Thank god Morgfyre can do math

by Asmoth

Back to Common Grounds.

Unknown2007-10-20 21:50:43
so 800 damage isn't alot...but you seem to forget most bards that fight are mugwumps and hit insanely fast. And how you afflict passively. And have passive songs. And dodge alot. Can transfix.

Bards are fine now, not the best nerf that could have happened...but eh.
Sarrasri2007-10-20 21:56:28
Yep...bard damage seems about on par with moonburst now except faster if with a bonded instrument. Seems fine to me.
Acrune2007-10-20 22:08:21
QUOTE(Bianca @ Oct 20 2007, 05:50 PM) 451839
so 800 damage isn't alot...but you seem to forget most bards that fight are mugwumps and hit insanely fast.

Nope

And how you afflict passively.

Very easy to cure

And have passive songs.

Ignorable, except for hunger

And dodge alot.

Yes.

Can transfix.

Big nerf to that coming, I think

Bards are fine now, not the best nerf that could have happened...but eh.

Don't worry, this is just the first

Acrune2007-10-20 22:10:59
QUOTE(Sarrasri @ Oct 20 2007, 05:56 PM) 451844
Yep...bard damage seems about on par with moonburst now except faster if with a bonded instrument. Seems fine to me.


But bards, unlike moondancers, can't slow down health sipping. Nor is moonburst nullified by an herb, nor are moondancer's ents.

The envoys are massively for removing stun from blanknote, even after the damage change, FYI, so I imagine we'll be seeing that change soon too.
Lendren2007-10-20 22:19:51
Edit: non-constructive post removed. I just need to do more tests until I find the ones that match the theory.
Ildaudid2007-10-20 22:22:53
QUOTE(Acrune @ Oct 20 2007, 06:10 PM) 451847
But bards, unlike moondancers, can't slow down health sipping. Nor is moonburst nullified by an herb, nor are moondancer's ents.
The envoys are massively for removing stun from blanknote, even after the damage change, FYI, so I imagine we'll be seeing that change soon too.


Ok, now the canticle thing or whatever it is called has a 33% chance to stop herbs and sipping CAN in theory slow down sipping health. But that is a Celest only skill.
Sarrasri2007-10-20 22:27:55
It still doesn't mean you can't have a kill condition with just that much damage. With the amount you can passively afflict and ways to amplify your damage, you should still be able to manage it. I can manage to kill as an astrologer, so you should be able to manage too.

Edit: Minorsecond is on par with moonburst if it's around 900 damage. Last time I checked, that's all I was doing, lots of the time, a bit less.
Rakor2007-10-20 22:29:22
Hunger is easily ignorable. Sleep isn't, once you get to a certain level.

Edit: This was for Acrune
Acrune2007-10-20 22:30:02
QUOTE(Ildaudid @ Oct 20 2007, 06:22 PM) 451853
Ok, now the canticle thing or whatever it is called has a 33% chance to stop herbs and sipping CAN in theory slow down sipping health. But that is a Celest only skill.


If your system is terrible, yes, it will slow you down. When I started as a Cantor, and I was practicing on Wuylinfe, I had never fought against the skill before, and it had a big part in killing me. I spent a half hour or so changing my system, and now it does nothing. The skill is completely ignorable except in aeon.
Acrune2007-10-20 22:34:22
QUOTE(Sarrasri @ Oct 20 2007, 06:27 PM) 451855
It still doesn't mean you can't have a kill condition with just that much damage. With the amount you can passively afflict and ways to amplify your damage, you should still be able to manage it. I can manage to kill as an astrologer, so you should be able to manage too.


The passive afflictions, as I keep saying over and over, mean nothing if there is no way to make them stick. The only afflictions that glamour bards can do that slow sipping/eating are anorexia and recklessness, which 1) are random, and 2)Will be cured in the time it takes to get cure balances back.
Ildaudid2007-10-20 23:01:11
QUOTE(Acrune @ Oct 20 2007, 06:30 PM) 451858
If your system is terrible, yes, it will slow you down. When I started as a Cantor, and I was practicing on Wuylinfe, I had never fought against the skill before, and it had a big part in killing me. I spent a half hour or so changing my system, and now it does nothing. The skill is completely ignorable except in aeon.


