Malicia2007-10-11 15:03:12
QUOTE
Village revolts are often cited as being fun as are wildnodes and I do not think there has been much complaint recently about either of these two events in terms of their structure so basing new conflict on something like these might be the way to go.
Village revolts are fine. I remember a time when people complained that they were occurring too often and lasted too long.
Also, I think nexus battles would be fun, if the constructs didn't give such huge benefits. Then, orgs wouldn't feel obligated to defend them. I wish our constructs were more like Achaea's Icons.
Daganev2007-10-11 16:17:37
I am sad, nobody is picking up on the idea of Elemental, Cosmic, and Ethereal "villages" to fight over and fight in.
Elemental villages of Gorgogs, mudbeasts, whatever.
Cosmic villages of half formed, etc.
Ethereal villages of collective spirits, spirits from the histories, fae from the histories. etc.
Villages have mobs and quests, and the quests have the ability to help your org. They continue to help your org, untill someone prevents the quest, and does it themselves. Quest stops working after X amount of time. (different for each village and each plane) (Etheral the quest stops when the season changes, etc.)
Benefits to your org from these quests include, extra power input, extra commodities, 2% health/ego/mana increase to all citizens, 3% experience boost to all citizens, etc.
The villages can come out slowly, on each plane over time, as people discover them. You could even have wonderful Aryidion style events to release them. Much joy for everybody, save the coders and writers
Elemental villages of Gorgogs, mudbeasts, whatever.
Cosmic villages of half formed, etc.
Ethereal villages of collective spirits, spirits from the histories, fae from the histories. etc.
Villages have mobs and quests, and the quests have the ability to help your org. They continue to help your org, untill someone prevents the quest, and does it themselves. Quest stops working after X amount of time. (different for each village and each plane) (Etheral the quest stops when the season changes, etc.)
Benefits to your org from these quests include, extra power input, extra commodities, 2% health/ego/mana increase to all citizens, 3% experience boost to all citizens, etc.
The villages can come out slowly, on each plane over time, as people discover them. You could even have wonderful Aryidion style events to release them. Much joy for everybody, save the coders and writers
Myndaen2007-10-11 16:34:13
QUOTE(daganev @ Oct 11 2007, 11:17 AM) 448745
The villages can come out slowly, on each plane over time, as people discover them. You could even have wonderful Aryidion style events to release them. Much joy for everybody, save the coders and writers
Ya, how many areas have we had released over the past few months?
Desitrus2007-10-11 17:09:20
Get rid of Ripple, Flux, and Liveforest. Barring that, create a "neutral" plane between Nil and Celestia/Earth and Water (Like Ethereal, where conflict can occur with NO DISCRETIONARY POWERS). I can not emphasize enough how demoralizing it is to try and play my character through a million stuns/moves. It is particularly exacerbated by being a Kata user, but even if I was still a Paladin I would hate how often it stuns/moves. Noone likes to completely lose control of their character no matter what game you are playing.
Edit: Oh, also. Automated arena queue for Klangratch. Wildly successful "elsewhere", it gives an outlet for fighters who are just idling. JOIN QUEUE, LEAVE QUEUE, etc. 10 players in the queue starts an FFA in Klangratch (or maybe let them choose JOIN QUEUE WARGAMES, JOIN QUEUE FFA) that they do not actually have to join, it simply starts a general arena game when ten people join the queue.
Edit: Oh, also. Automated arena queue for Klangratch. Wildly successful "elsewhere", it gives an outlet for fighters who are just idling. JOIN QUEUE, LEAVE QUEUE, etc. 10 players in the queue starts an FFA in Klangratch (or maybe let them choose JOIN QUEUE WARGAMES, JOIN QUEUE FFA) that they do not actually have to join, it simply starts a general arena game when ten people join the queue.
