Tael2007-09-21 01:31:39
QUOTE(Gwylifar @ Sep 20 2007, 09:25 PM) 443255
I'll let you figure it out.
Ooh, ooh. I know the answer!
Xenthos2007-09-21 01:33:00
QUOTE(Tael Talnara @ Sep 20 2007, 09:31 PM) 443258
Ooh, ooh. I know the answer!
Me too! But you're off-topic again.
Desitrus2007-09-21 01:34:53
QUOTE(Xenthos @ Sep 20 2007, 08:19 PM) 443253
You can actually find logs on the forums of Nico using it to get out of saplock. As I said, it depends on the situation. By no means do Paladins always save power just in case, but if they think that it's necessary, they can easily slow down their initial offence a tad in order for more of a long-term one (use power attacks when you reach full, means that you're keeping up the increase over time and never wasting a full prompt, but you don't have the initial burst to try for an early put-down).
It's simply a different tactic, and isn't one that can be completely discarded as it HAS been used (though less so with the sap nerfs).
It's simply a different tactic, and isn't one that can be completely discarded as it HAS been used (though less so with the sap nerfs).
Sure I have a log like that, firsthand, except that Nico never killed Sintor the druid because all he ever did was trueheal saplocks and ram his head into parry because he... GASP, wasn't using power attacks. Stop being so butthurt because I called you on never fighting. Paladins complain about Sacraments because it doesn't help them kill, which Necromancy does. Warriors as a whole are rather tanky, which is why Sacraments isn't wholely useful to them.
Krin1, perhaps if you formed an opinion that contained both logic and an ability to communicate, people wouldn't respond with as much hostility. Your amazing "off the cuff" responses which have no root in reality are ridiculous. Here, I'll try it in Pirate Speak:
Arr matey, ye may have had yon skillset since the beta but yer not usin 'er right! Shiver me timbers' but you do be walkin the plank more oft than not. Perhaps ye be seein' things, but we do be talkin bout the Sacraments versus the Necromancy an' how it applies to yon scurvy warrior dogs. Arrrrrrrrrr.
Shiri2007-09-21 01:40:56
Shofangi isn't "pretty good." Most of the skills are terrible. Kumaki (paralyse) is nice, but you actually get that on ppk combos (albeit a little more restricted) for -less- ka, and it can affect 3 areas instead of one. Hook is pretty nice, but ka heavy. Boganj would be nice if it worked. Sheesh.
Xenthos2007-09-21 01:41:42
QUOTE(Desitrus @ Sep 20 2007, 09:34 PM) 443260
Sure I have a log like that, firsthand, except that Nico never killed Sintor the druid because all he ever did was trueheal saplocks and ram his head into parry because he... GASP, wasn't using power attacks. Stop being so butthurt because I called you on never fighting. Paladins complain about Sacraments because it doesn't help them kill, which Necromancy does. Warriors as a whole are rather tanky, which is why Sacraments isn't wholely useful to them.
It's pretty easy to use power attacks even if you're trying to save power for trueheal-- just never use more than 2-4p at a time. I already stated that it means there's less burst-offence, but it IS possible to slowly whittle at someone. Of course, they may run and ruin all your work-- but they'll do that whether you spend 4p or 12p.
Yes, Sacraments is more defensive and Necromancy is more offensive. I have not commented on one being better than the other, just the argument at hand-- which is that your opinion of Trueheal being "useless" is somewhat false. It's definitely not the be-all and end-all skill for a Paladin, but it sure does allow for a different strategy if you want to play a bit more defensive.
Finally-- it's interesting you're so aggressive after reading a simple statement of fact.
Catarin2007-09-21 01:42:25
QUOTE(Xenthos @ Sep 20 2007, 07:10 PM) 443248
Malicia, Catarin, Nico.
Not that they never use power, but they sometimes don't use power attacks (or only use 1-2) in order to save power if something goes wrong in group combat. Watched it happen more than once in the most recent revolt, including using TH to get off of pinleg, regen 1 power, move-and-sanc.
You're right that no Paladin ALWAYS saves power for Trueheal, but depending on the situation, Paladins do save power to have the option.
Not that they never use power, but they sometimes don't use power attacks (or only use 1-2) in order to save power if something goes wrong in group combat. Watched it happen more than once in the most recent revolt, including using TH to get off of pinleg, regen 1 power, move-and-sanc.
You're right that no Paladin ALWAYS saves power for Trueheal, but depending on the situation, Paladins do save power to have the option.
Er, honestly that revolt is not exactly a true judgement of a Paladin's usage of trueheal in combat situations where they actually are using an offense. When it's 4 or 5 against 1 you're hardly going to pop off a few lunges. Especially when you can't actually move....
And now I use trueheal much more than other Paladins can simply because I can refresh my power. Not really a fair statement of the utility of trueheal or the rest of sacraments to Paladins as a whole.