Yes you can code around it, but also remember that you are a cantor with access to testing and perfecting all cantor coding that is needed. I am a Mag, so my Cacophony healing is going to be top end simply because I have access to them 24/7 in non combat "testing" situations. So you thinking that it is super easy to code, that is true for Celestians who have the access to it, not so for the people who need to test and retest to make sure it is working properly.

But that is besides the point. Point being, you have that skill in your skillset. So, you could always envoy to remove it, and replace it with something else, if you think it is too crappy. Don't you all have a salve apply stopping song which acutally causes the salve to burn off the skin instead of it being absorbd too?

Now Acrune, don't get me wrong, I am not saying that you all need more nerfs, I just think that if a skill you have access to, truly has no real good application in your skillset whatsoever that you should redo the skill. Remember most of the bards skillsets were more designed around tarot than glamours I think. So tweaking them to have some more viable with glamors and some viable with tarot doesnt seem like a major deal, and I am sure you can get all the envoys to work with you on it.
Xavius2007-10-20 23:02:41
You have two major damage skills, a timed instakill, a massively upgraded version of thornrend, the game's best movement hindering skill, some of the best passive skills in glamours or the game's best timed instakill and aeon in tarot, and you're complaining because your straight damage skill got nerfed to only be a little better than mage damage?

Time to learn to fight!
Acrune2007-10-20 23:05:49
QUOTE(Ildaudid @ Oct 20 2007, 07:01 PM) 451867
Yes you can code around it, but also remember that you are a cantor with access to testing and perfecting all cantor coding that is needed. I am a Mag, so my Cacophony healing is going to be top end simply because I have access to them 24/7 in non combat "testing" situations. So you thinking that it is super easy to code, that is true for Celestians who have the access to it, not so for the people who need to test and retest to make sure it is working properly.

But that is besides the point. Point being, you have that skill in your skillset. So, you could always envoy to remove it, and replace it with something else, if you think it is too crappy. Don't you all have a salve apply stopping song which acutally causes the salve to burn off the skin instead of it being absorbd too?

Now Acrune, don't get me wrong, I am not saying that you all need more nerfs, I just think that if a skill you have access to, truly has no real good application in your skillset whatsoever that you should redo the skill. Remember most of the bards skillsets were more designed around tarot than glamours I think. So tweaking them to have some more viable with glamors and some viable with tarot doesnt seem like a major deal, and I am sure you can get all the envoys to work with you on it.


Skills 100% absolutely cannot ever, ever be balanced around the assumption that people aren't going to have trigger lines for it.

I'm leaving the skill as-is because it goes good with tarot. I'm not complaining about the skill, but its not useful for glamour bards to slow down curing.

And the salve-killing skill was replaced. Amusingly enough, the replacement doesn't work laugh.gif
Morgfyre2007-10-20 23:06:00
A few things:
  • Bards still hit harder (against players) than most other archetypes
  • Bards hit faster than most other archetypes (greater damage over time)
  • Only the Champions should notice a decrease in PvE damage
  • There was a minor bug, which was fixed
  • Yes, damage against yourself is never reflective of your damage potential against other players. This is because the damage functions sacrifice the full range of bonuses/resistance against yourself for greater efficiency and speed.
  • I have asked the envoys to hold off on changes to MinorSecond (including stun) for at least a month so that this change can be accurately gauged before any further adjustments are made
Acrune2007-10-20 23:09:51
QUOTE(Xavius @ Oct 20 2007, 07:02 PM) 451868
You have two major damage skills, a timed instakill, a massively upgraded version of thornrend, the game's best movement hindering skill, some of the best passive skills in glamours or the game's best timed instakill and aeon in tarot, and you're complaining because your straight damage skill got nerfed to only be a little better than mage damage?

Time to learn to fight!