Ildaudid2007-10-11 17:59:08
QUOTE(Shiri @ Oct 11 2007, 08:06 AM) 448675
Any suggestions that involve nerfing these bard things are inherently flawed, by the way, because of this fact:
Flight should not be a mechanism for completely ignoring guards and statues. People who can fly shouldn't have this advantage that other people can't feasibly get. "immunity to a wide variety of guard placements, i.e villages" is not supposed to be a racial balancing factor for faelings.
Good post btw, Aesyra.
Flight should not be a mechanism for completely ignoring guards and statues. People who can fly shouldn't have this advantage that other people can't feasibly get. "immunity to a wide variety of guard placements, i.e villages" is not supposed to be a racial balancing factor for faelings.
Good post btw, Aesyra.
Problem with this is everyone has the capability to fly or burrow, if they get an artifact, or choose a race that flies. So lusternia is a company, and is expected to turn a profit. That being said, people should not completely expect to play here for years and years and not invest one iota of money into it. Although it is possible, by bashing for gold to buy credits, people should be capable of obtaining the capacity to fly and burrow and have the advantage. If not, what is the point in obtaining artifacts that have become practically useless.
QUOTE(Malicia @ Oct 11 2007, 11:03 AM) 448719
Village revolts are fine. I remember a time when people complained that they were occurring too often and lasted too long.
Also, I think nexus battles would be fun, if the constructs didn't give such huge benefits. Then, orgs wouldn't feel obligated to defend them. I wish our constructs were more like Achaea's Icons.
Also, I think nexus battles would be fun, if the constructs didn't give such huge benefits. Then, orgs wouldn't feel obligated to defend them. I wish our constructs were more like Achaea's Icons.
They still last too long, at least they don't happen as often now
QUOTE(Desitrus @ Oct 11 2007, 01:09 PM) 448751
Get rid of Ripple, Flux, and Liveforest. Barring that, create a "neutral" plane between Nil and Celestia/Earth and Water (Like Ethereal, where conflict can occur with NO DISCRETIONARY POWERS). I can not emphasize enough how demoralizing it is to try and play my character through a million stuns/moves. It is particularly exacerbated by being a Kata user, but even if I was still a Paladin I would hate how often it stuns/moves. Noone likes to completely lose control of their character no matter what game you are playing.
Edit: Oh, also. Automated arena queue for Klangratch. Wildly successful "elsewhere", it gives an outlet for fighters who are just idling. JOIN QUEUE, LEAVE QUEUE, etc. 10 players in the queue starts an FFA in Klangratch (or maybe let them choose JOIN QUEUE WARGAMES, JOIN QUEUE FFA) that they do not actually have to join, it simply starts a general arena game when ten people join the queue.
Edit: Oh, also. Automated arena queue for Klangratch. Wildly successful "elsewhere", it gives an outlet for fighters who are just idling. JOIN QUEUE, LEAVE QUEUE, etc. 10 players in the queue starts an FFA in Klangratch (or maybe let them choose JOIN QUEUE WARGAMES, JOIN QUEUE FFA) that they do not actually have to join, it simply starts a general arena game when ten people join the queue.
I agree, I cannot stand Celestia and the npc mobs there that stun, no other effin plane gets stunning mobs, and when you top it off with the planar effect, along with shrine powers, and sometimes an aqua demense, it makes it so sad, that it is pointless to even bother going there. I hate losing control of my character THAT much, it is overkill.
I do think if they choose to keep angel like NPC that stun on celestia, that NPCs on nil should do the same thing, but I honestly think the stun should be removed, which would be a step in the right direction on slowly getting this monster under control.
edit- this is my opinion on the stacking of things like ripple, shrine and stunning mobs, it does not mean that I am trying to start a celest vs mag argument, it is just the side of the fence that I am on.
Daereth2007-10-11 18:51:22
QUOTE(mitbulls @ Oct 11 2007, 07:42 AM) 448679
And yet, many people managed to accomplish the impossible. More than that, they were able to do it completely alone.
