Yrael2007-09-14 13:02:23
There aren't any really "Pure evil" guilds. Celest isn't exactly happy go lucky (Although a lot of snugglers seem to spew from there) but Magnagora is definately at the lower end of the bad spectrum. More an "End justifies the means" sort of place. Plus they love the taint. And the champions are not always the best choice, you might get Malarious. If you want to do combat, I'd suggest going bard. They are BRUTAL with illusions. Utterly, utterly brutal. Or a Tahtetso - just basic kata forms do all sorts of horrible things. A warrior requires a significant credit investment, while mages and guardians are middle of the road in terms of credit investment, from my experience. It helps to have plenty, but you can do with a small investment. Or you could try a monk, but they are "good" locations only, eg, Celest, Serenwilde. Currently, anyway.
At any rate, Magnagoran race/guilds:
Ur'guard, try Aslaran. they are some sort of knight master race. Much like what the nazis were trying to create, I suppose. Nihilist, try mugwump. Tanky as a wet paper bag, but still. That, and hexes. Bard, Mugwump. Mage, Mugwump again. Viscanti aren't really all that fabulous. Mugwump are very, very fragile, but they are terribly quick for equi based guilds.
At any rate, Magnagoran race/guilds:
Ur'guard, try Aslaran. they are some sort of knight master race. Much like what the nazis were trying to create, I suppose. Nihilist, try mugwump. Tanky as a wet paper bag, but still. That, and hexes. Bard, Mugwump. Mage, Mugwump again. Viscanti aren't really all that fabulous. Mugwump are very, very fragile, but they are terribly quick for equi based guilds.
Xavius2007-09-14 13:15:10
QUOTE(Krellan @ Sep 14 2007, 12:58 AM) 441776
That honestly sounds like they were wrong about enemy territory. They should lose about half that if at all. And yes, in that case, it would be 1 hour. But again, it's not required to have that high a level to fight. I would say 80 is probably a good marker. If you die and pray you're not required to make up the experience. Sure the extra health is nice, but 10 extra levels doesn't help as much as getting a life blessing, unless you're a human and get con points, or those 10 level differences take you to titan or demi.
QUOTE(Shiri @ Sep 14 2007, 01:05 AM) 441777
They weren't in enemy territory. The mob they died to doesn't c ome in enemy territory, I assure you. And that's not an hour, I mean an RL day. 14% at level 95~. I could manage 25 in a whole day without much work to do, less if I had work.
Mob deaths cost more xp than player deaths. That'd be the difference.
QUOTE
What would you consider some of the best race/class combos? I see a lot of the races have a pretty big swing depending on what the direction they go guild wise. Which is cool.
Who are the helper guilds? The pure evil/pure good guilds? Do things work like that? I want to be combat savvy, of course, and I'm goign to need some sort of mentor. Should I just seek out the champions on the guild? I'm just going to need someone to hold my hand on things I can't find in help files now.
Who are the helper guilds? The pure evil/pure good guilds? Do things work like that? I want to be combat savvy, of course, and I'm goign to need some sort of mentor. Should I just seek out the champions on the guild? I'm just going to need someone to hold my hand on things I can't find in help files now.
There seems to be a major overhaul of how stats and damage reducing defs work right now, so that's a tricky question to answer. An organizations specialized race is always at least a decent choice for mages/druids, guardians/wiccans, and warriors. Mugwump is a favorite for caster classes because of its fast eq, but they're flimsy. Think grook, only more extreme in both directions. Most warriors are of the high strength, neutral balance variety. My personal favorite is krokani, but the warriors say they're a bad choice for reasons beyond my grasp. Taurian and orclach are a couple other very acceptable races.
Bards of any variety benefit from speed, so mugwump, merian, and furrikin all work well.
Monks seem to prefer kephera. I've never had a monk alt, so I'll let them field this.
Unknown2007-09-14 13:17:32
To learn combat, I would definitely recommend you seek out the Champion in your guild, or even one in another guild within the same city/commune. It's our job to train people to fight well, and we really like when members ask questions!
Shiri2007-09-14 13:17:54
Monks are still undecided, but riiight up until 2 days ago aslaran, krokani and loboshigaru all worked okay.
Unknown2007-09-14 13:54:17
QUOTE(ire4lyfe @ Sep 13 2007, 03:53 PM) 441647
Hello,
I've been thinking of switching from another I.R.E. game to Lusternia, as many of my friends have done. One thing that is hard for them to explain is why Lusternia sticks out amongst the other I.R.E. games. I've noticed the artefacts here don't seem to give you that notciable hands down advantage that they do in some of the other games. And a lot of the things I'm 'learning' slowly are very overwhelming and I have a ton of questions. Lusternia seems to be the most indepth of all the games, but again is very different.
How do YOU think this compare to the other I.R.E. games. I've played Aetolia and Imperian, but Achaea the longest. I'm completely open to learning Lusternia however. I just think I'm going to need a Annie Sullivan because I'm coming into this deaf, blind, and dumb. And could use a mentor, and some of your very open thoughts. Is this the 'best' game? Why?
I'm unable to login to the game for a few days. So any thing (advice) you could offer me here would be great.
I want combat and roleplay. I'm a P.K. nut, but I really would enjoy to roleplay it out. And 'grow' in the world.
