Unknown2007-10-01 08:50:57
heh, doing it the wrong way round, I know, but whats a good class for Dracani?
Yrael2007-10-01 09:37:29
I hate it when I end up in a sig for a quote like that. Especially when I don't remember when I said it, or who too.
Try a Celestian, so your weakness isn't played on too much. Maybe a Celestine, or an Aquamancer. You've got reasonable intelligence. The lack of dexterity makes for a bad paladin.
Try a Celestian, so your weakness isn't played on too much. Maybe a Celestine, or an Aquamancer. You've got reasonable intelligence. The lack of dexterity makes for a bad paladin.
Unknown2007-10-01 10:36:16
You said it to hoilar.
Yrael2007-10-01 11:15:37
Either way, try Celest. That way your one serious weakness won't be played on. Sip malus is nasty, but oh well. It all depends on how you want to play - a mage has plenty of options. Aquamancers are fairly brutal mages, and with telepathy (or sometimes, telekinetics) they're even worse. The charisma on the dracnari is a bit iffy, though, but still. Celestines are the top of the guardian pile. Enough tricks to sink a ship and kill a black dog.
(And sorry about not interacting with Hoilar much. All but once, you've caught me when people were at me, at me, at me. I think last time I was being threatened by no less than six seperate people).
(And sorry about not interacting with Hoilar much. All but once, you've caught me when people were at me, at me, at me. I think last time I was being threatened by no less than six seperate people).
Unknown2007-10-01 20:33:34
Uh...no. Guardians need some sort of race with a balance or equilibrium bonus. They rely on speed and overwhelming their enemies in a short amount of time. Celestines even more so than Nihilists. You would be a horrible guardian. I run wild all over slow guardians.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Forren2007-10-01 20:35:43
QUOTE(Bianca @ Oct 1 2007, 04:33 PM) 445730
Uh...no. Guardians need some sort of race with a balance or equilibrium bonus. They rely on speed and overwhelming their enemies in a short amount of time. Celestines even more so than Nihilists. You would be a horrible guardian. I run wild all over slow guardians.
Celestines rely on timing more than brute speed. Nihilists need the boosts moreso than Celestines.
Ashteru2007-10-01 20:36:46
QUOTE(Bianca @ Oct 1 2007, 08:33 PM) 445730
Uh...no. Guardians need some sort of race with a balance or equilibrium bonus. They rely on speed and overwhelming their enemies in a short amount of time. Celestines even more so than Nihilists. You would be a horrible guardian. I run wild all over slow guardians.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
You seem to think that Celestines only kill by using amissio/absolve. O.o Sticking Inqui isn't any sort of race, it's all about the timing. That's why Celestines can take tanky normal balance/equi races.
And Dracnari have 15 con.
Unknown2007-10-01 20:47:40
Ah, well listen to them before me. Most (sane) people will run before inquisition so I've always assumed you'll need to hold them down long enough to use it.
Yrael2007-10-01 22:04:52
QUOTE(Bianca @ Oct 2 2007, 06:33 AM) 445730
Uh...no. Guardians need some sort of race with a balance or equilibrium bonus. They rely on speed and overwhelming their enemies in a short amount of time. Celestines even more so than Nihilists. You would be a horrible guardian. I run wild all over slow guardians.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Anyone can survive as a telepath since it dosen't rely on balance or eq, so I think you might make an okay mage.
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Speed helps, but not nearly that much in the case of a Celestine - and if you're a telepath, it doesn't matter at all, as a lot of your offence will be via mental channels. Try various styles of playing for a while before you make sweeping generalisations. The right combination of anything at the correct time when you are something as varied and tricky as a Celestine will far outweigh the .5-1.5 second speed bonus you might get as, say, a mugwump.
Shamarah2007-10-01 22:08:39
QUOTE(Bianca @ Oct 1 2007, 04:33 PM) 445730
Uh...no. Guardians need some sort of race with a balance or equilibrium bonus. They rely on speed and overwhelming their enemies in a short amount of time. Celestines even more so than Nihilists. You would be a horrible guardian. I run wild all over slow guardians.
If this were the truth, myself and Amaru would have both been complete epic fail as Celestines.
Dracnari make decent Celestines, although something like Lucidian, Loboshigaru, or Taurian would be better - sip penalties blow. Dracnari aren't really an optimal race, but if you're determined to be one, you could pick a worse class than Celestine.
They'd also make decent mages.
Rika2007-10-01 22:29:17
QUOTE(Bianca @ Oct 2 2007, 08:33 AM) 445730
Warrior of some sort seems your best chance, despire what Yrael says. Great con, good intelligence for a crazy surge. 22 con..weathering 23. Not bad at all. Maybe Stag Totem specialization for medicinebag (double sip) to make up for the bad sipping. Vathael does just fine as a viscanti with bad sipping.
Where did you get this 22 con? Because I want.
Unknown2007-10-02 00:07:25
QUOTE(rika @ Oct 1 2007, 05:29 PM) 445751
Where did you get this 22 con? Because I want.