Desitrus2007-09-21 01:42:43
QUOTE(Shiri @ Sep 20 2007, 08:40 PM) 443263
Shofangi isn't "pretty good." Most of the skills are terrible. Kumaki (paralyse) is nice, but you actually get that on ppk combos (albeit a little more restricted) for -less- ka, and it can affect 3 areas instead of one. Hook is pretty nice, but ka heavy. Boganj would be nice if it worked. Sheesh.
Crunch and prone grappling is better than five-vibe-chest-destroyer and double hemiplegy. You even said Crunch needs tuning. Matey.
Desitrus2007-09-21 01:44:57
QUOTE(Xenthos @ Sep 20 2007, 08:41 PM) 443264
It's pretty easy to use power attacks even if you're trying to save power for trueheal-- just never use more than 2-4p at a time. I already stated that it means there's less burst-offence, but it IS possible to slowly whittle at someone. Of course, they may run and ruin all your work-- but they'll do that whether you spend 4p or 12p.
Yes, Sacraments is more defensive and Necromancy is more offensive. I have not commented on one being better than the other, just the argument at hand-- which is that your opinion of Trueheal being "useless" is somewhat false. It's definitely not the be-all and end-all skill for a Paladin, but it sure does allow for a different strategy if you want to play a bit more defensive.
Finally-- it's interesting you're so aggressive after reading a simple statement of fact.
Yes, Sacraments is more defensive and Necromancy is more offensive. I have not commented on one being better than the other, just the argument at hand-- which is that your opinion of Trueheal being "useless" is somewhat false. It's definitely not the be-all and end-all skill for a Paladin, but it sure does allow for a different strategy if you want to play a bit more defensive.
Finally-- it's interesting you're so aggressive after reading a simple statement of fact.
Not wholely useful != useless. Who is being offensive? I just posted half of a post in pirate speak, I am doing nothing but laughing. Which is why I said "Stop being so butthurt I called you on being a non-combatant." Because you get so defensive when people bring that up. Sugartoes.
Xenthos2007-09-21 01:45:04
QUOTE(Catarin @ Sep 20 2007, 09:42 PM) 443265
Er, honestly that revolt is not exactly a true judgement of a Paladin's usage of trueheal in combat situations where they actually are using an offense. When it's 4 or 5 against 1 you're hardly going to pop off a few lunges. Especially when you can't actually move....
And now I use trueheal much more than other Paladins can simply because I can refresh my power. Not really a fair statement of the utility of trueheal or the rest of sacraments to Paladins as a whole.
And now I use trueheal much more than other Paladins can simply because I can refresh my power. Not really a fair statement of the utility of trueheal or the rest of sacraments to Paladins as a whole.
Yes, refresh would help with trueheal a lot-- and again, I'm not saying it is the "most amazing skill ever," simply that it allows for a different strategy if you want. When the goal is to "beat someone down asap," you're obviously not going to save for Trueheal.
Shiri2007-09-21 01:45:18
Yeah, I know about crunch. Ild didn't bring it up so I didn't have to argue about it though. See, the people calling it "good" don't even know the actual good skills!
Catarin2007-09-21 01:47:37
QUOTE(Xenthos @ Sep 20 2007, 07:45 PM) 443269
Yes, refresh would help with trueheal a lot-- and again, I'm not saying it is the "most amazing skill ever," simply that it allows for a different strategy if you want. When the goal is to "beat someone down asap," you're obviously not going to save for Trueheal.
Using Serpent a lot allows for a different strategy as well. The question is not whether it allows for a different strategy but how feasible that strategy would be if someone was actually actively trying to kill someone. It's just not.
Xenthos2007-09-21 01:47:55
QUOTE(Desitrus @ Sep 20 2007, 09:44 PM) 443268
Not wholely useful != useless. Who is being offensive? I just posted half of a post in pirate speak, I am doing nothing but laughing. Which is why I said "Stop being so butthurt I called you on being a non-combatant." Because you get so defensive when people bring that up. Sugartoes.
You said Sacraments wasn't "wholely useful" for a Paladin. I don't believe I disagreed with that. What I DID comment on was, "Which paladin never uses a power attack to launch an offensive to save up for that 10p trueheal that also never help shim kill his opponent?" I've pointed out that this is a silly argument, because obviously no Paladin never uses power on offense-- but they have the option to spend less if they want to play more defensively.
And yes, I'm so very defensive because I pointed out your general arguing style. Heh.
Tael2007-09-21 01:55:40
Crunch is alright. I'm still not very impressed with Shofangi as a whole, but I guess it's hard to alter or come up with a new skill because many suggestions would push the skills over the OP line.
