Tweak

by Malarious

Back to Ideas.

Malarious2007-10-29 06:07:36
This is the topic where you can post your thoughts on minor changes. For instance, does your main skillset not work at all with your secondary? What little skill could help bring that in line? For instance does healing do nothing? Maybe your minor change would be to have a way to strip curing balances, possibly passively?

You get the idea, if its major it should be ignored as that isnt the point. The Major changes and skills thread is lower on the 'ideas' page.
Unknown2007-10-29 06:13:30
QUOTE(Malarious @ Oct 29 2007, 01:07 AM) 454167
This is the topic where you can post your thoughts on minor changes. For instance, does your main skillset not work at all with your secondary? What little skill could help bring that in line? For instance does healing do nothing? Maybe your minor change would be to have a way to strip curing balances, possibly passively?

You get the idea, if its major it should be ignored as that isnt the point. The Major changes and skills thread is lower on the 'ideas' page.


Change spawn to be more like claws, strictly bleeding instead of the wussy damage it does now.

Lengthen crucify writhe time...or shorten the crazy long eq time. Not by much, just a second or two.

Up Tail balance time a bit. Something like 5 or 6 seconds.

Glamours users can't dispell Phantasms and vice versa

Make it so you can't use cubix unless you are full health/mana. It shouldn't be a multi planar escape item for the rich.

Those were minor right?
Acrune2007-10-29 06:20:40
Find skills that don't work

Make them work
Forren2007-10-29 06:30:40
QUOTE(Bianca @ Oct 29 2007, 02:13 AM) 454169
Lengthen crucify writhe time...or shorten the crazy long eq time. Not by much, just a second or two.

That's why Nihilists can use ectoplasm. It's fine as is.

QUOTE(Bianca @ Oct 29 2007, 02:13 AM) 454169
Up Tail balance time a bit. Something like 5 or 6 seconds.

It's charybdon that doesn't take up another balance. No?

QUOTE(Bianca @ Oct 29 2007, 02:13 AM) 454169
Glamours users can't dispell Phantasms and vice versa

Fine as is.

QUOTE(Bianca @ Oct 29 2007, 02:13 AM) 454169
Make it so you can't use cubix unless you are full health/mana. It shouldn't be a multi planar escape item for the rich.

Lol.
Shiri2007-10-29 06:33:16
I dunno, of those the cubix one sounds the most reasonable.
Unknown2007-10-29 07:19:52
QUOTE(Forren @ Oct 29 2007, 01:30 AM) 454172
That's why Nihilists can use ectoplasm. It's fine as is.

LOLZ

It's charybdon that doesn't take up another balance. No?

ROFFLEZ

Fine as is.

ZEBERT


Lol.

GIGGLESNORT


Replies in bold.

Seriously though, come up with your own ideas. This isn't a "laugh at other people's legitamate ideas" thread. Nothing I said was that unreasonable or crazy.
Forren2007-10-29 07:24:57
QUOTE(Bianca @ Oct 29 2007, 03:19 AM) 454179
Replies in bold.

Seriously though, come up with your own ideas. This isn't a "laugh at other people's legitamate ideas" thread. Nothing I said was that unreasonable or crazy.

Commenting on the validity of said ideas is perfectly fine.
Unknown2007-10-29 07:26:17
QUOTE(Forren @ Oct 29 2007, 02:24 AM) 454180
Commenting on the validity of said ideas is perfectly fine.


since when was LOL a valid comment?
Forren2007-10-29 07:26:53
QUOTE(Bianca @ Oct 29 2007, 03:26 AM) 454182
since when was LOL a valid comment?


True tongue.gif

My other comments stand. Those changes are not necessary.
Krellan2007-10-29 09:21:32
Not sure if this is still the case, but I think phantomwalls need to be tweaked. From how I know of them, someone can raise a phantomwall in a direction. So Forren puts one north. A person is north of Forren already tries to dispell the wall and does so. But the when they walk south, they get hit by the wall because the wall needs to also get dispelled in Forren's room. Which basically makes it like briar walls that cannot be gotten rid of unless you go through them. Anyways, I'm not sure if this has been changed since I last saw them like this. But if they work like this I think it should get changed.
Malarious2007-10-29 10:30:04
Umm Forren unless something changed the time to balance on it might change but you will still get off short of being.. asleep I think(?) when the time is up.

Tail is... meh... It is charybdon, but its also shruggable.. and you cant keep up with 1 aff every 6 seconds at that rate though? its slow right now and shruggable.. lose shruggable or speed it up would be fun.