Time to learn what you're talking about. I've already explained how our skills work, so I won't bother saying it again.

Though I don't think I've discussed the instakill. Its stopped by earwort. Enough said tongue.gif
Xavius2007-10-20 23:11:59
QUOTE(Acrune @ Oct 20 2007, 06:09 PM) 451873
Time to learn what you're talking about. I've already explained how our skills work, so I won't bother saying it again.

Though I don't think I've discussed the instakill. Its stopped by earwort. Enough said tongue.gif


And you have ways of dealing with earwort too.

Why do people mention that their skills have cures and expect us to go "Oh, ok!" Every skill has a cure. It's something that fighters learn to deal with. And now, it's something that you get to learn to deal with too! Welcome to the realm of real combat. Please enjoy your stay.
Acrune2007-10-20 23:13:10
QUOTE(Morgfyre @ Oct 20 2007, 07:06 PM) 451871
  • Only the Champions should notice a decrease in PvE damage
  • There was a minor bug, which was fixed


All bards I've talked to noticed a decrease in PvE damage, so unless that was the bug, it should be investigated.

If thats not the bug, what was it?
Xenthos2007-10-20 23:20:21
QUOTE(Acrune @ Oct 20 2007, 07:13 PM) 451875
All bards I've talked to noticed a decrease in PvE damage, so unless that was the bug, it should be investigated.

If thats not the bug, what was it?

It was the bug. It was fixed an hour or so ago.
Forren2007-10-20 23:21:41
QUOTE(Ildaudid @ Oct 20 2007, 07:01 PM) 451867
Yes you can code around it, but also remember that you are a cantor with access to testing and perfecting all cantor coding that is needed. I am a Mag, so my Cacophony healing is going to be top end simply because I have access to them 24/7 in non combat "testing" situations. So you thinking that it is super easy to code, that is true for Celestians who have the access to it, not so for the people who need to test and retest to make sure it is working properly.

But that is besides the point. Point being, you have that skill in your skillset. So, you could always envoy to remove it, and replace it with something else, if you think it is too crappy. Don't you all have a salve apply stopping song which acutally causes the salve to burn off the skin instead of it being absorbd too?

Now Acrune, don't get me wrong, I am not saying that you all need more nerfs, I just think that if a skill you have access to, truly has no real good application in your skillset whatsoever that you should redo the skill. Remember most of the bards skillsets were more designed around tarot than glamours I think. So tweaking them to have some more viable with glamors and some viable with tarot doesnt seem like a major deal, and I am sure you can get all the envoys to work with you on it.


You're arguing that a skill is good merely because the user has more testing time with it, and can cure it better.

It's a line that you receive. It takes three additional lines of code to deal with it.
Ildaudid2007-10-20 23:34:04
QUOTE(Acrune @ Oct 20 2007, 07:05 PM) 451870
Skills 100% absolutely cannot ever, ever be balanced around the assumption that people aren't going to have trigger lines for it.

I'm leaving the skill as-is because it goes good with tarot. I'm not complaining about the skill, but its not useful for glamour bards to slow down curing.

And the salve-killing skill was replaced. Amusingly enough, the replacement doesn't work laugh.gif


What? If thats what you think I meant, it's not. I meant you had the time to code it quickly because you could test and retest it. Other (non celestians) will have to be in fights with celest bards or have a celest bard friend who will test and retest it, to make sure they got it right. I was saying it will take them more time, and that theirs may not be finalized as quickly as you could make it.

Ok, that skill goes good with tarot, then it is not a useless skill at all. It is a very useful skill for a tarot using bard. Well then, I don't think a glamour using bard should be upset about a skill that is better complimented for a tarot using bard.

QUOTE(Forren @ Oct 20 2007, 07:21 PM) 451878
You're arguing that a skill is good merely because the user has more testing time with it, and can cure it better.

It's a line that you receive. It takes three additional lines of code to deal with it.


No, not what I was saying, read above. Its easier for me to test any of the mag skills than it is for me to test any other org skills, simply because I reside in Mag. That is not what makes the skill good or not though.