Estarra2007-10-31 00:40:56
Sheesh, don't get hung up on numbers... this is a ROUGH draft!! Obviously, numbers will get tweaked--don't assume anything.
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
Ildaudid2007-10-31 01:02:16
QUOTE(Estarra @ Oct 30 2007, 08:40 PM) 454667
Sheesh, don't get hung up on numbers... this is a ROUGH draft!! Obviously, numbers will get tweaked--don't assume anything.
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
Hehe, all the demigods I have talked to downplay their total essence. I am always under the assumption that max they have is like 10-20mil.... dam ebil demi's.
Honestly Estarra I like this idea, numbers tweaking is just a minor, easy thing to do, but you all are coming up with a great little thing to actually make demi's and ESPECIALLY Ascended Ones, something people want to be.
Now, you know I am all for Combat orientated things, but Estarra, someone a few posts back asked about more RP inclined things for the Ascendents? Is this world going to hold some significant RP style things for those Ascended (and a few non combat Demis) that will make it interesting and exciting for them too?
Again, I love the idea of this, and can't wait to hear more of it fleshed out.
Oops, now the Unit is starting... rofl gotta go!!!!
Shiri2007-10-31 01:24:55
QUOTE(Estarra @ Oct 31 2007, 12:40 AM) 454667
Sheesh, don't get hung up on numbers... this is a ROUGH draft!! Obviously, numbers will get tweaked--don't assume anything.
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
But you're right there is nothing in it for demigods to participate with claiming thrones! Except glory of course. Sweet, sweet glory....
BTW, there are quite a few demigods with over 50 MILLION essence! (And at the top level, almost twice that!)
Ideas for the blessings are appreciated. If it wasn't clear, the city/commune domotheos can TAKE OUT another city or commune's discretionary powers (or boost their own).
I know you said the numbers would be tweaked, but I just want to emphasise exactly how massive a potential cost this is.
50 million essence is over 3 RL years. And you would lose that 3 RL years in...let's see. 16 hours.
Forren2007-10-31 01:38:30
So we sit on a throne.. to give blessings? And the act of being at the throne drains essence?
As for alerting, and conflict - this stuff is likely going to be done at 4am anyway.
As for alerting, and conflict - this stuff is likely going to be done at 4am anyway.
Ildaudid2007-10-31 01:50:17
QUOTE(Forren @ Oct 30 2007, 09:38 PM) 454687
So we sit on a throne.. to give blessings? And the act of being at the throne drains essence?
As for alerting, and conflict - this stuff is likely going to be done at 4am anyway.
As for alerting, and conflict - this stuff is likely going to be done at 4am anyway.
Well, don't worry, I will call you when I see a Mag sitting on the throne! (heh, sitting on throne)... then you can wake up and gank them.... but shhh don't tell anyone in Mag that I called, warning you.
Xenthos2007-10-31 02:08:57
Maybe make it so that getting to 200,000 or less essence for a Demigod kicks them out of the Domotheos (not enough essence to hold themselves there), just to stop the whole "staying there too long kills the Demigodness," which I've heard one complain about the possibility of.
They'd still burn up a ton of essence if they want, and could then have Demigod taken away from them by a raiding force, but they wouldn't lose it *just* for participating in the Domotheos. It'd take participation + a concerted effort to kill them twice.
They'd still burn up a ton of essence if they want, and could then have Demigod taken away from them by a raiding force, but they wouldn't lose it *just* for participating in the Domotheos. It'd take participation + a concerted effort to kill them twice.
Ildaudid2007-10-31 02:19:04
QUOTE(Xenthos @ Oct 30 2007, 10:08 PM) 454696
Maybe make it so that getting to 200,000 or less essence for a Demigod kicks them out of the Domotheos (not enough essence to hold themselves there), just to stop the whole "staying there too long kills the Demigodness," which I've heard one complain about the possibility of.
They'd still burn up a ton of essence if they want, and could then have Demigod taken away from them by a raiding force, but they wouldn't lose it *just* for participating in the Domotheos. It'd take participation + a concerted effort to kill them twice.
