Acrune2007-10-20 17:33:36
QUOTE(requiem dot exe @ Oct 20 2007, 01:24 PM) 451776
Roark already said that you don't do as much damage when targeting yourself with attacks as you do to other people. Get a different test subject.
That damage is on par with what I did to others. A little less, but not much.
Acrune2007-10-20 17:34:02
QUOTE(Ymbryne @ Oct 20 2007, 01:33 PM) 451778
Weren't Champ artifacts just meant to be able to rescue people anyway? I don't see why Champions, who are assumedly the best combatant within the guild at the time, need a boost beyond that.
No.
Rodngar2007-10-20 17:52:24
QUOTE(Ymbryne @ Oct 20 2007, 01:33 PM) 451778
Weren't Champ artifacts just meant to be able to rescue people anyway? I don't see why Champions, who are assumedly the best combatant within the guild at the time, need a boost beyond that.
EDIT: Changed for better judgement.
Because the Administration seems to think they need it.
Lendren2007-10-20 18:20:16
EDIT: My previously posted results were based on a miscommunication: my test dummy told me she didn't have drawdown up, but she did.
As a non-Champion, my minor second damage dropped just slightly under 20%. One fifth seems a lot for "very slightly". On the bright side, my 1600cr magic damage rune now does the +20% it's supposed to. On the dim side, it now precisely cancels out this nerf, so I'm exactly where I started, except for that 1600cr.
For the record, I don't mind this, and nerfing Glamours, and taking away blanknote stun, as long as they address the fundamental design flaw in Music specializations. That'd let us serve as the support class that we are still described as (particularly in chargen) for those who want it, and it'll also let us have a skill choice again. What I don't like is the idea that they're going to nerf all our overpowered stuff without ever fixing the broken stuff that required them to be overpowered in the first place just to come out viable.
As a non-Champion, my minor second damage dropped just slightly under 20%. One fifth seems a lot for "very slightly". On the bright side, my 1600cr magic damage rune now does the +20% it's supposed to. On the dim side, it now precisely cancels out this nerf, so I'm exactly where I started, except for that 1600cr.
For the record, I don't mind this, and nerfing Glamours, and taking away blanknote stun, as long as they address the fundamental design flaw in Music specializations. That'd let us serve as the support class that we are still described as (particularly in chargen) for those who want it, and it'll also let us have a skill choice again. What I don't like is the idea that they're going to nerf all our overpowered stuff without ever fixing the broken stuff that required them to be overpowered in the first place just to come out viable.
Forren2007-10-20 18:46:41
QUOTE(Ymbryne @ Oct 20 2007, 01:33 PM) 451778
Weren't Champ artifacts just meant to be able to rescue people anyway? I don't see why Champions, who are assumedly the best combatant within the guild at the time, need a boost beyond that.
I agree 100% with you.
Rodngar2007-10-20 18:52:19
I pointed this out before, but I'll say it again: the fact that champion artifacts exist when many champions concede that they aren't needed strikes me as very closed-minded on the part of the Administration. They simply will not budge on many issues that a moderate to heavy group of people seem to find need fixing, removal, or addressing.
Reiha2007-10-20 18:57:28
I don't see an issue with a "small boost". I think of it as a bonus for taking on the position, which can be tedious because you (may) officially have to do more than before. As a non-GC, you don't exactly have to train, rescue, & raid, while as GC, that's the very least expected of you.
Unknown2007-10-20 18:58:34
Bards can still do considerable damage, seeing as how MinorSixth is (seemingly) a %-drain now. Even if MinorSixth only drained 800 each of mana/ego, it's a fair bit of damage.
Acrune2007-10-20 19:48:25
QUOTE(Salvation @ Oct 20 2007, 02:58 PM) 451804
Bards can still do considerable damage, seeing as how MinorSixth is (seemingly) a %-drain now. Even if MinorSixth only drained 800 each of mana/ego, it's a fair bit of damage.
