Ceren2007-09-11 22:11:40
Eh, I guess wiccans got hurt, but other classes don't have as much resistance stacking.
Ildaudid2007-09-11 22:13:28
Basically as a tracker, yea I don't have an real DR's to speak of so I won't notice much there. But I bet I will see a bit more when hitting people with a 390dam claymore
Furien2007-09-11 22:28:10
Here's some #'s I've gathered from Monk/Celestine/Astro.
Mindbar- Up to 20 Psy
Psiarmour- Up to 12 Phys
Elasticity- 20 Phys
Angphet- 10 Phys
Angmun- 10 Psy
Ironskin- up to 30 Phsy
Energycontainment- up to 25 Elem
Biofeedback- Up to 20 Fire/Cold/Lightning/Magic (Supposedly divides on multiple feedbacks)
Halo- 8 (All?)
Draconis- up to 18 Magic
Benediction/Maiden resistance- ? (Poison/Magic)
Astrology spheres- ? (Phys/Psy/Asphyx/Fire/Cold/Magic)
'Up to' means it varies with the skill level.
(The damage types aren't included, they're from my own knowledge.)
Mindbar- Up to 20 Psy
Psiarmour- Up to 12 Phys
Elasticity- 20 Phys
Angphet- 10 Phys
Angmun- 10 Psy
Ironskin- up to 30 Phsy
Energycontainment- up to 25 Elem
Biofeedback- Up to 20 Fire/Cold/Lightning/Magic (Supposedly divides on multiple feedbacks)
Halo- 8 (All?)
Draconis- up to 18 Magic
Benediction/Maiden resistance- ? (Poison/Magic)
Astrology spheres- ? (Phys/Psy/Asphyx/Fire/Cold/Magic)
'Up to' means it varies with the skill level.
(The damage types aren't included, they're from my own knowledge.)
Krellan2007-09-11 22:58:00
yeah wiccans got nerfed to Nil. I used to take like 150 damage from nature curse...I take 1k easy now.
Xavius2007-09-11 23:05:49
QUOTE(Krellan @ Sep 11 2007, 05:58 PM) 440973
yeah wiccans got nerfed to Nil. I used to take like 150 damage from nature curse...I take 1k easy now.
Welcome to the rest of the world.
I'll be doing the gratitude dance for the wiccan nerf.
Estarra2007-09-11 23:07:51
BTW, this is obviously a new and big change so there is a high likelihood that you'll be seeing tweaks as we monitor the effects. (We're already working on something in fact.)
Unknown2007-09-11 23:42:05
QUOTE(Ashteru @ Sep 11 2007, 04:05 PM) 440929
DMPs Tier Weight Ratio
1-10 1 1:1
11-20 2 2:1
21-30 3 3:1
31+ 4 10:1
An example of damage resistance:
% Damage Modified / DMP Value Required
1% 1
2% 2
3% 3
...
10% 10
11% 12
12% 14
13% 16
...
20% 30
21% 33
22% 36
23% 39
...
30% 50
31% 60
32% 70
1-10 1 1:1
11-20 2 2:1
21-30 3 3:1
31+ 4 10:1
An example of damage resistance:
% Damage Modified / DMP Value Required
1% 1
2% 2
3% 3
...
10% 10
11% 12
12% 14
13% 16
...
20% 30
21% 33
22% 36
23% 39
...
30% 50
31% 60
32% 70
% Damage Modified / DMP Value Required
1% 1
2% 2
3% 3
...
10% 10
11% 12
12% 14
13% 16
14% 18
15% 20
16% 22
17% 24
18% 26
19% 28
...
20% 30
21% 33
22% 36
23% 39
24% 42
25% 45
26% 48
27% 51
28% 54
29% 57
30% 60
...
30% 50
31% 60
32% 70
Those in italic are my extrapolations, and what's bolded is the typo or mistake. I'm assuming it's just a typo at least, but wished to point it out. Something similar happened when stat scaling was introduced, that post had a typo too, heh.
Acrune2007-09-11 23:47:04
I wonder what my lute can do now
Exeryte2007-09-11 23:50:53
Bashing just isn't as fun anymore now.
Acrune2007-09-11 23:59:14
Waaah, knights actually take damage now.
Unknown2007-09-12 00:01:25
Nerf to Wiccans.
Huge nerf to Astro Wiccans. Astro blessings average around 15%, and (very) rarely reach 30%. Under this new system, Nightkiss + Barkskin = 20% Physical Resistance. A Crocodile blessing, which previously added 15-30% physical resistance, will now add roughly 8%-11%.
