Malarious2007-09-14 17:18:15
QUOTE(Creslin @ Sep 14 2007, 11:24 AM) 441859
That's one of the reasons I like Astrology. Even once you figure things out, fighting with it is almost never the same twice. Each day you get to look at what the planets have given you and build an offense around it, with varying amounts of planning possible depending on the situation.
I'd prefer to see it remain random (no constant skills like the aeon mentioned).. sometimes powerful, sometimes kinda sucky. The only time you can really get away with knowing you can kick butt is when most everything is retrograde, and that can eat power if you want to keep all of it on a person, which balances with absolve for Celestines. I used to just go for straight damage kills when that happened, with the nice compliment of afflictions it gave, so I didn't have to save close to the 10 power for absolve. I'll have to see if I can still do that, though, with the recent changes to everything.
I'd prefer to see it remain random (no constant skills like the aeon mentioned).. sometimes powerful, sometimes kinda sucky. The only time you can really get away with knowing you can kick butt is when most everything is retrograde, and that can eat power if you want to keep all of it on a person, which balances with absolve for Celestines. I used to just go for straight damage kills when that happened, with the nice compliment of afflictions it gave, so I didn't have to save close to the 10 power for absolve. I'll have to see if I can still do that, though, with the recent changes to everything.
I agree with this is large part! I have found myself excited to check the astrology and yes the first thing I do is say what is negative and what affs do I have? Also I havent noted the aeon thing anywhere but here, and its not moving any further, as I just realized how truly insane 100% aeon would be... I had 3 spars today... 3... never had aeon for any of them... wrack.. damage... damage. With 18 int, the person with -20% max mana, -20% max health, and taking 10% more from magic attacks... they were torn to shreds.
Yeah retrogrades are nice, the power cost is kinda bad, but the effects are nasty.. I wish we had vapors though would make it crazier.
EDIT: Want... vapors.. invest... if you took astro >.> bwahahahaha
Krellan2007-09-15 05:07:16
QUOTE(Ildaudid @ Sep 14 2007, 06:23 AM) 441816
You all (nihilists) have 3-4 choices of insta kills. Ummm, look at PB's or better yet Trackers... they have 1 (decap), how about the archetype that has 3-4 ways to kill people already with instas (not including straight out damage kills) not get anymore instas.
Give some instas to the archetypes that have only one. If we need to pass out instas >.>
Give some instas to the archetypes that have only one. If we need to pass out instas >.>
agreed
I mean toadcurse never kills anyone in groups, or it messes up your group because someone goes off to chase the toad and suddenly coordination is screwed up. Or no one goes after the toad and they don't even die. I still dislike how divine fire can cure a toadcurse, but so long as it does, I'm going to keep abusing it and curing every seren that gets toaded.
Creslin2007-09-15 08:23:09
QUOTE(Malarious @ Sep 14 2007, 12:18 PM) 441912
EDIT: Want... vapors.. invest... if you took astro >.> bwahahahaha
Repent and come to the Light! My angel usually has vapors invested.
Alodia2007-09-15 11:10:22
Astrology should not get any instakills, and might I repeat, SHOULD NOT get any instakills. Astrology's main purpose is utility with the option of being able to use it for added effect in combat, it DOES NOT mean it has means to kill. It's just same with Healing, it has been categorized to specialize in a certain way and killing isnt one of them, heck I'd find Healing would be a better choice to give an instakill, who else would know best how the body works than a Healer, and how to screw them up as well...
Arix2007-09-15 11:42:23
Look! Up in the sky! It's Astronihilist!
Malarious2007-09-15 17:07:49
QUOTE(Alodia @ Sep 15 2007, 07:10 AM) 442108
Astrology should not get any instakills, and might I repeat, SHOULD NOT get any instakills. Astrology's main purpose is utility with the option of being able to use it for added effect in combat, it DOES NOT mean it has means to kill. It's just same with Healing, it has been categorized to specialize in a certain way and killing isnt one of them, heck I'd find Healing would be a better choice to give an instakill, who else would know best how the body works than a Healer, and how to screw them up as well...
I agree Healing could be made fun (go go naruto medical ninja! ).
However with the changes astro buffs arent the same as they once were it seems, and an insta will take setup and preperation, it wont be instant, so its not really an insta, but a timed kill (if they dont run!). It can also be stopped but the point is moot. Astrology is fair as is, it has its ups and its down, its more changing the ups and downs than trying to buff it.
Summary: Insta is fine, so long as astro dont suddenly have sleeplocks (which they dont) or a way to put down for long periods with no way to stop them.
P.S. If you want an insta or changes we have envoys *hint hint*
Yevah2007-09-15 20:05:05
I have the worst nativity ever. I am a Celestine. Every other Nihilist knows this. Story of my life.
(Everyone can check my nativity anyway, so why bother not saying it.)
I swear to God. I get -- hallucinations from Moon, sensitivity from Eroee, stupidity from Sidiak, reckless from Tarox and aeon from Aapek.
And I can be aeoned all year around, and be aeoned faster than tarot Aeon. Thoros, Malarious, probably told this to all the Nihilist Astrologers.
This is how to die a horrible death.
..hate.. Malarious..
..
Okay, on to more serious stuff. I know my nativity is bad, but can anyone help me avoid the storm of cow excrement from falling on top of me? Is there any time of year when I am most protected by the stars or something or am I basically screwed over?
(Everyone can check my nativity anyway, so why bother not saying it.)
