 500k neutral areas. Demigods also aren't affected by lich etc.. while that is annoying at least it's also somewhat fair as no demigod is immune to essence loss that way. However, if you think demigods hoard too much essence, why not give us a way to -use- it? Or multiple ways. Currently the only real thing you can do with essence.. is to die and phoenix.
Gwylifar2007-08-31 19:49:37
QUOTE(Shamarah @ Aug 31 2007, 03:38 PM) 437601
Heh, grove lightning?
Don't druids, at least Hartstone, already have lightning in their
Unknown2007-08-31 19:52:26
Well, this would affect a whole area so a raiding demigod could zap the entire Serenwilde, I guess.
Just make it something else. Perhaps a custom zap for demigods. Aesyra could have a silver mist affect enemies, Kaervas could have thornshadows, Forren Snow Empyreal Flame, Ialie the Rainbow Ribbons. All do the same damage, just create the effect as you can customize your shout.
Just make it something else. Perhaps a custom zap for demigods. Aesyra could have a silver mist affect enemies, Kaervas could have thornshadows, Forren Snow Empyreal Flame, Ialie the Rainbow Ribbons. All do the same damage, just create the effect as you can customize your shout.
Unknown2007-08-31 20:02:53
Random ideas (additional to what I mentioned in my previous post):
- Give haven 1-3 exits that lead to various places on prime. They would change every ig or rl day. Mostly for flavour. Only neutral areas, no enemy territory.
- Divine Hearing: Allow demigods to understand (not talk!) more languages.
- Presence of the Demigod: Auras - Allow demigods to emit different auras (essence cost to initiate and cost to uphold) that give minor buffs to them and all allies in the room with them. Some ideas: resistance to certain damage types, resistance to certain afflictions...
- Sight of the Divine: Basically permanent thirdeye. (maybe with a -chance- to see shrouded / dreamweaver movement?)
- Sense of the Divine: Sense everyone in the local area (+ location).
- A who list that shows people regardless of plane (essence cost, probably shouldn't go through gem of cloaking.. or should it?)
(- Tinkerbell: Manifest essence, make it into little baubles that when dropped create fireworks! Just for fun *cough*)
Also, whatever has happened to the idea of allowing demigods to choose a Fate / Seal and get special powers associated with it? For demigods to differ from others would be awesome.
EDIT: some ideas added.
- Give haven 1-3 exits that lead to various places on prime. They would change every ig or rl day. Mostly for flavour. Only neutral areas, no enemy territory.
- Divine Hearing: Allow demigods to understand (not talk!) more languages.
- Presence of the Demigod: Auras - Allow demigods to emit different auras (essence cost to initiate and cost to uphold) that give minor buffs to them and all allies in the room with them. Some ideas: resistance to certain damage types, resistance to certain afflictions...
- Sight of the Divine: Basically permanent thirdeye. (maybe with a -chance- to see shrouded / dreamweaver movement?)
- Sense of the Divine: Sense everyone in the local area (+ location).
- A who list that shows people regardless of plane (essence cost, probably shouldn't go through gem of cloaking.. or should it?)
(- Tinkerbell: Manifest essence, make it into little baubles that when dropped create fireworks! Just for fun *cough*)
Also, whatever has happened to the idea of allowing demigods to choose a Fate / Seal and get special powers associated with it? For demigods to differ from others would be awesome.
EDIT: some ideas added.
Ialie2007-08-31 20:13:49
QUOTE(Morgfyre @ Aug 31 2007, 03:33 PM) 437600
Some comments:
- I'll shorten the ascend timer and remove the outdoors restriction
- I'm thinking of adding a scry-like skill, usably only from the Havens, which will show both the room name and area of the target, and bypass planar restrictions
- I like the idea of an area-wide lightning attack. Maybe with custom messages? I'll have to run that by Estarra later today
- I will re-review phoenix resurrection costs with the other administrators, but I can't promise any change
I am going to say one, I am extremely happy that Demigods are being looked into! It makes me do leaps of joy.
