Astro Nihilist

by Malarious

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Malarious2007-09-13 13:32:19
QUOTE(Krellan @ Sep 13 2007, 02:08 AM) 441475
Let's keep in mind now that Hexes has no utility. You can stretch that it has one, maybe even two. So don't start coming up with ridiculousness that'll be better than hexes.

Dont try pulling crap Krellan. We all know hexes is far from astrology. Hexes means you can choose to use vapors, anorexia, stupidity, impatience, paralysis, and a slew more. Astrology does not get that reliably... it just doesnt.

As for you Salvation.. would electric and poison resist really change that much? We have Amnesia which really has less use than dementia.. can we put epilepsy in for amnesia and find something else for dementia replacement? ANd yes I agree on a insta. Anyone who thinks it out can realize we cant really hold anyone in place, we cant sleep lock with hexes, or balance lock with hexes or anything so we cant pull some super combo that holds you until we kill you. A timed insta wouldnt be all that bad.. power cost 7/5/3 for like 8/9/10 seconds or 8/10/12 seconds.. etc since most skills vary.

Although also wondered about an aeon specific skill (the curse of the cosmos) that allows you to slow your hapless foe. However the eq time varies, it can be same as or longer than current astral rays time... however to keep use with stellium and such normal aeon will be left in nativity.

Thoughts?
Shiri2007-09-13 13:35:18
No guaranteed aeon. There simply isn't any need for it.
Malarious2007-09-13 14:02:28
Looking into the insta kill. However Amnesia is very limited (its ok if you can get it in aeon at a fast pace.. thats bout it).. dementia is so so.. what would you replace it with? List of mental affs I know.. and that arent in astr...

paranoia (really strong), epilepsy, loneliness, shyness, impatience, powersink not sure what that is..., masochism, gluttony, addiction (but I wont ok that... griefer aff), deadening, daydreaming, narcolepsy, clumsiness, tons of phobias, hypersomnia, and thats all I can think of... time to sleep methinks.

Up for feedback and aff replacements for the most part.

Side note: Seeking a new effect for powersink to deal with mana, but it cant clone succumb.
Malarious2007-09-13 14:38:01
Note addiction seems nice with stupidity and confusion (the other two ails with amnesia)

As for dementia.. eh its debateable.. epilepsy is fine.. but give me opinions.
Unknown2007-09-13 18:23:37
The reason Epilepsy should replace Dementia and not Amnesia is simply because it has more 'synergy' with the other afflictions in that particular Constellation. Epilepsy fits better with Scabies/Freeze/Confusion, than it does with Anorexia/Asthma.

Already suggested a timed instakill with varying power. Astrology doesn't have a lot of ways to keep people in one room, but Wiccans/Guardians can really mess an opponent up.

Electric/Poison resist would just be more useful than...0.2 seconds faster writhe/focusbody (at maximum).

And no guaranteed aeon, there really isn't a need for it.
Krellan2007-09-13 19:49:28
Astrology isn't supposed to get anything reliable. If you want to sacrifice your reliablility with tarot for some random buffings then do it. Don't try to pull this garbage with a second aeon skill. You do realize that if you have someone aeoned, you can literally just sleep sleep sleep. The single sleep will mess with their curing by forcing them to trigger another command or it'll just put them to sleep if they completely pause it. But more than likely the first case scenario will apply and if you do it right, you'll beat their trigger every time or eventually you'll beat. Guardians can use it with quickening and sleep while wiccans can use it with pixies and sleep enchantments as well as pooka forcing that guardians also have the option of using through dominations. (unsure if that applies for Celestines). In any case, Shadowdancers also have choke to help accomplish this and while just putting someone to sleep in aeon might not keep them down long enough for an instant kill to go through, it's certainly long enough for succumb to go through. which is still literally the best draining ability in the game. So even if you suck with astrology, you have to consider all four guilds when you make changes.

@Salvation I hope the bumblebee and spider changes go through. Did glacier ever get changed back to being cold resistance?
Furien2007-09-13 23:26:56
For some reason, the instakill was completely ignored in the report it was suggested.

Personally, I'd hate to change BB/Spider into yet more resistances. That'll just butcher whatever variety there was in spheres.
Unknown2007-09-14 00:06:59
QUOTE(Furien @ Sep 13 2007, 07:26 PM) 441680
For some reason, the instakill was completely ignored in the report it was suggested.

