Rough Design for Ascendant System

by Estarra

Back to Common Grounds.

Unknown2007-10-31 08:37:53
I think they already said that ascendants can't belong to an order.

Anyway, will they be able to give curses too, or just blessings?
Shiri2007-10-31 08:39:34
QUOTE(waldor @ Oct 31 2007, 08:37 AM) 454815
I think they already said that ascendants can't belong to an order.


They did, but various people who are thinking of getting ascendant want it to change. (I don't really care though.)
Saran2007-10-31 11:54:46
QUOTE(Murphy @ Oct 31 2007, 06:52 PM) 454803
If we're going to have large benefits for organisations, can we get maybe 1 shrine that belongs to the ascendant to be placed somewhere? No powers, just a place for people to offer essence (and it gives karma just like a normal shrine) with maybe a cap on shrine given essence or something? Allows a city to get behind an ascendant and help them maintain the blessing that helps everyone else.



QUOTE(Shiri @ Oct 31 2007, 07:09 PM) 454806
Hey, I actually like this idea. Rather than a cap on given essence it can be, I don't know, only a small percentage of the essence offered gets added. 10-20% or something.


sooo beat you both to it tongue.gif (points at page 3)
Unknown2007-10-31 12:48:30
Just a couple points:

1.) If I bash a lot I can make around 500k essence on one rl day. It's possible to exceed that and go up to 700k but that would mean I'd sit non stop 10-16 hours preferably without breakfast / lunch / dinner. My normal essence gain ratio on a bash day (and I dislike bashing by now) is around 200k+

By those numbers it would take me 10 days (700k / day) 14 (500k) to 36 (200k, most likely) days to regain the essence lost from a 25 hours (*) blessing.

* 25 hours only if I time it well from what I understand. If I sit on the throne like on the 20th of the month, would it last only 5 hours till the 25th?

In short, I do think these numbers need a lot of tweaking.


2.) I think TF's may be better than those blessings.... at least if I bash 1 hour instead of afk'ing on a throne for 1 hour (of course I'd sit on it off prime time, read point 3 as to why) I'd help me more. Perhaps consider expanding the length of the blessings beyond 25 hours and maybe give them all more than one effect.

3.) *read message that ascendant / demigod started sitting on throne*
*wait 10-50 minutes*
*go to that realm*
*tackle ascendant/demigod north* <- thus making them leave the throne
*laugh*

One way I can see to avoid this is making the time spend on a throne stack. IE I sit 10 minutes, then move. I come back 20 minutes later and sit for 15 minutes. I have 25 minutes total and if I sit 5 more I'd gain the level 2 blessing. That time would not wear off until I hit the 30 or 60 minutes mark and thus gain a blessing.

Of course, the other thing I'd do with this is to sit on -every- throne for 59 minutes and do the last minute right before a big raid. tongue.gif


4.) I'd expect from a Serenwilde Ascendant to give Serens these blessings as often as possible, after all it was the commune power that raised them to their current level. Which means they'd need to be bash-whores, pk-whores and have no life to be online 24/7 (and do that too) and sign a contract that they'll not stop playing for at least another rl year. And everything with chocolate on top please, else I'll not support your ascention.

(In less indirekt terms, I think it may place a lot of responsibility on people, a lot of expectations ...... <- room for interpretation of the consequences.)

As solution, perhaps make it possibly by a majority decision of the Council to 'unasign' ascendant from a person again, and thus regaining a certain amount of power that was spent.



PS: Can one ascendant claim -all- thrones or only x per person? And also, how do you remove such a claim?

PPS: I'd also like to say that I find it great that so much though is put into this system. However, it's also a bit sad that there is nothing that demigods are unique in. By this system they are simply the weaker version of Ascendants, but have no power anymore they can claim their own.
Unknown2007-10-31 13:42:36
QUOTE(shadow @ Oct 31 2007, 07:48 AM) 454833
2.) I think TF's may be better than those blessings.... at least if I bash 1 hour instead of afk'ing on a throne for 1 hour (of course I'd sit on it off prime time, read point 3 as to why) I'd help me more. Perhaps consider expanding the length of the blessings beyond 25 hours and maybe give them all more than one effect.


TFs are for individuals though. The divine have said they want these blessings (and Ascendants in general) to focus around the populace and helping the organization instead of helping themselves individually.

