Ilyarin2007-11-15 10:39:30
I wish that there was a universal tag for the creatures in the Catacombs, like 'gardead' instead of having to swap between garshade, garwight, etc etc.
Enero2007-11-15 12:31:31
QUOTE(Ilyarin @ Nov 15 2007, 10:39 AM) 458386
I wish that there was a universal tag for the creatures in the Catacombs, like 'gardead' instead of having to swap between garshade, garwight, etc etc.
I second that... Actually we should be able to target every creature by using a universal tag like "thingy"
EDIT:
On a completely different note, make it possible to send flowers and attach letter to flowers, not the other way around. Would be much nicer to send someone a flower with a note attached to it... not flowers stuffed in a letter.
Fualkner2007-11-17 01:55:08
Masks that disguise their wearer. Why not? It'd be a nice touch.
Unknown2007-11-17 18:49:58
QUOTE(Fualkner @ Nov 17 2007, 01:55 AM) 458746
Masks that disguise their wearer. Why not? It'd be a nice touch.
Already exists as an auction artifact.
Fualkner2007-11-17 18:55:54
You think I can afford that? It should be on all masks.
"A masked figure stands here. He is wielding an elegant rapier in his left hand."
You could figure it out by looking at them. You wouldn't know the name, but you'd know race and description.
"A masked figure stands here. He is wielding an elegant rapier in his left hand."
You could figure it out by looking at them. You wouldn't know the name, but you'd know race and description.
Rika2007-11-17 18:58:22
QUOTE(Fualkner @ Nov 18 2007, 07:55 AM) 458885
You think I can afford that? It should be on all masks.
"A masked figure stands here. He is wielding an elegant rapier in his left hand."
You could figure it out by looking at them. You wouldn't know the name, but you'd know race and description.
"A masked figure stands here. He is wielding an elegant rapier in his left hand."
You could figure it out by looking at them. You wouldn't know the name, but you'd know race and description.
Except that's exactly what the artifact mask does. I can't afford a cubix. Maybe they should make a new cheap and easily made item that does the same thing.
Lanath2007-11-18 21:43:35
Like info here, I'd like info inventory to have a number of objects: # line. Oh, and all the much cooler stuff we are wishing for in this thread. :B
Acrune2007-11-19 00:43:09
QUOTE(rika @ Nov 17 2007, 01:58 PM) 458888
Except that's exactly what the artifact mask does. I can't afford a cubix. Maybe they should make a new cheap and easily made item that does the same thing.
Its actually better then what the artifact mask does.
Fualkner2007-11-19 01:02:51
Jeez, sorry. I like stealth, you should be able to do something besides invisibility for stealth.
Valaria2007-11-24 11:04:07
POTIONLIST/PL (name of potion)
so that way potionlist will display only items by just 'potionlist vitae' or something like that.
so that way potionlist will display only items by just 'potionlist vitae' or something like that.
Xiel2007-11-27 03:04:53
For tumbling and leap and going over rubbles to STOP making me lose my hexes. Why does my hexaura fail me so?
Krellan2007-11-27 04:35:39
sounds like it's just the rubble that does it not the tumble and leaping. I just tested it and tumbling and/or leaping doesn't lose hexes. It's the rubble. There's also a similar problem with phantom walls where going through that will make you lose hexes.
Kaervas2007-12-01 14:44:46
ARTIFACTLIST - would list all of the artifacts you possess including runes and which piece of jewelry they're attached to.
Changing the Gloves of Concealment artifact from hiding what jewelry someone is wearing to hide what they're wielding (or both I suppose).
For the second level of the catacombs which has been closed forever to be open again.
Powerplex jewels being able to raise max power reserves by 5% each as long as they're possessed (works for the owner only to prevent abuse) rather than only going over the cap if someone has 100% power when they take effect.
An artifact rune which increases song length for bards.
Changing the Gloves of Concealment artifact from hiding what jewelry someone is wearing to hide what they're wielding (or both I suppose).
For the second level of the catacombs which has been closed forever to be open again.
Powerplex jewels being able to raise max power reserves by 5% each as long as they're possessed (works for the owner only to prevent abuse) rather than only going over the cap if someone has 100% power when they take effect.
An artifact rune which increases song length for bards.
Unknown2007-12-01 21:08:07
Artifact scabbard/frogge that holds all weapons in one.
Reiha2007-12-01 21:15:33
QUOTE(Myndaen @ Nov 13 2007, 09:49 AM) 458043
I would really love for the cubix to exit to EtherGlom and EtherWilde. I'd love it if they exited to the nexii, too, but since some people are too cheap to put guards there (wtf?) that may be a far cry.
YES YES YES YES REIHA WANTS.
Zacc2007-12-02 05:48:11
Cosmic herbs. Aetherbubble herbs. New potions that include those herbs. A Nature Guard/preservation skill in Herbs to protect plants.
Xenthos2007-12-02 05:51:03
QUOTE(Zacc @ Dec 2 2007, 12:48 AM) 461628
Aetherbubble herbs.
By the Divine, no.
No, no, please, no. And again, no.
Noola2007-12-02 06:03:48
I wish it were possible to fly in manses. It makes Noola sad she can't fly in her manse. Also, I wish you could set environments. Urban, grassland, road, mountain, etc. Cause weaving a terrain illusion only lasts so long.
And I still want to make things in a room description probe/examinable. I'm going to get to that room in the house part of Noola's manse someday and it'll either be really cool, or it'll be kind of lame and it all depends on whether this is put in or not!
And I still want to make things in a room description probe/examinable. I'm going to get to that room in the house part of Noola's manse someday and it'll either be really cool, or it'll be kind of lame and it all depends on whether this is put in or not!
Reiha2007-12-02 06:40:51
QUOTE(Noola @ Dec 1 2007, 10:03 PM) 461636
I wish it were possible to fly in manses. It makes Noola sad she can't fly in her manse. Also, I wish you could set environments. Urban, grassland, road, mountain, etc. Cause weaving a terrain illusion only lasts so long.
And I still want to make things in a room description probe/examinable. I'm going to get to that room in the house part of Noola's manse someday and it'll either be really cool, or it'll be kind of lame and it all depends on whether this is put in or not!
And I still want to make things in a room description probe/examinable. I'm going to get to that room in the house part of Noola's manse someday and it'll either be really cool, or it'll be kind of lame and it all depends on whether this is put in or not!
Well, you can make items examinable; you'll just have to get anything furniture wise cutsom made by an artisan, or get an artifact custimisation which costs around 50-200 credits depending on the options you select.
Although, I'd really like an orb that sets the weather in the room - like how we have the black/yellow one for night/day. I'd love freezing novices to death in the prison cells.
Or special items that allow you to enter a room... differently. Besides just walking in, or going through a door - like an archway, pulling a lever, pushing a hiddden button, or even being able to fall like on the isle of light! And get a concussion.
Zacc2007-12-02 06:57:59
QUOTE(Xenthos @ Dec 2 2007, 12:51 AM) 461630
By the Divine, no.
No, no, please, no. And again, no.
No, no, please, no. And again, no.
Why not? I think special herbs for the aetherbubbles would be neat. They could be timed to only grow for a certain month, have certain effects, and last but so long outside the rift on any other plane/bubble. Vines or moss that have special effects and poison at the same time from Cankermore, crystal plants from Dramube that cause bleeding but give special defenses when used, candy plants from Crumkandivia that make you larger because they're so full of sugar.. or can be crushed (new Herbs/Alchemy skill!) into sugar, frozen stuff from Frosticia, rare moss/mushrooms from the Facility...