They'd still burn up a ton of essence if they want, and could then have Demigod taken away from them by a raiding force, but they wouldn't lose it *just* for participating in the Domotheos. It'd take participation + a concerted effort to kill them twice.
That actually sounds good, and would make it so they can't go in and try to help gank others there if they were lacking the proper amount of essence to enter, or they wouldn't bother, if they had say 250k essence, since they would just be ejected in a few minutes.
Krellan2007-10-31 02:20:29
I've got a couple ideas that I'll just say as they come.
First, we'll start with Justice aura. Instead of returning damage, why not a damaging aura? It makes it much more appealing. Obviously the number would have to be tweaked and would be discussed for balance, but the concept is similar to the lich coldaura. But this Justice blessing would do damage to personal enemies and would not stack just as the cold aura does not stack. So even if a whole commune gets it, then it won't matter so much. And actually if a whole popular race gets it, then it generally will give it to everyone like if all mugwumps get it, every org has mugwumps. Just an idea that seems more useful and appealing than the current Justice effects.
Hmm, seems like Estarra already covered Ixion's concern on numbers. But of course I didn't actually crank them out like Shiri did. Oh, instead of a drain per second, maybe a flat drain every time a specific blessing is achieved? So many essence lost when the minor blessing is achieved, another drain at the lesser, another at the greater. My thought behind this is that this area will encourage a lot of conflict behind it, and people going there will know it so we mostly won't care to die and expect fighting. Dying is already a half million drain plus whatever the phoenix cost is for what plane this will be considered. So there shouldn't be a constant drain per second, but rather a drain after a blessing is achieved. More likely than not, with all the alerting done, people will be going around killing each other quite a bit. And while the top maybe four or five people have 50-100 million (I'm not quite sure on Lisarel's numbers) I'm personally at 17 nearing 18 million myself.
Oh another idea that's coming to me involves how easy it will be to remove a demigod/ascendant from the room. While I love the concept, it seems really easy to do off the top of my head. Obviously there are some things that can be done to prevent these like making it so that these rooms are like nexus rooms where movement cannot be forced to and from the room. However, this only applies if the person has to stay in the room for the full 15/30/60 minutes. In any case, that's been my understanding of how the basics of this works. Instant kills and other things force you to move is my concern. Judgement, Chasm, Souless, Bard death songs. Now I suppose the counter arguement of this is that if it's just one other person, then it's really easy to stop, but I'm under the assumption that people will definately be ganking other orgs to stop them from gaining blessings so it won't just be one person going for a 1v1 fight. Lots of fighting just doesn't happen in one room for very long unless you have choke+demesne and maelstrom and you lol at everyone else. Oh, and also beckon and rad runes will remove people. I guess the instant kills aren't really as much of a concern to me as is forced movement. So to sum up this idea, make it impossible to force movement in the room while "sitting in a throne" or however the deciding action is going to be called.
First, we'll start with Justice aura. Instead of returning damage, why not a damaging aura? It makes it much more appealing. Obviously the number would have to be tweaked and would be discussed for balance, but the concept is similar to the lich coldaura. But this Justice blessing would do damage to personal enemies and would not stack just as the cold aura does not stack. So even if a whole commune gets it, then it won't matter so much. And actually if a whole popular race gets it, then it generally will give it to everyone like if all mugwumps get it, every org has mugwumps. Just an idea that seems more useful and appealing than the current Justice effects.
Hmm, seems like Estarra already covered Ixion's concern on numbers. But of course I didn't actually crank them out like Shiri did. Oh, instead of a drain per second, maybe a flat drain every time a specific blessing is achieved? So many essence lost when the minor blessing is achieved, another drain at the lesser, another at the greater. My thought behind this is that this area will encourage a lot of conflict behind it, and people going there will know it so we mostly won't care to die and expect fighting. Dying is already a half million drain plus whatever the phoenix cost is for what plane this will be considered. So there shouldn't be a constant drain per second, but rather a drain after a blessing is achieved. More likely than not, with all the alerting done, people will be going around killing each other quite a bit. And while the top maybe four or five people have 50-100 million (I'm not quite sure on Lisarel's numbers) I'm personally at 17 nearing 18 million myself.