QUOTE

3.) *read message that ascendant / demigod started sitting on throne*
*wait 10-50 minutes*
*go to that realm*
*tackle ascendant/demigod north* <- thus making them leave the throne
*laugh*

One way I can see to avoid this is making the time spend on a throne stack. IE I sit 10 minutes, then move. I come back 20 minutes later and sit for 15 minutes. I have 25 minutes total and if I sit 5 more I'd gain the level 2 blessing. That time would not wear off until I hit the 30 or 60 minutes mark and thus gain a blessing.

Of course, the other thing I'd do with this is to sit on -every- throne for 59 minutes and do the last minute right before a big raid. tongue.gif
Don't you read the entire thread before posting? shocked.gif They already said something about being unable to be forced out of the throne room once you're seated. I don't know about sitting on each for 59 minutes, I assume they will block that. Krellan mentioned instakills, which would be the real problem in forcing people to move.

QUOTE

As solution, perhaps make it possibly by a majority decision of the Council to 'unasign' ascendant from a person again, and thus regaining a certain amount of power that was spent.


I don't like this idea. The council should have to think hard about their ascendant and pay the full price each time. If it was possible to unassign they would only have to pay the full cost once, then just reassign each time after that. I think they should have to deal with their choice - though of course the ascendant isn't going to keep these blessings up all the time. The idea of being able to offer essence to your organizational ascendant would also help with that problem.
Saran2007-10-31 14:33:39
QUOTE(shadow @ Oct 31 2007, 11:48 PM) 454833
2.) I think TF's may be better than those blessings.... at least if I bash 1 hour instead of afk'ing on a throne for 1 hour (of course I'd sit on it off prime time, read point 3 as to why) I'd help me more. Perhaps consider expanding the length of the blessings beyond 25 hours and maybe give them all more than one effect.

As above it's not about the personal gain, and seriously why would a commune want to raise an ascendant if it was only for that persons gain.
Maybe it could offer a small bonus on top of the blessing to make it worth the ascendants time?

QUOTE

One way I can see to avoid this is making the time spend on a throne stack. IE I sit 10 minutes, then move. I come back 20 minutes later and sit for 15 minutes. I have 25 minutes total and if I sit 5 more I'd gain the level 2 blessing. That time would not wear off until I hit the 30 or 60 minutes mark and thus gain a blessing.
If the time decayed it would seem fairer. You spend 10 minutes on the throne, leave for five, and come back for another 15 and you have 20 minutes built up because otherwise you will have people working up the 59 minutes and then leaving it.

QUOTE

PPS: I'd also like to say that I find it great that so much though is put into this system. However, it's also a bit sad that there is nothing that demigods are unique in. By this system they are simply the weaker version of Ascendants, but have no power anymore they can claim their own.


They are... the only sort of saving thing for demis is that they have orders and avatar possibility.
Myndaen2007-10-31 16:00:42
I was thinking that while it's a lot of fun for the ascendants and demis, that'll truly only represent such a minimal portion of the playerbase... Why not let us peons get invovled too? I was thinking that maybe, non-demis/ascendants who traveled to this plane were all 'out of phase' from the demis/ascendants, so they wouldn't get involved in the ascendant combat. They couldn't sit on thrones, either, obviously. But maybe there's something else that they can do, to help the ascendants, that would cause them to fight each other?

I just think that there's no reason to disallow EVERYONE from being here, as long as the core remains intact (ascendants/demis fighting over thrones).

Any ideas on what the mortals could do against each other, or how they could help the process without giving it too much weight? What if there are extra, special thrones that can only be 'unlocked' by non-demis/ascs, who then have to fight over them? (Just an idea, everyone help me brainstorm!)
Noola2007-10-31 16:05:19
QUOTE(Myndaen @ Oct 31 2007, 11:00 AM) 454881
I was thinking that while it's a lot of fun for the ascendants and demis, that'll truly only represent such a minimal portion of the playerbase... Why not let us peons get invovled too? I was thinking that maybe, non-demis/ascendants who traveled to this plane were all 'out of phase' from the demis/ascendants, so they wouldn't get involved in the ascendant combat. They couldn't sit on thrones, either, obviously. But maybe there's something else that they can do, to help the ascendants, that would cause them to fight each other?

I just think that there's no reason to disallow EVERYONE from being here, as long as the core remains intact (ascendants/demis fighting over thrones).

Any ideas on what the mortals could do against each other, or how they could help the process without giving it too much weight? What if there are extra, special thrones that can only be 'unlocked' by non-demis/ascs, who then have to fight over them? (Just an idea, everyone help me brainstorm!)