People with cubix's and demigods obviously don't count
Unknown2007-10-11 19:08:15
QUOTE(Daereth @ Oct 11 2007, 01:51 PM) 448785
People with cubix's and demigods obviously don't count
So, basically what you mean is..."It was impossible, except for the 30 or so people for whom it is possible."
I would redefine that to mean "it was possible," but that's just me. I would hope that with the changes it is now impossible, which is the way it should be.
Saran2007-10-11 19:14:03
QUOTE(Daereth @ Oct 12 2007, 04:51 AM) 448785
People with cubix's and demigods obviously don't count
Your logic is flawed.
More often than not it is those that can accomplish tasks alone that lead to fixes such as this. If people didn't go soloing guards then guards might have been left alone but because they do they were changed
Daereth2007-10-11 19:18:58
Don't get me wrong, I agree completly with the changes.. I was just saying it was entremely hard even before, unless you had a cubix/seal/ascend or could fly to get out.. you were basicly suiciding if you tried to raid a village.
Nobody should be able to tank 30 something odd guards even if they are a demigod.. that is just wrong on so many levels
Nobody should be able to tank 30 something odd guards even if they are a demigod.. that is just wrong on so many levels
Unknown2007-10-11 19:21:04
QUOTE(Daereth @ Oct 11 2007, 02:18 PM) 448807
Don't get me wrong, I agree completly with the changes.. I was just saying it was entremely hard even before, unless you had a cubix/seal/ascend or could fly to get out.. you were basicly suiciding if you tried to raid a village.
Nobody should be able to tank 30 something odd guards even if they are a demigod.. that is just wrong on so many levels
Nobody should be able to tank 30 something odd guards even if they are a demigod.. that is just wrong on so many levels
Oh good, we agree then! What were we arguing about?
I do still think guard upkeep costs need to be increased. Nobody should be able to tank 30 guards, but right now 30 guards would be very difficult even for a group. So, they should also be very expensive to ensure that they are only gathered in high numbers where absolutely necessary.
Daereth2007-10-11 19:28:30
QUOTE(mitbulls @ Oct 11 2007, 02:21 PM) 448813
Oh good, we agree then! What were we arguing about?
I do still think bard upkeep costs need to be increased. Nobody should be able to tank 30 guards, but right now 30 guards would be very difficult even for a group. So, they should also be very expensive to ensure that they are only gathered in high numbers where absolutely necessary.
I do still think bard upkeep costs need to be increased. Nobody should be able to tank 30 guards, but right now 30 guards would be very difficult even for a group. So, they should also be very expensive to ensure that they are only gathered in high numbers where absolutely necessary.
Nobody even knows what the upkeep costs are becuse nobody can acually summon them yet...
Saran2007-10-11 19:28:40
QUOTE(mitbulls @ Oct 12 2007, 05:21 AM) 448813
Oh good, we agree then! What were we arguing about?
I do still think bard upkeep costs need to be increased. Nobody should be able to tank 30 guards, but right now 30 guards would be very difficult even for a group. So, they should also be very expensive to ensure that they are only gathered in high numbers where absolutely necessary.
I do still think bard upkeep costs need to be increased. Nobody should be able to tank 30 guards, but right now 30 guards would be very difficult even for a group. So, they should also be very expensive to ensure that they are only gathered in high numbers where absolutely necessary.
I'm sorry but WTF?
QUOTE
Bard Guards are unique among the guilds, as they are special songs that
are imbedded into the room where they are summoned, and will remain in
that room until dismissed. The Guard-Songs come in two flavours: Lesser
and Greater.
+ Lesser Songs will knock city enemies who enter their location out of
the skies or trees, and dig them up if they are burrowed.
+ Greater Songs will give a brief stun when a city enemy enters their
location.
are imbedded into the room where they are summoned, and will remain in
that room until dismissed. The Guard-Songs come in two flavours: Lesser
and Greater.
+ Lesser Songs will knock city enemies who enter their location out of
the skies or trees, and dig them up if they are burrowed.
