Glomdoring Summit 2.0

by Daganev

Back to Common Grounds.

Unknown2007-09-04 21:59:23
QUOTE(Kaalak @ Sep 4 2007, 05:57 PM) 438737
I agree. Being part of a collective is one of Glom's unique draws and fosters a sense of unity. The problem arises when leaders, for the sake of their own power, claim that actions they don't like are not 'for the Glory of Glomdoring.' For example contesting a leader should never be considered treason.

As an aside, I think Glom may attract LESS true novices than the other four organizations because of the concept and the art. Looking at the website, concepts of Light, Taint, and 'forest with Wiccans' are easy to understand. Most players identify with Light and 'forest with Wiccans' quicker thus I think this is why Celest and Serenwilde have a bigger initial novice draw. Pictures for the merian aquamancers are pretty too, and this is why I think the aquamancers get a bumper crop of novices all the time.


This is something I would like to have looked at to see if it is true.
Kaalak2007-09-04 22:08:47
QUOTE(TheBoogieMan @ Sep 4 2007, 02:59 PM) 438738
This is something I would like to have looked at to see if it is true.


Edited for clarification.

Purely my opinion from my experience looking at the Aquamancer guild specifically. I don't have numbers for it.
Catarin2007-09-04 22:09:59
QUOTE(Demetrios @ Sep 4 2007, 03:45 PM) 438734
That's the good stuff, though. We need to figure out a way to keep that stuff.

@Cat: It means Glomdoring is more important than any other consideration in your life. We have a phrase that expresses that sentiment, somewhere.


That is good stuff if you can figure out a way to make it so there is some tangible way for characters to express that beyond a catchphrase. What can I or can't I do under this doctrine. Does this mean the commune as a whole is intensely close and protective of commune members as they *are* the Glomdoring, or am I only interested in them as a means to an end and there is a cold, survival of the fittest vibe as the Glomdoring only wants the strong. Both? If all I care about is the Glomdoring, what is the Glomdoring trying to do that I then by proxy care about? Just survive? Expand and spread the Wyrd like a religion? Wipe the cities out? Restore the Gloriana? I really don't know. But I do know that there have to be actions to go along with the ideals or people just stare at one another a lot.
Daganev2007-09-04 22:22:37
QUOTE
You came blame RP for why people don't stay but you can't blame it for why people don't come in the first place.


Actually, to me it is the opposite. You can't blame the RP for why people don't stay, but you can blame the RP for why they don't come in the first place. To me, the RP of a society, is the overall theme and historical nature of the place, not the day to day actions of people. The RP are the things that you can read about the Org from the outside.
Daganev2007-09-04 22:27:25
QUOTE(Catarin @ Sep 4 2007, 03:09 PM) 438741
That is good stuff if you can figure out a way to make it so there is some tangible way for characters to express that beyond a catchphrase. What can I or can't I do under this doctrine. Does this mean the commune as a whole is intensely close and protective of commune members as they *are* the Glomdoring, or am I only interested in them as a means to an end and there is a cold, survival of the fittest vibe as the Glomdoring only wants the strong. Both? If all I care about is the Glomdoring, what is the Glomdoring trying to do that I then by proxy care about? Just survive? Expand and spread the Wyrd like a religion? Wipe the cities out? Restore the Gloriana? I really don't know. But I do know that there have to be actions to go along with the ideals or people just stare at one another a lot.


The scroll was written for a single purpose.

What it means to people now, I can't really speak on, but I can tell you what it was intented for, since I wrote it.

Back in the day, we had many people who wanted to be leaders of Glomdoring, and it appeared to people, that the reason they wanted to be leaders was because they wanted to have power, and they wanted to let their friends in. The scroll was about behaving in a way that put the forest before your own ego. For example, it doesn't matter if you want to be Champion or not, the question is, will the guild, and will Glomdoring be better of if you are champion. (The scroll was originally written with the fight between Visaeris and Syriene in mind)

For the non leaders, it means that you don't go starting wars just because your ego was hurt and you want revenge. It has to be something that brings improvements to the commune as a whole. Or you don't sell things at ridiculous prices inside your shop to members of Glomdoring just because you want more money. Having a shop is a service to the commune, not yourself. etc etc.


