Damage Resistance Changes

by Ashteru

Back to Common Grounds.

Unknown2007-09-13 19:50:27
QUOTE(krin1 @ Sep 13 2007, 02:26 PM) 441626
i think warriors/monks should do alot more damage pvp/bashing as

1. do mages spend 40k on a staff? to blast people.

2.warriors are the class with the most anti abilities ie: a whole herb just for stopping them. faeleaf, parry, stance.
3. only classes that can actually miss an attack while bashing really. couple that with somone whos staff did more damage it makes warrior bashing rather sucky actually.

so id like to see more warrior damage.


Erm...Warriors also do venoms and wounding and are far more flexible than staff. They also hit alot faster bashing, which means more crits at high levels. They are also FAR tankier than any mage could ever dream of. Your arguement fails. Damage, health, and afflictions all rolled into one class. That's a no from me.

To even things out...Mugwumps should be fixed. Period. Maybe level 2 eq and 9 con. Like Faelings.
Unknown2007-09-13 20:04:06
QUOTE(Bianca @ Sep 13 2007, 02:50 PM) 441633
Erm...Warriors also do venoms and wounding and are far more flexible than staff. They also hit alot faster bashing, which means more crits at high levels. They are also FAR tankier than any mage could ever dream of. Your arguement fails. Damage, health, and afflictions all rolled into one class. That's a no from me.

To even things out...Mugwumps should be fixed. Period. Maybe level 2 eq and 9 con. Like Faelings.


That's not always true. Telekinetic mages in particular can be very tanky. With this recent change, I think warriors will actually be more tanky than mages, but that hasn't always been true.

1-handers do get more crits, making them better than mages for hunting at high levels. I think warriors should definitely be the tankiest, and that monks should have the highest straight damage potential. Monk RP revolves around focusing on specific body parts, studying just how to hurt someone the best, so it makes sense ICly that they should do the most damage. OOCly, they can't really kill any other way besides damage, and they are easier to interrupt than any other class, so again it makes sense (I think) to have the highest damage potential, but be nowhere near as tanky as warriors.
Krellan2007-09-13 20:15:59
QUOTE(Bianca @ Sep 13 2007, 02:50 PM) 441633
Erm...Warriors also do venoms and wounding and are far more flexible than staff. They also hit alot faster bashing, which means more crits at high levels. They are also FAR tankier than any mage could ever dream of. Your arguement fails. Damage, health, and afflictions all rolled into one class. That's a no from me.

To even things out...Mugwumps should be fixed. Period. Maybe level 2 eq and 9 con. Like Faelings.


you can lower my mugwump speed when you change lash to be a passive 15% mana draining affliction, at trans magic and moreso with less skill in magic. Also with a delayed cure.

Oh and Tae'dae TK mage would be tankier.
Unknown2007-09-13 20:29:08
QUOTE(Krellan @ Sep 13 2007, 01:15 PM) 441638
Oh and Tae'dae TK mage would be tankier.


Undoubtedly, but all that's needed is a scroll of disruption to shatter Barrier and you get to suffer the long eq recovery of the recast. Not to mention you'd have to BEARHUG your enemy to death.
Unknown2007-09-13 21:46:19
QUOTE(Krellan @ Sep 13 2007, 03:15 PM) 441638
you can lower my mugwump speed when you change lash to be a passive 15% mana draining affliction, at trans magic and moreso with less skill in magic. Also with a delayed cure.

Oh and Tae'dae TK mage would be tankier.


I haven't a clue what you are referring to.
Mugwumps need to be nerfed a bit. Sorry. Their weaknesses are rather moot when it comes to pvp, unless facing an artied knight with lighting/fire runes.

And Tae'dae TK would be stupid. They have more con than charisma. I've always wondered about a Tae'dae telepath though. Tanky, slow eq wouln't effect telepathy and 15 charisma mindblasts would hurt.
Ymbryne2007-09-13 22:14:41
QUOTE(Denust @ Sep 13 2007, 04:15 PM) 441582
Hm, now why is it all right for Ciaran to suggest a race that has only 10 STR (with the warrior spec) to get a boost when it's not all right for me to suggest we keep the low end buff? ermm.gif


Because you're comparing apples to oranges? Loshi are not "designed" with the Mage archetype in mind, but Faelings actually are somewhat balanced for a STR class with the evolution specializations.

You're asking for the buff on a race/class combo which runs against the grain and is very rare.

He's asking for a buff on a race/class combo that is far more common and viable.
silimaur2007-09-13 22:18:05
bianca..have you tried mugwump? im level 82 and die in two combos, there weakness balance them perfectly...
Ildaudid2007-09-14 01:54:19
Before these changes I could spank a bard if I hit them two times with my claymore. Then again my claymore is artied. But after these changes I haven't had much time to test. But I did test my defense.... One good thing is that I am a tracker. My skillset has no DR's so I didnt notice any difference in my bashing when mobs attacked me. I guess being used to having no resistances in the first place has geared me up not to care much about these changes.

Except for the Resilience/Magic resistances, I did notice that difference, but when they took the skill set outside of the DMP's It was back to normal, as it should be.


I do agree with Ciaran on this though, for some tweaking. Also would like to make sure racial resistances aren't put in this setup. The only problem with that is though, it will make Kephera tanks again. So we would have to make sure to add a REAL disadvantage to kephera, since not being allowed to wear plate armour is just silly, they are all monks, bards or mages tongue.gif
Morgfyre2007-09-14 02:20:56
Racial resistances are already calculated separately. Read the announce posts!
Ildaudid2007-09-14 03:05:51
QUOTE(Morgfyre @ Sep 13 2007, 10:20 PM) 441738
Racial resistances are already calculated separately. Read the announce posts!


