Acrune2007-11-03 17:04:20
QUOTE(Saran @ Nov 3 2007, 11:50 AM) 455722
If the system allowed for everyone to participate and help a demigod/ascendant then it might be better but still people are going to feel left out. Honestly, I'm not as excited about this system as other things because I know I'm probably never going to actually get to be involved aside from having some random person bestow a blessing on me and then having someone take it away without my ability to control that.
Really, anyone who cares enough can get demigod. I'm pretty lazy and it took me 3 years to get titan, but I still got there . I'll probably get demigod... eventually. Tired of bashing for now...
I agree its strange that the admins want to spend so much time on something that so few will participate in (the 21 people who can currently participate might not even be active or interested in participating either). I would personally rather see them spending time fixing my *3* bugged skills that I've bugged several times each over the weeks they've been broken (*mutter*), but apparently new things have priority over things that don't work.
If the admins want to make something for such a small part of the playerbase, its fine by me, and as someone else said earlier, it does make sense for them to try to make something to keep the heavy bashers interested in the game.
Tervic2007-11-03 18:39:50
QUOTE(Noola @ Nov 3 2007, 07:45 AM) 455697
Rodngar, this isn't just for Demigods (not that I think you have a point about that, cause I don't). It's also for Vernal Ascendants and True Ascendants. Both of whom could possibly be ANY level when they are chosen to represent their org (in the case of VAs) or win the contests (in the case of TAs)- which, by the way, don't all have much of anything to do with hunting/fighting. In the Ascension Event, there was a scavenger hunt, design contest, knowledge quiz, quests.
My point is, anyone has the potential to be a VA or TA... especially a TA. Even you. Even me.
My point is, anyone has the potential to be a VA or TA... especially a TA. Even you. Even me.
Now there's a scary thought.
QUOTE(Estarra @ Nov 3 2007, 09:53 AM) 455727
Well if you are under the assumption that we're dropping everything and only working on this system, you may have a point. But that just isn't true. As you may have noticed, we're throwing a lot of effort into the nexus world system (more updates to come!) as well as working on monks, constant envoy reports, etc. Further, this system (or the original idea anyway) was very streamlined from a coding standpoint and wouldn't have been an enormous effort on our part. Also, the Domoth Realms area itself is not some huge sprawling undervault area but a small area under 15 rooms. This was all taken into account before posting this rough draft, a simple streamlined idea that we could easily implement that would also (finally) give something for demigods to do to distinguish them (other than personal powers) which I've been wanting to do ever since demigods came out.
I still have hope that when we finish with the nexus world system that it will provide an intriguing conflict system. Is there need for something more? Maybe! Time will tell. If you want to start another thread on why or how Aetolia or any game works for you in terms of meaningful conflict, I'll be more than interested to hear. Maybe it will spawn an idea that we can use! (Remember, the nexus world system was inspired by player ideas.) If you want to enrich the environment, great! Let us know how to do it, but don't take it out on the demigods! (Yes, we can multitask!)
I still have hope that when we finish with the nexus world system that it will provide an intriguing conflict system. Is there need for something more? Maybe! Time will tell. If you want to start another thread on why or how Aetolia or any game works for you in terms of meaningful conflict, I'll be more than interested to hear. Maybe it will spawn an idea that we can use! (Remember, the nexus world system was inspired by player ideas.) If you want to enrich the environment, great! Let us know how to do it, but don't take it out on the demigods! (Yes, we can multitask!)
For some reason I was under the impression that each domoth was going to be 15 rooms, separate from each other..... Iono how that got into my head, but I kinda liked it that way, probably so that you could set up a small questy-type thing inside each one to empower the throne..... but could we start calling them foci of power? Throne just reminds me too much of toilet, what with the "sitting on your throne for half an hour" comments.
Ashteru2007-11-03 19:59:53
Honourslines for every 1-hour blessing acquired!
And if you got one of those honours-lines, some RP-stuff, like, if you did the 60-minutes Nature one and got the honours, the guys in Estelbar and Tolborolla valley greet you in a specific way or something.
Some small RP stuff that makes you feel liked. <.< (*sniff* I just want friends. )
And if you got one of those honours-lines, some RP-stuff, like, if you did the 60-minutes Nature one and got the honours, the guys in Estelbar and Tolborolla valley greet you in a specific way or something.