Here is the scroll as it is currently written (I think you can tell which parts Daganev wrote, and which parts Xenthos wrote *chuckle*)
QUOTE
chelp glomdoring
Composed by: Xenthos
Composed on: 2006/07/04 09:01 GMT

Here are some things you need to know about Glomdoring.

1) The proper way to address the commune is to first say "Nothing
Matters but Glomdoring." The proper response to this cry is "Glory Be to
Glomdoring."

This is a tradition set by Lady Viravain and was often used to see who
paid attention to such things and were observant enough to learn custom
to be brought into inner circles. Now that the Commune has aged, this
secret may be revealed and its meaning better understood.

What does "Nothing Matters but Glomdoring" mean? We all say the oath but
do we know what it means?

The meaning is simple. Glomdoring, the commune and its belief system,
are more important than your own life and your own goals. We already
have a tradition of leaders stepping down. This is because these leaders
have seen and are aware when their own egos would get in the way of the
progress of the Commune if they were to remain. All Guilds are part of
the commune, and no guild is more important than another, yet, if there
are problems in a guild there are problems in the Commune.

The lesson is simple.

YOU HAVE NO EGO SAVE DESIRE FOR GLOMDORING'S GLORY.
YOU HAVE NO PRIDE SAVE THE PRIDE IN THE GLORY OF GLOMDORING.
YOU HAVE NO WORRIES SAVE THAT YOU ARE BRINGING GLORY TO GLOMDORING.
YOU HAVE NO INTERESTS SAVE THAT OF GLOMDORING'S GLORY.

When you gain strength it is so you can help Glomdoring's battles.
When you gain riches it is so you can help Glomdoring's economy.
When you gain wisdom it is so you can teach Glomdoring's young.

And most importantly:
When you get hurt it is to give you an opportunity to learn to improve
yourself for the Glomdoring.

This is why the response is "Glory be to Glomdoring." It is an
affirmation upon hearing that nothing matters but Glomdoring which
allows you to experience the pride and honour with which we are blessed
due to the Glory that is Glomdoring.

2) There is nothing else but Glomdoring, Nothing Matters but Glomdoring.
When you understand point 1, you will come to realize that that is all
you need to know.
Kaalak2007-09-04 22:30:17
QUOTE(Okin @ Sep 4 2007, 06:29 AM) 438622
What I find most frustrating about this whole affair is the lack of clear goals to avoid being closed. Did Estarra set some in the log and I missed them? What, specifically, do we have to achieve in the next month?


To my eyes, the objectives are clear.

QUOTE(Estarra)
Estarra, the Eternal says, "What bothers me is that established players get driven out of the commune if they disagree."


QUOTE(Estarra)
Estarra, the Eternal says, "What bothers me is that new players, once they become settled, find the atmosphere suffocating."


QUOTE(Estarra)
Estarra, the Eternal says, "But I have to look at the good of the overall game.
If an organization has such a toxic atmosphere, I really don't want new players
subjected to it. If an organization keeps itself so exclusive that its numbers
represent a small fraction of the playerbase
, it also makes it hard for me to
justify spending coding and admin resources on it."


QUOTE(Estarra)
Estarra, the Eternal says, "Yeah, dag, I have to agree, that the admin have tried
to guide glomdoring in other directions but efforts were -- spitefully -- turned away."


QUOTE(Estarra)
Estarra, the Eternal says, "Well its miserably failing at seducing people to
join or manipulating them to stay."


Fix the above problems, or show a good honest effort -with progress- and in a month the Admin may say the problem is solved or give you more time and assistance. I do not speak for the Admin, just speculating on their response.

The goals are simple:
1. Get and keep more people
2. Do not drive players off if they disagree. Assuming they are not stirring the pot to stir the pot.
3. Do not -- spitefully -- reject admin support. In my experience all the Divine have been very good about working with people.
Just don't be an ass.

