Damage Resistance Changes

by Ashteru

Back to Common Grounds.

Unknown2007-09-14 17:05:26
QUOTE(Ildaudid @ Sep 14 2007, 11:44 AM) 441898
surrender2.gif I am a nub! Bah 500! koo-koo.gif
edits-
piratecapt.gif = ME mate.gif = ASHTERU (And that is how it has to be!!)

badger.gif = nejii until they put a skunk in for him jarbump.gif

yea I am playing with smilies


Don't forget Krellan unsure.gif

I want my own smiley. I'm fighting for drunk.gif
silimaur2007-09-14 17:36:28
ildaudid i hate you because i agree with that long post you made...thats not right
Ildaudid2007-09-14 18:03:13
QUOTE(silimaur @ Sep 14 2007, 01:36 PM) 441917
ildaudid i hate you because i agree with that long post you made...thats not right


Join the club, I have been agreeing with Catarin and Anisu lately too. I swear that means the seventh seal has been broken, and the four horsemen are coming.koo-koo.gif
Unknown2007-09-14 18:13:26
QUOTE(Ildaudid @ Sep 14 2007, 01:03 PM) 441925
Join the club, I have been agreeing with Catarin and Anisu lately too. I swear that means the seventh seal has been broken, and the four horsemen are coming.koo-koo.gif


If it will help, I can disagree with everything you say just to keep the world in one piece.

Warriors are OP! Break out the nerf-stick, especially against trackers! Everyone else was hurt by the DMP changes, trackers should be nerfed so they can feel what we're going through too!
Forren2007-09-14 19:08:30
When the Envoys were approached with the idea of scaling damage at the extremes, I thought it would be a good idea. Thoros wouldn't be able to kill 20 guards and take 5 damage from each. A repeat of my merian 2300 staffcasts wouldn't be possible. What we came to receive instead was a complete normalization of all damage and damage resistance. The idea itself is not a bad thing. However, what we have now is a curious situation in which stats matter much less than they have at previous times. The change has drastically changed the balance in Lusternia. To me, something is wrong when a Demigod is doing a mere 200 damage more than a level 50 mage with 14 int. Another issue is Champion artifacts - they traditionally boost damage for mages, bards, and warriors. However, with the recent damage change, they are worth more than being a Demigod (the equivalent of +4+ int if base int is 18). No damage problem pre-change existed in the absence of a champion artie. It's silly to ignore them in the weighting system. Other problems include the lack of effect of Drawdown/Nightkiss and increasing bashing difficulty.

My recommendations:

1. Greatly decrease the bonus given by champion artifacts so as to bring them into balance with the new system.
2. Widen the curve - there's no reason to start cutting off the effect of int/str so early - it hurts races like Merians which area already balanced with a number of drawbacks. Start reducing the effect of int and str at 18/19 or so.
Ildaudid2007-09-14 19:27:29
QUOTE(Forren @ Sep 14 2007, 03:08 PM) 441938
When the Envoys were approached with the idea of scaling damage at the extremes, I thought it would be a good idea. Thoros wouldn't be able to kill 20 guards and take 5 damage from each. A repeat of my merian 2300 staffcasts wouldn't be possible. What we came to receive instead was a complete normalization of all damage and damage resistance. The idea itself is not a bad thing. However, what we have now is a curious situation in which stats matter much less than they have at previous times. The change has drastically changed the balance in Lusternia. To me, something is wrong when a Demigod is doing a mere 200 damage more than a level 50 mage with 14 int. Another issue is Champion artifacts - they traditionally boost damage for mages, bards, and warriors. However, with the recent damage change, they are worth more than being a Demigod (the equivalent of +4+ int if base int is 18). No damage problem pre-change existed in the absence of a champion artie. It's silly to ignore them in the weighting system. Other problems include the lack of effect of Drawdown/Nightkiss and increasing bashing difficulty.