I've been thinking of switching from another I.R.E. game to Lusternia, as many of my friends have done. One thing that is hard for them to explain is why Lusternia sticks out amongst the other I.R.E. games. I've noticed the artefacts here don't seem to give you that notciable hands down advantage that they do in some of the other games. And a lot of the things I'm 'learning' slowly are very overwhelming and I have a ton of questions. Lusternia seems to be the most indepth of all the games, but again is very different.
How do YOU think this compare to the other I.R.E. games. I've played Aetolia and Imperian, but Achaea the longest. I'm completely open to learning Lusternia however. I just think I'm going to need a Annie Sullivan because I'm coming into this deaf, blind, and dumb. And could use a mentor, and some of your very open thoughts. Is this the 'best' game? Why?
I'm unable to login to the game for a few days. So any thing (advice) you could offer me here would be great.
I want combat and roleplay. I'm a P.K. nut, but I really would enjoy to roleplay it out. And 'grow' in the world.
I am actually an Achaea transfer myself. I came here for awhile during open beta, then went back to Achaea for awhile and ended up back here again. There are a few things I like better about Lusternia:
1. Artifacts are not as godly. They do make a difference, sometimes a big difference, but you can do well in most combat situations without them.
2. The playerbase is usually very open and helpful. You are likely to be able to find someone to help you with anything you need.
3. RP is stressed more seriously, and policed by the other players. If you say something OOC, you will most likely be called out on it (usually privately). I remember slipping up and saying something about "this channel" over CT in Magnagora at one time. The Warlord called me out over CT and asked me to explain my statement, since it made no sense and he didn't like things that were confusing. I had to backpedal and try to explain ICly how 'aetherwaves' (the typical IC name for channels) were like psionics channels...it leads to a lot of fun!
4. The Envoy process goes a long way to keep all classes equal. Each envoy (classlead) submits two suggestions every month for review by the other envoys. If it passes through the other envoys, it goes on to the divine for consideration to be coded. Our skills and abilities are tweaked monthly to keep them all in line. Because of this process, we don't end up with uber classes which automatically own everyone (like my old dwarf occie).
5. Skill specializations ensure that every class is unique. In Achaea, monks in Mhaldor have the exact same skills as monks in Ashtan. Here, the bards in Serenwilde have very different skills than the bards in New Celest, or anywhere else. Tertiary choices (you get to select your third guild skill from a list of 2-3) mean that even different characters in the same guild could have different skills.
6. The outer planes, while complicated to grasp at first, add a lot to the history and depth of the game.
7. You can graduate from novicehood automatically without having to write any reports, essays, sermons, etc..
I'm sure there are more, but that's it off of the top of my head.
Jayden2007-09-15 00:15:39
QUOTE(Xavius @ Sep 14 2007, 01:15 PM) 441832
Bards of any variety benefit from speed, so mugwump, merian, and furrikin all work well.
Faelings are decent... if you like to do a lot of running
Xavius2007-09-15 00:26:28
QUOTE(Jayden @ Sep 14 2007, 07:15 PM) 441992
Faelings are decent... if you like to do a lot of running
Or you can just take furrikin and get both bonuses! Or aslaran and deal with a sip penalty. I just have irrational issues with sip penalties.
Yrael2007-09-15 00:35:23
Aslaran seem gloriously tanky if you've ever been a viscanti or mugwump.
Especially an aslaran in reasonable (103/103) fullplate.
Especially an aslaran in reasonable (103/103) fullplate.
Krellan2007-09-15 05:27:50
QUOTE(Shiri @ Sep 14 2007, 01:05 AM) 441777
They weren't in enemy territory. The mob they died to doesn't c ome in enemy territory, I assure you. And that's not an hour, I mean an RL day. 14% at level 95~. I could manage 25 in a whole day without much work to do, less if I had work.
that's 2 hours for me tops.
Shiri2007-09-15 05:37:02
There is NO WAY.
Arvont2007-09-15 05:47:01
Bards are strong in combat. ColorBurst, MajorSecond, Tritone, PerfectFifth, MinorSixth, MinorSeventh are deadly if played right. Any race with fast eq recovery is excellent for bard. Plus, you also get the benefits of skills that are fun to tinker with (Illusions ftw.)
Lendren2007-09-15 12:09:55
QUOTE(Shiri @ Sep 15 2007, 01:37 AM) 442057
There is NO WAY.
And I hunt with human, harmony, and whenever possible, autumn. Best Krellan can add to that is harvest, right? I agree, there's no way. Even on the Day Of Improved Bashing, I was doing a bit better than 4% per hour.
Shiri2007-09-15 12:44:03
Mugwump is actually faster in practice than human because the eq allows you to rack up so many more kills on Astral, but there's still no way.
Jack2007-09-15 16:32:51
QUOTE(Krellan @ Sep 15 2007, 06:27 AM) 442055
that's 2 hours for me tops.
Please, please tell me how you do this. Crispy Christ, man.
Krellan2007-09-15 23:53:33
QUOTE(Shiri @ Sep 15 2007, 12:37 AM) 442057
There is NO WAY.
the very very least I was getting per full day during my streak for titan was 6%. That was during 98. granted I haven't bashed much with the new changes, but so far, it seems like that's definately impossible now. But before these changes, I certainly was doing that. Admittedly, I had several more advantages, including catacomb blessings, which you can consider like two life blessings, or 2/3rds of a tosha blessing without the ego bonus. I'll assume you both have multiple blessings, I went war, life, intelligence, harmony. Then I tended to use Celerity and had the advantage of being a tankier class than a bard. Plus the circlet I borrowed from Aesy, her:, helped a ton