Oh another idea that's coming to me involves how easy it will be to remove a demigod/ascendant from the room. While I love the concept, it seems really easy to do off the top of my head. Obviously there are some things that can be done to prevent these like making it so that these rooms are like nexus rooms where movement cannot be forced to and from the room. However, this only applies if the person has to stay in the room for the full 15/30/60 minutes. In any case, that's been my understanding of how the basics of this works. Instant kills and other things force you to move is my concern. Judgement, Chasm, Souless, Bard death songs. Now I suppose the counter arguement of this is that if it's just one other person, then it's really easy to stop, but I'm under the assumption that people will definately be ganking other orgs to stop them from gaining blessings so it won't just be one person going for a 1v1 fight. Lots of fighting just doesn't happen in one room for very long unless you have choke+demesne and maelstrom and you lol at everyone else. Oh, and also beckon and rad runes will remove people. I guess the instant kills aren't really as much of a concern to me as is forced movement. So to sum up this idea, make it impossible to force movement in the room while "sitting in a throne" or however the deciding action is going to be called.
Ildaudid2007-10-31 02:25:44
QUOTE(Krellan @ Oct 30 2007, 10:20 PM) 454702
I've got a couple ideas that I'll just say as they come.
First, we'll start with Justice aura. Instead of returning damage, why not a damaging aura? It makes it much more appealing. Obviously the number would have to be tweaked and would be discussed for balance, but the concept is similar to the lich coldaura. But this Justice blessing would do damage to personal enemies and would not stack just as the cold aura does not stack. So even if a whole commune gets it, then it won't matter so much. And actually if a whole popular race gets it, then it generally will give it to everyone like if all mugwumps get it, every org has mugwumps. Just an idea that seems more useful and appealing than the current Justice effects.
First, we'll start with Justice aura. Instead of returning damage, why not a damaging aura? It makes it much more appealing. Obviously the number would have to be tweaked and would be discussed for balance, but the concept is similar to the lich coldaura. But this Justice blessing would do damage to personal enemies and would not stack just as the cold aura does not stack. So even if a whole commune gets it, then it won't matter so much. And actually if a whole popular race gets it, then it generally will give it to everyone like if all mugwumps get it, every org has mugwumps. Just an idea that seems more useful and appealing than the current Justice effects.
This part, would it be a room only effect? If not, imagine Glom gets it, and 40 people in Glom have you on their enemy list. The damage you take for just being online while this is going on would be a bit insane. If it was a room only thing then yeah, it would be pretty neat, but it couldnt be basin wide.
edit- missed the does not stack part. But if it didn't stack, then why would you want a whole org/race/guild to have it? It wouldn't seem worth it?
Krellan2007-10-31 02:31:36
If it stacks, the damage would have to be so minimal. 10 demigods with it means 1k passive damage ticking. In any case, people might want it because it might be easier to get and it might be too hard to fight for the other more popular ones, but this would still make it a bit more useful than just a rebounding aura no one wants. And of course, room only as the coldaura is.
Ildaudid2007-10-31 02:38:24
QUOTE(Krellan @ Oct 30 2007, 10:31 PM) 454712
If it stacks, the damage would have to be so minimal. 10 demigods with it means 1k passive damage ticking. In any case, people might want it because it might be easier to get and it might be too hard to fight for the other more popular ones, but this would still make it a bit more useful than just a rebounding aura no one wants. And of course, room only as the coldaura is.