My recommendations:

1. Greatly decrease the bonus given by champion artifacts so as to bring them into balance with the new system.
2. Widen the curve - there's no reason to start cutting off the effect of int/str so early - it hurts races like Merians which area already balanced with a number of drawbacks. Start reducing the effect of int and str at 18/19 or so.



So right now being level 98 seems to have more benifit than being 99 or 100, since you don't become "blessed" with stats that could possibly lessen your damage? That doesn't seem like a good way to convince people to bash to titan/demigod... But then again... could that be the whole evil plan to lessen the titans/demi's from lusternia?? waggle.gif
Unknown2007-09-14 19:29:59
When did I say knights were damage whores? Pretty sure I NEVER said that. I said thet get more crits in bashing...and that artie knights can kill mugwumps with little to no effort..but I never complained about knight damage being too high. Ilaudid I'm not real sure you even read what I wrote.

Actually, I find most knights quite easy to beat. The only one I've had consistent difficulty with is Thoros...and well...that's just Thoros.

Someone said knights need an upgrade in damage cause it's sooo much worse than staff. I pointed out knights can do much more than just damage. Wounds, venoms, blah blah blah.

Take a few seconds AND READ. I never said the words NERF WARRIORS in that post. And...woah...proof you didn't read at all..Muguwmps should be slowed down a bit.

You can talk all you want about how "If I spend so many credits to beef myself up I should be so strong and what not"...you know what happens when you are able beef yourself up and do ridiculous damage that no one can counter? Achaea. That's why the absorption runes exist and that's why it costs so much to do so.

Good grief
Rika2007-09-14 19:38:26
QUOTE(Bianca @ Sep 15 2007, 07:29 AM) 441940
Someone said knights need an upgrade in damage cause it's sooo much worse than staff. I pointed out knights can do much more than just damage. Wounds, venoms, blah blah blah.


I'd take passive afflicts over wound afflicts any day.
Unknown2007-09-14 19:55:38
Warriors get more critical hits AND they miss sometimes. When your staff starts missing people (acrobats not included), I'll start listening to arguments about critical hits.

I agree with Forren that the curve should be widened and/or made more parabolic.

I don't agree that the Champion artifacts need to be toned down. If we're doing less damage, the boost the artifacts give is also decreased as it's the same percentage of a smaller value.
Unknown2007-09-14 20:04:03
QUOTE(Zarquan @ Sep 14 2007, 02:55 PM) 441946
Warriors get more critical hits AND they miss sometimes. When your staff starts missing people (acrobats not included), I'll start listening to arguments about critical hits.

I agree with Forren that the curve should be widened and/or made more parabolic.

I don't agree that the Champion artifacts need to be toned down. If we're doing less damage, the boost the artifacts give is also decreased as it's the same percentage of a smaller value.


/Agree on all points.
Unknown2007-09-14 20:31:58
/Also agreeing.

The entire point I went Elfen was for the high intelligence/charisma, and suddenly I'm not benefiting from it.

Either that, or a free reincarnation. I wouldn't mind going back human.
Forren2007-09-14 20:34:20
QUOTE(Zarquan @ Sep 14 2007, 03:55 PM) 441946
I don't agree that the Champion artifacts need to be toned down. If we're doing less damage, the boost the artifacts give is also decreased as it's the same percentage of a smaller value.


The arties are outside the system is the problem. They affect the base and are not linear boosts. Relative to int, arties are doing more than before.
Unknown2007-09-14 20:56:17
QUOTE(Forren @ Sep 14 2007, 03:34 PM) 441958
The arties are outside the system is the problem. They affect the base and are not linear boosts. Relative to int, arties are doing more than before.


Relative to int, they are. The boost is less of an actual damage boost than before, though, since they are %-based. The arties are powerful now, in that they are more important than int. They might be nerfed slightly, but I think that since damage is lower now, the actual boost from the arties isn't as unbalancing as it was before anyway.

