Armour changes

by Shiri

Back to Common Grounds.

Unknown2007-10-29 17:36:39
QUOTE(Tervic @ Oct 28 2007, 02:16 PM) 454038
EDIT: This is probably wishful thinking, but in the name of all that is good-looking, can we make gems recoverable from forging too? I mean... jewellers melt stuff down into gem components, so why can't forgers?


Noooo. I had to accumulate over 3400 stones of jade to have my hunting raps made with speed over 270 on each (15 stones for every reforging) - the rest of you ought to suffer too if you want weapons and armour with gems. tongue.gif
Tervic2007-10-29 17:55:16
QUOTE(mitbulls @ Oct 29 2007, 04:20 AM) 454208
You do have a valid point here. There is still a market in other forgers, though. You could still choose to just stop after one set, and sell that armor to other forgers with more free time. They would then smelt it and make a better suit for a profit. In either case, you're not forced to put all of that time in.

You've clearly never been a tailor. This is like me saying that you could make money off of leather armor. Clothes are only a good source of money if you have a shop; without a shop, you will never sell anything but robes. Robes are my sole source of income as a tailor, and I have to sell them whether they're good or not. I will repeat again, I would love to be able to shear robes to get the majority of the materials back (let's say all cloth comms?) and re-sew them for better stats. I would love the choice that forgers constantly complain about. Unfortunately that is not an option for me.


But I -DO- make money off of leather armour that I give to novices and they love me so much they give me money in return. It's not a huge profit, but it's by far and away massive amounts more than I make selling masterweapons and fieldplate.

Further, there is no market in selling sub-par equipment to other forgers. That would be called selling them raw comms, which is a whole different story, because nobody in their right mind is going to keep roughly 50k in comms in a decayable form unless it is -really- worth it. Also, it'd just be cheaper for them to walk down to the comms store and grab the comms themselves, because why are they going to pay a labor cost when they can just do it themselves?

Allow me to remind you that smelting is not straight up improving (although I'd be delighted if it were) but rather destroying and starting over from scratch. Let me also remind you of the distribution curves on forging: There is a roughly 2% chance of getting what we want, and we can NOT sell any of the intermediates. Enchanted robes, however crappy, can still be sold for something greater than the commodities cost. I'm also assuming that you, the tailor, does not sit there while the enchanter does his thing. You just hand him a pile of robes and powerstones, then go on your merry way. Mister Enchanter tells you when he's done, and you go pick up the goods. He makes a flat fee per robe. Smiths have to sit at the forge themselves and forge, and forge, and forge...... I don't think you'd "love the opportunity" to just set up a script and watch it run.... and run... and run.... and then see your little "hours logged on" timer blur from half an hour to three weeks. As harsh as it sounds, that is the ONLY way smiths can produce sellable equipment without going insane. HELP AFK can go bite me so long as scripts are the only way to forge without getting carpal tunnel syndrome.

I would also like to point out that your main argument against fixing forging revolves around greatrobes. Who said you are forced to get them enchanted? You can just spend a lot less time, make the robes, and sell them unenchanted and leave the enchanting to the consumer. Nobody said you HAD to sell enchanted greatrobes. That way, the onus is on the hapless mage/monk/bard/wiccan/druid/guardian to get it enchanted to their standards, and you have, to repeat your own words,

QUOTE(mitbulls @ Oct 28 2007, 05:30 PM) 454096
You could spend a lot less time at it, make less money, and have less control.


Oh wait, you'd actually have MORE control because the random factor would be completely out of your court.

P.S. if you want the actual data from the forging, I'll be happy to send it to you. My math is based off 200 rounds of forging in each equipment category, so I'm quite certain that it is representative of what actually happens. Also, if you wanted to gather data from about 200 enchantings, I'll be happy to do all the math on that for you too so that we can compare with hard fact instead of vague hand waving.

EDIT:
QUOTE(Vendetta Morendo @ Oct 29 2007, 10:36 AM) 454248
Noooo. I had to accumulate over 3400 stones of jade to have my hunting raps made with speed over 270 on each (15 stones for every reforging) - the rest of you ought to suffer too if you want weapons and armour with gems. tongue.gif


That's why I said it's wishful thinking XD
Tervic2007-10-30 09:31:12
Message #609 Sent by: Roark
10/29 21:39 "The level to which something can be repaired depends on how much it has decayed."


Okay, so the closer something is to dusting, the lower the max quality. Whee.

Just thought you might all like to know.
Yrael2007-10-30 09:57:32
My fullplate seems to have mysteriously repaired itself to perfect.

It offers the following defences:
Physical cutting: 103
Physical blunt: 103
It is in perfect condition.
Sleek, glossy black fullplate has no poisons or magical effects on it.

Yet armstat still has it at 95. Odd.
Rika2007-10-31 04:52:56
QUOTE(Tervic @ Oct 30 2007, 10:31 PM) 454431
Message #609 Sent by: Roark
10/29 21:39 "The level to which something can be repaired depends on how much it has decayed."
Okay, so the closer something is to dusting, the lower the max quality. Whee.

Just thought you might all like to know.


Can greatrobes please be like this too?