+ Greater Songs will give a brief stun when a city enemy enters their
location.
This seems to say that bard songs are along the lines of Elementals i.e You have EITHER 1 lesser song or 1 Greater song.
Lesser song hits only if you try a different elevation and Greater song only hits when you enter.
EDIT: If you can't imbue both then you could have people flying over your guards and receiving a stun, or getting knocked out of the sky... why does the lesser song seem better than the greater?
Unknown2007-10-11 19:32:17
QUOTE(Saran @ Oct 11 2007, 02:28 PM) 448824
I'm sorry but WTF?
This seems to say that bard songs are along the lines of Elementals i.e You have EITHER 1 lesser song or 1 Greater song.
Lesser song hits only if you try a different elevation and Greater song only hits when you enter.
This seems to say that bard songs are along the lines of Elementals i.e You have EITHER 1 lesser song or 1 Greater song.
Lesser song hits only if you try a different elevation and Greater song only hits when you enter.
Yes, 1 lesser song or 1 greater song. However, it does not seem to be limited in how many people it hits - from the way I understand it, it knocks all enemies out of the sky/ground for lesser song, and stun all enemies who enter the location for a greater song. Also, the buffs to other guards make them very powerful now - varying damage types, crit immunity, possibility to do 2x damage, etc..
EDIT: I just realized the typo that caused all of the confusion. I meant guard upkeep costs. It's fixed.
Daereth2007-10-11 19:32:20
QUOTE(Saran @ Oct 11 2007, 02:28 PM) 448824
This seems to say that bard songs are along the lines of Elementals i.e You have EITHER 1 lesser song or 1 Greater song.
Lesser song hits only if you try a different elevation and Greater song only hits when you enter.
Lesser song hits only if you try a different elevation and Greater song only hits when you enter.
That's pretty straight forward..
Saran2007-10-11 19:44:35
QUOTE(mitbulls @ Oct 12 2007, 05:32 AM) 448827
Yes, 1 lesser song or 1 greater song. However, it does not seem to be limited in how many people it hits - from the way I understand it, it knocks all enemies out of the sky/ground for lesser song, and stun all enemies who enter the location for a greater song. Also, the buffs to other guards make them very powerful now - varying damage types, crit immunity, possibility to do 2x damage, etc..
EDIT: I just realized the typo that caused all of the confusion. I meant guard upkeep costs. It's fixed.
EDIT: I just realized the typo that caused all of the confusion. I meant guard upkeep costs. It's fixed.
Bolded the part that is curious, you make it sound like people might stack them all together.
Go over what elementals do, they would be the most comparable and right now they are fairly sparse. Honestly if they are like the elementals they will be just as sparse for some reason 3000 is coming up as the power cost for a greater elemental, so 3000 power upkeep for every location that you want you enemy stunned in? woo?
Xenthos2007-10-11 19:46:15
QUOTE(Saran @ Oct 11 2007, 03:44 PM) 448836
Bolded the part that is curious, you make it sound like people might stack them all together.
Go over what elementals do, they would be the most comparable and right now they are fairly sparse. Honestly if they are like the elementals they will be just as sparse for some reason 3000 is coming up as the power cost for a greater elemental, so 3000 power upkeep for every location that you want you enemy stunned in? woo?
Go over what elementals do, they would be the most comparable and right now they are fairly sparse. Honestly if they are like the elementals they will be just as sparse for some reason 3000 is coming up as the power cost for a greater elemental, so 3000 power upkeep for every location that you want you enemy stunned in? woo?
A greater elemental is 25, but only one can be imbued in a room and they die VERY easily if not imbued.
Unknown2007-10-11 19:48:30
More of:
Yay! I want to fight somebody, and due this feature, my opponent obviously wants to as well, or they wouldn't be where they were/doing what they are doing.
Less of:
I'm bored and oh so awesome. I deserve to entertain myself by smashing people weaker than me into the ground! Whether they want to fight, or even want to player vs. player is irrelevant to my enjoyment!
