Demigod Phoenix

by Catarin

Back to Common Grounds.

Malicia2007-10-17 19:47:01
Mitbulls....trueheal and lichdom are not the same. Okay? They don't work the same at all. They don't provide the same benefits. They do not.
Ildaudid2007-10-17 19:47:34
QUOTE(Malicia @ Oct 17 2007, 03:22 PM) 450833
@Kharvik - Capping essence seems like a good idea, but unfair to demigods, so I don't like it. And have you ever lost demigod? Just wondering.

@Derian - Trueheal shouldn't even be an issue at this point. How many times will it be nerfed before everyone stops using it as justification for why Sacrament users are overpowered or even, invincible? Trueheal isn't terrible, but it isn't everything. I only use it when I need to get away from groups and most times, I find I don't have the power to use it.

Stop overlooking the fact that all of Magnagora has lich now. The admin approved a construct giving an entire organization a transcendent ability. Give all of Celest trueheal and we'll see how demigods may abuse this to avoid ever losing essence. Give all of SW transmigrate. I'd be amused to see younger players evoking trueheal for kicks or to try and get away from the dreaded newbie killers!

What some of us are asking for here is to make it so demigods across the board share the same experiences and gains. I know it's difficult and I realize that it might be a tad unfair to instate a change that may render several trans abilities useless, but I doubt they'd suffer much. I think most people in game would enjoy being a demigod, if they had the time and determination to get there. The benefits would outweigh any losses. (IMO)

Whether or not it is 'likely' a demigod that liches will die twice is a silly comment to make. I've witnessed numerous players escaping after lich. I've seen people die through trueheal's very short barrier and if you're off plane raiding, without a cubix, it can be risky anyhow. Isn't that the chance you take when you engage in combat. Don't want to lose? Don't raid or be careful. There has to be consequences for one's actions, which is why any ability that negates xp/essence loss encourages griefing, in a sense. It was poor in design. Lich/Transmigrate/D-Rebirth. Well actually, they should have had more restrictions and it wouldn't be a problem now. I like Aesyra's idea. Make it so you can only escape 'true-death' once or twice per game day or even a real day. Change trueheal to the same, but include a few extra perks for Paladins! STAT GAINS, mhm.

I've found that losing experience is a huge deterrent for most, in pvp and bashing. I've been frustrated by losses and so have many others. Most do not appreciate dying and losing even a %, which means more hours of mindless grinding to make it up. Most players I've talked to absolutely DESPISE sacrificing for others, myself included, because of the xp/essence/power/defs lost. Oh and the fact that using it renders conglutinate useless. Hey, isn't that a trans ability?


Malicia what I bolded should be used in terms of demigods as well. I get the impression you agree about this statement, but I also think you should also consider that the same statement should be applicable to demigods as well. You stated to Kharvik at the beginning you didn't like the cap, but in the bolded statement, it just seems that you think everyone else should have consequences except for demigods. I may be confused, it is just how I read it though. Hopefully you are not saying that when you get demigod there should never be a consequence for your actions. I think something like a cap on demi's essence, or something that would make demigods have to deal with consequences as much as non demi's do, should be in order. If that were to happen then yeah I guess that would be the time for lich and other death bypassing skills to be looked at for demi's but until demigod has any type of consequence, I don't think it matters much at the moment.
Ashteru2007-10-17 19:51:27
Can you TH off-equi?
Unknown2007-10-17 19:53:25
QUOTE(Malicia @ Oct 17 2007, 02:47 PM) 450841
Mitbulls....trueheal and lichdom are not the same. Okay? They don't work the same at all. They don't provide the same benefits. They do not.


Unfortunately, the admin (and all of those people who have explained over the years why lich does not give avenger status) seem to disagree with you. According to the mechanics and all of the conversations I have ever read, transmigrate and lich are not considered death in any way by any mechanic. You can try to lump lich in with sacrifice, but it simply doesn't fit. It is the parallel of trueheal, and always has been.
Malicia2007-10-17 19:54:13
QUOTE
Can you TH off-equi?
Yep. It doesn't restore it and you can't move away. You have a barrier of 7 seconds and it doesn't heal everything.

