Damage Resistance Changes

by Ashteru

Back to Common Grounds.

Ymbryne2007-09-13 14:02:09
I just popped in to say

There is nothing hard about bashing. Time-consuming, yes. Tedious, yes. Hard? Not in a million years.
Unknown2007-09-13 14:14:18
QUOTE(TheBoogieMan @ Sep 13 2007, 08:57 AM) 441561
1. Your attempted point is nonsensical.
2. By the time you get to a level where bashing becomes tedious killing certain beastings has little value. You are also not factoring in the over-saturation of hunters in hunting grounds.
3.You are still completely ignoring the fact that mobs have repop timers. Again tedious and easy are not mutually exclusive terms.

If anything the uber bashing would make things more difficult. If Lusternia had a smaller population your points may, stress may, hold true. As it is there are often multiple people bashing in each hunting ground. If that hunting ground is more quickly cleared out then the other hunters will not have access to the XP from that area.


Okay, last attempt then I'll let others try to take over to explain.

Repop timers mean nothing. If I kill all of the krokani, do I have to stop and stand around, waiting for them to repop? Nope, I go kill aslarans. Then gorgogs. Then merians. Then I might go link astral (<- nearly unlimited supply, so can't ever really run out, but for the sake of argument we'll say we do), then I go on to the undervault, which is HUGE and (like astral) has a nearly endless supply of things to kill. I never have to wait for a repop. If, somehow, I manage to completely clear astral and the undervault, I start over again.

I have never, since about level 65, had to wait for creatures to repop. That is not really a factor. The only major factor at gaining levels (once you get past level 70) is how quickly you can kill things. This is why warrior/monk bashing is so nice, and druid bashing is not - they can't kill things as quickly. You can continue to talk about how repop times will police themselves, but trust me when I say they do not and will not.
Xenthos2007-09-13 15:28:05
As a note, he is right about the repop timer. Take the Undervault for example. You'll never, ever run out of creatures to kill there at a very fast rate. Also take into account Astral, where you can spawn as many at a time as you'd like.
Unknown2007-09-13 15:33:28
QUOTE(mitbulls @ Sep 13 2007, 10:14 AM) 441566
Okay, last attempt then I'll let others try to take over to explain.

Repop timers mean nothing. If I kill all of the krokani, do I have to stop and stand around, waiting for them to repop? Nope, I go kill aslarans. Then gorgogs. Then merians. Then I might go link astral (<- nearly unlimited supply, so can't ever really run out, but for the sake of argument we'll say we do), then I go on to the undervault, which is HUGE and (like astral) has a nearly endless supply of things to kill. I never have to wait for a repop. If, somehow, I manage to completely clear astral and the undervault, I start over again.

I have never, since about level 65, had to wait for creatures to repop. That is not really a factor. The only major factor at gaining levels (once you get past level 70) is how quickly you can kill things. This is why warrior/monk bashing is so nice, and druid bashing is not - they can't kill things as quickly. You can continue to talk about how repop times will police themselves, but trust me when I say they do not and will not.


I will not trust because yes repop timers do have an infleunce. If they did not than they could all reset immediately and it would not matter.

Ymbryne seems to have grasped the concept you have not. You still cannot distinguish between tedious and easy. Bashing is still easy but the uber bashing made it less tedious. The uber bashing would not have had a significant influence on anyone reaching Titan or Demi. All it would have done it allowed single individuals to more quickly hunt out areas forcing others to hunt out other locations and so on and so forth. It would have evened out.
Shryke2007-09-13 15:33:38
Note: The last 2 pages were pretty off topic.
Unknown2007-09-13 15:40:00
QUOTE(Xenthos @ Sep 13 2007, 11:28 AM) 441574
As a note, he is right about the repop timer. Take the Undervault for example. You'll never, ever run out of creatures to kill there at a very fast rate. Also take into account Astral, where you can spawn as many at a time as you'd like.


Yes, but Astral has a minor draw back in insanity. Also, with the uber bashing one person can quickly clear out an area forcing the others who usually share that location to hunt elsewhere. His contention is that somehow it made bashing too easy and would created an over burden of titans and demis.

Bashing was already easy. The uberbashing only made it less tedious. I do not believe it would have significantly increased the number of titans and demis because it would have also increased competition for the availabe mobs. I also do not agree with his statement that an abundance of titans and demis would be a 'bad thing'. We already have an abundance of them.
Shryke2007-09-13 15:45:47
Note: Still off topic, does anyone have suggestions? I've said mine, and heard no others.
Unknown2007-09-13 15:45:53
QUOTE(TheBoogieMan @ Sep 13 2007, 10:33 AM) 441575
I will not trust because yes repop timers do have an infleunce. If they did not than they could all reset immediately and it would not matter.