Yeah, thats a possible way to kill now, probably the only way. The problem with that is that it requires octave to keep both of those afflictions, and doing "eat earwort; tumble anywhere" has a 100% success rate of getting away assuming you can cure decent and you aren't stunned or transfixed when you try it, which will be very very easy to avoid over the next couple of envoy reports.
Unknown2007-10-20 19:53:00
If you can cure decently and tumble, a Wiccan/Warrior/Monk cannot kill you.
DiscordantChord should probably be upgraded to something more useful.
DiscordantChord should probably be upgraded to something more useful.
Acrune2007-10-20 19:56:14
QUOTE(Lendren @ Oct 20 2007, 02:20 PM) 451789
Acrune, it's not just you. I'm as far from a Champion as possible, and my damage is now slightly less than half what it was. That is, it's now less than cudgel (and with no bleeding). Also, damage to denizens seems to have been significantly affected, about 50% more hits required, so I assume this is all a big misweave. (Though at least my +20% damage rune, which I call my "Ac" rune, now gives +20% instead of just +10-13%.)
For the record, I don't mind this, and nerfing Glamours, and taking away stun, as long as they address the fundamental design flaw in Music specializations. That'd let us serve as the support class that we are still described as (particularly in chargen) for those who want it, and it'll also let us have a skill choice again. What I don't like is the idea that they're going to nerf all our overpowered stuff without ever fixing the broken stuff that inspired them to overpower us in the first place.
For the record, I don't mind this, and nerfing Glamours, and taking away stun, as long as they address the fundamental design flaw in Music specializations. That'd let us serve as the support class that we are still described as (particularly in chargen) for those who want it, and it'll also let us have a skill choice again. What I don't like is the idea that they're going to nerf all our overpowered stuff without ever fixing the broken stuff that inspired them to overpower us in the first place.
Yeah, I'm still not sure how a minor change to pvp damage and no change to pve damage translates to what we have now (unless minor = a 40-50% decrease, and no change = 30% decrease), so I'll assume there's a typo in the code somewhere that will make things more fair when fixed.
I was okay with the nerfing of glamours and removal of stun, and even a 10-20% tops damage reduction, but this is way too much.
Acrune2007-10-20 19:58:03
QUOTE(Salvation @ Oct 20 2007, 03:53 PM) 451810
If you can cure decently and tumble, a Wiccan/Warrior/Monk cannot kill you.
DiscordantChord should probably be upgraded to something more useful.
DiscordantChord should probably be upgraded to something more useful.
Thats true for nearly every class. Tumble = get away. But if bards require octave and perfectfifth to be half effective, tumble = 5p gone for the bard, 10p if they used colourmaelstrom.
Lendren2007-10-20 20:23:29
Incidentally, I can't test it myself yet, but others in my guild are reporting that there was, indeed, a significant drop to PvE damage. It's taking Ardmore 7-8 hits to kill what used to take 5 before. Seeing as how I'm pushing towards demigod, I seriously hope (as seems the case given Morgfyre's wording in the announce) that this is a bug, and one that'll be fixed soon.
The post I made earlier was in error; my test dummy said she didn't have drawdown up, but it turns out she did. I amended it to reflect the more accurate numbers. 20% is a far less serious cut than 52%, but one fifth still seems way beyond "very slightly" to me. But I'd be entirely happy to see it and all the other nerfs, if my CaptivateAudience ideas go through, or some other method of making Music specs usable in both directions.
The post I made earlier was in error; my test dummy said she didn't have drawdown up, but it turns out she did. I amended it to reflect the more accurate numbers. 20% is a far less serious cut than 52%, but one fifth still seems way beyond "very slightly" to me. But I'd be entirely happy to see it and all the other nerfs, if my CaptivateAudience ideas go through, or some other method of making Music specs usable in both directions.
Rakor2007-10-20 20:39:51
QUOTE(Salvation @ Oct 20 2007, 03:53 PM) 451810
DiscordantChord should probably be upgraded to something more useful.
That's the next step in the grand bardic plan!