Some small RP stuff that makes you feel liked. <.< (*sniff* I just want friends. )
Estarra2007-11-03 21:04:13
QUOTE(Tervic @ Nov 3 2007, 11:39 AM) 455748
Throne just reminds me too much of toilet, what with the "sitting on your throne for half an hour" comments.
(Quickly erases the crescent moon designs on doors to the domotheos.)
Noola2007-11-03 23:15:47
QUOTE(Tervic @ Nov 3 2007, 01:39 PM) 455748
Now there's a scary thought.
You know you'd want to be in my cult!
Unknown2007-11-04 00:04:55
Idea: Have the domoths be in two parts:
Outer Domoth: can be entered by any ascendant, demigod. Demigods/ascendants can have other demigods/ascentants/mortals under their protection. If you are protected by a demigod/asecndant you can SIDE WITH to show that you wish to help them get the Domoth. Each side has to do something here to allow their ascendant/demigod to get into the inner part.
Inner Domoth: where the blessings are handed out by whoever wins the challenge. Only the winner can get in here.
--------------------------------------------------------------------------
Nature: 25 natural rooms representing every natural environment in the basin. You have to have someone on your side demense every room in here and keep it that way for 30 minutes before stepping up onto the throne and start handing out blessings.
War: Whichever side kills 50 people on other sides first. Everyone that dies here is automaticly reborn at thier demigod/asendent while the contest is going on.
Death: A maze with a set number of ghosts in it. You can get them to follow you by beackoning to them. Once they are following you, you have to lead them to your demigod/acsendent. Once you do that, they follow the demigod/ascendent. First to get all the ghosts following their ascendant/demigod wins. Demigods/ascendents can't die while this is going on(they just get back up), but normal people can.
More ideas when I come up with them .
Outer Domoth: can be entered by any ascendant, demigod. Demigods/ascendants can have other demigods/ascentants/mortals under their protection. If you are protected by a demigod/asecndant you can SIDE WITH
Inner Domoth: where the blessings are handed out by whoever wins the challenge. Only the winner can get in here.
--------------------------------------------------------------------------
Nature: 25 natural rooms representing every natural environment in the basin. You have to have someone on your side demense every room in here and keep it that way for 30 minutes before stepping up onto the throne and start handing out blessings.
War: Whichever side kills 50 people on other sides first. Everyone that dies here is automaticly reborn at thier demigod/asendent while the contest is going on.
Death: A maze with a set number of ghosts in it. You can get them to follow you by beackoning to them. Once they are following you, you have to lead them to your demigod/acsendent. Once you do that, they follow the demigod/ascendent. First to get all the ghosts following their ascendant/demigod wins. Demigods/ascendents can't die while this is going on(they just get back up), but normal people can.
More ideas when I come up with them .
Xiel2007-11-04 01:37:25
Sounds interesting, methinks, if that were to happen. It'd involve not only the demigod/ascendant but the people as well, but killing 50 people for a blessing in a given area? Don't think many people would be too crazy enterring a place to do that. :/
Rodngar2007-11-04 02:43:13
QUOTE(Forren @ Nov 3 2007, 04:20 AM) 455668
Uh what? You can fight at level 65 if you want to. These are designed to actually provide something for level 100 players to do. Why bash? My essence doesn't matter much. I PK enough. This is something to keep us Demigods enjoying the game, not something to excude others.
Rodngar. Dude. I have 160 rl days played on Lusternia. Other level 100s approach the same. It's not like Estarra is trying to cater to a special interest too. This is not a huge new area - this is something to give Demigods a purpose. Right now there's a distinct lack of one.
Rodngar. Dude. I have 160 rl days played on Lusternia. Other level 100s approach the same. It's not like Estarra is trying to cater to a special interest too. This is not a huge new area - this is something to give Demigods a purpose. Right now there's a distinct lack of one.
I'm putting out the point that if this generates conflict, it's only conflict for Demigods and Ascendants of all grades. In my opinion, that's a slap in the face to all the people who enjoy PK too much to bother themselves bashing too much. It is not really fair that there is a conflict problem, yet this system that could potentially bring some bloodshed or even other types of conflict to the game is only roped off for people at the level cap or can get their city to invest one or two? million power in to making them an Ascendant.
What I'm saying is that while you guys need something to do, so do the people below you who don't exactly find bashing to be an enjoyment past time so that they -can- enjoy what's being put in place. Sure, you guys need a reason to stick around - but all in all, every player does.