I don't think I like the idea of regular ol mortals getting to go. This is supposed to be something special that only the Ascendants and Demis can do. I mean, what would be the point of regular folks going? Not everything has to be available for every person, after all. I mean, that's one of the things that makes it special.
Myndaen2007-10-31 16:11:51
QUOTE(Noola @ Oct 31 2007, 11:05 AM) 454882
I don't think I like the idea of regular ol mortals getting to go. This is supposed to be something special that only the Ascendants and Demis can do. I mean, what would be the point of regular folks going? Not everything has to be available for every person, after all. I mean, that's one of the things that makes it special.


I don't really agree. What harm does it do to let everyone go? The point isn't to interrupt or change the system for demis/ascendants, the point is to get more people involved. Think addition rather than replacement. With that in mind, I just don't see why it's bad to let everyone get involved, though I don't really see why it's bad to let everyone get involved in everything. It's a game, and devoting an entire coded system (which WILL require MANY hours of work to code) for a fraction of the playerbase seems... Counter intuitive to me.
Ilyarin2007-10-31 17:30:28
QUOTE(Estarra @ Oct 30 2007, 10:43 PM) 454590
The Domoth Realms


Basics
  • The Domoth Realms are divided into 9 separate Domotheos, corresponding to the nine seals: Nature, Chaos, Knowledge, Beauty, Harmony, Justice, War, Life and Death. There are also Domotheos represented by each nexus: Magnagora, Celest, Glomdoring, Serenwilde
  • Demigods may enter the Domoth Realm but just being in the realm drains them of 1000 essence per second (i.e., 3.6 million per hour). Mortals get thrown out of the Domoth Realms.
    I think this could be reduced a bit; maybe to half that.
  • Those who enter the Domoth Realms may sit upon a throne of a Domotheos. Sitting on a throne drains 1000 essence per second. (Note: for demigods, this is 2000 essence per second when including their normal drain.) If sitting on a throne and reach 0 essence, the Ascendant's body is destroyed. (Obviously, a Demigod at 0 essence becomes a titan).
    I think the Demigod drain could be lowered to at most 1500, so that if on the throne, they lose 2k per second cumulative. Double ought to be enough.
  • While sitting in a throne, you can be attacked (normally) by other Ascendants or demigods. If you die, you are thrown out of the Domoth and body destroyed. Dying on a throne is like dying to a zap and loss of 500k essence (in addition to normal phoenix or resurrection costs).
    Hmm. Mildly concerned that there's the essence 'zap' cost is avoidable; if they're near death they just leave/rise from the throne but get to kepe the cumulative time. Might not be a big deal if the time sitting decays.
  • When a Demigod or Ascendant is sitting in a throne, all Demigods and Ascendants are alerted.
    Maybe an alert every 2 minutes, so that those who aren't there initially can still be alerted? Assume this is what was intended.
  • Domotheos thrones of a nexus can ONLY be claimed by an Ascendant who a member of that city/commune.
  • FUTURE: An Ascendant may claim a throne in which case only that Ascendant or those he or she gives permissions to may sit in that throne. Vernal Ascendants automatically claim the throne of their nexus. Claiming a throne costs essence and essence upkeep and some sort of quest or contest. Demigods may never claim a throne. Sitting in a throne costs no essence for the one who claims a throne. An Ascendant may only claim one throne at any given time.

Throne Powers

There are 3 blessings per throne (except for city/commune): a minor, lesser and major.
  • A minor blessing can be given if sitting in the throne for 15 minutes. These generally effect a single race.
  • A lesser blessing can be given for sitting in the throne for 30 minutes (cumulative with a minor blessing). These general effect an entire guild.
  • A major blessing can be given for sitting in the throne one hour (cumulative with a minor and lesser blessing). These impact an entire city or commune.
Thus, sitting in a throne for one hour will give 3 blessings. Each throne can only have one of each type of blessing active (i.e., one minor, lesser and major). Blessings can be changed by sitting in the throne for double the time it took to give the blessing. In other words, if someone sat in the knowledge throne for 15 minutes and gave furrikin a knowledge minor blessing, another can come along and change the blessing by sitting in the throne for 30 minutes (if someone wants to change it back to furrikin, the time remains at 30 minutes, i.e., it does NOT double again).

Alternatively, some thrones can neutralize other thrones (this counts as a use and neutralization cannot be reversed). All blessings last from the first of the month to the end of the month.

