Psymet Ideas

by Unknown

Back to Ideas.

Unknown2007-10-08 15:22:00
Okay, I know this thread is basically dead, but I would like to submit some ideas to Alianna/Desitrus about psymet. These are the thoughts I have so far based on this thread:

1. CellAdjustment - actively convert ego into health (like an ego version of transmute). This should be limited to substratus channel.

2. Mindfield - remove locked-channel requirement and make this a normal defense

3. Lifedrain - Change 10% of damage into ego or mana damage (choose which, for a locked superstratus channel). This will reduce your damage to health by 10%. The effect on wounding might still be discussed.

4. Forcedsymmetry - change to an offensive skill, so wounds on the target are split 50/50 instead of wounds against the monk.

5. SuspendedAnimation - change so that it can be used regardless of afflictions, though it should still be affected by aeon/stun/etc. and should not be usable off-balance or off-superstratus balance.

Does anyone have anything to add/remove/change/etc. before I send this off to them to look at and debate with the other envoys?
Genos2007-10-11 03:39:14
This was just an idea I had as a change for SuspendedAnimation. It seems like it's a slightly different version of Trueheal as far as I can tell. My idea was that it be changed to HyperAnimation (Yes I know this name sounds dumb I'm tired), it works off the idea that instead of just freezing all cells and bodily function the Monk focuses his power on sending his system into overdrive. Once started the Monk's body will gain extreme regeneration abilities for a limited amount of time.

Since I don't really know what would be considered over powered or not I'm just using variable numbers. For instance for Z seconds you could regenerate X% of health/mana/ego every Y seconds, cure X afflictions every Y seconds, and heal X% wounds every Y seconds. This would allow the monk to set up the defense and rush a large group of people or put it up mid combat to turn the tide of battle.
Furien2007-10-11 04:05:56
I dunno about ForcedSymmetry- it seems like a pretty nice skill as-is.
Zalandrus2007-10-11 05:06:18
So, right now, is psymet really better than acro for hunting? I know acro is massively better for pvp, if not just for the dodging (Geb showed me this the hard way...), but for hunting psymet has ironskin, regeneration, enhancement (does it really make a difference?), and psiarmour from psionics. Seems pretty decent...
Shiri2007-10-11 05:09:32
Regeneration is not great. Ironskin and enhancement are pretty good, but with DMP and stat nerfs, not so much.
Hazar2007-10-11 20:52:02
QUOTE(Furien @ Oct 10 2007, 11:05 PM) 448573
I dunno about ForcedSymmetry- it seems like a pretty nice skill as-is.


Agreed. Especially against people who don't notice it.
Unknown2007-10-17 12:31:52
QUOTE(Furien @ Oct 10 2007, 11:05 PM) 448573
I dunno about ForcedSymmetry- it seems like a pretty nice skill as-is.


QUOTE(Hazar @ Oct 11 2007, 03:52 PM) 448879
Agreed. Especially against people who don't notice it.


It's actually a counter-productive skill. It is useful in very rare situations, to avoid people like Thoros from getting one-hit pinlegs. In the vast majority of cases, it is a bad thing, simply because it means that you have to heal two limbs for every one attack. Even if I were fighting Thoros, if I used forcedsymmetry, it would stop him from getting pinleg on the first hit. However, any warrior walking by could then get pinleg on either of my legs on the second hit. If I cure one leg, he/anyone else can still get pinleg on my other leg. It basically takes twice as long to cure since you have to apply twice to cure the same amount of wounds.
Furien2007-10-20 00:14:05
Currently envoying Celladjustment to work like a Forcefield for Bleeding (and JUST bleeding, mind).
Unknown2007-10-22 13:40:16
QUOTE(Furien @ Oct 19 2007, 07:14 PM) 451516
Currently envoying Celladjustment to work like a Forcefield for Bleeding (and JUST bleeding, mind).


That will be a very nice change. I imagine the druid envoys might not like it much, but we'll see.
Xavius2007-10-23 07:37:02
This druid envoy doesn't care. tongue.gif
Unknown2007-10-23 12:53:46
QUOTE(Xavius @ Oct 23 2007, 02:37 AM) 452699
This druid envoy doesn't care. tongue.gif


Good!