QUOTE(Xiel @ Nov 3 2007, 04:58 AM) 455670
The system, as I see it, potentially brings about another level of excitement not only for those who like to bash, but for direct combatants and supporters as well should the astral thing come about. The only stickler a lot of people seem to be caught up on is the (most likely) fact that normal mortals can't explore the Domotheos realms. I mean, if it'll cost demigods and ascendants their basic being of themselves just to be up there, how could mortals possibly achieve this?
I would like mortals to be able to reach the Domotheos and participate in combat to hold or capture at throne. Through this, a little guy could provide help and enjoy a part of the system too. As a limiting factor to cut down on megateams being brought, I proposed a draining cost to one side of the deal or even both sides. The current system only allows for Demigods and Ascendants to step in and play a part; which is, in my eyes, unfair to a larger group of players than there are people who would be able to participate in it.
There is a change that needs to be made to allow both groups to participate in some way. If a little guy could participate somehow (I would like to fight to hold a throne), they may be inspired to stick around more and play to level 100 or gain Ascendant status. Doesn't that sound like a much better option than 'no, you can't come in, nyah nyah'? If you were in the shoes of a level sixty-five craving for combat and saw a system that you saw the potential for combat in.. but only for people thirty-five levels above you, wouldn't you be just a little bugged?
QUOTE(Xenthos @ Nov 3 2007, 10:39 AM) 455692
Though I think I might be able to "share" Rodngar's point a bit better than he seems capable of at the moment.
Rodngar: "Lusternia needs more Conflict."
This is proposed: Area / System of Conflict for Demigods / Ascendants.
Rodngar: "But I want more conflict for us little guys too. Where's our conflict? *Post huge rant that barely touches on this point*"
It is actually a valid concern, if he feels that all conflict is being pushed off into the level 100 realm so nobody else will see it. It would explain the posts. I don't really believe that's what's happening, though.
Rodngar: "Lusternia needs more Conflict."
This is proposed: Area / System of Conflict for Demigods / Ascendants.
Rodngar: "But I want more conflict for us little guys too. Where's our conflict? *Post huge rant that barely touches on this point*"
It is actually a valid concern, if he feels that all conflict is being pushed off into the level 100 realm so nobody else will see it. It would explain the posts. I don't really believe that's what's happening, though.
I don't think all conflict is being pushed off (not to be rude, but for that to happen, there would have be conflict to push off) - but this system is a potential hot spot for it.. a very very powerful generator that seems to, in the base system, only open to level 100s and Ascendants. 'Little people' need conflict too, and they're being left out to dry while a problem is half-solved before their eyes. I've constantly put forth the criticism that Lusternia lacks interesting conflict that will lead to combat that can then from itself generate more of both. What is being done now is a system is being presented that could potentially start this - but only certain people can participate? That, as I said, is kind of illogical.
QUOTE(Shamarah @ Nov 3 2007, 10:43 AM) 455695
For me, it's not that I entirely disagree with the idea of a system for Demigods, it's that Lusternia is boring and just going downwards (I mean, seriously, when AETOLIA is more interesting than your game, you know it needs some work... there's a reason me, Thoros, Forren, etc have all started playing it). Now, if Lusternia was full of interesting mortal conflict and such, then I wouldn't disagree with a bit of time being spent on the Demigods - but as-is, ignoring the woefully neglected mortal conflict in favor of adding something that will only ever be used by 1% of the playerbase just seems like you're wasting time when you could be improving the game at large.
What he said is what I've been really trying to put forward here.
QUOTE(Noola @ Nov 3 2007, 10:45 AM) 455697
Rodngar, this isn't just for Demigods (not that I think you have a point about that, cause I don't). It's also for Vernal Ascendants and True Ascendants. Both of whom could possibly be ANY level when they are chosen to represent their org (in the case of VAs) or win the contests (in the case of TAs)- which, by the way, don't all have much of anything to do with hunting/fighting. In the Ascension Event, there was a scavenger hunt, design contest, knowledge quiz, quests.
My point is, anyone has the potential to be a VA or TA... especially a TA. Even you. Even me.
My point is, anyone has the potential to be a VA or TA... especially a TA. Even you. Even me.
I understand that it's for Ascendants - but to my knowledge, a city or commune can only ever raise one at a time. This means that potentially, you can have 4 non-Demi people become (Vernal) Ascendants at a time; then, there is, if I understand correctly, a potential for nine more (True) Ascendants. All in all, there is a potential for thirteen players who aren't level one-hundred to become Ascendants. Then, Demigods can enter.