And on the topic of getting more people, try conversion. Usually its not the RP or combat abilities that draw people to an organization. Its the people that do. Go out and talk to other novices, say hello and show that you are responsive and helpful. Kaalak has done this for Magnagora (way back in the day) and the Celestines. Heck, Talkan got SEVEN novices to convert in one week once. I still don't know what he did or why he needed those weed cookies. Back on topic. The reason why I am very interested in this sort of problem is that the Celestines had a population problem. We were at the bottom of topguilds, consistently. And there is a way out.
Hazar2007-09-04 22:36:01
QUOTE(hyrtakos @ Sep 4 2007, 04:29 PM) 438725
veyda, if you believe that then you are truly out of touch....(random rant that about marpessa)


If you truly believe Glomdoring values freedom more than any other organization, you're out of touch. We tolerate less out of our novices and general members then anyone else - I've made alts, talked to people, and I'm sure this is true.
Daganev2007-09-04 22:36:44
QUOTE(Kaalak @ Sep 4 2007, 03:30 PM) 438744
To my eyes, the objectives are clear.
Fix the above problems, or show a good honest effort -with progress- and in a month the Admin may say the problem is solved or give you more time and assistance. I do not speak for the Admin, just speculating on their response.

The goals are simple:
1. Get and keep more people
2. Do not drive players off if they disagree. Assuming they are not stirring the pot to stir the pot.
3. Do not -- spitefully -- reject admin support. In my experience all the Divine have been very good about working with people.
Just don't be an ass.

And on the topic of getting more people, try conversion. Usually its not the RP or combat abilities that draw people to an organization. Its the people that do. Go out and talk to other novices, say hello and show that you are responsive and helpful. Kaalak has done this for Magnagora (way back in the day) and the Celestines. Heck, Talkan got SEVEN novices to convert in one week once. I still don't know what he did or why he needed those weed cookies. Back on topic. The reason why I am very interested in this sort of problem is that the Celestines had a population problem. We were at the bottom of topguilds, consistently. And there is a way out.



Good post. You forgot one point.

Daganev, Shayle, Xavius, Xenthos, and Yeralih arn't allowed to help.
Unknown2007-09-04 22:42:32
QUOTE(daganev @ Sep 4 2007, 06:22 PM) 438742
Actually, to me it is the opposite. You can't blame the RP for why people don't stay, but you can blame the RP for why they don't come in the first place. To me, the RP of a society, is the overall theme and historical nature of the place, not the day to day actions of people. The RP are the things that you can read about the Org from the outside.


That isn't RP its the descriptive lead in of the setting.
Kaervas2007-09-04 22:46:22
The paragraph to describe Glomdoring in the newbie intro was recently changed to something more appealing, the old one mentioned extreme isolationism among other things. Hopefully that might help a little amongst everything else we're working on.
Genos2007-09-04 22:47:55
Reading the help file of Glomdoring compared to the other cities/communes makes it sound rather menacing, especially to a new player.
Kaalak2007-09-04 22:51:04
QUOTE(Demetrios @ Sep 4 2007, 12:20 PM) 438677
One thing that was mentioned in the summit that struck me was the reference to Magnagora, and the Ur'Guard in specific, about being able to create a ruthless environment but still not have the same problems retaining people.

I would be interested to hear (preferably from actual Magnagoran players and/or Ur'Guard members) what factors keep you from having the same issues. I don't know that all of them would apply equally well in Glomdoring, since our "evil" is a different shade than your "evil," but I'd still be interested in your thoughts. Maybe there'll be something we can take away from that.


So I'll ramble on briefly about my experience in the ur'guard as a grunt. Yes on an alt. I wasn't a senior member so it will not fulfill all your criteria.
Joined ur'Guard as Krokani, who spoke about himself in the third person. When he wasn't contemplating how his goats and cheese were doing back home. Anyway, ur'Guard had a very strict mentality. You MUST be taught by a higher ranking member if there is one. Otherwise punishment. You must greet with Sir or Ma'am or salute. You must be respectful or you get immediate punishment (pushups) and/or chewed out. Even the helpfiles are written with the drill sergeant mentality. Given this, the guard is always asking about how the members are doing, Ixion calls everyone 'son' and offers to help spar. If you do something inappropriate, like Sybl kissing Illdaudid's wife post is around here someplace, you get punished, but its not Leave the Guild now.