Ymbryne seems to have grasped the concept you have not. You still cannot distinguish between tedious and easy. Bashing is still easy but the uber bashing made it less tedious. The uber bashing would not have had a significant influence on anyone reaching Titan or Demi. All it would have done it allowed single individuals to more quickly hunt out areas forcing others to hunt out other locations and so on and so forth. It would have evened out.


I give up.

For the record, what is the highest level you have ever made it to?

BACK ON TOPIC:

I actually like things for the most part. I think that magic damage formulas will have to be re-examined. Moonburst/minorsecond formula were purposely set up to do a lot of damage before, mainly because so many classes could get massive magic resistance. Now that the resistance has been nerfed, I think most magic damage type attacks (are there any besides those two?) will have to be decreased to match.
Unknown2007-09-13 15:52:24
QUOTE
For the record, what is the highest level you have ever made it to?


Why does it matter? If I tell you will it give you some super secret leverage?
Shryke2007-09-13 16:04:33
Gods, just quit it guys, can we give the admin some constructive ideas!?

I think the low end buff makes the rift between 10 int and 18 too low, so the fragility of high int races not reconciled by striong offence. My suggestion is still; remove the low end buff, and tweak high int up a little bit. (I'm thinking, half way between what it is now, and what it was before, if that's even possible with the current weighting)

Also, DMP's curved too hard methinks, if you want warriors tankier, sure, but don't destroy classes that got strength from high resists.

Oh, and mugwump is a special case, since they are high int (fairly), fragile, and -fast-, I think they should be dropped to EQ bonus +2.

While on racial suggestions, Faelings can use a boost of 1 str (if you remove the lower buffs, which is my MAIN suggestion!)

Lead by example, quit bickering!

Edit: Clarification
Unknown2007-09-13 16:15:18
Hm, now why is it all right for Ciaran to suggest a race that has only 10 STR (with the warrior spec) to get a boost when it's not all right for me to suggest we keep the low end buff? ermm.gif

QUOTE
Oh, but a question: Do proofings in tailoring factor into DMP (Which I assume), could then the correct amount of dmps be added to the abfiles of the proofings?


I think people have been trying damages out with proofing/no proofing and not finding a tremendous difference, so I'd guess that, at the moment, proofings either are factoring into DMP or something happened to make them less effective than racials? Just venturing a guess.

A long time ago, I was told that a proofing was roughly equivalent to a racial level 1 resistance but with all the adjustment I have no idea if that's true . If it's going to factor into DMP, would it even be worth it to pay so much for a vial of vitae for me to magicproof my robes anymore?
Ashteru2007-09-13 16:34:39
QUOTE(mitbulls @ Sep 13 2007, 03:45 PM) 441579
I give up.

For the record, what is the highest level you have ever made it to?

BACK ON TOPIC:

I actually like things for the most part. I think that magic damage formulas will have to be re-examined. Moonburst/minorsecond formula were purposely set up to do a lot of damage before, mainly because so many classes could get massive magic resistance. Now that the resistance has been nerfed, I think most magic damage type attacks (are there any besides those two?) will have to be decreased to match.

Hm, I don't think so actually, if at all, Magic damage might be needed to be upped a bit. IF you recall, Moonburst and Minorsecond only really did much damage in the hands of people with really high int/champ arties. With the damage (and the scaling of int) changes, it seems to me they might be less strong now. But that's something that needs to be tested.

QUOTE(Denust @ Sep 13 2007, 04:15 PM) 441582
I think people have been trying damages out with proofing/no proofing and not finding a tremendous difference, so I'd guess that, at the moment, proofings either are factoring into DMP or something happened to make them less effective than racials? Just venturing a guess.

A long time ago, I was told that a proofing was roughly equivalent to a racial level 1 resistance but with all the adjustment I have no idea if that's true . If it's going to factor into DMP, would it even be worth it to pay so much for a vial of vitae for me to magicproof my robes anymore?

Well, as far as I know, proofings were 10%, splendors were 20%. So normal proofs would, if you have no other defs against, say, magic or electricity, still give the same amount of protection on normal robes, and about 14% or 15% on splendors.
Unknown2007-09-13 16:35:15
If what I've heard about the difference between low and high strength/intelligence/dexterity still holds true, then it definitely should change to increase the range once again. I agree with Shryke that the damage at the high end was a problem much more than the lack of damage at the low end.

Denust, you say that you shouldn't be penalized for roleplaying as a Loboshigaru mage, but I say that the penalty -is- part of your roleplay. You have the option to choose a guild more suited to your strengths, but you choose one where you are one of the weaker races in that guild. That's your choice, and it's your roleplay, but you should be on par with others that have much higher bonuses, in my opinion. It would be like me saying that I hate writhing so slowly just because I'm gigantic and that I want to writhe just as fast as a Faeling or maybe a quarter second slower.
Unknown2007-09-13 18:02:35
QUOTE
Gods, just quit it guys


But griefing the forum griefer is fun.