Before, if you had 25-int and a champion staff, the champion staff added a huge amount of damage because it was % based; your damage was high so the bonus was high. If you only do half of the damage now, the staff only gives you half of the bonus it did before. So, yes, it is more important than int, but I think it's still less unbalancing than before.

Of course, I haven't fought any of the mage/warrior champs since the change, so maybe I should go out and actually test this first so I don't have to eat my words later. The numbers themselves don't look too bad, though.
Ildaudid2007-09-14 21:15:25
QUOTE(Bianca @ Sep 14 2007, 03:29 PM) 441940
When did I say knights were damage whores? Pretty sure I NEVER said that. I said thet get more crits in bashing...and that artie knights can kill mugwumps with little to no effort..but I never complained about knight damage being too high. Ilaudid I'm not real sure you even read what I wrote.

Actually, I find most knights quite easy to beat. The only one I've had consistent difficulty with is Thoros...and well...that's just Thoros.


Welp, hope the responses prior to mine have explained it better. Refer to Zarquan's and the others above mine agreeing with Zarquan's comment.

QUOTE


Someone said knights need an upgrade in damage cause it's sooo much worse than staff. I pointed out knights can do much more than just damage. Wounds, venoms, blah blah blah.

But Charlie Brown, If I misinterpreted you, I think someone would have pointed it out sooner, instead of agreeing with my first response (which trust me, if there was a way to point out my response as being wrong Silimaur would have gladly done so, instead of actually saying he agreed >.>)

Venoms are not warrior exclusive at all. All manner of items can be envenomed. Cudgels/Staffs/Symbols/Athame can all be envenomed. And actually I gave Thoros a hammer when he was a Nihilist just so he could envenom it and stack even MORE afflictions by using it along with his other attacks. Hell, Thoros would hit me with wounds with that damn hammer too, so even wounds aren't warrior exclusive, yet I will give you that warriors do more wounds, than a Nihilist with a hammer.

QUOTE


Take a few seconds AND READ. I never said the words NERF WARRIORS in that post. And...woah...proof you didn't read at all..Muguwmps should be slowed down a bit.

You can talk all you want about how "If I spend so many credits to beef myself up I should be so strong and what not"...you know what happens when you are able beef yourself up and do ridiculous damage that no one can counter? Achaea. That's why the absorption runes exist and that's why it costs so much to do so.

Good grief



Again, If I interpreted it wrong, my bad. But like I said, there are plenty here who love to let me know when I am way wrong, and don't like to agree with me on anything. So if they agreed with me, well... that means to me that alot of us were misunderstanding you.

Now as far as Achaea goes, this isn't Achaea. Yet you have plenty of things to hinder warriors here. First off, you have faeleaf, created solely to hinder warriors. Next, parry and stancing. Now tell me that parry and stancing is to hinder something other than a warrior (and now a monk), and I will ask you to point me to your dealer, he must have some good stuff. Lastly you have runes of absorption which for 500 credits anyone can now nullify any damage a warrior does. But can it nullify any damage a mage/cosmic/wiccan or druid damage can do to you?? (that is not considered cutting/blunt damage?). No, it cannot. It was made as one more thing here (imported from other IRE games) to further nerf warriors. And since 99% of all non warrior attacks are considered magical/elemental damage, it further suggests it is a warrior nerfing artifact. This is the most recent in a long line of things to hinder warriors. (Now they may have similar things in Achaea, I don't play there. I played Imperian and they only had fenugreek for sabotuers and parrying and they had the allmighty rune of absorption too of course.)

On top of that you complain about crits. Yes warriors may get more crits, but like Zarquan pointed out, they also miss. And I can tell you that one WSC hit from Athana will kill things that takes a BM or BC at least 2 WSC hits in a row to kill. Yet, warriors deal with it. And once again, no other archetype in this game needs to buy a single artifact to PvP against others on a high end level EXCEPT warriors.

