Shamarah2007-10-18 01:59:36
QUOTE(Catarin @ Oct 17 2007, 05:04 PM) 450872
I am not certain what exactly you are arguing. The point of this thread is not complicated. People, such as yourself, are just making it complicated.
This is not a discussion regarding experience loss. Essence is NOT experience. Essence is the fuel a demigod uses to maintain their sort of half divine status and power their demigod abilities. It is NOT experience.
These skills being discussed mitigate *experience* loss. Since demigods have no experience to lose there is nothing to mitigate. If the demigod falls back down to titan, those skills will once again have their full usage because the character will once again have experience.
The essence system is a universal system unique to demigods. Everyone paid the same amount of essence for their special abilities. Everyone paid the same amount of essence when they died. It being equal helped to give it a natural sort of balance because all demigods were equal. They could all do the same things. They all had the same costs.
Again essence is not experience. You cannot use experience for other things if you happen to not lose it when you die. Comparing it to experience loss makes no sense. They have nothing in common except that killing NPCs can gain you both. These skills prevent you from losing XP upon death (and as long as it still shows "has been slain" on the deathsight, yes they do die regardless of abstract forum discussions). They say absolutely nothing about preventing you from losing essence upon death. They are working exactly as they did prior to demigod in that they are in fact preventing you from losing experience.
So to make them allow you to not lose essence is actually increasing the scope of the skill. Now they are not only preventing you from losing XP when you die as they did when you were working your way up to demigod, now that you don't actually have or use XP, they have morphed into preventing you from losing essence as well. That makes no sense and is actually upgrading these skills for demigods.
I will repeat. Essence is not experience. Prior to demigod, if I was resurrected or sacrificed for and did not have to pray, I would lose less experience. As a demigod that no longer applies because...I have no experience to lose. Any skills that applied to experience loss or gain should have no bearing on demigod essence. Essence and experience are not the same thing and people should stop treating them as such.
This is not a discussion regarding experience loss. Essence is NOT experience. Essence is the fuel a demigod uses to maintain their sort of half divine status and power their demigod abilities. It is NOT experience.
These skills being discussed mitigate *experience* loss. Since demigods have no experience to lose there is nothing to mitigate. If the demigod falls back down to titan, those skills will once again have their full usage because the character will once again have experience.
The essence system is a universal system unique to demigods. Everyone paid the same amount of essence for their special abilities. Everyone paid the same amount of essence when they died. It being equal helped to give it a natural sort of balance because all demigods were equal. They could all do the same things. They all had the same costs.
Again essence is not experience. You cannot use experience for other things if you happen to not lose it when you die. Comparing it to experience loss makes no sense. They have nothing in common except that killing NPCs can gain you both. These skills prevent you from losing XP upon death (and as long as it still shows "has been slain" on the deathsight, yes they do die regardless of abstract forum discussions). They say absolutely nothing about preventing you from losing essence upon death. They are working exactly as they did prior to demigod in that they are in fact preventing you from losing experience.
So to make them allow you to not lose essence is actually increasing the scope of the skill. Now they are not only preventing you from losing XP when you die as they did when you were working your way up to demigod, now that you don't actually have or use XP, they have morphed into preventing you from losing essence as well. That makes no sense and is actually upgrading these skills for demigods.
I will repeat. Essence is not experience. Prior to demigod, if I was resurrected or sacrificed for and did not have to pray, I would lose less experience. As a demigod that no longer applies because...I have no experience to lose. Any skills that applied to experience loss or gain should have no bearing on demigod essence. Essence and experience are not the same thing and people should stop treating them as such.
I'm still not quite sure whether you think essence is experience, could you clarify?
Unknown2007-10-18 02:01:06
QUOTE(Catarin @ Oct 17 2007, 08:49 PM) 450955
Well, we'll agree to disagree then. They're clearly not the same thing.
Apparently it's not very clear...I would be willing to bet that they are exactly the same mechanic, just used slightly differently. Especially since essence gain correlates perfectly to experience gain.
QUOTE(Malicia @ Oct 17 2007, 08:40 PM) 450952
@Derian - Please tell me how you are going to inform me about Sacrament users and how they use trueheal? A few days ago, you didn't even know how it worked and I happily explained it to you in another thread in the Idiots section.
In short, by your logic, anything that prevents your death, is an noxp-loss ability. You cannot draw a parallel between trueheal and lichdom because they.are.not.the.same. If a Mag-player required 10p on their prompt to benefit from lich, I might buy your ludicrous claims, but they're not the same. There are conditions that stop it and it heals. A Sacrament user cannot die (that is, their health goes to -zero-) and escape essence/xp loss. You love arguing in circles.