Nature (no opposite or opposes chaos/knowledge)
Note: If nature has no opposite, the blessing effects should be neutral as otherwise there would be no way to negate the effect.
  • Minor - No ocean waves or Earth plane earthquakes.
  • Lesser - Bless an herb to double its growth rate, or to increase lumber production per mulched/chopped tree in that period.
  • Major - ???
Chaos (opposes Harmony)
  • Minor - Bless a race to have +3 to a random stat OR neutralize harmony (or nature?) minor blessing.
  • Lesser - Bless a guild ?? OR neutralize harmony (or nature?) lesser blessing.
  • Major - Bless a city/commune ?? OR neutralize harmony (or nature?) major blessing.
Harmony (opposes Chaos)
  • Minor - Bless a race to have experience increase OR neutralize a chaos (or nature?) minor blessing.
  • Lesser - Bless a guild to have expereince increase OR neutralize a chaos (or nature?) lesser blessing.
  • Major - Bless a city/commune to have experience increase OR neutralize a chaos (or nature?) major blessing.
Knowledge (opposes Beauty)
  • Minor - Bless a race to have +2 intelligence OR neutralize beauty minor blessing.
  • Lesser - Bless a guild to have increase in magic damage OR neutralize beauty lesser blessing.
  • Major - Bless a city/commune ???? OR neutralize beauty major blessing.
Beauty (opposes Knowledge)
  • Minor - Bless a race to have +2 ego OR neutralize knowledge minor blessing.
  • Lesser - Bless a guild to increase influence damage OR neutralize knowledge lesser blessing.
  • Major - Bless a city/commune ??? OR neutralize knowledge major blessing.
Justice (opposes War)
  • Minor - Bless a race with something like the Justice Karmic blessing OR neutralize war minor blessing.
  • Lesser - Bless a guild with something like the Justice Karmaic blessing OR neutralize war lesser blessing.
  • Major - Bless a city/commune ??? OR neutralize war major blessing.
War (opposes Justice)
  • Minor - Bless a race to increase damage OR neutralize justice minor blessing.
  • Lesser - Bless a guild to increase damage OR neutralize justice lesser blessing.
  • Major - Bless a city/commune to increase damage OR neutralize justice major blessing.
Life (opposes Death)
  • Minor - Bless a race to decrease damage OR neutralize death minor blessing.
  • Lesser - Bless a guild to decrease damage OR neutralize death lesser blessing.
  • Major - Bless a city/commune to decrease damage OR death justice major blessing.
Death (opposes Life)
  • Minor - Bless a race ?? OR neutralize life minor blessing.
  • Lesser - Bless a guild ?? OR neutralize life lesser blessing.
  • Major - Bless a city/commune ?? OR neutralize life major blessing.
Magnagora (only Ascendants/Demigods of Magnagora has access)
  • Increase discretionary power of Magnagora OR stop discretionary power of another city/commune (or neutralize blessed increased discretionary power).
Celest (only Ascendants/Demigods of Celest has access)
  • Increase discretionary power of Celest OR stop discretionary power of another city/commune (or neutralize blessed increased discretionary power).
Glomdoring (only Ascendants/Demigods of Glomdoring has access)
  • Increase discretionary power of Glomdoring OR stop discretionary power of another city/commune (or neutralize blessed increased discretionary power).
Serenwilde (only Ascendants/Demigods of Glomdoring has access)
  • Increase discretionary power of Serenwilde OR stop discretionary power of another city/commune (or neutralize blessed increased discretionary power).


Okay, overall, I'm growing more fond of the idea of blessing a large volume of players. I think it might be interesting if there were three distinct blessings per Domoth that could be invoked , that could be called at each blessing level. Ie, let's say that the Domoth of Life has the blessings: +10% health, 10% damage reduction, and level 2 health regen. After 15 minutes, you can pick any of those to give to a single race. After 30, you can pick one of the three to give to a guild, and after one hour you can give another one to a city/commune. My understanding at the moment is that after 15 minutes you give a pre-defined blessing to a race, and so on for guild/org. I think I'll just throw down some suggestions for possible blessings at the bottom.

I like the idea of being able to disable discretionary powers via the thrones, but maybe something instead of buffing them; a lot of people seem to say that they're already quite strong. Perhaps it could double the dross power available for the time period? I would think that a Nexus Throne could only be called on for 1 blessing, so I guess 30 minutes would be the best middle ground.