Anyway. I have no suggestions. My bitch was that druid bashing is mind numbing compared to what I could do as a moondancer and the uber bug made it fun for a short while. The only difference I could see was a lousy 2 Int and now I have a staff instead of a moonburst.
Revan2007-09-13 18:24:41
I like the racial resist and armour change. That's a very very good step. I still thin we should look at some races after all this is said and done, but I'm a patient man, so i'll wait
Acrune2007-09-13 18:27:15
QUOTE(Revan @ Sep 13 2007, 02:24 PM) 441607
I like the racial resist and armour change. That's a very very good step. I still thin we should look at some races after all this is said and done, but I'm a patient man, so i'll wait


I'm impatient, I demand results! freaked.gif
Callus2007-09-13 18:33:23
QUOTE(TheBoogieMan @ Sep 13 2007, 08:02 PM) 441602
But griefing the forum griefer is fun.


The fact that your griefing made no sense at all was entertaining and annoying at the same time.

Anyway, OT:

Frankly, I like the whole thing. My bickering has only been about the absolute suckiness of Staff now. Fix that and I'm pretty much happy with the new system. Not return it to its former glory, if you're really balancing things out, but give it 1000 damage at least... Like someone said, mages should have an option of a damage kill.

Unfortunately I have no constructive ideas on how to fix that. unsure.gif But admins are smarter than me, so yah...
Unknown2007-09-13 19:25:31
QUOTE(Ashteru @ Sep 13 2007, 09:34 AM) 441585
Well, as far as I know, proofings were 10%, splendors were 20%. So normal proofs would, if you have no other defs against, say, magic or electricity, still give the same amount of protection on normal robes, and about 14% or 15% on splendors.


Ah, but now I'm curious how much the proofing (on normal greatrobes) is offsetting a level 2 weakness to magic, and furthermore, how much reduction Magictome would do under DMP. Is Magictome a flat reduction or does it factor, too, I wonder. I'm not Trans anything, so I can't check.

QUOTE(Zarquan @ Sep 13 2007, 09:35 AM) 441586
If what I've heard about the difference between low and high strength/intelligence/dexterity still holds true, then it definitely should change to increase the range once again. I agree with Shryke that the damage at the high end was a problem much more than the lack of damage at the low end.

Denust, you say that you shouldn't be penalized for roleplaying as a Loboshigaru mage, but I say that the penalty -is- part of your roleplay. You have the option to choose a guild more suited to your strengths, but you choose one where you are one of the weaker races in that guild. That's your choice, and it's your roleplay, but you should be on par with others that have much higher bonuses, in my opinion. It would be like me saying that I hate writhing so slowly just because I'm gigantic and that I want to writhe just as fast as a Faeling or maybe a quarter second slower.


Now that is an argument. However, you rather have my position reversed: rather than - continuing with your example - writhing a quarter second slower than a faeling, just up your current writhe speed a quarter second. Still slow, but not as slow. Yes, I picked a disadvantaged race for a mage, BUT doing abysmally crappy damage* made PvE combat in general mind-numbingly long, and made it nearly impossible to PvP without falling back - if not relying solely - on TK with which I am only Expert (or maybe Virt) compared to my Mythical Aquamancy. Never once have I stated that I wanted to do damage equal to, say, an Imperial Merian. I have said I enjoyed it while it lasted, but I agreed that it was overmuch. I just don't want to do such crappy damage, and that a minor boost^ isn't asking for terribly much.

*: 400 - 500 with staff vs. Forren, prior to the first adjustment , compared to him hitting me for nearly 2k
^: using the same person as a benchmark, 500 - 600 vs. Forren, prior to the first adjustment.


I am not, metaphorically speaking, standing atop Mount Avechna amongst the Divine, shouting "MAKE ME GODLY!". I am, rather, at the bottom of the deepest abyss of the Inner Sea, amongst all the other weird forms of life, groping about in the darkness asking, "A little help please?"


I should hope I've clarified my stance on this issue enough. ermm.gif
Unknown2007-09-13 19:26:22
i think warriors/monks should do alot more damage pvp/bashing as

1. do mages spend 40k on a staff? to blast people.

2.warriors are the class with the most anti abilities ie: a whole herb just for stopping them. faeleaf, parry, stance.
3. only classes that can actually miss an attack while bashing really. couple that with somone whos staff did more damage it makes warrior bashing rather sucky actually.

so id like to see more warrior damage.
Xavius2007-09-13 19:44:46
Warriors also don't go through hundreds of tints for runes. You don't get to complain about material cost, boy.