In short, by your logic, anything that prevents your death, is an noxp-loss ability. You cannot draw a parallel between trueheal and lichdom because they.are.not.the.same. If a Mag-player required 10p on their prompt to benefit from lich, I might buy your ludicrous claims, but they're not the same. There are conditions that stop it and it heals. A Sacrament user cannot die (that is, their health goes to -zero-) and escape essence/xp loss. You love arguing in circles.
I did not know a few details about trueheal, but let's really get back to the point. Perhaps you can correct me; my understanding is that trueheal is used to escape when you are near to death and do not want to die. Which part of that is not true?
As an ex-lich user, let me also explain that lich is used when you are about to die and it allows you to escape without death.
They are clearly not the exact same skill - it would be stupid if they were. My point is not that they are the same skill, it is that they are parallels. The person who liches does not actually die - they get no exp loss, the killer has no exp gain, they do not get avenger status. They just get close to death, then escape without dying; all of that makes perfect mechanical sense. There is also the point I have brought up that trueheal can be used to accomplish the exact same thing. Trueheal and lich have the exact same effect; if one should cost essence they both should.
I'm not sure which point is confusing about this, since people keep quoting and just responding to the whole thing at once. Perhaps you can point out where I'm wrong - is my explanation of how TH is used wrong? Or maybe my explanation of how lich is used is wrong? Maybe you are arguing that lich should function like a normal death, even though in most ways it is not a death?
From reading this thread, it basically looks like the Celestians coming in and saying that Magnagoran demigods should be nerfed without a very clear answer for why. I have not seen anyone who really agrees strongly with this point except for Celestians and Aesyra, and I haven't seen a very clear answer for how lich is really different from trueheal in this regard.
Malicia2007-10-18 02:24:10
Trueheal has been used to prevent dying, but is trueheal the only way to prevent death? Can't a person simply...cubix? Or flee? Or serpent? Is tumble now the equivalent of lichdom, because a person can use it to escape death? I've listened to countless tumble arguments.
Derian, I don't know how to explain it to you anymore than I have. Fine. To you, lichdom isn't a death. To me it is. Same with transmigrate and dark rebirth. Don't like it, that's fine. It shows on deathsight as a death, it does not fire until your health hits 0 and there's no experience loss. I do not care about Avenger right now. What I hate is how you're single-handedly turning this into a Celest vs Mag debate. I'm not Celestian irl. My name is Christina. Hi, how are you? I simply feel that demigods, no matter which org, should lose essence when they die. That it should be the same. This is the last time I'm going to post that, I promise. I've had several people tell me to simply stop arguing with you. So I will.
Derian, I don't know how to explain it to you anymore than I have. Fine. To you, lichdom isn't a death. To me it is. Same with transmigrate and dark rebirth. Don't like it, that's fine. It shows on deathsight as a death, it does not fire until your health hits 0 and there's no experience loss. I do not care about Avenger right now. What I hate is how you're single-handedly turning this into a Celest vs Mag debate. I'm not Celestian irl. My name is Christina. Hi, how are you? I simply feel that demigods, no matter which org, should lose essence when they die. That it should be the same. This is the last time I'm going to post that, I promise. I've had several people tell me to simply stop arguing with you. So I will.
Catarin2007-10-18 02:55:16
QUOTE(mitbulls @ Oct 17 2007, 08:01 PM) 450959
From reading this thread, it basically looks like the Celestians coming in and saying that Magnagoran demigods should be nerfed without a very clear answer for why. I have not seen anyone who really agrees strongly with this point except for Celestians and Aesyra, and I haven't seen a very clear answer for how lich is really different from trueheal in this regard.
Then you have not read this thread. Again, perhaps you should actually READ the posts rather than simply make an assumption and start arguing with people about it. Regardless I think by this point it's clear that arguing with you is pointless and hopefully the admin understand the issue as presented and will ponder the problem.
Xenthos2007-10-18 02:59:29
QUOTE(Malicia @ Oct 17 2007, 10:24 PM) 450969
Trueheal has been used to prevent dying, but is trueheal the only way to prevent death? Can't a person simply...cubix? Or flee? Or serpent? Is tumble now the equivalent of lichdom, because a person can use it to escape death? I've listened to countless tumble arguments.
Actually, no. Trueheal can be used in a lot of situations where these other options are simply not available, and by its nature gives another chance to follow through with these alternatives, though it won't get you out by itself.
That isn't to say it is the same thing as lichdom. It's not. The basis of this argument, however, is flawed. Trueheal is designed to be used in pretty much any instance no matter how screwed up you are, excepting stun or actually asleep.