I swear to God. I get -- hallucinations from Moon, sensitivity from Eroee, stupidity from Sidiak, reckless from Tarox and aeon from Aapek.
And I can be aeoned all year around, and be aeoned faster than tarot Aeon. Thoros, Malarious, probably told this to all the Nihilist Astrologers.
This is how to die a horrible death.
..hate.. Malarious..
..
Okay, on to more serious stuff. I know my nativity is bad, but can anyone help me avoid the storm of cow excrement from falling on top of me? Is there any time of year when I am most protected by the stars or something or am I basically screwed over?
Unknown2007-09-15 20:08:38
I don't remember exactly what my nativity was, but it was pretty bad. I remember that much. The only ray astrologers ever use on me is Aapek anyway, but it's still painful
Myndaen2007-09-15 20:18:39
QUOTE(Alodia @ Sep 15 2007, 06:10 AM) 442108
... main purpose is utility with the option of being able to use it for added effect in combat, it DOES NOT mean it has means to kill.
No offense, but I think that sentiment is absolutely absurd. I don't think that just because something is utility that it can't have offensive abilities as well. Balance is good, tarot has some great utility and an absolutely great offense. You can't really succor quickly enough to heal someone with healing, the auras don't tick perfectly, and barely tick in a way that can be helpful. I think that limiting something to 'utility' is unnecessary.
Ildaudid2007-09-15 21:55:18
QUOTE(Myndaen @ Sep 15 2007, 04:18 PM) 442188
No offense, but I think that sentiment is absolutely absurd. I don't think that just because something is utility that it can't have offensive abilities as well. Balance is good, tarot has some great utility and an absolutely great offense. You can't really succor quickly enough to heal someone with healing, the auras don't tick perfectly, and barely tick in a way that can be helpful. I think that limiting something to 'utility' is unnecessary.
Yeah hunting is a totally utility skillset (and it sucks), but when you specialize into ecology or tracking you end up with some nice offensive skills which make it not so bad anymore.
Furien2007-09-16 00:19:01
There's really nothing you can do if your nativity sucks.
I think I've seen a person's nativity change when they changed their race, but I never did a before-and-after log to prove it. Just from memory.
I think I've seen a person's nativity change when they changed their race, but I never did a before-and-after log to prove it. Just from memory.
Xenthos2007-09-16 00:21:10
QUOTE(Furien @ Sep 15 2007, 08:19 PM) 442256
There's really nothing you can do if your nativity sucks.
I think I've seen a person's nativity change when they changed their race, but I never did a before-and-after log to prove it. Just from memory.
I think I've seen a person's nativity change when they changed their race, but I never did a before-and-after log to prove it. Just from memory.
That would be awfully weird... it's supposed to be based off of their birthdate, right?
Unknown2007-09-16 01:47:00
Yes. If that happened, it'd be a bug.
Creslin2007-09-19 11:41:57
Could sun affect non-persons?
Shiri2007-09-19 11:48:14
Why would you bother? Just for variety? :/
Creslin2007-09-19 12:59:41
QUOTE(Shiri @ Sep 19 2007, 06:48 AM) 442934
Why would you bother? Just for variety? :/
Well, I can only judge to any accuracy their relative strength by what they do to people. I know that symbol is noticeably stronger than cosmicfire against denizens, but cosmicfire is also noticibly stronger than symbol against the people I've got numbers for, and cutting sun did more than half the damage of cosmicfire, making it stronger since I can hit with sun twice in the time it takes for cosmicfire once. I'd assume it would be more when sun did something other than physical damage, too. *shrug* Though, considering the flip in strength of symbol vs cosmicfire in denizens vs persons, sun could end up doing next to nothing, I suppose, too. (I've never understood why symbol is stronger vs denizens and about equal or weaker than cosmicfire against people..)
So in short, it would be better than cosmicfire, and could be gained alot quicker than symbol, though its hard to discern its relative strength compared with symbol, and all of this could be entirely wrong given the flip mentioned above between cosmicfire and symbol strength.
Xenthos2007-09-19 14:31:36
QUOTE(Creslin @ Sep 19 2007, 08:59 AM) 442936
(I've never understood why symbol is stronger vs denizens and about equal or weaker than cosmicfire against people..)
It seems that weapons have 1 number for PvP, and a different number for PvE. Symbol was mainly intended to be a bashing++, as I remember.
Also, weapon-damage-type doesn't seem to matter to NPCs at all either.
Unknown2007-09-19 17:48:34
QUOTE(Creslin @ Sep 19 2007, 08:59 AM) 442936
Well, I can only judge to any accuracy their relative strength by what they do to people. I know that symbol is noticeably stronger than cosmicfire against denizens, but cosmicfire is also noticibly stronger than symbol against the people I've got numbers for, and cutting sun did more than half the damage of cosmicfire, making it stronger since I can hit with sun twice in the time it takes for cosmicfire once.
If your Sun rays are twice as fast as your cosmicfires, then you can hit four times. Constellation is the reason Sun damage will continue to be sub-par.
Creslin2007-09-19 19:01:10
QUOTE(Salvation @ Sep 19 2007, 12:48 PM) 442952
If your Sun rays are twice as fast as your cosmicfires, then you can hit four times. Constellation is the reason Sun damage will continue to be sub-par.
I've never tried duplicated constellations, I think. It's possible?
Unknown2007-09-19 20:39:44
Yes.