Krellan2007-10-20 20:59:16
QUOTE(Forren @ Oct 20 2007, 01:46 PM) 451800
I agree 100% with you.
I find that assumption to be flawed. I think it holds true generally, but if it were to hold true all the time then GC would be determined by FFA which would be pretty cool. Otherwise people wouldn't vote champions in.
Acrune2007-10-20 21:17:31
QUOTE(requiem dot exe @ Oct 20 2007, 01:24 PM) 451776
Roark already said that you don't do as much damage when targeting yourself with attacks as you do to other people. Get a different test subject.
Shric has 14 int, if I recall correct, his instrument is bonded, no damage song. I have a highfavour.
With robes:
5685h, 5278m, 4418e, 10p, 24165en, 25620w elrx-
Shric plays a black ash lute and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating
pain.
4849h, 5278m, 4418e, 10p, 24165en, 25620w elrx-
Without robes:
5771h, 5278m, 4418e, 10p, 24165en, 25620w elrx-
Shric plays a black ash lute and directs the disharmonic notes towards you.
The reverberating sound echoes through your head, pounding you with excruciating
pain.
4777h, 5278m, 4418e, 10p, 24165en, 25620w elrx-
I think my tests on myself are reasonable enough numbers to use. Certainly not exact, but not unreasonable.
Myndaen2007-10-20 21:21:37
QUOTE(Acrune @ Oct 20 2007, 04:17 PM) 451829
I think my tests on myself are reasonable enough numbers to use. Certainly not exact, but not unreasonable.
Actually, I think it was once said that tests on yourself (especially damage ones) are not at all representative of damage dealt.
I believe Morgfyre said that, but I can't for the life of me remember where.
Acrune2007-10-20 21:24:32
QUOTE(Myndaen @ Oct 20 2007, 05:21 PM) 451831
Actually, I think it was once said that tests on yourself (especially damage ones) are not at all representative of damage dealt.
I believe Morgfyre said that, but I can't for the life of me remember where.
I believe Morgfyre said that, but I can't for the life of me remember where.
Someone said that, but I never noticed much of a difference.
Either way, thats why I posted Shric's damage to me. I figure my skill in magic + the highfavour is somewhat close to what it would be doing if I were trans magic with no highfavour. Add in a hundred or so damage from the damage boost song, and you have roughly what I was doing to myself, except coming from Shric.
Forren2007-10-20 21:34:37
QUOTE(Krellan @ Oct 20 2007, 04:59 PM) 451823
I find that assumption to be flawed. I think it holds true generally, but if it were to hold true all the time then GC would be determined by FFA which would be pretty cool. Otherwise people wouldn't vote champions in.
What does that have to do with the consensus of champs not needing champ arties because they are already good and should not have an additional boost?
Ildaudid2007-10-20 21:35:44
QUOTE(Myndaen @ Oct 20 2007, 03:18 AM) 451690
>_>
Ildaudid.
Before or after the inquisition?
>_>
Ildaudid.
Before or after the inquisition?
>_>
Wow Mynd, did you edit that last question in? I actually think it was before, but I am not sure cuz I was spamming myself with every affliction and you were doing such a good job at keeping me immobile, that the Inquisition hit pretty damn fast (another reason people who say inquisition cannot not be done (by a celestine) easy should pipe down) But I think it was 1000 before the inqui, and about 1200 after... We can test though, remind me right before the end of an IG month and I will switch to aslaran or even furrikin (yikes) and test it with ya to be sure
QUOTE(Ymbryne @ Oct 20 2007, 01:33 PM) 451778
Weren't Champ artifacts just meant to be able to rescue people anyway? I don't see why Champions, who are assumedly the best combatant within the guild at the time, need a boost beyond that.
Yea I agree, people have been trying to nerf the champ arties down alot, but it is something that will not be done. So that would be bashing your head against a brick wall. But I agree that they should be rescue (and no not rescue yourself) only arties, with maybe a very very minor thing, like a nice utility skill, no bumping into cows, or no balance on glance/scan/observe