Anyway as I said before I would love a custom attack message. Also I would like to do something about that line "so and so" towers here. It forced me to be tall. Also custom enter and exit messages
*hope*
Forren2007-08-31 20:17:10
QUOTE(krin1 @ Aug 31 2007, 02:59 PM) 437585
well you talk like because they nerfed this 1 thing that omg demigods have become useless. but you get stat boosts and everything else.
We're not omg useless. The skill is omg useless.
QUOTE(krin1 @ Aug 31 2007, 02:59 PM) 437585
if your worried about the time it take to get to demigod try and remember about "roleplay" its that thing you do when your not out bashing every second of your life. i spent alot of ingame time im not even close to demigod. but than if getting to demigod was the only point of playing...
I roleplay just fine, thank you. I can be a fervent Terentia and a basher/pker.
QUOTE(krin1 @ Aug 31 2007, 02:59 PM) 437585
any nerfs they get i doubt your going to be like oh dang somone kill me 100 times so i can no longer be a demi?
No, I'd get zapped 50 times by Terentia if I lost Demi.
Forren2007-08-31 20:20:31
QUOTE(Morgfyre @ Aug 31 2007, 03:33 PM) 437600
Some comments:
I'm thinking of adding a scry-like skill, usably only from the Havens, which will show both the room name and area of the target, and bypass planar restrictions
I'm thinking of adding a scry-like skill, usably only from the Havens, which will show both the room name and area of the target, and bypass planar restrictions
Shamarah's IMap + scry ftw.
QUOTE(Morgfyre @ Aug 31 2007, 03:33 PM) 437600
I like the idea of an area-wide lightning attack. Maybe with custom messages? I'll have to run that by Estarra later today
Hailstorm ftw.
QUOTE(Morgfyre @ Aug 31 2007, 03:33 PM) 437600
I will re-review phoenix resurrection costs with the other administrators, but I can't promise any change
I actually think Phoenix costs are fine - if someone doesn't want to lose Demigod, they're not going to lose it.
Krellan2007-08-31 20:39:52
i also thougth phoenix costs were fine. Ways to differ from other demigods/avatars would be awesome besides custom shout. I always thought that an avatar would get different powers and what they got depended on the Divine they were bonded with.
From my understanding of looking into the area wide lightning, I thought it was a mini zap too from the way Derian put it. and you could just target anyone in the area for a small bit of damage. and if it had a custom attack I can already see Ialie's rainbows showering everyone with color. I support this idea too, it's nice and original
if the whole aetherways things got changed or rather fixed, would that take care of all the farscouting from the aetherways deal?
From my understanding of looking into the area wide lightning, I thought it was a mini zap too from the way Derian put it. and you could just target anyone in the area for a small bit of damage. and if it had a custom attack I can already see Ialie's rainbows showering everyone with color. I support this idea too, it's nice and original
if the whole aetherways things got changed or rather fixed, would that take care of all the farscouting from the aetherways deal?
Ialie2007-08-31 20:41:49
QUOTE(Krellan @ Aug 31 2007, 04:39 PM) 437635
i also thougth phoenix costs were fine. Ways to differ from other demigods/avatars would be awesome besides custom shout. I always thought that an avatar would get different powers and what they got depended on the Divine they were bonded with.
From my understanding of looking into the area wide lightning, I thought it was a mini zap too from the way Derian put it. and you could just target anyone in the area for a small bit of damage. and if it had a custom attack I can already see Ialie's rainbows showering everyone with color. I support this idea too, it's nice and original
if the whole aetherways things got changed or rather fixed, would that take care of all the farscouting from the aetherways deal?
From my understanding of looking into the area wide lightning, I thought it was a mini zap too from the way Derian put it. and you could just target anyone in the area for a small bit of damage. and if it had a custom attack I can already see Ialie's rainbows showering everyone with color. I support this idea too, it's nice and original
if the whole aetherways things got changed or rather fixed, would that take care of all the farscouting from the aetherways deal?
Aye in my excitement I have already been trying to think of an awesome rainbow beam attack message.