Damage Resistance Changes

by Ashteru

Back to Common Grounds.

Unknown2007-09-12 21:39:35
-sighs- no more 1 hitting krokani..
Hazar2007-09-12 21:56:06
Druids everywhere rejoiced at the idea of everyone being as vulnerable as them...then realised they were still really, really fragile.
Ashteru2007-09-12 22:08:09
After having thought a bit about these changes, I came to realize a few bits.

This change was a monumental change to Lusternia itself. PvP, PvE, Races, Titans, Demigods, even Powerquests were influenced. So, I have a few ideas, which, in my honest oppinion, don't seem that bad.

Idea 1: Change Racial resistances to not be effected by DMP.
Idea 2: Directly following Idea 1, make a complete (and I mean complete) overhaul of races. Races who were good because of one stat and lacked in all other departments became a lot worse, the old, bad races became worse, a few average ones became better. While this might sound fair to some, personally I think the best way to go would be with reviewing them, maybe even together with envoys.


(Okay, less ideas than I thought at first, but really, this might be all that's needed to shut whiners up and to please all others)
Unknown2007-09-12 22:36:23
I've been in class all day, and now that I'm back I'm a bit confused as to what changes have been made throughout the day.

1. Is damaged more balanced now, or is my cudgel still going to be insanely strong when I sign on?
2. Being an Elfen, am I screwed at the moment? Last I checked, having high INT had very little change, and made con most important. I'm sure it won't stay that way, just wondering how I stack up right now.
3. Did -everyone- recieve an increase to the damage they deal, including warriors, or just mages/druids?
Krellan2007-09-13 00:11:54
damage is still being reviewed and changed. Across the board Damage was decreased PvP. But as well. Damage reduction stacking was significantly reduced to a cap of 40 some % from the help file. I think the overall effect seems to be that damage is actually higher now. The most recent change was a bug in the warrior damage that made their wounding absurd. So that supposedly has been fixed a bit.

while I don't have an opinion on separating racial resistances, I do think a racial overhaul is a good next step, whenever coders are ready for the next step. Races such as dwarves can now be changed I think. They the absurd effectiveness of their buffs, but are still weak in stats (which actually might not even matter with the current system since they have subpar stats but decent con). The biggest issues being their balance and equilibrium penalties, which they probably won't need anymore. I'm sure other races could be relooked at as well. It'd be nice if there was actually more than one class that had an awesome equilibrium bonus because bard, wiccan, guardian combat races are really best as mugwumps and in some cases require being a mugwump.
Revan2007-09-13 00:15:18
My only real big beef with this is that bashing sucks now. I'm a lvl 86 mage with alot of trans skills, and 2-3 kephera can destroy me. Come on... let us be reasonable sad.gif
Unknown2007-09-13 00:15:35
People have been wanting an aslaran equivalent of mugwumps (for eq) for a while now.

Good changes so far though.
Unknown2007-09-13 00:52:19
if resistances have gone down does that also mean weakness's have gone down ie: 2 weakness to fire now only makes you take 3 extra damage. instead of 25?

just thrown out numbers but the point remains. also im glad its massive bs when somone can staff you for 3k damage. yet the strongest sword ever hits for like half that. still i think racial resistances shouldn't be super affected.. as some races thats all they really get.
Unknown2007-09-13 00:55:51
QUOTE(Krellan @ Sep 12 2007, 08:11 PM) 441385
It'd be nice if there was actually more than one class that had an awesome equilibrium bonus because bard, wiccan, guardian combat races are really best as mugwumps and in some cases require being a mugwump.


Yeah, I considered going wiccan until I learned that I would suck if I wasn't a mugwump.
Estarra2007-09-13 01:02:06
Racial damage resistances will most likely not be DMP.

It was pointed out that the flattening of INT/STR will make constitution the most important stat. Thus, we are considering flattening the constitution health bonus so all stats are watered down across the board (obviously would also impact mana and charisma). Note that anyone with a con less than 15 probably wouldn't notice a difference, if we do this. Also, there's been some talk that the EQ and BAL bonuses/penalties are too extreme which make certain races either too beefy or too weak.

(BTW, no decision have been made, just pondering where we are and the input we receive).
Unknown2007-09-13 01:04:27
please ... no

this basicly is going to make every mage exactly like every other mage
every warriors the same its an awful idea... i guess more people would go for the races with the most resistances ..
espcially the races like faeling will be rather crazy popular now
-edit-
Exeryte2007-09-13 01:08:22
I couldn't bear to part with my high health. Not after I now need sparkleberry, healing scroll, and Drink to take six kephera. sad.gif
Revan2007-09-13 01:10:02
Why not do the opposite? Don't flatten out stats sad.gif I'm really not sure why you guys are doing such a HUGE dramatic change without first testing its impact on the test server. All of this really seems unneccessary to me =/
Acrune2007-09-13 01:18:54
QUOTE(Revan @ Sep 12 2007, 09:10 PM) 441397
Why not do the opposite? Don't flatten out stats sad.gif I'm really not sure why you guys are doing such a HUGE dramatic change without first testing its impact on the test server. All of this really seems unneccessary to me =/


I'm not sure nerfing resistance and not nerfing damage is a good idea. I agree with the testing idea though. Testing is good.
Aison2007-09-13 01:19:43
I can't understand this change. It doesn't make any reasonable sense.

I agree with Revan; this is seems highly unnecessary.
Estarra2007-09-13 01:21:34
QUOTE(Revan @ Sep 12 2007, 06:10 PM) 441397
I'm really not sure why you guys are doing such a HUGE dramatic change without first testing its impact on the test server.



We are, you silly goose.

martinis.gif
Unknown2007-09-13 01:27:13
please excuse me while i hide in a corner crying.
Ceren2007-09-13 01:30:18
QUOTE(Estarra @ Sep 12 2007, 08:02 PM) 441392
Racial damage resistances will most likely not be DMP.

It was pointed out that the flattening of INT/STR will make constitution the most important stat. Thus, we are considering flattening the constitution health bonus so all stats are watered down across the board (obviously would also impact mana and charisma). Note that anyone with a con less than 15 probably wouldn't notice a difference, if we do this. Also, there's been some talk that the EQ and BAL bonuses/penalties are too extreme which make certain races either too beefy or too weak.

(BTW, no decision have been made, just pondering where we are and the input we receive).

Don't we already have stat weighting to level things out? Unless of course, the goal is to make all races more or less equal. I just feel this change hurts most the people dedicated enough to spend the crazy amounts of time in Lusternia needed to get titan or demigod.
Unknown2007-09-13 01:32:22
QUOTE
Thus, we are considering flattening the constitution health bonus so all stats are watered down across the board


That's depressing to read.

EDIT: Also, pretty much against anything that makes bashing -more- tedious.
Estarra2007-09-13 01:36:26
You guys are so dramatic! We're not looking to make all races equal but all races balanced--people have often argued we've been tilted to extremes too much.

Anyway, the formula I was looking at would change (for example) a human demigod with 6400 health and 17 constitution to 6200 health (which seems a bit minor to me). Basically the aim would be leveling the extremes a bit more than what they are.

Again, it's because several people have pointed that the dilution of int/str damage would possibly drive people to only pick high con races. Again, the aim is to slightly dilute effect of stats across the board. The result (obviously) wouldn't be everyone being equal!