I am more likely to get level one-hundred (if you've read, that's the most far-fetched and fantasy-based idea ever. There is more of a chance of the real world suddenly become Lusternia than me ever deciding I'll dedicate myself to hitting Titan or Demigod ) than to be one of those thirteen players. This is not based on my merits, but based entirely on luck, my (lack of) seniority, etc. By sheer statistics, I am very, very unlikely to gain a Seal from a contest.
Either there needs to be an alternative system to reach Ascendancy, Demigod needs to be easier to achieve, or the system needs to open up to more players somehow. The prime flaw in the system is the tremendously dismal number of players who can actually participate in it right now (I'm estimating twenty? Demigods, then the thirteen Ascendants).
Also, the idea of me becoming a Vernal Ascendant is both terrifying and hilarious.
EDIT: Also, the potential to make use of the system does not validate its harsh restrictions.
Rika2007-11-04 04:03:22
QUOTE(Rodngar @ Nov 4 2007, 03:43 PM) 455848
I am more likely to get level one-hundred (if you've read, that's the most far-fetched and fantasy-based idea ever. There is more of a chance of the real world suddenly become Lusternia than me ever deciding I'll dedicate myself to hitting Titan or Demigod ) than to be one of those thirteen players. This is not based on my merits, but based entirely on luck, my (lack of) seniority, etc. By sheer statistics, I am very, very unlikely to gain a Seal from a contest.
Then why are you complaining about something that other people will be getting because they have been able to dedicate themselves like that?
Revan2007-11-04 05:45:04
Monks first... Ascendants can wait *whip Estarra*
Ildaudid2007-11-04 17:29:13
QUOTE(Revan @ Nov 4 2007, 12:45 AM) 455898
Monks first... Ascendants can wait *whip Estarra*
We know who is coding monks, and most likely we know who is coding the acendant thing, they are not the same person, so no worries. We could try to get Estarra to have them race for who finishes first and pray the monk coder wins!!
Rodngar2007-11-04 17:35:42
QUOTE(rika @ Nov 3 2007, 11:03 PM) 455870
Then why are you complaining about something that other people will be getting because they have been able to dedicate themselves like that?
Because it's a much more broad and helpful thing for the Administration to fix an entire problem instead of fixing the problem for a tiny percentage of players? I shouldn't have to spend hours at a time, days at a time, weeks and likely months at a time, killing the same bunch of crap over again.. simply to involve myself in a system that the Administration only opened for a tiny group of players.
I'm not going to hit Titan or Demigod because it's a goal I'm not interested in devoting time to instead of building a system or actually practicing the use of my skills here in Lusternia. It's a time sink that distracts me from my real reason of playing here, and the fact that a system could improve the real reason for being here and make it that much entertaining, yet I am denied the ability to participate because I'm not going to sink time better spent playing the actual part of the game I like.. kind of sickens me.
I'm going to just sum it up like Shamarah did: it's all nice and dandy that you want to keep your level 100 players. That's cool, whatever. But why don't you also spend some time trying to keep the people in the other 99 or 98 levels, too, seeing as you're likely going to start bleeding them while you devote your time to this system?
In summary: why should I be forced to participate in a boring aspect of the game for the potential to have fun?
Shamarah2007-11-04 17:39:11
QUOTE(Revan @ Nov 4 2007, 12:45 AM) 455898
Monks first... Ascendants can wait *whip Estarra*
^^^
what he said.
(ps. I realize you're doing both at the same time, don't zap me)
Rodngar2007-11-04 17:39:44
Also, by making a Demigod or Ascendant integral in the role of taking a throne and fighting for it (they have to interact with it), you still preserve the feel that they are the leaders and the most important part of the system. However, by including mortals in the whole slew of things, you make them feel like they can help accomplish something for a tangible reward - and it also lets them fight and participate in much-needed conflict.
See what I did there?
See what I did there?
Acrune2007-11-04 18:11:33
QUOTE(Rodngar @ Nov 4 2007, 12:39 PM) 455968
See what I did there?
We saw it the first 50 times too.
Anisu2007-11-04 18:17:23
QUOTE(Rodngar @ Nov 4 2007, 06:35 PM) 455966
Because it's a much more broad and helpful thing for the Administration to fix an entire problem instead of fixing the problem for a tiny percentage of players? I shouldn't have to spend hours at a time, days at a time, weeks and likely months at a time, killing the same bunch of crap over again.. simply to involve myself in a system that the Administration only opened for a tiny group of players.