Forren2007-10-18 03:09:01
QUOTE(mitbulls @ Oct 17 2007, 10:01 PM) 450959
From this thread, it basically looks like the Celestians coming in and saying that Magnagoran demigods should be nerfed without a very clear answer for why. I have not seen anyone who really agrees strongly with this point except for Celestians and Aesyra, and I haven't seen a very clear answer for how lich is really different from trueheal in this regard.
It's an outcry against the realization that some Demigods were buffed well and beyond what should be. We are not trying to nerf anyone. We are trying to bring things back to the norm. Demigods dying without essence loss is not and should not be the norm. Asking for that to continue to apply is in no way trying to nerf Magnagora. Keep in mind others possess the same type of immunity, both from Serenwilde and Glomdoring.
Nydekion2007-10-18 03:12:18
QUOTE(Xenthos @ Oct 17 2007, 10:59 PM) 450985
Actually, no. Trueheal can be used in a lot of situations where these other options are simply not available, and by its nature gives another chance to follow through with these alternatives, though it won't get you out by itself.
That isn't to say it is the same thing as lichdom. It's not. The basis of this argument, however, is flawed. Trueheal is designed to be used in pretty much any instance no matter how screwed up you are, excepting stun or actually asleep.
That isn't to say it is the same thing as lichdom. It's not. The basis of this argument, however, is flawed. Trueheal is designed to be used in pretty much any instance no matter how screwed up you are, excepting stun or actually asleep.
Well, this considered, trueheal actually can be used in fewer situations than lich. As lich always gives a constant benefit in addition to the ability to escape death. Stat bonuses, +regen, an area attack (contagion), and with the construct a second area attack (lichcold) and lich will always fire regardless of how much power is on the prompt, irregardless of whether one is asleep or otherwise, and makes one absolutely invincible for a few moments (as opposed to only partially protected as far as trueheal goes) to move and escape.
That being said, the best solution is really to only let conglutination mitigate experience loss while allowing the defenses for lich, dark rebirth, and transmigration be raised with the loss of defenses but no essence loss. It is the cleanest and honestly most fair solution across the board.
Malicia2007-10-18 03:14:23
QUOTE(Xenthos @ Oct 17 2007, 09:59 PM) 450985
Actually, no. Trueheal can be used in a lot of situations where these other options are simply not available, and by its nature gives another chance to follow through with these alternatives, though it won't get you out by itself.
That isn't to say it is the same thing as lichdom. It's not. The basis of this argument, however, is flawed. Trueheal is designed to be used in pretty much any instance no matter how screwed up you are, excepting stun or actually asleep.
That isn't to say it is the same thing as lichdom. It's not. The basis of this argument, however, is flawed. Trueheal is designed to be used in pretty much any instance no matter how screwed up you are, excepting stun or actually asleep.
Oh believe me, I do realize trueheal can help you escape and it's best used to escape groups. At least for moi. Only most times, I don't have the power to do it. I felt that Derian was implying that somehow, TH prevented experience/essence loss in the way lichdom did.
Xenthos2007-10-18 03:17:51
QUOTE(Nydekion @ Oct 17 2007, 11:12 PM) 450989
Well, this considered, trueheal actually can be used in fewer situations than lich. As lich always gives a constant benefit in addition to the ability to escape death. Stat bonuses, +regen, an area attack (contagion), and with the construct a second area attack (lichcold) and lich will always fire regardless of how much power is on the prompt, irregardless of whether one is asleep or otherwise, and makes one absolutely invincible for a few moments (as opposed to only partially protected as far as trueheal goes) to move and escape.
That being said, the best solution is really to only let conglutination mitigate experience loss while allowing the defenses for lich, dark rebirth, and transmigration be raised with the loss of defenses but no essence loss. It is the cleanest and honestly most fair solution across the board.
That being said, the best solution is really to only let conglutination mitigate experience loss while allowing the defenses for lich, dark rebirth, and transmigration be raised with the loss of defenses but no essence loss. It is the cleanest and honestly most fair solution across the board.
Lich can also be stripped by Inquisition, while Trueheal can't. However, again, I'm not saying that they are the same thing. They've got their advantages and their disadvantages. Trueheal only helps if you have 10p and actively use it, while lich is passive and helps as long as you don't let it get stripped. If you use trueheal correctly and get away, you lose no defences, while if you lich you lose everything. Lich allows for an easier time of getting away nearly all of the time, and then its own perks.
They really can't be compared, they're just too different.
Dark Rebirth already has an option to get the defence for 75carrion instead of dying, by the way. However, could you clarify your second paragraph-- are you talking about experience, or essence? Transmigration also has no defences at all. All it does is revive you with no experience loss.