@Catarin: Trueheal is better than Serpent. Because Trueheal heals all afflictions you had prior to casting it, whereas Serpent does not. And if I'm not mistaken, if you try to cure behind Serpent, it'll drop. You don't need to cure for Trueheal. Just.. move away.
EDIT: And by drop, I mean it'll poof before reappearing again.
@Catarin: Trueheal is better than Serpent. Because Trueheal heals all afflictions you had prior to casting it, whereas Serpent does not. And if I'm not mistaken, if you try to cure behind Serpent, it'll drop. You don't need to cure for Trueheal. Just.. move away.
EDIT: And by drop, I mean it'll poof before reappearing again.
Shiri2007-09-21 01:56:39
Curing behind serpent doesn't drop it, only moving or attacking.
Xenthos2007-09-21 01:57:14
QUOTE(Tael Talnara @ Sep 20 2007, 09:55 PM) 443278
@Catarin: Trueheal is better than Serpent. Because Trueheal heals all afflictions you had prior to casting it, whereas Serpent does not. And if I'm not mistaken, if you try to cure behind Serpent, it'll drop. You don't need to cure for Trueheal. Just.. move away.
EDIT: And by drop, I mean it'll poof before reappearing again.
EDIT: And by drop, I mean it'll poof before reappearing again.
Wrong on both counts-- you can cure behind Serpent just fine. It doesn't go away until you try to move (though if something like stupidity makes you move, it will drop).
You'd be better off saying "Trueheal can be cast under essentially any condition, while Serpent cannot"-- but yes, assuming you are able to cure off the nasty afflictions to cast Serpent, it does indeed allow for new strategy choices.
Tael2007-09-21 01:58:42
QUOTE(Xenthos @ Sep 20 2007, 09:57 PM) 443281
Wrong on both counts-- you can cure behind Serpent just fine. It doesn't go away until you try to move (though if something like stupidity makes you move, it will drop).
Oh well. In any case, Trueheal still cures afflictions. Making your life easier.
Catarin2007-09-21 01:59:49
QUOTE(Tael Talnara @ Sep 20 2007, 07:55 PM) 443278
Crunch is alright. I'm still not very impressed with Shofangi as a whole, but I guess it's hard to alter or come up with a new skill because many suggestions would push the skills over the OP line.
@Catarin: Trueheal is better than Serpent. Because Trueheal heals all afflictions you had prior to casting it, whereas Serpent does not. And if I'm not mistaken, if you try to cure behind Serpent, it'll drop. You don't need to cure for Trueheal. Just.. move away.
EDIT: And by drop, I mean it'll poof before reappearing again.
@Catarin: Trueheal is better than Serpent. Because Trueheal heals all afflictions you had prior to casting it, whereas Serpent does not. And if I'm not mistaken, if you try to cure behind Serpent, it'll drop. You don't need to cure for Trueheal. Just.. move away.
EDIT: And by drop, I mean it'll poof before reappearing again.
Keep in mind that the trueheal barrier only lasts for around 10 seconds and there are attacks that go through it. So someone can cast it and immediately run and it will likely work but if they linger, chances are you'll be back in hot water again pretty quickly.
Edit: Plus, I wasn't really comparing the two skills as they have little to do with each other. They are just both 10 power skills that someone who was fighting in defensive mode could hold power in reserve to use.
Desitrus2007-09-21 02:05:36
QUOTE(Xenthos)
Yes, Sacraments is more defensive and Necromancy is more offensive. I have not commented on one being better than the other, just the argument at hand-- which is that your opinion of Trueheal being "useless" is somewhat false. It's definitely not the be-all and end-all skill for a Paladin, but it sure does allow for a different strategy if you want to play a bit more defensive.
QUOTE(Xenthos @ Sep 20 2007, 08:47 PM) 443272
You said Sacraments wasn't "wholely useful" for a Paladin. I don't believe I disagreed with that. What I DID comment on was, "Which paladin never uses a power attack to launch an offensive to save up for that 10p trueheal that also never help shim kill his opponent?" I've pointed out that this is a silly argument, because obviously no Paladin never uses power on offense-- but they have the option to spend less if they want to play more defensively.
And yes, I'm so very defensive because I pointed out your general arguing style. Heh.
And yes, I'm so very defensive because I pointed out your general arguing style. Heh.
You are so defensive because I keep saying non-combatant. It's alright, noone thinks less of you for it.
As I said, I said it is not "wholely useful" which does not mean "useless". It is great for being totally on the defensive or facing overwhelming odds. Hooray. As my example showed though, Nico simply had no chance to kill me because he saved it all for saplock. It increased his survivability tremendously but did nothing for his ability to win a fight. This is the root of the argument, which you still have no reason for being in other to poke and prod. The original argument was Krin1 not knowing what he's talking about as far as Sacraments and Necromancy being better for a warrior. Paladins complain about Sacraments because it doesn't help them kill. If you are facing someone with a halfway decent system, you aren't going to beat their parry/rebounding/applying without using power.