I expected a complaint just because it will make saplock damage kills harder if monks are passively protected from the bleeding. I suppose you could do double the damage, though, if you make them burnout and get the kill afterwards. Swoop and gore are always options too, I suppose.
Shiri2007-10-23 13:14:14
It got put off a month. Doesn't mean it won't be done though.
Xavius2007-10-25 05:06:27
CellAdjustment is slated for a completely different change. I don't think there's a next month in store for the bleeding forcefield. I bet you'll like what's coming bette, though.
Shiri2007-10-25 05:20:06
Someone suggested adding it in as a new skill since it doesn't make sense as celladjustment, so it might be up anyway. Maybe not though.
Eldanien2007-10-25 08:15:22
Here I was thinking deep wounds regeneration.
Furien2007-10-27 19:43:02
Okay, yeah. Celladjustment is currently up as an Ego Transmutation.

This month (that is, for November) I've got Bloodflow up, the idea for a bleeding forcefield. I've got one slot left open, and with Shofangi currently being reworked, I'm not 100% sure where to spend it just yet.
Hazar2007-10-27 20:33:12
QUOTE(mitbulls @ Oct 17 2007, 07:31 AM) 450766
It's actually a counter-productive skill. It is useful in very rare situations, to avoid people like Thoros from getting one-hit pinlegs. In the vast majority of cases, it is a bad thing, simply because it means that you have to heal two limbs for every one attack. Even if I were fighting Thoros, if I used forcedsymmetry, it would stop him from getting pinleg on the first hit. However, any warrior walking by could then get pinleg on either of my legs on the second hit. If I cure one leg, he/anyone else can still get pinleg on my other leg. It basically takes twice as long to cure since you have to apply twice to cure the same amount of wounds.


Unless there's some big shiny THE WOUNDS STAND UP AND WALK OVER TO HIS OTHER LEG message, this is a useful skill. You're overthinking it.
Unknown2007-10-28 01:22:17
QUOTE(Hazar @ Oct 27 2007, 03:33 PM) 453844
Unless there's some big shiny THE WOUNDS STAND UP AND WALK OVER TO HIS OTHER LEG message, this is a useful skill. You're overthinking it.


It's still not useful. It doesn't take long for the warrior to figure out that the monk is using this skill. Once they figure it out, it is very easy to use against them. That is why I think it would be much more useful as an offensive ability. If I could purposefully split my wounding between my targets limbs, it would be amazing.
Saran2007-10-28 07:01:04
QUOTE(mitbulls @ Oct 9 2007, 02:22 AM) 447643
Okay, I know this thread is basically dead, but I would like to submit some ideas to Alianna/Desitrus about psymet. These are the thoughts I have so far based on this thread:

1. CellAdjustment - actively convert ego into health (like an ego version of transmute). This should be limited to substratus channel.

2. Mindfield - remove locked-channel requirement and make this a normal defense

3. Lifedrain - Change 10% of damage into ego or mana damage (choose which, for a locked superstratus channel). This will reduce your damage to health by 10%. The effect on wounding might still be discussed.

4. Forcedsymmetry - change to an offensive skill, so wounds on the target are split 50/50 instead of wounds against the monk.

5. SuspendedAnimation - change so that it can be used regardless of afflictions, though it should still be affected by aeon/stun/etc. and should not be usable off-balance or off-superstratus balance.

Does anyone have anything to add/remove/change/etc. before I send this off to them to look at and debate with the other envoys?


Suspended Animation, I forget if it is still the same but if it doesn't cure afflictions first it's possible to die with it up(crotamine and the like). Also in the middle of a fight with your system going it's possible that you can loose it instantly from sipping so if it was dropped with a specific command it would be nice but at the same time it means you have an unlocked channel and almost all of our locked abilities can be put on super.
Janalon2010-08-04 07:44:45
Dug this thread up from the murky green depths of the forums. Interesting to read from the beginning in light of my psymet thread. Interesting what things have changed and what has stayed the same.