Dreamweaving?

by Arak

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Ildaudid2007-10-09 23:17:23
QUOTE(Forren @ Oct 9 2007, 04:53 PM) 447992
If you have bad curing, this can be the case.


Nah not really, good curing can get hemmed up by that also, especially if there is more than one person doing the jumping (which is usually the case). But thanks for coming out.
Arak2007-10-09 23:21:05
Ok, thanks for all the input!

EDIT: 20 posts isn't enough for novice forum rank! Madness!
Unknown2007-10-10 00:08:11
QUOTE(Salvation @ Oct 9 2007, 07:14 PM) 448042
Actually, Illithoid would make pretty nice Dreamform-weavers. Hrm.


They're weak to magic...
Unknown2007-10-10 00:52:02
QUOTE(Kromsh @ Oct 9 2007, 05:08 PM) 448054
They're weak to magic...


But Absinthe + Inner Worm = insane health in Dreamform anyway.
Forren2007-10-10 01:56:13
QUOTE(Ildaudid @ Oct 9 2007, 07:17 PM) 448043
Nah not really, good curing can get hemmed up by that also, especially if there is more than one person doing the jumping (which is usually the case). But thanks for coming out.


Let me put it this way - I can identify what major system someone is using within about ten seconds into the fight.

Some systems just suck with telepathy.
Ildaudid2007-10-10 02:11:38
QUOTE(Forren @ Oct 9 2007, 09:56 PM) 448078
Let me put it this way - I can identify what major system someone is using within about ten seconds into the fight.

Some systems just suck with telepathy.


Well that is nice to know, but I thought this was a thread about dreamweaving, not how quick forren can identify systems and how well they cure telepathy. Maybe I am wrong though, but I don't see how it is relevant to dreamweaving. Telepathy allows a mage the whoring of skills in a skillset without having to combine them with a demense, while dreamweaving isn't as easy to whore without use of a demense.

You can PvP with psionics/telepathy/telekinetics outside of your demense 100x better than doing so with Dreamweaving. I don't think you can dispute this. It has nothing to do with a system or someones healing. It has to do with the skills in psionics and their specializations provided being much better stand alone skills than in dreamweaving.

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Unknown2007-10-10 02:30:31
QUOTE(Ildaudid @ Oct 9 2007, 04:52 PM) 447990
Dreaming is great for a druid. As a mage, it can be used pretty good, while Telrath was a Weaver, he was timing his demesne attacks with his dreamweaving, causing me some really bad blackouts, along with that forced sleep thing which stacks up. I do think you probably need to be high in weaving to make it viable compared to telepathy, which you don't need much in to slam afflictions on. But all in all, it is a cool skillset. I am not sure if it still has those bugs that Shorlen used to rant about (ones that caused you to die) but it seems like a cool skill set. But it is in no way a game over button for mages. You need to make sure you time you demesne right and use it in conjuction with a demesne, unlike psionics where you don't even need your demesne with that skill set, you can spam stupidity/paralysis/mindblast over and over.


I don't think Ildaudid meant it this way, but don't get confused: you cannot time embedded dream motes with your demesne. There is a random few second delay upon embedding a mote, which makes timing impossible.

As a dreamweaving druid, I can say that I enjoy the skill set a lot. Plenty of fun utility abilities (sneaking into places, illusions). Also, you can go into a fight with your group, in dreamform, and start putting the enemy to sleep, or sap health to add onto the damage. This is relatively safe, as drinking absinthe gives you a pretty insane amount of health, and while in dreamform you regenerate very quickly, and only certain people can see/hit you.

What Ildaudid means, I believe, is that you can time the tossing of your motes with your demesne for deadly effects. Blacking someone out just before your demesne hits means they will not see some, or all, of the effects that just hit them.
Hyrtakos2007-10-10 08:07:11
Dreamweaving can certainly be amazing, and yes for a mage.

If you're a Geomancer, the knockdown, stun, an embedded epilepsy mote, thrown in with daydreaming/pacification tosses in between your deepsleeps should allow you enough time (staying alive) to get anyone passing out from exhaustion. On the flip side you have the curing aspects of the Aquamancer demesne and it all basically comes down to staying alive until you deepsleep them enough.

Deepsleep is the best ability in Lusternia, by far. Once you get someone passing out consistantly from being tired, narcolepsy, and a run of the mill "slumber" attack to strip kafe... inside your demesne... you can't really lose 1 on 1 to anybody.
Shryke2007-10-10 10:05:02
Unless they have trueheal sad.gif
Unknown2007-10-10 15:32:41
Dreamweaving is good for a mage if you control the demesne, but that's about it. I remember being able to pull off 100% masked chasms as Gerald, or pretty damn close to full-masked chasms. If you don't have demesne control, then psionics is infinitely better.

Then again, this was over a year ago
Arak2007-10-10 19:57:20
QUOTE
Let me put it this way - I can identify what major system someone is using within about ten seconds into the fight.

Some systems just suck with telepathy.

But I made my own system, so you'll be clueless! And seriously, paralysis + stupidity stops some major systems? If that's the case they shouldn't be major systems.

Also, are there village defenses that prevent dreambodies from moving? And eye sigils, do they affect dreambodies too? Because it would be bad for an unskilled dreamweaver who enters a village in dreamform, then can't get out again.
Hazar2007-10-10 20:43:07
That's what bodysnap is for.

I'm really having to think through the implications of a geomancer dreamweaver, because it's very different from how you run a blacktalon dreamweaver. Will have more comment later. We'll get you to novice posting yet!

EDIT: Also, remember that a lot of a geomancer demesne causes damage, and damage wakes up sleeping people. Sure, if they're completed exhausted or narcolepsy fires they'll go back to sleep, but good to remember.
Jack2007-10-10 23:03:52
QUOTE(Forren @ Oct 9 2007, 09:53 PM) 447992
If you have bad curing, this can be the case.

Or if you have a mindblast that outpaces sipping, but thankfully that's much less common nowadays.
Shamarah2007-10-10 23:08:40
QUOTE(Hazar @ Oct 10 2007, 04:43 PM) 448395
EDIT: Also, remember that a lot of a geomancer demesne causes damage, and damage wakes up sleeping people. Sure, if they're completed exhausted or narcolepsy fires they'll go back to sleep, but good to remember.


Geomancer dreamweavers wouldn't have any real way of stripping kafe anyhow so this doesn't matter much.
Arak2007-10-11 17:12:49
Doesn't a regular sleep-inducing attack (like slumber for instance) strip kafe from people who are already sleeping?

This also brings up a question for me: if someone's kafe defense is stripped, and they are afflicted with something that has a kafe cure, will it cure first or redo the defense first?

Also, undoing could very well strip kafe if my first assumption was incorrect.
Shamarah2007-10-11 19:56:36
QUOTE(Arak @ Oct 11 2007, 01:12 PM) 448752
Doesn't a regular sleep-inducing attack (like slumber for instance) strip kafe from people who are already sleeping?


Yes, but since they have kafe, they should wake right back up before you can use it again.
Krellan2007-10-11 21:10:35
if you're trying to trigger off narcolepsy, then it really just depends on connections speeds. So let's hope you live close to the server! (pacific coast helps!)
Arak2007-10-12 17:13:09
I'm thinking if I could get stun to hit at the same time as narcolepsy for instance, then there could be enough time to strip kafe before stun wears off. It's a pretty luck-based scenario, though. But, if I have undoing embedded that might pull of a lucky kafe strip as well.

EDIT: Woo! Novice!