Then I ran into Karnagan, the admin at the time. He spent a good time roleplaying and then ordered me (lv20 novice) to clear out spectre isle. How was I to do it? By partnering with the other ur'guard novices he said. Pick up a Nihilist too so you have healing support he suggested. And he threw in a bonus of money for each corpse we collected.

This was brilliant. I'm assuming Karnagan was both fostering a sense of community (guild, Magnagora) AND laying the foundation for working together in future raids. I very happily completed the assignment and skipped merrily back to the Celestines with a great ideas for novice interaction.

Edit:Grammer
Gabranth2007-09-04 22:54:21
QUOTE(Catarin @ Sep 5 2007, 07:31 AM) 438727
I think it might be important to clarify what you mean by oppressive. For example I see the Magnagoran oppressive as a personal kind of oppressive. They have a very rank concious society where those on the bottom have no actual rights and those on the top are free to do almost whatever they wish within limits. Its an internal kind of oppresive RP that applies to interactions between citizens more than it applies to what external actions citizens can take. A Magnagoran would have to say why that works but I for the Ur'Guard I would say it works because the people joining there want to join a strict group of warriors and that kind of rank structure is just par for the course and gives the smaller ones something to strive for. They want to be on top and being on top is a pretty good place to be.


I don't think it works the best for the whole city consistently though, as the whole d'Murani elitist thing drives me insane, since Gab's family although the warlords is still quite insignificant (Sorry Revan!). Since the other two major houses are unformed because no has made rp for it there is a near monopoly on Magagorian elitism, which is bad when someone like Veo can manipulate others to place those in the immediate family in power. Ic creeping in a little unfortunately, but people who see me in game would know how I feel about it.

/end rant

Ur'guard and Nihilists do have a good balance though, but maybe it is leader perception that helps as Nariah and Bhairan formerly, but now Caedryn are perceived in a good light, even if enforcing restrictive guild requirements.
Estarra2007-09-04 23:37:37
I believe part of the toxic atmosphere is the ruthless way in which opposition was handled within the commune. For example, I have had many complaints from Glomdoring players that they were intimidated, accused of being a ‘traitor’, etc. for expressing their point of view or supporting a certain candidate. As was discussed, sometimes this ‘intimidation’ was carried on over IM and other OOC venues (i.e., if you support ‘that’, I’ll make life miserable for you). People have quit the commune (and quit Lusternia) over this. This is some of the behavior that I was hoping the commune as a whole would come together to discourage. Part of that would include not discouraging people from running for office by putting barriers up either covertly or overtly.

Again, this isn’t something I’m pulling out of thin air. I’m not making anyone into a ‘scapegoat’. These are complaints that I continue to get messaged and emailed over (just got one today in fact).
Amarysse2007-09-05 00:52:24
QUOTE(daganev @ Sep 4 2007, 02:18 PM) 438675
I am curious, how did the conversations start?


Curiosity about Amarysse's ideas of "beauty" after she (narrowly!) ended up with the Seal, as far as I can tell, which then progressed to mostly civil debates on commune philosophies (some of them were pretty heated, admittedly) and continued branching out from there.
Daganev2007-09-05 00:56:26
QUOTE(Estarra @ Sep 4 2007, 04:37 PM) 438754
I believe part of the toxic atmosphere is the ruthless way in which opposition was handled within the commune. For example, I have had many complaints from Glomdoring players that they were intimidated, accused of being a ‘traitor’, etc. for expressing their point of view or supporting a certain candidate. As was discussed, sometimes this ‘intimidation’ was carried on over IM and other OOC venues (i.e., if you support ‘that’, I’ll make life miserable for you). People have quit the commune (and quit Lusternia) over this. This is some of the behavior that I was hoping the commune as a whole would come together to discourage. Part of that would include not discouraging people from running for office by putting barriers up either covertly or overtly.