Personally, I'd hate to change BB/Spider into yet more resistances. That'll just butcher whatever variety there was in spheres.


I'm all for variety, but Spider and Bumblebee are very, very rarely cast to be of any real use. For Bumblebee, Electricity resistance is very nice, simply because of how difficult it is to get electricity resistances from elsewhere.
Ildaudid2007-09-14 01:57:18
I didn't even have to read through this. Malarious as a muggy astro nihilist, you will do the same quick aeon and crap that Thoros did. You should have no problems with this combination.

With the changes to this DMP stuff, only your resistances will go down, but not you chances to stack aapek aeon, with demon passive attacks, etc.

You may have a problem with people born like Revan is, who have godly resistances to most astrology, but other than that you will end up making people whine about your 2 second aeons...

Go astrology, and have fun with it.
Malarious2007-09-14 04:54:32
Aeon isnt guaranteed at 2 seconds, if needs to get the right placement to aeon by sign as well.

Aeon is fun, and thoros loved his aeon (which he largely used on native aeon people).

And what furien said, the insta hadnt gone through, so I reslotted it, I think I will have backers to give it support to pass this time.

And sleep on a 3 second eq is not all powerful.. we cant hex it if we took astro Krellan.
Ildaudid2007-09-14 05:09:28
Well of course it isn't "guaranteed" nothing in this game is 100% gauranteed to kill others. But lightning fast aeon, set up at the right time (which is your job as a player) can work for you. You just need to study up on astrology, modify your system to work in astrology and then fight.

But astrology is a good setup, besides aeon, you can stack up things like recklessness, also using signs to drop people's mana/health/ego by 25%. So if the stars are lining up in your favor at that point in time, you can be a force to be reckoned with. But like all classes, it depends on how good the player behind the character is at fighting with a certain "archetype/skillset/etc". I think by choosing Astrology, you are taking the next step in learning new ways to defeat your opponents, and learning to deal with the restrictions of a certain skillset.

It would be like a warrior going from BM to AL. They may have been an awesome BM, but it will take some time to learn the best ways to fight as an AL. But in the long run, they would already know how most other BM's fight, so they will use it to their advantage, while slowly becoming a better well rounded player.

Krellan2007-09-14 05:55:08
I said quicken plus sleep. It's faster than three seconds as a mugwump alone, it's definately faster with quicken. Everyone can get the aeon affliction at some point. It's fairly often, I've heard about 1/3rd of the time. You're just wasting your slot with an instant kill submission in my opinion.
Malarious2007-09-14 10:45:15
People been looking for a insta, and its only a waste if I had something else I wanted to put in, which for now i am pondering for next report. Everyone can be aeon'ed technically yes 33% of the time if I did my math right since the sign moves. And 33% chance native.. so 5/9 of the time I can aeon someone. (make a tree diagram!)

And yes papaxi is nice (20% I believe though) for things. sometimes being able to throw some decent afflictions is rather nice indeed! As a note I have only used aeon in 1 of my last 5 kills happy.gif my dream is coming true no aeon to kill! ALMOST had Nydekion! He had exactly 50% ... even 1 mana less and I woulda had em! Though I think Grim had a fair bit in that.. (him and his chance to blackout might made it diff).. but I see what I can do.. I still need practice

And yeah krell quickened sleep is nice, though you have to limit how much power you use, but if you can aeon for a good period then you are nasty.. but if you cant quicken resleep might not be best.

EDIT: Watch we get the insta and people will die to it.. doesnt matter how crappy something tends to be we make it work (see... sacrifice.. which winders could pulll!)
Ildaudid2007-09-14 11:23:29
You all (nihilists) have 3-4 choices of insta kills. Ummm, look at PB's or better yet Trackers... they have 1 (decap), how about the archetype that has 3-4 ways to kill people already with instas (not including straight out damage kills) not get anymore instas.

Give some instas to the archetypes that have only one. If we need to pass out instas >.>
Malarious2007-09-14 11:31:20
Nihilist astro has 2 insta.. the 3-4 we come up with is because we can damage. tongue.gif

Astro Insta ftw!

