Lendren2007-10-22 00:49:25
QUOTE(Shiri @ Oct 21 2007, 08:30 PM) 452197
Only if you accept that (bonecrusher + moon)/(blademaster + moon)/(pureblade + moon) are sufficiently different from (bonecrusher + stag)/(blademaster + stag)/(pureblade + stag) to count as 6 different choices rather than the 5 actually included there.
Frankly, speaking as someone who's tried both Moon and Stag as a Serenguard, though admittedly not one who ever was any good at fighting with either, I think it's at least as important as most of the other choices of skills in the list. Certainly more than some, like Glamours vs. Ecology (since no one really takes Ecology anyway, so it only counts technically). Even if Moon vs. Stag meant nothing, that'd still leave commune warriors with eight, and really, is a comparison of 2 vs. 8 really that much better than 2 vs. 12?
But none of that matters because I wasn't trying to make value judgments about which choices are more important than which other ones, or create some arbitrary dividing line based on those value judgments. I was just counting actual choices. The point, and I am sure you'll agree, is that some guilds get a lot of choices, some get a middling amount, and then yours and mine get far less.
Shiri2007-10-22 00:51:50
Yeah, I understand, but since Rika jumped in I thought I'd clear up my position...*peer*
Ashteru2007-10-22 05:37:09
QUOTE(geb @ Oct 21 2007, 09:24 PM) 452132
You did not gather enough data then, because stupidity is 33%
I looped a certain thing 1000 times, and counted how often it went through. It came out at around 750 times, so I gather that stupidity hit 25% of the time.
Ymbryne2007-10-22 05:38:04
QUOTE(Yrael @ Oct 22 2007, 12:34 AM) 452200
I wish people would stop with that reaction. It'll be very embarassing if I end up popping the question to the current one and she turns around to hurl.
That reaction? I always thought it was a smooch smiley.. in this case, a winking smooch. It's actually barf-smiley? I never knew.
In that case, here you go.
Ashteru2007-10-22 06:37:51
To provide more testing evidence:
trigger: A sturdy iron forge stands here, cold and dark.
Location: My manse, with a closed door, and insomnia up, so no conditions to prevent look from going through except stupidity hitting.
First test:
#loop 10000 {look}
Result:
7568 times was the trigger seen.
Second test:
#loop 10000 {look}, cleared the counter variable
Result:
7567 times
Third test:
#loop 10000 {look}, cleared the counter variable
Result:
7664
So, I suggest you redo your tests with more tries, because if I didn't make a terrible mathematical mistake, stupidity hits around 25% of the time, not 33%.
trigger: A sturdy iron forge stands here, cold and dark.
Location: My manse, with a closed door, and insomnia up, so no conditions to prevent look from going through except stupidity hitting.
First test:
#loop 10000 {look}
Result:
7568 times was the trigger seen.
Second test:
#loop 10000 {look}, cleared the counter variable
Result:
7567 times
Third test:
#loop 10000 {look}, cleared the counter variable
Result:
7664
So, I suggest you redo your tests with more tries, because if I didn't make a terrible mathematical mistake, stupidity hits around 25% of the time, not 33%.
Shiri2007-10-22 07:02:23
You should buy a load of dulak and test whether it's the case that stupidity hits on the first action more than 25% of the time, which would explain Geb's discrepancy.
Revan2007-10-22 07:33:44
I'm gonna take the time here to raise the "scrap demesnes from the game!" banner. Join me, my fellow protestors!
Xiel2007-10-22 07:58:42
QUOTE(Shiri @ Oct 22 2007, 12:02 AM) 452351
You should buy a load of dulak and test whether it's the case that stupidity hits on the first action more than 25% of the time, which would explain Geb's discrepancy.
NO. No more testing with 30000 loops. -weep-
Geb2007-10-22 08:18:33
QUOTE(Ashteru @ Oct 22 2007, 07:37 AM) 452346
To provide more testing evidence:
trigger: A sturdy iron forge stands here, cold and dark.
Location: My manse, with a closed door, and insomnia up, so no conditions to prevent look from going through except stupidity hitting.
First test:
#loop 10000 {look}
Result:
7568 times was the trigger seen.
Second test:
#loop 10000 {look}, cleared the counter variable
Result:
7567 times
Third test:
#loop 10000 {look}, cleared the counter variable
Result:
7664
So, I suggest you redo your tests with more tries, because if I didn't make a terrible mathematical mistake, stupidity hits around 25% of the time, not 33%.
trigger: A sturdy iron forge stands here, cold and dark.
Location: My manse, with a closed door, and insomnia up, so no conditions to prevent look from going through except stupidity hitting.
First test:
#loop 10000 {look}
Result:
7568 times was the trigger seen.