Could we please have astrology blessings not affected by DMP? In exchange, change astrology blessings to work only on the astrologer.
Huge nerf to Astro Wiccans. Astro blessings average around 15%, and (very) rarely reach 30%. Under this new system, Nightkiss + Barkskin = 20% Physical Resistance. A Crocodile blessing, which previously added 15-30% physical resistance, will now add roughly 8%-11%.
Could we please have astrology blessings not affected by DMP? In exchange, change astrology blessings to work only on the astrologer.
Exeryte2007-09-12 00:04:18
We always did take damage, but just had high health to make up for it. The only real resistance I have is Nightkiss, which is hardly worth it now.
Unknown2007-09-12 00:15:46
So if we're gunna have to put up with this DMP , can we get less lag because now I can't even bash because mobs do more damage now and I have to actually sip constantly and if I lag, then I'm dead. I can't even bash ur'dead troopers one at a time without getting down to 1k health.
I don't understand why you don't modify the damage values instead of the modifiers. That way you can tweak specific attacks or damage that is being "too" resistful, rather than a broad sweeping change that who knows how will work... Honestly
oh, and /rant
I don't understand why you don't modify the damage values instead of the modifiers. That way you can tweak specific attacks or damage that is being "too" resistful, rather than a broad sweeping change that who knows how will work... Honestly
oh, and /rant
Daganev2007-09-12 00:28:35
QUOTE(Salvation @ Sep 11 2007, 05:01 PM) 440989
Nerf to Wiccans.
Huge nerf to Astro Wiccans. Astro blessings average around 15%, and (very) rarely reach 30%. Under this new system, Nightkiss + Barkskin = 20% Physical Resistance. A Crocodile blessing, which previously added 15-30% physical resistance, will now add roughly 8%-11%.
Could we please have astrology blessings not affected by DMP? In exchange, change astrology blessings to work only on the astrologer.
Huge nerf to Astro Wiccans. Astro blessings average around 15%, and (very) rarely reach 30%. Under this new system, Nightkiss + Barkskin = 20% Physical Resistance. A Crocodile blessing, which previously added 15-30% physical resistance, will now add roughly 8%-11%.
Could we please have astrology blessings not affected by DMP? In exchange, change astrology blessings to work only on the astrologer.
Umm based on the post, I assumed that these were not affected, since they don't last long, and take power...
Furien2007-09-12 00:33:02
Making spheres only work on the Astrologer would be terrible.
Unknown2007-09-12 00:36:44
@Neraka: Wow, um...let's just calm down a little bit. I understand your frustration, but keep in mind that these are the same administrators everyone praises when we get some cool new thing. The lag isn't really under their direct control (I think that's more the jurisdiction of IRE itself) and sometimes nerfs really are necessary. Just give it some time. Estarra just said that they were already working on changes. Give it a week or two, and then if you still feel angry, try providing constructive criticism. Granted that it won't likely make much of a difference, but it's less vitriolic than this.
Edit: I think they were talking more about Numen (that's the one that halves all damage for something like 2 minutes, right?) and Putrefaction.
Edit: I think they were talking more about Numen (that's the one that halves all damage for something like 2 minutes, right?) and Putrefaction.
Daganev2007-09-12 00:37:55
The skillset of Athletics seems to have missed the changes to the AB files.
However, Thank you very much for adding those!
However, Thank you very much for adding those!
Ixion2007-09-12 00:38:32
QUOTE(Acrune @ Sep 11 2007, 07:59 PM) 440988
Waaah, knights actually take damage now.
Correction, non-tracking knights actually take damage now.
Shiri2007-09-12 00:40:27
Making spheres only work on the astrologer would be terrible. Ignore Synl please. (!?!?! WHAT ARE YOU DOING MAN)
I have a feeling that the actual amount this stuff was reduced by is too much. 10% of what an actual buff is worth? Stats do -not- scale that awfully. The principle seems sound, but this makes a lot of abilities really harsh.
EDIT: And I say that as one of the classes whose main defence comes from regen at this point.
I have a feeling that the actual amount this stuff was reduced by is too much. 10% of what an actual buff is worth? Stats do -not- scale that awfully. The principle seems sound, but this makes a lot of abilities really harsh.
EDIT: And I say that as one of the classes whose main defence comes from regen at this point.
Xavius2007-09-12 00:44:50
QUOTE(Exeryte @ Sep 11 2007, 07:04 PM) 440990
We always did take damage, but just had high health to make up for it. The only real resistance I have is Nightkiss, which is hardly worth it now.
If your only real resistance is Nightkiss, your damage shouldn't be worse.