Again, this isn’t something I’m pulling out of thin air. I’m not making anyone into a ‘scapegoat’. These are complaints that I continue to get messaged and emailed over (just got one today in fact).



I'm going to have to break this down, because I'm not really understanding.

Is the problem the lack of people in the commune, and the small numbers, or the behaviors of certain people in the commune? (until this point, I thought the problem was the small numbers of people, which was perceived to be caused by the behaviors of certain people)


QUOTE

I believe part of the toxic atmosphere is the ruthless way in which opposition was handled within the commune. For example, I have had many complaints from Glomdoring players that they were intimidated, accused of being a ‘traitor’, etc. for expressing their point of view or supporting a certain candidate.
Why exactly is this wrong, if your character believes this to be true? What is wrong with accusing people of being traitors to your cause?

QUOTE

As was discussed, sometimes this ‘intimidation’ was carried on over IM and other OOC venues (i.e., if you support ‘that’, I’ll make life miserable for you). People have quit the commune (and quit Lusternia) over this. This is some of the behavior that I was hoping the commune as a whole would come together to discourage.


This I can agree is a problem, and really shouldn't be tolerated. But this looks more like a case by case problem, and not really an issue of the commune as a whole. When such things arise, shouldn't the people doing this be spoken to or dealt with? Shouldn't all intimidation be IC?

QUOTE

Part of that would include not discouraging people from running for office by putting barriers up either covertly or overtly.
Overt barriers shouldn't exist anymore. There was a policy set that guilds can't have such rules in place. By why aren't elected people allowed to ask people not to contest them? Is there some rule that leaders have to enjoy competition? (I'm asking on a theoretical level here, because obviously, I have been asking anybody and everybody to contest me for quite a while)

QUOTE

Again, this isn’t something I’m pulling out of thin air. I’m not making anyone into a ‘scapegoat’. These are complaints that I continue to get messaged and emailed over (just got one today in fact).


Understood.
Daganev2007-09-05 00:59:17
QUOTE(Amarysse @ Sep 4 2007, 05:52 PM) 438762
Curiosity about Amarysse's ideas of "beauty" after she (narrowly!) ended up with the Seal, as far as I can tell, which then progressed to mostly civil debates on commune philosophies (some of them were pretty heated, admittedly) and continued branching out from there.


I still don't think situations like that can be taken to mean that its the rule rather than the exception. I still don't think you can build a commune around the idea that everybody will be out trying to convert people from other communities on a regular basis and have it be sustainable.
Amarysse2007-09-05 01:13:23
QUOTE(daganev @ Sep 4 2007, 07:56 PM) 438763
Overt barriers shouldn't exist anymore. There was a policy set that guilds can't have such rules in place. By why aren't elected people allowed to ask people not to contest them? Is there some rule that leaders have to enjoy competition? (I'm asking on a theoretical level here, because obviously, I have been asking anybody and everybody to contest me for quite a while)


(Pardon my interjection, please.)

Well, if "Nothing Matters But Glomdoring," why would you need to ask/order people not to contest? Clearly, if you lose, then your opponent was the better choice, and you should bow down gracefully, accepting that it's the will of the commune/guild/what-have-you, and thus ultimately in your own best interests as well... since, after all, your own interests should only include what's best for the Glomdoring. Isn't that the idea? Or was it more an, "Your own ego can't get in the way of what's best for Glomdoring, so don't contest me because I'm it" atmosphere that you're trying to establish? You've made it fairly clear that you're part of the shady, subversive, IC/OOC manipulative group who set the precedents for how the commune is currently perceived. Those perceptions, those ideas and attitudes have been labeled by the creator of the game as toxic and untenable for the Admin, and for many players. Why you feel the need to defend them completely baffles me. Focus on solutions for the future of the commune, rather than the way you set things up, or the way Xenthos or Shayle or Yeralih or Xavius or anyone else wanted them to be. It's irrelevant. Everyone understands, I think, why things have gotten to this point.