15 con...plus the half mana. Not REALLY 22 con..but it's equivalent. At least that's how surge was explained to me. Never been a warrior, jsut going by what I've been told by them
Unknown2007-10-02 00:22:10
QUOTE(Bianca @ Oct 1 2007, 08:07 PM) 445763
15 con...plus the half mana. Not REALLY 22 con..but it's equivalent. At least that's how surge was explained to me. Never been a warrior, jsut going by what I've been told by them
Well, they're wrong, judging by health alone. Factor in the mana drain, and it's even worse.
Dracnari do have a pretty good surge, though.
Unknown2007-10-02 00:25:46
QUOTE(Yrael @ Oct 1 2007, 11:37 AM) 445621
The lack of dexterity makes for a bad paladin.
Did you ever play a warrior? Non-Monks don't need DEX.
QUOTE(Bianca @ Oct 2 2007, 02:07 AM) 445763
15 con...plus the half mana. Not REALLY 22 con..but it's equivalent. At least that's how surge was explained to me. Never been a warrior, jsut going by what I've been told by them
Surge turns 1/3 of your mana into HP. Which makes your HP really nice, but makes you susceptible to mana kills and metawake drain more than normally.
A fighter who bases their opinions on hearsay is not a good fighter - do some research! Tried reading Avaerin's scryingpool?
Answering the original poster, Dracnaris' biggest disadvantage are their level 2 elixir penalty. That tends to hurt, and I mean it. Their stats also aren't that good, you can get other races that have:
1. Better stats
OR
2. Equal or somewhat worse stats, but a speed (balance/eq) bonus
You will obviously make a bad monk (10 dex) or a bard (12 cha) as a dracnari. Mage? So-so - only 12 charisma so psionics will be limited, only 14 int (yes, that's ONLY for your primary stat) and no eq bonus. Warrior - Loboshigaru are better in everything, since instead of that crippling sipping penalty they get health regeneration, which is their only saving grace for a 14 str, no balance bonus race.
I'd say Guardian, as people pointed out already. You don't need speed, you need timing. Not very stat-dependant, which means your relatively low int won't drag you down - and that big CON is a bonus.
Yrael2007-10-02 00:28:28
------------- ------------ ------------
Knighthood Transcendent Melee
Bonecrusher
Rituals Transcendent Arcana
Necromancy
Athletics Expert Fitness
Yeah, see, I did play a warrior, and noticed a boost to wounds when I reincarnated into an aslaran.
Unknown2007-10-02 00:42:18
QUOTE(Yrael @ Oct 2 2007, 02:28 AM) 445778
Yeah, see, I did play a warrior, and noticed a boost to wounds when I reincarnated into an aslaran.
From what race?
Maybe wounds-over-time, because of the aslaran's level 2 balance bonus. But no friggin' way that you noticed a per-hit wound increase after trading X points of STR for Y points of DEX (where Y<(X*10)). Either your observations were wrong (different targets with different armor, did use crushes in one example but didn't in the other, or so on), or the mechanics were completely rewritten when I wasn't looking.
Xenthos2007-10-02 00:43:07
QUOTE(Cuber @ Oct 1 2007, 08:42 PM) 445783
From what race?
Maybe wounds-over-time, because of the aslaran's level 2 balance bonus. But no friggin' way that you noticed a per-hit wound increase after trading X points of STR for Y points of DEX (where Y<(X*10)). Either your observations were wrong (different targets with different armor, did use crushes in one example but didn't in the other, or so on), or the mechanics were completely rewritten when I wasn't looking.
Maybe wounds-over-time, because of the aslaran's level 2 balance bonus. But no friggin' way that you noticed a per-hit wound increase after trading X points of STR for Y points of DEX (where Y<(X*10)). Either your observations were wrong (different targets with different armor, did use crushes in one example but didn't in the other, or so on), or the mechanics were completely rewritten when I wasn't looking.
They weren't.
Though the difference is less now, thankfully.
Unknown2007-10-02 00:51:22
QUOTE(Xenthos @ Oct 2 2007, 02:43 AM) 445784
They weren't.
Though the difference is less now, thankfully.
Though the difference is less now, thankfully.
You contradict yourself - if the difference is less now, then it means mechanics WERE in fact rewritten.
Note that when I've written "when I wasn't looking", I meant quite a long time - I made warrior wounding tests quite recently, but they were third-person. I didn't have a warrior character for quite a time.
Yrael2007-10-02 01:01:32
QUOTE(Cuber @ Oct 2 2007, 10:51 AM) 445787
You contradict yourself - if the difference is less now, then it means mechanics WERE in fact rewritten.
Note that when I've written "when I wasn't looking", I meant quite a long time - I made warrior wounding tests quite recently, but they were third-person. I didn't have a warrior character for quite a time.
Note that when I've written "when I wasn't looking", I meant quite a long time - I made warrior wounding tests quite recently, but they were third-person. I didn't have a warrior character for quite a time.
I could be wrong. I doubt it. And it was from mugwump.
Dysolis2007-10-02 01:11:53
QUOTE(Nihlas @ Oct 1 2007, 04:50 AM) 445620
heh, doing it the wrong way round, I know, but whats a good class for Dracani?
Dracnari is a very nice race if you want intelligence and health. They are slightly smarter than Dwarfs. I would imagine mages would be a nice choice. Especially sense I am bias and want extra pyromancers in the near near future . Given that in combat demenses will help you out while holding down your opponent. While you have a nasty disadvantage with healing slowly I survive bye eating sparkleberries constantly.