QUOTE
Unfortunately, the admin (and all of those people who have explained over the years why lich does not give avenger status) seem to disagree with you. According to the mechanics and all of the conversations I have ever read, transmigrate and lich are not considered death in any way by any mechanic. You can try to lump lich in with sacrifice, but it simply doesn't fit. It is the parallel of trueheal, and always has been.


As amazing as you may be, Derian, you can't speak for the admin and if this is true, please link me? I'll all for reading. The reason I feel lichers don't gain avenger status is because they aren't losing anything when you kill them. So, they're sacrificing avenger protection for a 'free' death. In this game, it's about gains and losses. If you're not losing anything, why should avenger protect you? As far as I'm concerned, when you hit 0, you are dead.

I don't see trueheal and lich as anything similar. I see them as two transed abilities and which is more powerful, I won't get into. Just focus on the fact that gaining and losing xp is a big deal in muds. People like to gain and keep gaining.

@Ildaudid- I think my point flew over your head. I'm saying that all people need to face consequences for their actions and that it's been too easy for some to do whatever they wish, with nothing in place to help stem such activities.
Acrune2007-10-17 19:54:17
QUOTE(Ildaudid @ Oct 17 2007, 03:47 PM) 450842
but in the bolded statement, it just seems that you think everyone else should have consequences except for demigods.


Seemed like the complete opposite to me...
Ashteru2007-10-17 19:55:16
QUOTE(Malicia @ Oct 17 2007, 07:54 PM) 450848
Yeah, but it doesn't restore it, so you can't move right away and the barrier is 7 seconds. You also have 0p.

Well, if it's a consolation then, Demis with Sacraments can do refresh power; starcall trueheal (or whatever) once a day without the powerlimit.
Ildaudid2007-10-17 20:00:12
QUOTE(Acrune @ Oct 17 2007, 03:54 PM) 450849
Seemed like the complete opposite to me...


What are you smoking?
QUOTE
@Kharvik - Capping essence seems like a good idea, but unfair to demigods, so I don't like it. And have you ever lost demigod? Just wondering.

Isn't that the chance you take when you engage in combat. Don't want to lose? Don't raid or be careful. There has to be consequences for one's actions, which is why any ability that negates xp/essence loss encourages griefing, in a sense.


How is this seem to be opposite? It looks as if it is simply not wanting to give capping to demigods (which would keep them the same and continue to make losing demigod non-existant) and the second part was saying that players should take consequences for their actions, and that they should take xp/essence loss. How is that not contradictory in a sense?

Malicia2007-10-17 20:07:05
To put it simply, Ildaudid, some demigods like to bash and increase their essence count. Mkay? What are you not understanding? I'm saying that all demigods should lose the SAME AMOUNT OF ESSENCE when their health hits zero. I'm also saying that demigods should bash to their hearts content. How am I contradicting myself?
Nydekion2007-10-17 20:09:12
I disagree with you here, Derian. Lich is a resurrection ability as it saves you from death, just like dark rebirth and transmigrate. You are an invincible soul for a set amount of time, then reform to a new body. If a person trueheals, they can still be attacked through various means and have no option of moving from the room aside from casting off afflictions that were previously on their person. In addition, trueheal cures significantly less that what you are currently assuming, and certainly less than what comes out of lich. Returning to the point that lich already has benefits for demigods involving significant stat boosts and the use of a room-wide attack (contagion). It's certainly not the useless skill that you're trying to make it out to be, with or without the essence loss.

That being said, the main suggestion here is just to have balance between the organizations. As mortals, each organization has abilities to mitigate experience loss or negating it entirely. Demigod changes this picture as they phoenix fire instead of becoming a soul, because of that, if you allow experience loss escape for some skills and not others the balance is entirely upset. Hence, why only allowing conglutination to mitigate experience loss is likely the most prudent path to take.
Forren2007-10-17 20:09:18
QUOTE(Malicia @ Oct 17 2007, 04:07 PM) 450854
To put it simply, Ildaudid, some demigods like to bash and increase their essence count. Mkay? What are you not understanding? I'm saying that all demigods should lose the SAME AMOUNT OF ESSENCE when their health hits zero. I'm also saying that demigods should bash to their hearts content. How am I contradicting myself?