I'm not going to hit Titan or Demigod because it's a goal I'm not interested in devoting time to instead of building a system or actually practicing the use of my skills here in Lusternia. It's a time sink that distracts me from my real reason of playing here, and the fact that a system could improve the real reason for being here and make it that much entertaining, yet I am denied the ability to participate because I'm not going to sink time better spent playing the actual part of the game I like.. kind of sickens me.
I'm going to just sum it up like Shamarah did: it's all nice and dandy that you want to keep your level 100 players. That's cool, whatever. But why don't you also spend some time trying to keep the people in the other 99 or 98 levels, too, seeing as you're likely going to start bleeding them while you devote your time to this system?
In summary: why should I be forced to participate in a boring aspect of the game for the potential to have fun?
I'm not going to hit Titan or Demigod because it's a goal I'm not interested in devoting time to instead of building a system or actually practicing the use of my skills here in Lusternia. It's a time sink that distracts me from my real reason of playing here, and the fact that a system could improve the real reason for being here and make it that much entertaining, yet I am denied the ability to participate because I'm not going to sink time better spent playing the actual part of the game I like.. kind of sickens me.
I'm going to just sum it up like Shamarah did: it's all nice and dandy that you want to keep your level 100 players. That's cool, whatever. But why don't you also spend some time trying to keep the people in the other 99 or 98 levels, too, seeing as you're likely going to start bleeding them while you devote your time to this system?
In summary: why should I be forced to participate in a boring aspect of the game for the potential to have fun?
QUOTE(Rodngar @ Nov 4 2007, 06:39 PM) 455968
Also, by making a Demigod or Ascendant integral in the role of taking a throne and fighting for it (they have to interact with it), you still preserve the feel that they are the leaders and the most important part of the system. However, by including mortals in the whole slew of things, you make them feel like they can help accomplish something for a tangible reward - and it also lets them fight and participate in much-needed conflict.
See what I did there?
See what I did there?
yes you just ruined the entire purpose of the system. You do not want to bash to demigod fine, that is your right and indeed lusternia has many other aspects. However you are expecting to get everything this game has without putting in any effort and massive multiplayer games do not work that way.
If I want to play level 80 content in WoW then I have to get level 80, if I want to have a BFR in planetside then I have to kill 250 people in the caves and capture 5 bases. If you want to be able to give an organisation near divine blessings in lusternia then you must become a demigod or ascendant. If you can not apply yourself to get those goals then deal with the fact that you will not have access to the benefits.
There was really enough oppertunity for conflict in Lusternia a year ago. But people did not like it, so administration was forced to neuter the conflict quests (faethorn, killing cosmic lords and avatars, the kelpies-ladantine battles, etc.)
Now they created 'you can not constantly do it' type of battles like nexusworlds and wildnodes, so they are working on conflict everyone can enjoy. This does not mean they must drop everything else like you seem to want, especially not something that is to keep people that not only spend a lot of time in lusternia but are also responsible for a large amount of credit purchases (be it direct purchase like Ialie, or providing gold to buy credits from lower people that want easy gold). It took a very popular MMORPG 5 years to realize people want to do something when they hit the levelcap, be very happy our administration did not need that much time.
Rodngar2007-11-04 18:42:27
QUOTE(Anisu @ Nov 4 2007, 01:17 PM) 455973
yes you just ruined the entire purpose of the system. You do not want to bash to demigod fine, that is your right and indeed lusternia has many other aspects. However you are expecting to get everything this
It took a very popular MMORPG 5 years to realize people want to do something when they hit the levelcap, be very happy our administration did not need that much time.
It took a very popular MMORPG 5 years to realize people want to do something when they hit the levelcap, be very happy our administration did not need that much time.
Two points, all I need to make: I don't want to bash to Demigod, but I see the potential for this system to fix an aspect of the game I do want to participate in. Thus, I feel pretty wronged that said aspect is not within my grasp because I don't feel like participating in the prerequisite (a boring grindfest to the level cap). If they aren't going to open up a real venue for conflict (and through it, PK), then they should allow us as 'normal' leveled people to participate in this one.
Next point: This is Iron Realms. The level cap means a lot less in a game made by IRE than it does in, say, World of Warcraft or Everquest. In WoW, it is assumed and built generally around gaining levels to gain skills. In an IRE game, a level one could purchase credits to be transcendant in everything, and anybody can participate 'competantly' in PK, excepting the fact that they'd have differing health and mana totals. In an MMO like EQ or WoW, this assumption means that the creative teams MUST make high end, level cap content. In a game like Lusternia, not so much, when the level cap's achievement and the people making that achievement are in the minority.
