Bard vs System

by Forren

Back to Combat Logs.

Acrune2007-10-15 17:25:43
Good god, is there a single thing about bards you guys don't want to nerf? Damage, stun, transfix, acrobatics, avoid, affliction rate, ugh. I feel like if you guys have your way I should just buy a sword to damage and use venoms to afflict, because it would be more effective then what you want bard skills to be sleep.gif.

And yes, that is exaggeration, but still, lets not get carried away.
Forren2007-10-15 17:29:29
QUOTE(mitbulls @ Oct 15 2007, 12:28 PM) 449941
You are officially the new Ixion.

I don't like pointing out the specific mistakes of commercial systems.

For one, you writhed on the faeleaf-stripping message. That's not transfix. That's sixthsense stripping. I can't remember the other problems off the top of my head.
Ildaudid2007-10-15 17:45:24
QUOTE(Acrune @ Oct 15 2007, 01:25 PM) 449967
Good god, is there a single thing about bards you guys don't want to nerf? Damage, stun, transfix, acrobatics, avoid, affliction rate, ugh. I feel like if you guys have your way I should just buy a sword to damage and use venoms to afflict, because it would be more effective then what you want bard skills to be sleep.gif.

And yes, that is exaggeration, but still, lets not get carried away.


You would only be able to wound with a sword though, no damage there. whatthe.gif
Unknown2007-10-15 18:38:54
QUOTE(Forren @ Oct 15 2007, 12:29 PM) 449968
I don't like pointing out the specific mistakes of commercial systems.

For one, you writhed on the faeleaf-stripping message. That's not transfix. That's sixthsense stripping. I can't remember the other problems off the top of my head.


I'm not sure if you were just changing who you were addressing, or if you seriously just confused me with Yrael. I can only hope it was the former, the latter is just too depressing a thought.

I noticed the writhe thing, I wasn't saying that there were no problems. I just find posts that say "you did it wrong" but not what you did wrong to be very funny.
Forren2007-10-15 19:31:31
QUOTE(mitbulls @ Oct 15 2007, 02:38 PM) 449986
I'm not sure if you were just changing who you were addressing, or if you seriously just confused me with Yrael. I can only hope it was the former, the latter is just too depressing a thought.

I noticed the writhe thing, I wasn't saying that there were no problems. I just find posts that say "you did it wrong" but not what you did wrong to be very funny.


Sorry, I was addressing Yrael's log.
Unknown2007-10-15 19:36:43
QUOTE(Forren @ Oct 15 2007, 02:31 PM) 450000
Sorry, I was addressing Yrael's log.


Oh, that's good news. Disaster averted; I can return to my normal conceited self.
Unknown2007-10-15 19:40:43
Placeus is not a good example on why to nerf bards. I've killed him 8 times one on one. 5 or how ever many Mags died to him on Earth...they all have fairly bad curing or low health. Yrael wasn't writhing off transfix...sometimes my system misses it...it is why I have a writhe alias to manual it and a gigantic raging echo for it.
Unknown2007-10-15 19:44:33
QUOTE(Bianca @ Oct 15 2007, 02:40 PM) 450007
Placeus is not a good example on why to nerf bards. I've killed him 8 times one on one. 5 or how ever many Mags died to him on Earth...they all have fairly bad curing or low health. Yrael wasn't writhing off transfix...sometimes my system misses it...it is why I have a writhe alias to manual it and a gigantic raging echo for it.


You have an alias for writhe?

It's only one word...why not just type 'writhe'?

Placeus is actually a relatively good example, because he is an example of someone who is not an amazing or incredibly experienced fighter on his own, but who somehow kills people anyway. I would wager that he does not have a ton more experience than any of those people who died to him on Earth - why did he have such a big advantage?
Unknown2007-10-15 19:47:12
Keeping in mind that new does not mean unskilled.

Once stun is removed, and MinorSixth is adjusted, Bards should be fine. Dodging is a pain for Guardians, but I'm going Monk soon, so...let's just leave it as is, thanks.
Krellan2007-10-15 19:53:44
I alias writhe too... sad.gif
Unknown2007-10-15 19:54:42
QUOTE(mitbulls @ Oct 15 2007, 02:44 PM) 450009
You have an alias for writhe?