Murphy2007-09-21 02:14:24
I'm gonna go ahead and reply with the response everyone is thinking.
monks r fine, lrn 2 play.
To elaborate, you can't decide monks are overpowered because you don't have the combat experience, or skills to determine that yet. I bet you took faeling for the extra balance right? figured your tarot would rock? I'm gonna bet that it's not much faster than aslaran, yet aslaran's have more health (yeah sip penalty sucks) and can tank better. I used to be aslaran nihilist and I could take things without much of a problem.
Here's the thing, most of the combat envoys aren't crying OP on monks yet, so there's a good chance that all the skills have a counter, you just need to learn how to deal with them, cure their stuff, stance their attacks right (yes, get trans combat, and while you'\\re there resilience and at least focusmind in discipline if you don't already have it) and moreover, cure wounds. You'll need higher health though, why not get yourself the blunt protection symbol (luciphage?) and also throw up putrefaction while fighting a monk if you're getting hurt. Putre ticks at a base+% of current hp (not max) so it's actually decent. Remember that lusti is balanced at trans, and then buy some credits and either buy a system or make your own, then you'll find you'll be able to better deal with monks.
monks r fine, lrn 2 play.
To elaborate, you can't decide monks are overpowered because you don't have the combat experience, or skills to determine that yet. I bet you took faeling for the extra balance right? figured your tarot would rock? I'm gonna bet that it's not much faster than aslaran, yet aslaran's have more health (yeah sip penalty sucks) and can tank better. I used to be aslaran nihilist and I could take things without much of a problem.
Here's the thing, most of the combat envoys aren't crying OP on monks yet, so there's a good chance that all the skills have a counter, you just need to learn how to deal with them, cure their stuff, stance their attacks right (yes, get trans combat, and while you'\\re there resilience and at least focusmind in discipline if you don't already have it) and moreover, cure wounds. You'll need higher health though, why not get yourself the blunt protection symbol (luciphage?) and also throw up putrefaction while fighting a monk if you're getting hurt. Putre ticks at a base+% of current hp (not max) so it's actually decent. Remember that lusti is balanced at trans, and then buy some credits and either buy a system or make your own, then you'll find you'll be able to better deal with monks.
Tael2007-09-21 02:17:26
QUOTE(Murphy @ Sep 20 2007, 10:14 PM) 443288
I'm gonna go ahead and reply with the response everyone is thinking.
monks r fine, lrn 2 play.
To elaborate, you can't decide monks are overpowered because you don't have the combat experience, or skills to determine that yet. I bet you took faeling for the extra balance right? figured your tarot would rock? I'm gonna bet that it's not much faster than aslaran, yet aslaran's have more health (yeah sip penalty sucks) and can tank better. I used to be aslaran nihilist and I could take things without much of a problem.
Here's the thing, most of the combat envoys aren't crying OP on monks yet, so there's a good chance that all the skills have a counter, you just need to learn how to deal with them, cure their stuff, stance their attacks right (yes, get trans combat, and while you'\\re there resilience and at least focusmind in discipline if you don't already have it) and moreover, cure wounds. You'll need higher health though, why not get yourself the blunt protection symbol (luciphage?) and also throw up putrefaction while fighting a monk if you're getting hurt. Putre ticks at a base+% of current hp (not max) so it's actually decent. Remember that lusti is balanced at trans, and then buy some credits and either buy a system or make your own, then you'll find you'll be able to better deal with monks.
monks r fine, lrn 2 play.
To elaborate, you can't decide monks are overpowered because you don't have the combat experience, or skills to determine that yet. I bet you took faeling for the extra balance right? figured your tarot would rock? I'm gonna bet that it's not much faster than aslaran, yet aslaran's have more health (yeah sip penalty sucks) and can tank better. I used to be aslaran nihilist and I could take things without much of a problem.
Here's the thing, most of the combat envoys aren't crying OP on monks yet, so there's a good chance that all the skills have a counter, you just need to learn how to deal with them, cure their stuff, stance their attacks right (yes, get trans combat, and while you'\\re there resilience and at least focusmind in discipline if you don't already have it) and moreover, cure wounds. You'll need higher health though, why not get yourself the blunt protection symbol (luciphage?) and also throw up putrefaction while fighting a monk if you're getting hurt. Putre ticks at a base+% of current hp (not max) so it's actually decent. Remember that lusti is balanced at trans, and then buy some credits and either buy a system or make your own, then you'll find you'll be able to better deal with monks.
Except no one is really saying they're OP (except for a spot of few people). Only problem I have is with their speed, but if anything.. Monks still need help in the hindering and keeping people down department. And the fact that Kata is probably stronger than the specs doesn't really help either, heh.