Xenthos2007-10-18 03:18:54
QUOTE(Malicia @ Oct 17 2007, 11:14 PM) 450990
Oh believe me, I do realize trueheal can help you escape and it's best used to escape groups. At least for moi. Only most times, I don't have the power to do it. I felt that Derian was implying that somehow, TH prevented experience/essence loss in the way lichdom did.
In... a very, very roundabout way it does. Kind of. I can see where he's coming from, but I can't really agree with it. It has that potential, but far less so than Lich does. I don't believe the comparison is valid.
Forren2007-10-18 03:28:29
QUOTE(Xenthos @ Oct 17 2007, 11:18 PM) 450994
In... a very, very roundabout way it does. Kind of. I can see where he's coming from, but I can't really agree with it. It has that potential, but far less so than Lich does. I don't believe the comparison is valid.
It's a lot easier to kill a Demigod who divine fires, suprisingly, than one who liches. Trueheal is a much much weaker version of divine fire.
Shiri2007-10-18 03:28:57
Divinefire is freakin' ridiculous.
Forren2007-10-18 03:37:14
QUOTE(Shiri @ Oct 17 2007, 11:28 PM) 450998
Divinefire is freakin' ridiculous.
There are ways around it.
Xenthos2007-10-18 03:49:12
QUOTE(Forren @ Oct 17 2007, 11:28 PM) 450997
It's a lot easier to kill a Demigod who divine fires, suprisingly, than one who liches. Trueheal is a much much weaker version of divine fire.
Hm. I'd have to disagree. It's a lot easier to kill a lich, since they have to die to actually use lich.
But yes, it's harder to kill a lich a second time than it is to kill a truehealer the first time (generally! There are, as usual, exceptions), and I believe that's what I said.
Forren2007-10-18 03:53:03
QUOTE(Xenthos @ Oct 17 2007, 11:49 PM) 451003
Hm. I'd have to disagree. It's a lot easier to kill a lich, since they have to die to actually use lich.
But yes, it's harder to kill a lich a second time than it is to kill a truehealer the first time (generally! There are, as usual, exceptions), and I believe that's what I said.
But yes, it's harder to kill a lich a second time than it is to kill a truehealer the first time (generally! There are, as usual, exceptions), and I believe that's what I said.
The second is what I meant - it's just as easy to kill an undead person. It's killing the rebirthed person that becomes a challenge. Killing someone who trueheals or divine fires is trivial if you have a group. Just have to learn the methods of the griefers.
Ashteru2007-10-18 04:52:22
QUOTE(Xenthos @ Oct 18 2007, 03:17 AM) 450992
Dark Rebirth already has an option to get the defence for 75carrion instead of dying, by the way. However, could you clarify your second paragraph-- are you talking about experience, or essence? Transmigration also has no defences at all. All it does is revive you with no experience loss.
Don't you get the Dark Spirit only when you die?
And Transmigration has no other bonus than the long-range-rezz, I fear. <.<
Ildaudid2007-10-18 05:07:59
QUOTE(Shiri @ Oct 17 2007, 11:28 PM) 450998
Divinefire is freakin' ridiculous.
QUOTE(Forren @ Oct 17 2007, 11:37 PM) 451000
There are ways around it.
There were ways around springtraps too, but it didn't stop people from saying they were ridiculous, and changing them. -shrug-
Xenthos2007-10-18 05:09:25
QUOTE(Ashteru @ Oct 18 2007, 12:52 AM) 451007
Don't you get the Dark Spirit only when you die?
And Transmigration has no other bonus than the long-range-rezz, I fear. <.<
And Transmigration has no other bonus than the long-range-rezz, I fear. <.<
I said the second part in what you quoted, and I answered the first in a post just a short bit earlier, in response to Nydekion. (It is possible to get it without dying now, btw).
Forren2007-10-18 05:11:01
QUOTE(Ildaudid @ Oct 18 2007, 01:07 AM) 451011
There were ways around springtraps too, but it didn't stop people from saying they were ridiculous, and changing them. -shrug-
The only ridiculous part was that it first didn't check summon resistance. Was there another change?
Ildaudid2007-10-18 07:25:37
QUOTE(Forren @ Oct 18 2007, 01:11 AM) 451013
The only ridiculous part was that it first didn't check summon resistance. Was there another change?
I mean there were ways to stop it, even if it wasn't checking summon resistance. Now, it is practically impossible to get a group of springtraps going, but if there was that one in a million shot for a springtrap setup to move ya 20 rooms, there were still ways to stop it, checks or no checks.