Mmmkay!
Unknown2007-10-17 20:20:44
QUOTE(Malicia @ Oct 17 2007, 02:54 PM) 450848
Yep. It doesn't restore it and you can't move away. You have a barrier of 7 seconds and it doesn't heal everything.
As amazing as you may be, Derian, you can't speak for the admin and if this is true, please link me? I'll all for reading. The reason I feel lichers don't gain avenger status is because they aren't losing anything when you kill them. So, they're sacrificing avenger protection for a 'free' death. In this game, it's about gains and losses. If you're not losing anything, why should avenger protect you? As far as I'm concerned, when you hit 0, you are dead.

I don't see trueheal and lich as anything similar. I see them as two transed abilities and which is more powerful, I won't get into. Just focus on the fact that gaining and losing xp is a big deal in muds. People like to gain and keep gaining.

@Ildaudid- I think my point flew over your head. I'm saying that all people need to face consequences for their actions and that it's been too easy for some to do whatever they wish, with nothing in place to help stem such activities.


Sure. I don't believe there are any direct admin quotes, but all of these threads touch on the topic of lich and exactly how it is not really death:

Lich and Vitae

Suspect, Lich, Transmigration, etc.

Suspect + Vitae

lich

The admin part of my claim comes in due to the implementation of lich. More on that below.

QUOTE(Nydekion @ Oct 17 2007, 03:09 PM) 450855
I disagree with you here, Derian. Lich is a resurrection ability as it saves you from death, just like dark rebirth and transmigrate. You are an invincible soul for a set amount of time, then reform to a new body. If a person trueheals, they can still be attacked through various means and have no option of moving from the room aside from casting off afflictions that were previously on their person. In addition, trueheal cures significantly less that what you are currently assuming, and certainly less than what comes out of lich. Returning to the point that lich already has benefits for demigods involving significant stat boosts and the use of a room-wide attack (contagion). It's certainly not the useless skill that you're trying to make it out to be, with or without the essence loss.

That being said, the main suggestion here is just to have balance between the organizations. As mortals, each organization has abilities to mitigate experience loss or negating it entirely. Demigod changes this picture as they phoenix fire instead of becoming a soul, because of that, if you allow experience loss escape for some skills and not others the balance is entirely upset. Hence, why only allowing conglutination to mitigate experience loss is likely the most prudent path to take.


Lich is not a resurrection ability in that it does not save you from death any more than trueheal. Darkrebirth and transmigrate are also in the same category, but they are more powerful in that they save you from death and take you out of the location. Lich is like death in that you fall to 0 health and show up on deathsense. It is not similar to death in any other way though: you do not lose experience, the killer gains no experience, you gain no status. In other words, it looks like a death, but it has absolutely none of the effects of a death. In fact, it is exactly the same as trueheal except that it allows you to move, it is passive, and it strips all defenses. The skills are used in exactly the same way, the specifics are just slightly different.

The main suggestion is getting muddled - are you suggesting that the admin favor Magnagora? Or that everyone should have precisely the same experience loss in a given situation? Or that there should be no way to escape death once you get to a certain point? Or that demigods should always lose more experience than everyone else?

People seem to be implying all of those things, then lumping it together as one argument...
Nydekion2007-10-17 20:27:02
My suggestion is to return it to the previous solution before the bug occurred. Namely, 250k essence loss on prime, 100k essence loss with a conglutination, 50k essence loss with a city conglutination. No more, no less. No skill other than conglutinate can reduce or negate essence loss. However, any benefits that come with those trans skills should be obtainable in the same fashion as a mortal would, namely by putting up the defense and dying.
Ashteru2007-10-17 20:35:46
QUOTE(Nydekion @ Oct 17 2007, 08:27 PM) 450861
However, any benefits that come with those trans skills should be obtainable in the same fashion as a mortal would, namely by putting up the defense and dying.

Which doesn't seem unfair to you?
Acrune2007-10-17 20:36:53
QUOTE(Ildaudid @ Oct 17 2007, 04:00 PM) 450852
What are you smoking?


A pipe full of truth.

You quoted and bolded Malicia saying that if you run in to battle, there should be risk. You accuse her of saying Demigods should be immune to loss. I R confused.
Malicia2007-10-17 20:37:54
QUOTE(mitbulls @ Oct 17 2007, 03:20 PM) 450859
Sure. I don't believe there are any direct admin quotes, but all of these threads touch on the topic of lich and exactly how it is not really death:

Lich and Vitae

Suspect, Lich, Transmigration, etc.

