Unknown2007-09-03 07:52:01
Not that I disagree that evil nations are usually less populous than good ones, but I'm not sure the difference is that extreme. Isn't Magnagora 'dark'?
Xavius2007-09-03 07:53:26
QUOTE(Avaer @ Sep 3 2007, 02:52 AM) 438278
Not that I disagree that evil nations are usually less populous than good ones, but I'm not sure the difference is that extreme. Isn't Magnagora 'dark'?
No more than Mhaldor, which isn't 'dark' in that sense. Magnagora is more militaristic-expansionist-evil type.
Unknown2007-09-03 07:54:16
In what sense are you using the word then?
Xavius2007-09-03 07:56:19
The cerebral, secretive, arcane knowledge, amoral (not immoral), subversive archetype.
Unknown2007-09-03 07:58:08
Wouldn't that include Serenwilde? The only one they're missing is subversive. Similarly for the Aquamancer guild, I would think.
Xavius2007-09-03 07:59:34
I...don't see either of those fitting that archetype at all, no.
Unknown2007-09-03 08:03:52
Serenwilde - withdrawn, mystical society, happy to casually kill a whole city of people if it suits them, the most focused on rites and ancient rituals.
Aquamancers - very scholarly and intelligent conclave that delve into all kinds of magical knowledge. I'd imagine they're secretive and amoral myself, but I don't really have much experience with the details of the lore.
Aquamancers - very scholarly and intelligent conclave that delve into all kinds of magical knowledge. I'd imagine they're secretive and amoral myself, but I don't really have much experience with the details of the lore.
Xavius2007-09-03 08:12:53
You're aware of the concept of "archetype" as it applies to literature and schema, no? Not the Lusternian archetype. That only kinda-sorta fits.
The Serenwilde is the anti-civilization, nature-loving archetype. Quick gauge? Highest value for the Stag is growth, highest value for Moon is attunement with the natural cycle.
The Aquamancers are a fun combination of the crusader archetype and the benevolent wizard archetype. Quick gauge? Highest value is purification.
The Glomdoring is the subversive, gnostic archetype. Quick gauge? Highest value for Night is imperceptibility, highest value for Crow is suppression of one's natural urges in exchange for power.
The Serenwilde is the anti-civilization, nature-loving archetype. Quick gauge? Highest value for the Stag is growth, highest value for Moon is attunement with the natural cycle.
The Aquamancers are a fun combination of the crusader archetype and the benevolent wizard archetype. Quick gauge? Highest value is purification.
The Glomdoring is the subversive, gnostic archetype. Quick gauge? Highest value for Night is imperceptibility, highest value for Crow is suppression of one's natural urges in exchange for power.
Unknown2007-09-03 08:26:46
QUOTE(Ymbryne @ Sep 3 2007, 09:33 AM) 438275
I logged onto my char recently and yes Ithaqua seems very silent. I've considered moving to Antioch but I've met some nice people there now plus I really don't want to get into politics.. so right now it suits me.
I was just saying before that when Ithaqua was still a village, it seemed to do good for itself. Otherwise, why would it have been made a full council in the first place? It seems though that being that council doesn't help it that much at all.. That's just my tiny opinion, I haven't played there overly much.
EDIT: I guess my point is that maybe being a small rp community might help Glomdoring.. I really don't think the admin want to deliberately hurt your commune. They just seek a way to improve it -in some way-.
QUOTE(Avaer @ Sep 3 2007, 10:03 AM) 438285
Serenwilde - withdrawn, mystical society, happy to casually kill a whole city of people if it suits them, the most focused on rites and ancient rituals.
Aquamancers - very scholarly and intelligent conclave that delve into all kinds of magical knowledge. I'd imagine they're secretive and amoral myself, but I don't really have much experience with the details of the lore.
Aquamancers - very scholarly and intelligent conclave that delve into all kinds of magical knowledge. I'd imagine they're secretive and amoral myself, but I don't really have much experience with the details of the lore.
OMG YES PLEASE!!
Unknown2007-09-03 08:34:20
Nay, I don't think I am familiar with it. Nor would I agree with your quick definitions, though I think you got Moon right - seems to me Night's dominant theme is deception and fear, and Crow's dominant theme is trickery.
I was just pointing out that your definition of 'dark' doesn't really relate to evil/terrifying/malicious/cruel much at all.
I was just pointing out that your definition of 'dark' doesn't really relate to evil/terrifying/malicious/cruel much at all.
Unknown2007-09-03 08:35:31
if they do that tho you get 1 rp thats fun for two seconds. but if the coders are like well to hell with glomdoring dont expect any more super spirity earth shattering events for you.. meaning omg rp sucks even harder now. as for glomdoring elitist i've tried like 30 some odd times to join glom with an alt of mine and all i ever get is no one can help you right now so get out and try again later.
Xavius2007-09-03 08:39:01
QUOTE(Avaer @ Sep 3 2007, 03:34 AM) 438294
I was just pointing out that your definition of 'dark' doesn't really relate to evil/terrifying/malicious/cruel much at all.