Second test:
#loop 10000 {look}, cleared the counter variable
Result:
7567 times
Third test:
#loop 10000 {look}, cleared the counter variable
Result:
7664
So, I suggest you redo your tests with more tries, because if I didn't make a terrible mathematical mistake, stupidity hits around 25% of the time, not 33%.
Your test shows that it is hitting 25% of the time. It is suppose to hit 33% of the time. 33% is the rate two other action hindering abilities are set, because they are based off the stupidity rate of 33%.
Also, we all now know who was causing all of the lag.
Xavius2007-10-22 09:07:22
Well, thirty thousand trials is enough to get past even the streakiest of random number generators.
Ashteru2007-10-22 09:59:35
QUOTE(geb @ Oct 22 2007, 08:18 AM) 452367
Your test shows that it is hitting 25% of the time. It is suppose to hit 33% of the time. 33% is the rate two other action hindering abilities are set, because they are based off the stupidity rate of 33%.
Also, we all now know who was causing all of the lag.
Also, we all now know who was causing all of the lag.
Well, I said it hits 25% of the time, you said it hits 33% of the time. I proved it hit 25% of the time. What are you arguing about? O.o
EDIT: Are you sure the other two abilities hit 33% of the time?
And yeah, I admitted that I did the loopstuff in the thread complaining about lag. Taking lovemessages!
Geb2007-10-22 12:32:42
QUOTE(Ashteru @ Oct 22 2007, 10:59 AM) 452380
Well, I said it hits 25% of the time, you said it hits 33% of the time. I proved it hit 25% of the time. What are you arguing about? O.o
EDIT: Are you sure the other two abilities hit 33% of the time?
And yeah, I admitted that I did the loopstuff in the thread complaining about lag. Taking lovemessages!
EDIT: Are you sure the other two abilities hit 33% of the time?
And yeah, I admitted that I did the loopstuff in the thread complaining about lag. Taking lovemessages!
Where do you see an argument in my statement? I agreed that your test confirms that it is hitting 25% of the time. I also stated that it is suppose to be 33%. That 33% was what other abilities like it were suppose to be placed at, to mimic the rate that stupidity is suppose to have. That is not me arguing with your findings; that is me stating that stupidity is not hitting at the rate it is suppose to be hitting.
Also, no I do not know if the other abilities are hitting at 33% now, since the one ability whose rate they are suppose to be based off is not hitting at 33%.
Ashteru2007-10-22 12:43:27
QUOTE(geb @ Oct 22 2007, 12:32 PM) 452398
Where do you see an argument in my statement? I agreed that your test confirms that it is hitting 25% of the time. I also stated that it is suppose to be 33%. That 33% was what other abilities like it were suppose to be placed at, to mimic the rate that stupidity is suppose to have. That is not me arguing with your findings; that is me stating that stupidity is not hitting at the rate it is suppose to be hitting.
Also, no I do not know if the other abilities are hitting at 33% now, since the one ability whose rate they are suppose to be based off is not hitting at 33%.
Also, no I do not know if the other abilities are hitting at 33% now, since the one ability whose rate they are suppose to be based off is not hitting at 33%.
Well, you basically repeated what I said in the post you quoted, so I thought you wanted to emphasize something or other.
And no, I mean, where from do you know that those abilities are supposed to hit 33% of the time? Did you test it earlier, or did one of the admins tell you the supposed rate?
Geb2007-10-22 12:47:45
QUOTE(Ashteru @ Oct 22 2007, 01:43 PM) 452400
Well, you basically repeated what I said in the post you quoted, so I thought you wanted to emphasize something or other.
And no, I mean, where from do you know that those abilities are supposed to hit 33% of the time? Did you test it earlier, or did one of the admins tell you the supposed rate?
And no, I mean, where from do you know that those abilities are supposed to hit 33% of the time? Did you test it earlier, or did one of the admins tell you the supposed rate?
We the envoys requested skills like Jinx and the Cantor ability that stops eating and drinking to be placed at 33%, on the knowledge that 33% is also the rate of stupidity firing. That is how I know what the supposed rate on the other abilities is supposed to be.
Ashteru2007-10-22 13:47:23
QUOTE(geb @ Oct 22 2007, 12:47 PM) 452401
We the envoys requested skills like Jinx and the Cantor ability that stops eating and drinking to be placed at 33%, on the knowledge that 33% is also the rate of stupidity firing. That is how I know what the supposed rate on the other abilities is supposed to be.
I see, and whenever you mentioned stupidity hitting at 33%, no admin said anything suggesting otherwise? 'cause that's called a bug then, I guess.
(Nooo, stupidity already hits too often. <.<)