I am a bum remember? I have been requesting reading classes for a while now smile.gif


Thanks for letting me know though, sorry alot of crap falling down around me IRL, so I havent been able to check announces.
Unknown2007-09-14 03:06:20
Which is odd.

I, an archlich krokani knight was bashing mitrans before that change alright. Mitrans do blunt/poison, right? I could tank about three at a time (with putre). In the same bashing session (tapestries re-weaved and teh announce post went up), after the change was implemented, I could barely tank two. You would think my bashing would have been better, not worse.

Can anyone explain that?
Unknown2007-09-14 06:38:48
QUOTE(silimaur @ Sep 13 2007, 05:18 PM) 441664
bianca..have you tried mugwump? im level 82 and die in two combos, there weakness balance them perfectly...


Yes, I was mugwump and bought 100 credits just so I could switch to human. They die against monks in two combos. So do alot of people. Maybe 3. That says nothing about mugwumps, that says something about monks...aka...fix their damage. Which I think the admins did. Mugwumps, as guardians, druids, and especially wiccans can hinder like no other. As mages they deal crazy damage...or did...with staff. Have you been on the receiving end of a mugwump doublewhammies in choke? It's so beyond painful.
Yrael2007-09-14 06:48:34
I hate to break it to you, but everything is bad in choke. Its fast out of choke, but not that fast - I should know, I spent long enough as a Mugwump Nihilist with hexes. Mugwumps are almost as tranky as your average wet paper bag. I didn't even break 3k health, hell, I had something like 2.6k at 75.
Ixion2007-09-14 07:03:48
QUOTE(Bianca @ Sep 13 2007, 03:50 PM) 441633
Erm...Warriors also do venoms and wounding and are far more flexible than staff. They also hit alot faster bashing, which means more crits at high levels. They are also FAR tankier than any mage could ever dream of. Your arguement fails. Damage, health, and afflictions all rolled into one class. That's a no from me.

To even things out...Mugwumps should be fixed. Period. Maybe level 2 eq and 9 con. Like Faelings.


roflmao.gif

roflmao.gif
silimaur2007-09-14 07:15:24
bianca...i AM a mugwump SD i USE choke, you dont know what your talking about honestly (i dont use doublewhammies in choke anyways..waste of power) and i wasnt refering to monks or even bards who kill me in 2-3 hits, i was referring to classes that have been around since the begining of time that kill me in 2-3 hits. its not about things being op its about mugwump being one of the squishiest things out there, and no im not complaining about mugwumps i chose to be this squishy but they just arent op...
Ildaudid2007-09-14 07:32:04
Bianca, knights miss, monks miss. They arent the high dealing damage masters you make them out to be, most warriors have forsaken damage and become wounding warriors, there are very few, if any, true damage warriors out there. You need to rethink what you are saying. Just because you have had your bottom handed to you by a warrior or a monk, does not mean they are OP. You need to look at several factors.

First off the "might" level, if you are fighting warriors or monks who are 5000% of your might. Well, that there will explain why you die. They have transed most skills, things like BM, BC, PB and AL, which will make sure they hit harder, things like Athletics, which give str boosts.

Next comes skill. Skill being your skill level at using your character to its maximum potential. This does not mean being omnitrans. Omnitrans does not equal skill. Torak could kill alot of omnitrans people and I don't think he was even tri transed in Nihilism. Point being, if you are getting beat, it could also be your skill level, your system or several other factors.

Warriors are not as godly as you may think. Unless they have really invested in their weapons, etc.

That is also another factor, do these people you fight have basic non master weapons, or are they runed weapons? Because, you wanting to nerf a warrior who has spent over 3000 credits on one of their weapons is not the brightest idea. They paid alot of cash to upgrade and modify their weapons. They should be damn scary. You have paid what? Other than the basic amount to trans a skill? When you have to pay 3000 credits to make your symbol/athame/staff/cudgel hit hard or cause extra damage, come back and tell a warrior they need to be nerfed.

But do not sit and claim that warriors need nerfing. They have been nerfed for years, and I get quite irritated when people who have no intimate knowledge of what it acutally costs to be a warrior here, and be able to hit with decent wounds and damage, complain about them.

Go spend 600-1000 RL hours at a forge, for weapons that will actually do more than 300 wounds or damage a swing. Or for platemail that will actually hold up to some other warriors mace. Then go bash for a few million gold to buy a couple thousand credits and beef your weapons up. Then find out when you fight someone with a rune of absorption all those credits you put into the damage of your weapon have just been nullified by a 400 credit artie.

That is when you can complain about warriors.

edit - this is in response to you trying to make it seem like warriors are the tankiest class, and how Mugwumps need to be upgraded. (Which is a joke, they are fine as is.)
Murphy2007-09-14 15:37:57
what he said
Myndaen2007-09-14 16:22:59
QUOTE(Ildaudid @ Sep 14 2007, 02:32 AM) 441791
Then find out when you fight someone with a rune of absorption all those credits you put into the damage of your weapon have just been nullified by a 400 credit artie.


Zomg nub. It's 500 credits.
Acrune2007-09-14 16:32:17
(never mind)
Ildaudid2007-09-14 16:44:32
QUOTE(Myndaen @ Sep 14 2007, 12:22 PM) 441887
Zomg nub. It's 500 credits.


surrender2.gif I am a nub! Bah 500! koo-koo.gif


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