That's not coincidence.
Shryke2007-09-03 08:44:28
I don't see why the admin would consider removing newbies' ability to join an organization that is lacking in players.. It seems counterintuitive. The only problem is Glomdoring's 'archetype' as Xavius puts it. There are far more people that want to be 'natural', 'evil', or 'good', those are the three standard fantasy groups, when you introduce others, they won't be as populous, though, in my opinion, they will get the more creative/interesting players, which I think is true here.
To put it clearly: I don't think Glomdoring is ever going to get 'better' in terms of population, because the 3 slots of fantasy are taken already, and you'll have the same problem with any other org released later.
But, I think it's fine as is, it's a niche community, and it has -nothing- to do with player error. It's NO error on anyone, other than the administation for being so blind as to think being more 'bubbly' would help.
Just leave Glomdoring as is, give us our monks, let us keep going. It's not the so called "elites'" faults, nor is it Estarra and co's fault, it's just life.
/end of repetitiveness.
To put it clearly: I don't think Glomdoring is ever going to get 'better' in terms of population, because the 3 slots of fantasy are taken already, and you'll have the same problem with any other org released later.
But, I think it's fine as is, it's a niche community, and it has -nothing- to do with player error. It's NO error on anyone, other than the administation for being so blind as to think being more 'bubbly' would help.
Just leave Glomdoring as is, give us our monks, let us keep going. It's not the so called "elites'" faults, nor is it Estarra and co's fault, it's just life.
/end of repetitiveness.
Unknown2007-09-03 09:27:22
I -think- the reason for them to remove the joining from portals is to prevent mud or IRE newbs that need -alot- of help simply to get started to end up in a commune that because of its low population alone might not be able to fullfill those needs.
I don't know how much the players try to help newbs, but I'm guessing they're doing their best. But no one can be around 24/7 and if you are entirely new you just sometimes -need- someone to help you. Else you give up out of frustration.
Disclaimer: That's just my personal -guess-. In no way does this have to be true at all.
EDIT: IF the portal thing happens at all.
I don't know how much the players try to help newbs, but I'm guessing they're doing their best. But no one can be around 24/7 and if you are entirely new you just sometimes -need- someone to help you. Else you give up out of frustration.
Disclaimer: That's just my personal -guess-. In no way does this have to be true at all.
EDIT: IF the portal thing happens at all.
Clise2007-09-03 09:28:48
Like it or not, the paths available are clear.
Either Glomdoring shows within a month:
1) Clear visible change with removing the current atmosphere
2) Retain newbies
3) Attract established players
or have most admin support withdrawn and access to Glomdoring for newbies by the Portal closed.
Either Glomdoring shows within a month:
1) Clear visible change with removing the current atmosphere
2) Retain newbies
3) Attract established players
or have most admin support withdrawn and access to Glomdoring for newbies by the Portal closed.
Ymbryne2007-09-03 09:36:53
QUOTE(shadow @ Sep 3 2007, 08:26 AM) 438290
I was just saying before that when Ithaqua was still a village, it seemed to do good for itself. Otherwise, why would it have been made a full council in the first place? It seems though that being that council doesn't help it that much at all.. That's just my tiny opinion, I haven't played there overly much.
The problem with that is that villages don't have guards or any type of working security system. It isn't like Lusternia where there is heavy restriction on PK on the prime material plane... having zero guard setup in a village is pretty much inviting it to be raided 24/7, and that was what was happening.
Most of Ithaqua would either be sitting in Kinsarmar or one of the other cities when it was a village.
Unknown2007-09-03 09:37:15
Did anyone keep a log?
Clise2007-09-03 09:45:39
QUOTE(Avaer @ Sep 3 2007, 05:37 PM) 438306
Did anyone keep a log?
I did, but until I get word from Estarra, I won't be posting it. .... besides its really depressing to look at.
Unknown2007-09-03 09:51:09
QUOTE(Ymbryne @ Sep 3 2007, 11:36 AM) 438305
The problem with that is that villages don't have guards or any type of working security system. It isn't like Lusternia where there is heavy restriction on PK on the prime material plane... having zero guard setup in a village is pretty much inviting it to be raided 24/7, and that was what was happening.
Most of Ithaqua would either be sitting in Kinsarmar or one of the other cities when it was a village.
Most of Ithaqua would either be sitting in Kinsarmar or one of the other cities when it was a village.
Uh well I expect if that was happening Glomdoring would be made unraidable.
@Avaer: It's the Glomdoring elitist atmosphere striking again! No one will be seeing a log not even other Gloms!
Aison2007-09-03 10:12:12
I had a casual alt there for a while, but received a lot of crap/uneeded drama from one specific player because they didn't like my character, that I stopped playing that character. I am a tolerant person when it comes to roleplaying and adjusting to a new culture in a new game, but honestly... that person just made it near hell. I could barely stand it.