What's important is moving beyond all that.

QUOTE
I still don't think situations like that can be taken to mean that its the rule rather than the exception. I still don't think you can build a commune around the idea that everybody will be out trying to convert people from other communities on a regular basis and have it be sustainable.


Your assertion was that it's impossible, that it doesn't happen. It would seem that it does. It doesn't have to be the rule. If you don't believe large-scale or frequent conversions are feasible, and that the population wouldn't be sustainable in such a situation, then logically we should be doing all we can to ensure that novices are still permitted to enter from the Portal.
Unknown2007-09-05 01:15:12
QUOTE(daganev @ Sep 4 2007, 07:56 PM) 438763
Buncha Daganism


Dag,

Not everything that is justifiable ICly is good for a gaming community. I could decide, for example, that Kephera are forever threats to Glomdoring, and whenever a Kephera joins the commune, I continually cajole and threaten them verbally until they eventually leave for Celest.

Well, it's what my character believes, so what's the problem? What's wrong with continually threatening Kephera when I believe they're only waiting for the right moment to destroy Glomdoring?

By extension, what's wrong with branding people traitors when they disagree with me? What's wrong with threatening people (ICly mind you) if they challenge me or making their careers hell if they succeed (or fail)?

Because that level of antagonism isn't fun for them, and if it isn't fun for them, why am I doing it? Because my RP concept is more important that their emotional well-being in a game?

Now, if I get to know someone and I realize that they're cool with that kind of RP, then I can have at it, but making it the default way I deal with other people who are playing this game with me is just being a jackass, knowing as I do that most people do not enjoy being cajoled, threatened, insulted, or harassed.

All players of Lusternia are playing this game -with- you, not -against- you, and this is especially true when it comes to your own commune. Frankly, I'm completely floored that you don't understand what's wrong with the kinds of things Estarra was talking about.

RP integrity is not worth making people miserable.
Estarra2007-09-05 01:17:42
QUOTE(daganev @ Sep 4 2007, 05:56 PM) 438763
Why exactly is this wrong, if your character believes this to be true? What is wrong with accusing people of being traitors to your cause?


I'm hoping the players can come together and at least in an OOC sense agree that this is a contributing factor to a toxic atmosphere and allow that to seep into their IC roleplay. In my opinion, accusing someone as a traitor generally should be reserved for really heinous activities, not someone disagreeing on how to interpret the teachings of Night, or disagreeing on who to vote for, or disagreements on a policy. Yes, I am sure you can justify such actions IC, but again, for the sake of leeching out some of the toxicity from the atmosphere, perhaps we can try to raise the bar on civil behavior even a little.

QUOTE(daganev @ Sep 4 2007, 05:56 PM) 438763
Overt barriers shouldn't exist anymore. There was a policy set that guilds can't have such rules in place. By why aren't elected people allowed to ask people not to contest them? Is there some rule that leaders have to enjoy competition? (I'm asking on a theoretical level here, because obviously, I have been asking anybody and everybody to contest me for quite a while)


Again, there isn't some hard and fast rule that I'm recommending people to follow, no bright line to say this is appropriate and this isn't appropriate. However, if the playerbase as a whole, and Glomdoring players in particular, can at least recognize that IC roleplaying can cross the line and make the atmosphere toxic that they can refrain from acting in such an extreme way and/or not support those who do behave in such a manner.

Basically, being accused of being a traitor, threats that your life will be miserable if you don't do what someone else wants, and other 'hardball' tactics can and do drive people away. And we aren't talking about roleplaying being a hardass with some novice, but rather systematically using these tactics to drive away established players, some of whom hold positions of leadership. Sure, political conflict can be dynamic but literally driving away all opponents eventually lends itself to an atmosphere where people feel stifled. Can you not see how this has helped contribute to Glomdoring's situation?

I'm not sure how else to explain this, so perhaps someone else can try. You seem to want a list of actions which are and aren't permissible, but really this is more a call for the players to regulate themselves and elevate their roleplaying for the sake of making Glomdoring a fun place to be a part of.