I think I would rather it give the justice blessing but at a higher increase. If the justice blessing hits the agressor with 50 damage per attack, that you could make it so that;
lesser blessing = 150 per attack
minor blessing = 250 per attack
major blessing = 300 per attack
(edit- these are just off the top of my head numbers and I do not know how much justice truly hits for with the regular blessing, they are given for a basic example and would need to be tweaked if used)
Or something like that, which would make it similar to the justice blessing, and so that it really isnt abusable, since you normally only attack one person at a time. The only down side I see is if say Forren were to use Maelstrom, and the room had 10 people in it who had him enemied. Then if it hit him 10 x 300 for him using Maelstrom, that may end up being bad. But not sure. I know 3k isnt to hard to recover with sipping/scroll/berry.
Revan2007-10-31 03:48:16
QUOTE(Shiri @ Oct 30 2007, 06:24 PM) 454684
I know you said the numbers would be tweaked, but I just want to emphasise exactly how massive a potential cost this is.
50 million essence is over 3 RL years. And you would lose that 3 RL years in...let's see. 16 hours.
50 million essence is over 3 RL years. And you would lose that 3 RL years in...let's see. 16 hours.
Uh, that can't be right... we JUST hit 3 years old, and Aesyra was the only demigod for a LONG time. Maybe 1-2 years, but don't downplay how easy it is to get essence
Shiri2007-10-31 04:04:49
QUOTE(Revan @ Oct 31 2007, 03:48 AM) 454741
Uh, that can't be right... we JUST hit 3 years old, and Aesyra was the only demigod for a LONG time. Maybe 1-2 years, but don't downplay how easy it is to get essence
We hit 3 years old more than a month ago, but ok. Call it 2.5 years.
It really is not that easy to get essence. Catarin gave some nice figures earlier. And no one has the energy to bash all that much.
Krellan2007-10-31 04:10:36
QUOTE(Ildaudid @ Oct 30 2007, 09:38 PM) 454714
I think I would rather it give the justice blessing but at a higher increase. If the justice blessing hits the agressor with 50 damage per attack, that you could make it so that;
lesser blessing = 150 per attack
minor blessing = 250 per attack
major blessing = 300 per attack
(edit- these are just off the top of my head numbers and I do not know how much justice truly hits for with the regular blessing, they are given for a basic example and would need to be tweaked if used)
Or something like that, which would make it similar to the justice blessing, and so that it really isnt abusable, since you normally only attack one person at a time. The only down side I see is if say Forren were to use Maelstrom, and the room had 10 people in it who had him enemied. Then if it hit him 10 x 300 for him using Maelstrom, that may end up being bad. But not sure. I know 3k isnt to hard to recover with sipping/scroll/berry.
lesser blessing = 150 per attack
minor blessing = 250 per attack
major blessing = 300 per attack
(edit- these are just off the top of my head numbers and I do not know how much justice truly hits for with the regular blessing, they are given for a basic example and would need to be tweaked if used)
Or something like that, which would make it similar to the justice blessing, and so that it really isnt abusable, since you normally only attack one person at a time. The only down side I see is if say Forren were to use Maelstrom, and the room had 10 people in it who had him enemied. Then if it hit him 10 x 300 for him using Maelstrom, that may end up being bad. But not sure. I know 3k isnt to hard to recover with sipping/scroll/berry.
Hm, well if you go that route, then it should be damage done=damage returned from varying percentages. Off the top of my head I figure something like 50%/100%/150%. Then things like Maelstrom,dark moon, ancestral curse, contagion, ectoplasm or demenses don't matter so much until they get hit by the damage portion or if maelstrom hits a lot of people with indigo that's just unlucky.
Xiel2007-10-31 04:39:41
See, with the whole new powers bit being implemeneted, I'd like to see a more roleplay based effect that would differentiate the blessings of a Demi holding one of the Domoth with a normal old karmic blessing. I mean, not only am I curious about things such as the karmic and demi blessing of an experience bonus stacking up, but the possibility for more fun things to emerge due to Demi's holding these really makes me want to suggest things other than just a bigger range of karmic blessings. Sadly, I can't think of anything up right now that wouldn't be ungodly overpowered considering the range of these effects, but it'd be a welcome idea if other effects were done.