Glamours and Phantasms goes both ways, you can also dispel maelstrom!

I would love to change spawn to pure bleed, but as I was informed by the Admin, Spawn is considered a normal mob, so he has to do damage to do bleeding. And I believe the bleed is based on his damage sad.gif

@Shric: Not everyhing CAN be changed, but its whats important to be changed I am askin about.

And will look into that Krellan.
Yrael2007-10-29 10:36:17
QUOTE(Forren @ Oct 29 2007, 05:30 PM) 454172
That's why Nihilists can use ectoplasm. It's fine as is.
It's charybdon that doesn't take up another balance. No?
Fine as is.
Lol.


Why is it that every Magnagoran skill is fine, regardless of what it is, but Celestian skills always need buffs or changes? Except for Tail. Tail is great.
Xenthos2007-10-29 11:41:57
QUOTE(Malarious @ Oct 29 2007, 02:07 AM) 454167
Maybe your minor change would be to have a way to strip curing balances, possibly passively?

This is an example of "minor"?
Genos2007-10-29 16:10:37
Hunting
-Cluck changed to not have a balance loss, at the moment it is easier to spam "g chicken"
-Rustle changed to work on sheep and maybe certain animals like horses for fun
-Campfire changed to allow animal corpses to be roasted over it and eaten
-Mimic changed to work on Ecology animals since it works on bonds (it at least works on Serenguard's timberwolves)

Tarot
-Warrior changed to do blunt/cutting damage (not sure what it is right now) from a magical source and last for more flings or lowered in power

Elementalism
-Dig changed to allow the mage to Bury items as well

Illusions
-Magicmouth changed to be able to be cast upon objects/denizens, maybe other players as well?
Rika2007-10-29 19:51:51
QUOTE(Malarious @ Oct 29 2007, 11:30 PM) 454203
I would love to change spawn to pure bleed, but as I was informed by the Admin, Spawn is considered a normal mob, so he has to do damage to do bleeding. And I believe the bleed is based on his damage sad.gif


Redcaps? Or do they work differently?
Forren2007-10-29 21:43:26
QUOTE(Krellan @ Oct 29 2007, 05:21 AM) 454196
Not sure if this is still the case, but I think phantomwalls need to be tweaked. From how I know of them, someone can raise a phantomwall in a direction. So Forren puts one north. A person is north of Forren already tries to dispell the wall and does so. But the when they walk south, they get hit by the wall because the wall needs to also get dispelled in Forren's room. Which basically makes it like briar walls that cannot be gotten rid of unless you go through them. Anyways, I'm not sure if this has been changed since I last saw them like this. But if they work like this I think it should get changed.

I agree.
Forren2007-10-29 21:44:16
QUOTE(Malarious @ Oct 29 2007, 06:30 AM) 454203
Umm Forren unless something changed the time to balance on it might change but you will still get off short of being.. asleep I think(?) when the time is up.

That doesn't make sense to me. Rephrase please?

QUOTE(Malarious @ Oct 29 2007, 06:30 AM) 454203
Tail is... meh... It is charybdon, but its also shruggable.. and you cant keep up with 1 aff every 6 seconds at that rate though? its slow right now and shruggable.. lose shruggable or speed it up would be fun.

You're getting a masked ability. That does not detract from your offense. Quite often. Why is that not good in its current form?
Forren2007-10-29 21:45:09
QUOTE(Yrael @ Oct 29 2007, 06:36 AM) 454204
Why is it that every Magnagoran skill is fine, regardless of what it is, but Celestian skills always need buffs or changes? Except for Tail. Tail is great.

Show me a Celestian skill I'm currently arguing for a buff of? My envoy suggestions rarely buff my own skills - Aquamancers are more than balanced. Thanks.
Yrael2007-10-29 23:02:56
QUOTE(Forren @ Oct 30 2007, 08:45 AM) 454295
Show me a Celestian skill I'm currently arguing for a buff of? My envoy suggestions rarely buff my own skills - Aquamancers are more than balanced. Thanks.


If I had access to the envoy reports, maybe, but the ones I've seen all seem to involve you arguing against any form of change for any Magnagoran skill.
Xavius2007-10-29 23:14:12
QUOTE(Yrael @ Oct 29 2007, 06:02 PM) 454306
If I had access to the envoy reports, maybe, but the ones I've seen all seem to involve you arguing against any form of change for any Magnagoran skill.


Does that make him biased or more rational than the Magnagoran envoys? I typically agree with him on most of those.