Possible blessings:
CODE
.
  Chaos      : 1) Distribute +3 unweighted stats to the affected individuals.
               2) Scramble current health/mana/ego of self and target, very long eq.
               3) Cause ripples of chaotic energy throughout the area lasting 5 minutes. 15% chance to be hit every
                  5 seconds, which may either cause small damage, an aff, or cure small health, or cure aff.
  War        : 1) Boost damage by 10%.
               2) Aura that occasionally flares and damages enemies in room. Non-stacking.
               3) Aura that occasionally flares for 1 mental affliction to enemies in room.
  Justice    : 1) If slain, killer has a 33% chance to take either damage or an affliction when performing aggressive
                  actions until blessing fades.
  Nature     : 1) Same.
               2) Same.
               3) Ability to 'teleport/flow', for lack of a better word, to mutual allies if both are in forest/woodland
                  terrain plane-wide in 3 seconds for no power.
  Knowledge  : 1) +2 int.
               2) -10% mana drain.
               3) 25% resistance to mental afflictions.
  Beauty     : 1) +2 cha.
               2) 25% chance for an attacker's debating attack to be classed as 'neutral', irregardless.
  Life       : 1) +10% health/mana/ego, stacks with other stat buffing effects.
               2) Passive aff removal, 1 every 10 seconds.
  Death      : 1) Shorter time for praying/regeneration sequence.
               2) If under 25% maxhealth, damage dealt is increased by 33%.
  Harmony    : 1) Increased experience/essence gain.
               2) Increase influence damage done by 20%.
               3) Decrease influence damage taken by 20%.


Just thoughts! Will think more in a bit.
Estarra2007-10-31 18:01:56
QUOTE(Ilyarin @ Oct 31 2007, 10:30 AM) 454908
Okay, overall, I'm growing more fond of the idea of blessing a large volume of players. I think it might be interesting if there were three distinct blessings per Domoth that could be invoked , that could be called at each blessing level. Ie, let's say that the Domoth of Life has the blessings: +10% health, 10% damage reduction, and level 2 health regen. After 15 minutes, you can pick any of those to give to a single race. After 30, you can pick one of the three to give to a guild, and after one hour you can give another one to a city/commune. My understanding at the moment is that after 15 minutes you give a pre-defined blessing to a race, and so on for guild/org. I think I'll just throw down some suggestions for possible blessings at the bottom.


To start, we probably will only start with one minor, lesser, major blessing--as you can see from numerous ??? in the design, we're having problems coming up with one set for each domotheos as it is!

One of the reasons we posted this design is in the hopes that players will come up with ideas for the blessings. So if you really want to help, keep the ideas coming!
Estarra2007-10-31 18:03:40
QUOTE(Ilyarin @ Oct 31 2007, 10:30 AM) 454908
Nature : 1) Same.
2) Same.
3) Ability to 'teleport/flow', for lack of a better word, to mutual allies if both are in forest/woodland
terrain plane-wide in 3 seconds for no power.


Remember, if nature has no opposite, the powers have to be neutral and not help one faction. Are you suggesting giving everyone in the realm flow?
Forren2007-10-31 18:14:17
For the Nexus domoth - how can, say, a Celestian Demigod hope to stop a Magnagoran Demigod inside the Megalith, surrounded by guards?
Caffrey2007-10-31 18:19:53
QUOTE(Noola @ Oct 31 2007, 04:05 PM) 454882
I don't think I like the idea of regular ol mortals getting to go. This is supposed to be something special that only the Ascendants and Demis can do. I mean, what would be the point of regular folks going? Not everything has to be available for every person, after all. I mean, that's one of the things that makes it special.

I would favour being able to at least go there and look around. I don't mind if that is all the time, or even just for a short while in the initial event to launch this, or at certain times of instability. If it is all the time make it give afflictions to mortals like the purple hamster does while mortals are up there, e.g. Astral insanity style, but worse and quicker to take effect. Expand the Havens for additional demi/ascend only areas... but please don't cut out 99% of Lusternia's population (and me!) to a big new area. You will make me very sad.gifsad.gif
Noola2007-10-31 18:28:49
QUOTE(caffrey @ Oct 31 2007, 01:19 PM) 454919
You will make me very sad.gifsad.gif



That smiley is OP! I can feel the adorable sadness of it creeping into my mind and urging me to agree that everyone should be allowed in! If only in hopes that the poor smiley will get happier! laugh.gif

And to keep on topic and be productive....

Maybe the Major Nature blessing could be... To negate the damage a Mage's demesne does to herbs for the time that the blessing is in effect? I mean, assuming my brain isn't having a sugar-related (I really do love Halloween! laugh.gif ) spaz and I'm remembering incorrectly, of course. Melded demesnes (or is it just flooded/tainted rooms in general?) kill herbs or prevent them from growing or something, right? Maybe make the Major blessing be that Nature becomes powerful enough to overcome whatever suppressive qualities the elemental magic has over the plant-life and herbs will thrive in spite of it.