Maybe considering the city/commune ascendants....maybe once the hold the throne or whatever, they'd be able to summon something for the benefit of the commune. Though this might just make raiding things harder, I don't know, really. :/ Maybe having the Domotheos effects have something more to do with the Vernal Gods they originated from would be good too, I suppose. -twiddle-
Maybe considering the city/commune ascendants....maybe once the hold the throne or whatever, they'd be able to summon something for the benefit of the commune. Though this might just make raiding things harder, I don't know, really. :/ Maybe having the Domotheos effects have something more to do with the Vernal Gods they originated from would be good too, I suppose. -twiddle-
Morgfyre2007-10-31 05:14:39
QUOTE(Tajalli @ Oct 30 2007, 05:16 PM) 454654
Previously there had been mention about more RP based abilities - are those out the window?
...
Something like the ability to take over minor NPCs, regional effects/emotes within reason of the area and size. Such things would be great for rituals and the like - to have 'illusions' to be cast without it being offset by those who have the ability to critique with said illusions.
...
Something like the ability to take over minor NPCs, regional effects/emotes within reason of the area and size. Such things would be great for rituals and the like - to have 'illusions' to be cast without it being offset by those who have the ability to critique with said illusions.
It looks like you're thinking of more OOC RP-based powers, which we aren't going to do (ie, possessing NPCs). Any RP powers the Ascendants have will be based in-character since Ascendants are players too. Please feel free to suggest in-character RP powers that an Ascendant might have access to.
QUOTE(Jigan @ Oct 30 2007, 05:23 PM) 454659
Ah, maybe there could be two sets of benefits? Maybe allow the person in question to choose either to effect a widespread area (Race/Guild/Org) or personal. The personal one would probably be something that just makes them...gods. Healing? Make it nearly impossible to kill due to regeneration. War? Ramp it up so they hit you with a sneeze and you are blown apart. Maybe give the Ascended in question a bit of ambience. Like flowers growing under their feet for Nature. Maybe the major effect could be room wide for allies if it's personal.
Or, lessen the cost and give normal sized benefits for the cost?
Or, lessen the cost and give normal sized benefits for the cost?
We want to move away from personal-based powers with Ascendants, which is the reason they focus on large-scale blessings. That grand scope is part of what represents their quasi-divinity - they aren't Gods by any means, but they have some powers on a scale that is traditionally associated with Gods.
Murphy2007-10-31 07:52:17
If we're going to have large benefits for organisations, can we get maybe 1 shrine that belongs to the ascendant to be placed somewhere? No powers, just a place for people to offer essence (and it gives karma just like a normal shrine) with maybe a cap on shrine given essence or something? Allows a city to get behind an ascendant and help them maintain the blessing that helps everyone else.
Shiri2007-10-31 08:09:30
QUOTE(Murphy @ Oct 31 2007, 07:52 AM) 454803
If we're going to have large benefits for organisations, can we get maybe 1 shrine that belongs to the ascendant to be placed somewhere? No powers, just a place for people to offer essence (and it gives karma just like a normal shrine) with maybe a cap on shrine given essence or something? Allows a city to get behind an ascendant and help them maintain the blessing that helps everyone else.
Hey, I actually like this idea. Rather than a cap on given essence it can be, I don't know, only a small percentage of the essence offered gets added. 10-20% or something.
Krellan2007-10-31 08:14:27
oh oh and can ascendants choose to keep their order?
Shiri2007-10-31 08:18:02
QUOTE(Krellan @ Oct 31 2007, 08:14 AM) 454809
oh oh and can ascendants choose to keep their order?
If they're "gods" in game-terms, then probably no, but the admin seem to be leaning towards not making them gods in the true sense, in which case letting them keep their order doesn't seem out of line.
In my opinion the best thing would be to make it such that they are true gods, but very weak ones with no immediate potential to become gods (though it's theoretically possible after centuries of work, or something)...since ascendants can't become mortal again it makes sense. I guess the event doesn't really allow for that possibility though.