It's only one word...why not just type 'writhe'?

Placeus is actually a relatively good example, because he is an example of someone who is not an amazing or incredibly experienced fighter on his own, but who somehow kills people anyway. I would wager that he does not have a ton more experience than any of those people who died to him on Earth - why did he have such a big advantage?


Because wr is even faster than typing writhe.

And honestly, alot of people could have fought the ones he killed on earth, split them up, and killed them with the right skills. I could have empressed and aeoned with little set up and beat most of them. It wasn't placeus, it was their bad curing.
Ildaudid2007-10-15 20:00:51
you also have writhe ropes, writhe transfix, writhe blah blah so aliases for writhe would be fine.
Unknown2007-10-15 21:02:59
QUOTE(Salvation @ Oct 15 2007, 02:47 PM) 450010
Keeping in mind that new does not mean unskilled.

Once stun is removed, and MinorSixth is adjusted, Bards should be fine. Dodging is a pain for Guardians, but I'm going Monk soon, so...let's just leave it as is, thanks.


I disagree. Given the complexity of Lusternia's combat system, new does, by definition, mean unskilled. It takes practice to get it down, no matter how good you are.

QUOTE(Bianca @ Oct 15 2007, 02:54 PM) 450015
Because wr is even faster than typing writhe.

And honestly, alot of people could have fought the ones he killed on earth, split them up, and killed them with the right skills. I could have empressed and aeoned with little set up and beat most of them. It wasn't placeus, it was their bad curing.


Maybe I'm just a fast typist or something, but I can't really type 'wr' much more quickly than 'writhe'...at least, not quickly enough to make any difference.

Also, I don't even know who the 5 people were, but the point is the same. One new fighter should not be able to kill 5 other new fighters unless something goes horribly wrong. Their curing might have been horrible, but even if they were just standing there and attacking, they should have been able to kill him before he killed all 5 of them.

QUOTE(Ildaudid @ Oct 15 2007, 03:00 PM) 450018
you also have writhe ropes, writhe transfix, writhe blah blah so aliases for writhe would be fine.


That's all true enough. I only use specific writhing when it's part of the system (like palisade). When I'm doing it manually, I just do normal writhe and let it writhe of in whatever order it will.
Unknown2007-10-15 21:03:01
QUOTE(Salvation @ Oct 15 2007, 02:47 PM) 450010
Keeping in mind that new does not mean unskilled.

Once stun is removed, and MinorSixth is adjusted, Bards should be fine. Dodging is a pain for Guardians, but I'm going Monk soon, so...let's just leave it as is, thanks.


I disagree. Given the complexity of Lusternia's combat system, new does, by definition, mean unskilled. It takes practice to get it down, no matter how good you are.

QUOTE(Bianca @ Oct 15 2007, 02:54 PM) 450015
Because wr is even faster than typing writhe.

And honestly, alot of people could have fought the ones he killed on earth, split them up, and killed them with the right skills. I could have empressed and aeoned with little set up and beat most of them. It wasn't placeus, it was their bad curing.


Maybe I'm just a fast typist or something, but I can't really type 'wr' much more quickly than 'writhe'...at least, not quickly enough to make any difference.

Also, I don't even know who the 5 people were, but the point is the same. One new fighter should not be able to kill 5 other new fighters unless something goes horribly wrong. Their curing might have been horrible, but even if they were just standing there and attacking, they should have been able to kill him before he killed all 5 of them.

QUOTE(Ildaudid @ Oct 15 2007, 03:00 PM) 450018
you also have writhe ropes, writhe transfix, writhe blah blah so aliases for writhe would be fine.


That's all true enough. I only use specific writhing when it's part of the system (like palisade). When I'm doing it manually, I just do normal writhe and let it writhe of in whatever order it will.
Unknown2007-10-15 21:05:11
QUOTE(mitbulls @ Oct 15 2007, 05:02 PM) 450037
I disagree. Given the complexity of Lusternia's combat system, new does, by definition, mean unskilled. It takes practice to get it down, no matter how good you are.