As for the electric and poison resists.. will look into it.. and I beleive the double sphere is being changed this mont.
Creslin2007-09-14 15:24:46
QUOTE(Ildaudid @ Sep 14 2007, 12:09 AM) 441768
I think by choosing Astrology, you are taking the next step in learning new ways to defeat your opponents...


That's one of the reasons I like Astrology. Even once you figure things out, fighting with it is almost never the same twice. Each day you get to look at what the planets have given you and build an offense around it, with varying amounts of planning possible depending on the situation.

I'd prefer to see it remain random (no constant skills like the aeon mentioned).. sometimes powerful, sometimes kinda sucky. The only time you can really get away with knowing you can kick butt is when most everything is retrograde, and that can eat power if you want to keep all of it on a person, which balances with absolve for Celestines. I used to just go for straight damage kills when that happened, with the nice compliment of afflictions it gave, so I didn't have to save close to the 10 power for absolve. I'll have to see if I can still do that, though, with the recent changes to everything.
Ildaudid2007-09-14 16:05:25
QUOTE(Malarious @ Sep 14 2007, 07:31 AM) 441817
Nihilist astro has 2 insta.. the 3-4 we come up with is because we can damage. tongue.gif

Astro Insta ftw!

As for the electric and poison resists.. will look into it.. and I beleive the double sphere is being changed this mont.


Ok nihilism has wrack and sacrifice straight off the bat right, I am pretty sure it had something else too.

Then tarot will give a new form, aka Soulless

With at least 2 just for being a nihilist, that should be good enough. I don't think many other people get more than 2 in any other skillset.

Warriors who are Trackers get 1 from warrior spec only = ONE
Warriors with Sac/Nec/ get 1 from their warrior specialization, and one from sac/nec/ = 2
Warriors with Night/Moon get none from night/moon and one from warrior spec = ONE
Monks get one from shofangi/tahtetso and one from harmony = 2
Bards get one from Music? and one from their specialization? = 2?
Druids get one from Druidy?(Thornrend) and one from Crow/Hart? = 2?
Mages get one from Geomancy/Aquamancy and one from Telepath/Telekenitics/Dreamweaving = 2
Wiccans get one from wicca(toadstomp) and none from moon/night = ONE
Nihilists get one from Nec and one from Nihilism and one somewhere in the mix? = 2-3 + option to get one from tarot = 3-4
Celestines get one from Sac and one from Celestianism? = 2 + option to get one from tarot = 3


So cosmics seem to get the most if they choose tarot, I don't think it makes any sense to give them access to any more instakills when they seem to get the most or have the option to have the most. If instakills were to be handed out, I think cosmics should be the last to get any more, while people who have a skill like toadstomp which isnt even an instakill, but a chance to hopefully stomp and kill someone should be first in line.

edited -with the info denust told me about.
Unknown2007-09-14 16:09:39
Moon & Night don't have insta-kills per se, but they do have Rage and Terror covens along with Drawdown/Nightkiss, so I suppose they'd be set for damage kills that way? Crow and Stag have Swoop and Gore, but both take targets to be >25% max hp to instakill.

And yes, there is one instakill in Geomancy/Aquamancy and Telepathy, Telekinesis, and Dreamweaving all possess an instakill each (just EternalSleep seems harder to pull off than Heartburst or Mindburst.)

EDIT: Toadcurse (you're right, it's Wicca) is a sorta instakill, all you have to do is squish someone whose commands are limited to RIBBIT or hopping away...
Ildaudid2007-09-14 16:15:03
QUOTE(Denust @ Sep 14 2007, 12:09 PM) 441876
Moon & Night don't have insta-kills per se, but they do have Rage and Terror covens along with Drawdown/Nightkiss, so I suppose they'd be set for damage kills that way?


Ok, yeah I wasn't sure about moon and night, but that would drop them down for flat out solo instakills to 1, being the warrior spec. And one from wicca? which is the toadstomp? which isnt even a true instakill? I can't remember which skillset gets toadstomp. But if that is the case, that makes it worse, and Night/Moon Warriors and Wiccans along with Trackers have only 1 instakill. Wiccans being in more desperate need than cosmics if they only have toadstomp.
Unknown2007-09-14 16:15:15