No this is not Achaea, but when a mage has to rune their staff with a 300+ credit artie to be able to get over 1000 damage out it. Or when a cosmic has to spend 300 RL hours to forge a symbol that can kill things with 1 WSC hit instead of 2-3 WSC's in a row, or if you see a druid having to get a new cudgel reforged when his cudgel is lost in a war against another commune, since he didn't spend credits to have it runed to repop to him. Then come talk about warriors and their crits, then come cry to a warrior.
Acrune2007-09-14 21:30:26
QUOTE(Ildaudid @ Sep 14 2007, 03:27 PM) 441939
So right now being level 98 seems to have more benifit than being 99 or 100, since you don't become "blessed" with stats that could possibly lessen your damage? That doesn't seem like a good way to convince people to bash to titan/demigod... But then again... could that be the whole evil plan to lessen the titans/demi's from lusternia?? waggle.gif


Why? I'm not under the impression that 20 int is less the 19, 18, etc. Same with str.
Unknown2007-09-14 21:31:42
QUOTE
Either that, or a free reincarnation


After all the changes are ironed out, a free reincarnation WOULD be nice. sad.gif
Lendren2007-09-14 21:42:33
QUOTE(Forren @ Sep 14 2007, 04:34 PM) 441958
The arties are outside the system is the problem. They affect the base and are not linear boosts. Relative to int, arties are doing more than before.

Are you sure? My brand new 1600cr Great Rune of Esoteric Authority I've been saving up for since May is giving me exactly +10% net change in damage.
QUOTE(HELP ARTIFACT RUNES)
Magic Enhancement Runes:
- These increase damage done to opponents from abilities that are
magical. For instance, these increase the damage of a spell that
causes cold damage, since the spell is magical in nature.

Great Rune of Mystic Might : 400 credits (+10% damage)
Great Rune of Arcane Force : 800 credits (+15% damage)
Great Rune of Esoteric Authority : 1600 credits (+20% damage)

I'm very disappointed to have paid 1600cr for what the 400cr artifact is supposed to do.
Ildaudid2007-09-14 21:46:36
QUOTE(Acrune @ Sep 14 2007, 05:30 PM) 441966
Why? I'm not under the impression that 20 int is less the 19, 18, etc. Same with str.


From what Forren has tested or said, well if I understood correctly (which I could be wrong), 18 int is only 8% more damage than 12 int. The rewards of 6 stat points seem to be so minimal (meaning being high int races or gaining stat boosts from becoming titan/demigod), that the disadvantages seem to outweigh the advatanges right now.


Now this is just from what Forren said he tested... with the damage difference.


So if that is the same thing for wounds and damage based on 18 str and 12 str (which I am not sure of at all) then again, low end would seem to be better, combined with possibly high con and speed bonuses for a warrior. Now again, this would be solely if wounds and damage is only an 8% difference between 18str and 12 str.

Again, if I misunderstood Forren, then my whole theory is wrong, as usual >.>
Acrune2007-09-14 21:47:28
But why would you specifically stay level 98, instead of 99?
Ildaudid2007-09-14 21:49:45
QUOTE(Lendren @ Sep 14 2007, 05:42 PM) 441973
Are you sure? My brand new 1600cr Great Rune of Esoteric Authority I've been saving up for since May is giving me exactly +10% net change in damage.

I'm very disappointed to have paid 1600cr for what the 400cr artifact is supposed to do.


I think he was referring to the guild champion arties. But also arties you paid credits for that say 20% increase should be outside the box as well. Which is probably just an oversight on their part, since I am sure they are not advertising 20% increase and giving you a 10% one on purpose. I think that is just in need of some tweaking. But yea if I remember right, Forren was talking about this on a clan channel and he was referring to Guild Champ Arties at the time, not ones people bought from the Artie Shop.

edit - sorry acrune I posted again to answer your last question to me, its on the next page sad.gif