Eh...just to use a random example, Sintor pretty much came out of nowhere and start beating people repeatedly.

Let's remember that new to Lusternia does not mean a) completely new character, and cool.gif new to IRE.
Unknown2007-10-15 21:10:25
QUOTE(Salvation @ Oct 15 2007, 04:05 PM) 450039
Eh...just to use a random example, Sintor pretty much came out of nowhere and start beating people repeatedly.

Let's remember that new to Lusternia does not mean a) completely new character, and cool.gif new to IRE.


As someone who came from another IRE game to this one, trust me when I say that experience there does not mean you will be good here. Lusternia combat is much more complicated than any of the other IRE games. People have to spend time to learn strategies with our vastly different classes, learn about warriors/wounding, learn about the new afflictions and curing methods that didn't exist in other games, develop new strategies for effectively stacking afflictions, etc.. There are a lot of things to get settled into combat here, even if you know the other games. Relatively new players to Lusternia should not be able to win 1-on-5, even against other relatively new players.
Rakor2007-10-15 21:18:10
Avoid is not a problem.
Unknown2007-10-15 21:19:23
QUOTE(mitbulls @ Oct 15 2007, 05:10 PM) 450041
As someone who came from another IRE game to this one, trust me when I say that experience there does not mean you will be good here. Lusternia combat is much more complicated than any of the other IRE games. People have to spend time to learn strategies with our vastly different classes, learn about warriors/wounding, learn about the new afflictions and curing methods that didn't exist in other games, develop new strategies for effectively stacking afflictions, etc.. There are a lot of things to get settled into combat here, even if you know the other games. Relatively new players to Lusternia should not be able to win 1-on-5, even against other relatively new players.


But...that's based on your experience. Someone else could very easily pick up the combat system here.

It took my character forever to get into elected positions and such. Other people I've seen get elected positions a few weeks upon joining. Let's remember that the combat system in Lusternia is just that - a system. People learn at different rates, some are bound to figure the system out before others.
Placeus2007-10-16 01:17:48
Erm, I'm new to Lusternia but by no means am I new to IRE games. I'm currently writing my own system which takes a great deal of time - and requires a lot of deaths when you're putting together something to deal with aeon + passive masked anorexia and other things I've not seen before.

And I'll have to disagree about the complexity of Lusternian combat. With the exception of deep wounds, combat isn't hugely more complicated than other IRE games. Yrael only got a few wounds on me and the other fights mentioned above were all with Geo's and Nihilists. There are more masked afflictions and a greater reliance on diagnose and symptom messages than what I'm used to, but that's about it.

Another reason that I'm not a good reason to nerf bards is that I have a rune of esoteric authority, so my damage output isn't exactly standard.
Forren2007-10-16 01:55:03
Some testing.

No defs except fire/frost and TF, no robes:

No songs:

6600h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|
Acrune plays a harmonious flame-red mandolin and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating pain.
4985h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|HP: -1615|

Celestode Only:

6600h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|
Acrune plays a harmonious flame-red mandolin and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating pain.
4857h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|HP: -1743|

Celestode + Max CrusaderCanto

6600h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|
Acrune plays a harmonious flame-red mandolin and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating pain.
You scream in pain as a burst of white holy flame envelops you.
4857h, 7200m, 6300e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|HP: -1743|

I see no damage increase from Crusader Canto, oddly enough.

With defs and splendours:

Base, no songs:

6600h, 7200m, 6000e, 10p, 30900en, 33848w esSilrxk<>-|FREE|On!|
Acrune plays a harmonious flame-red mandolin and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating pain.
5201h, 7200m, 6000e, 10p, 30900en, 33848w esSilrxk<>-|FREE|On!|HP: -1399|

CelestOde:

6600h, 7200m, 6000e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|
Acrune plays a harmonious flame-red mandolin and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating pain.
5090h, 7200m, 6000e, 10p, 30900en, 33900w esSilrxk<>-|FREE|On!|HP: -1510|

Celestode + CrusaderCanto also did 1510.