Anisu2007-11-04 19:20:25
QUOTE(Rodngar @ Nov 4 2007, 07:42 PM) 455975
Two points, all I need to make: I don't want to bash to Demigod, but I see the potential for this system to fix an aspect of the game I do want to participate in. Thus, I feel pretty wronged that said aspect is not within my grasp because I don't feel like participating in the prerequisite (a boring grindfest to the level cap). If they aren't going to open up a real venue for conflict (and through it, PK), then they should allow us as 'normal' leveled people to participate in this one.
Next point: This is Iron Realms. The level cap means a lot less in a game made by IRE than it does in, say, World of Warcraft or Everquest. In WoW, it is assumed and built generally around gaining levels to gain skills. In an IRE game, a level one could purchase credits to be transcendant in everything, and anybody can participate 'competantly' in PK, excepting the fact that they'd have differing health and mana totals. In an MMO like EQ or WoW, this assumption means that the creative teams MUST make high end, level cap content. In a game like Lusternia, not so much, when the level cap's achievement and the people making that achievement are in the minority.
Next point: This is Iron Realms. The level cap means a lot less in a game made by IRE than it does in, say, World of Warcraft or Everquest. In WoW, it is assumed and built generally around gaining levels to gain skills. In an IRE game, a level one could purchase credits to be transcendant in everything, and anybody can participate 'competantly' in PK, excepting the fact that they'd have differing health and mana totals. In an MMO like EQ or WoW, this assumption means that the creative teams MUST make high end, level cap content. In a game like Lusternia, not so much, when the level cap's achievement and the people making that achievement are in the minority.
You sure do have a nack of ignoring the points of posts dear. And also a nack for ignoring players that fall in a different category then PVPers.
and to your second point, if leveling was not meaned to play a big part in IRE games then there would never of been 100 levels.
Anyway I posted only because I was getting fed up with your selfish attitude, I shall take the better method of adding you to my ignore list now.
Rodngar2007-11-04 19:33:19
Simply astounding.
Also, the existence of 100 levels can be attributed to the need for a further time sink in case people get bored of whatever else they're doing. It's one of the very few visual measurements of progress any IRE game can claim to have.
Also, the existence of 100 levels can be attributed to the need for a further time sink in case people get bored of whatever else they're doing. It's one of the very few visual measurements of progress any IRE game can claim to have.
Aoife2007-11-04 20:07:24
QUOTE(Anisu @ Nov 4 2007, 02:20 PM) 455985
You sure do have a nack of ignoring the points of posts dear. And also a nack for ignoring players that fall in a different category then PVPers.
and to your second point, if leveling was not meaned to play a big part in IRE games then there would never of been 100 levels.
Anyway I posted only because I was getting fed up with your selfish attitude, I shall take the better method of adding you to my ignore list now.
and to your second point, if leveling was not meaned to play a big part in IRE games then there would never of been 100 levels.
Anyway I posted only because I was getting fed up with your selfish attitude, I shall take the better method of adding you to my ignore list now.
I think you have an unfortunate way of twisting one's statements. Rodngar isn't diplomatic; you're not reading the words.
Levels play a large part of all IRE games, this is true. However, levels are not the end-all, be-all of this game. If they were, more people would be at the level cap for the sake of survival.
I think the point you're missing here is that only a tiny, tiny fraction of Lusternia would be able to participate in this system: according to XP rankings, there are 21 active or vaguely active demigods right now (including Ilyarin, who is also a True Ascendant). Add that to the four theoretical vernal ascendants, and "at this moment", less than thirty people can participate in this system actively. Oh, yes, mortals reap the benefits of a demi, VA or TA expending massive amounts of essence for a blessing, but those mortals don't really participate.
Yes it's nice to keep those people who have bashed up to level 100 and those popular enough to be Vernal Ascendants, happy. That's well and good; happy players buy more credits, in theory. Allowing mortals to participate in this system on some level - essence donations or some other method - does not necessarily detract from the idea that demi-gods/VAs/TAs can do something beneficial, and allows the system to involve more than twenty-five people out of the entirety of Lusternia's playerbase.
However poorly Rodngar phrases it, saying "well, what about the other several hundred people playing this game?" isn't "selfish".