So, make an area of some sort that isn't useful for anyone that doesn't want to fight. In other words, nothing to bash for the sake of bashing, nothing to influence. Just an area you can go when you're spoiling for a fight. If there are quests, don't make them really profitable or appealing to people who don't want to fight.
I mean, if you really want to beat up people smaller than you, eh, go get a dodgeball and find an elementary school. Seriously, they won't stand a chance. They'll be bowing to your awesome skill inside a day.
Yay! I want to fight somebody, and due this feature, my opponent obviously wants to as well, or they wouldn't be where they were/doing what they are doing.
Less of:
I'm bored and oh so awesome. I deserve to entertain myself by smashing people weaker than me into the ground! Whether they want to fight, or even want to player vs. player is irrelevant to my enjoyment!
So, make an area of some sort that isn't useful for anyone that doesn't want to fight. In other words, nothing to bash for the sake of bashing, nothing to influence. Just an area you can go when you're spoiling for a fight. If there are quests, don't make them really profitable or appealing to people who don't want to fight.
I mean, if you really want to beat up people smaller than you, eh, go get a dodgeball and find an elementary school. Seriously, they won't stand a chance. They'll be bowing to your awesome skill inside a day.
Unknown2007-10-11 19:50:56
QUOTE(Rainydays @ Oct 11 2007, 09:48 PM) 448839
I mean, if you really want to beat up people smaller than you, eh, go get a dodgeball and find an elementary school. Seriously, they won't stand a chance. They'll be bowing to your awesome skill inside a day.
I tried that, didn't work.
Saran2007-10-11 20:01:11
QUOTE(Xenthos @ Oct 12 2007, 05:46 AM) 448837
A greater elemental is 25, but only one can be imbued in a room and they die VERY easily if not imbued.
only 25 power gg my brain...
At any rate it will all come down to what the orgs can spare.
Look at the power logs then work out how much power is being used and spent, add in the upkeep for the minimum bardic guards and then add in some extra for the monk guards (because they will depend on how they function and might not work like either style of guard we've seen).
When you've regained your sanity post results
Daereth2007-10-11 20:01:49
QUOTE(Rainydays @ Oct 11 2007, 02:48 PM) 448839
More of:
Yay! I want to fight somebody, and due this feature, my opponent obviously wants to as well, or they wouldn't be where they were/doing what they are doing.
Less of:
I'm bored and oh so awesome. I deserve to entertain myself by smashing people weaker than me into the ground! Whether they want to fight, or even want to player vs. player is irrelevant to my enjoyment!
So, make an area of some sort that isn't useful for anyone that doesn't want to fight. In other words, nothing to bash for the sake of bashing, nothing to influence. Just an area you can go when you're spoiling for a fight. If there are quests, don't make them really profitable or appealing to people who don't want to fight.
I mean, if you really want to beat up people smaller than you, eh, go get a dodgeball and find an elementary school. Seriously, they won't stand a chance. They'll be bowing to your awesome skill inside a day.
Yay! I want to fight somebody, and due this feature, my opponent obviously wants to as well, or they wouldn't be where they were/doing what they are doing.
Less of:
I'm bored and oh so awesome. I deserve to entertain myself by smashing people weaker than me into the ground! Whether they want to fight, or even want to player vs. player is irrelevant to my enjoyment!
So, make an area of some sort that isn't useful for anyone that doesn't want to fight. In other words, nothing to bash for the sake of bashing, nothing to influence. Just an area you can go when you're spoiling for a fight. If there are quests, don't make them really profitable or appealing to people who don't want to fight.
I mean, if you really want to beat up people smaller than you, eh, go get a dodgeball and find an elementary school. Seriously, they won't stand a chance. They'll be bowing to your awesome skill inside a day.
You obviously don't get how boring it is to log on and realise your a combatant.. and the only thing you can do is bash... it gets horribly boring and makes me not want to play anymore so I log off or start a conflict.