Suspect + Vitae

lich

The admin part of my claim comes in due to the implementation of lich. More on that below.
Lich is not a resurrection ability in that it does not save you from death any more than trueheal. Darkrebirth and transmigrate are also in the same category, but they are more powerful in that they save you from death and take you out of the location. Lich is like death in that you fall to 0 health and show up on deathsense. It is not similar to death in any other way though: you do not lose experience, the killer gains no experience, you gain no status. In other words, it looks like a death, but it has absolutely none of the effects of a death. In fact, it is exactly the same as trueheal except that it allows you to move, it is passive, and it strips all defenses. The skills are used in exactly the same way, the specifics are just slightly different.

The main suggestion is getting muddled - are you suggesting that the admin favor Magnagora? Or that everyone should have precisely the same experience loss in a given situation? Or that there should be no way to escape death once you get to a certain point? Or that demigods should always lose more experience than everyone else?

People seem to be implying all of those things, then lumping it together as one argument...


Reading some of the posts in those threads, I find myself amused. The complaints are pretty much the same today, though opinions might have changed since then.

Thorgal's post
QUOTE
You didn't effectively kill us, why should we gain suspect? It'd be nice if killing a lich would give the lich suspect, but I don't think that'd be fair. And Lichdom doesn't need an upgrade just so transmigration can have one as well.
Or Shamarah's
QUOTE

Hi! merian.gif

You shouldn't be able to vitae after you lich.

Lich is bad enough. It's not like Necros need TWO chances at evading dying. No one else gets that chance. You should get the choice between vitae and (the superior choice) liching; there's no need to have both.

So I propose that if you sip vitae while lich is up, your tainted skin repulses the elixir from having any effect. And if you darkchant lichdom while vitae is up, the tainted undead form removes the vitae defense.

That is all!

die.gif


Or Nayl's
QUOTE
The point, that, technically, for Avenger to come into play, you need to lose experience, from a game mechanic standpoint.

Yours is just the philosophy behind it.
Liching is dieing too, by that view, your body is rebuilt by the corporeal will of your ghost.
Ta-da.


And yes, there were other players that disagreed.

Anyhow, let's focus on mechanics. You don't gain avenger suspect because you haven't lost xp and it would be completely and utterly unfair otherwise. Let's not make it complicated, Derian. You're beating against a brick wall. And still, comparing trueheal and lichdom is silly. This is not about trueheal and lich! So stop and let's focus on the issue. Demigods and essence loss. I've seen plenty of good suggestions in this thread. Do you have a solution instead of going on about how trueheal makes sacrament users invincible and negates xp loss?
Nydekion2007-10-17 20:41:01
QUOTE(Ashteru @ Oct 17 2007, 04:35 PM) 450864
Which doesn't seem unfair to you?


Huh? I'm just saying that liches should get the stat boost/regen/contagion ability, crow users get the retributive damage ability, and ecology users get to be brought back to a safe area. They would lose essence at the same rate as every other demigod. Which part was unfair?
Ashteru2007-10-17 20:43:32
QUOTE(Nydekion @ Oct 17 2007, 08:41 PM) 450868
Huh? I'm just saying that liches should get the stat boost/regen/contagion ability, crow users get the retributive damage ability, and ecology users get to be brought back to a safe area. They would lose essence at the same rate as every other demigod. Which part was unfair?

That they have to die (and lose essence) in order to get those bonuses. tongue.gif

Anyway, think everyone agrees that people should lose essence with Transmig/Lich.
Forren2007-10-17 20:45:04
QUOTE(Ashteru @ Oct 17 2007, 04:43 PM) 450869
Anyway, think everyone agrees that people should lose essence with Transmig/Lich.

The only person I see disagreeing is Derian (and maybe Ildaudid?).
Nydekion2007-10-17 20:49:10
Re: Ashteru

Oh, okay. If that's an issue, then we could just have those skills drop all defenses when cast as a demigod, but put up the associated defense right away without requiring death. Can consider it the demigod's divine spark altering the magic of the skill or something. Don't have a problem with that.