Or something.
Krellan2007-10-31 19:25:33
QUOTE(Shiri @ Oct 31 2007, 03:18 AM) 454810
If they're "gods" in game-terms, then probably no, but the admin seem to be leaning towards not making them gods in the true sense, in which case letting them keep their order doesn't seem out of line.

In my opinion the best thing would be to make it such that they are true gods, but very weak ones with no immediate potential to become gods (though it's theoretically possible after centuries of work, or something)...since ascendants can't become mortal again it makes sense. I guess the event doesn't really allow for that possibility though.


VA who get booted or quit will return to their normal form, or so I was under the impression. And you don't care about the order thing cause Isune is never coming back!

QUOTE(shadow @ Oct 31 2007, 07:48 AM) 454833
4.) I'd expect from a Serenwilde Ascendant to give Serens these blessings as often as possible, after all it was the commune power that raised them to their current level. Which means they'd need to be bash-whores, pk-whores and have no life to be online 24/7 (and do that too) and sign a contract that they'll not stop playing for at least another rl year. And everything with chocolate on top please, else I'll not support your ascention.

(In less indirekt terms, I think it may place a lot of responsibility on people, a lot of expectations ...... <- room for interpretation of the consequences.)

As solution, perhaps make it possibly by a majority decision of the Council to 'unasign' ascendant from a person again, and thus regaining a certain amount of power that was spent.


That could be me! And it would ensure that I never get booted again! pureevil.gif Could be Nejii too or someone like Sarra, though she gets bored too easily and goes on her alts! I heard Kalo was getting active again. My opinion is that he's got too much of a rep to ever convince the entire council, until the Charunites take over everything anyways, then he'll get a shot. I personally don't really care for vernal ascendant until we're allowed to be in an Order. But that's just my assumption that more people than not actually want to remain in an Order rather than have their own cult.
Ilyarin2007-10-31 21:11:58
As for the idea of mortals being able to enter the Nine Domoth, I'm not really a fan of that idea.

Related to the Ascendant system, I think it might help to separate the powers of Demigods and Ascendants a bit. At the moment I think Demigods feel they're going to lose some, if not a lot, of their uniqueness if Ascendants can automatically do everything a Demigod can. I don't think it's an issue, but to a Demigod perhaps it takes away from some of the mystique. In which case, maybe less Demigod powers should be available, and instead they get a small set of their own powers. There's a list of ideas I had lying about somewhere. Though perhaps they would only be available if the Ascendant rules over one of the Thrones?

In regards to the nature blessing, I wasn't suggesting giving everyone flow. I think I am misunderstanding the method of targetting blessings. I had assumed you would do something like 'FOCUS ON THRONE FOR MINOR BLESSING', then after 15 minutes you would 'ATTUNE THRONE TO HUMANS' or somesuch. Would you mind clarifying how the targetting works if not in a manner like this for me? sorrysign.gif
Rodngar2007-10-31 21:15:14
I feel a little iffy on this idea - it seems to be a half-hearted attempt to encourage some kind of PK.. but the blessings just look kind of meh or just outright annoyingly ridiculous.

I feel like I'm missing out as I am, honestly, not a player who enjoys bashing and thus will not feasibly achieve level 99 or 100 (and thus have access to the 'action' that goes on in these places) - thus, you've effectively alienated a demographic; and I'm sure I am not the only one who just detests bashing altogether. I believe you should scratch the whole 'mortals can't go here' and allow an Ascendant to basically 'vouch' for a handful of people each time they take a trip in to the Domotheos - thus allowing them to bring mortal guardians for struggles for thrones. These mortal guardians could provide a stress on an Ascendant's essence (however much I hate the concept of essence in general due to the nature of how it is obtained) due to their attempt to keep them within the area.


EDIT: Also, anybody claiming level 99 or 100 people should get special rights should honestly re-evaluate their argument. Titans and Demigods already get ridiculous buffs as it is over a normal mortal player, simply for having the patience to sit around and kill mobiles in a mind-numbingly boring fashion for days, weeks, and months on end. I don't think they should get anything more than that - these new realms could easily be a way to encourage conflict, and you want to shut it down by saying it should be Demigod+ only? That's just ridiculous.

EDIT2: Also, the essence drain here seems to encourage a constant, unending grindfest if you want to control thrones. All the more reason not to like this system at all, because sitting around killing mobiles is in my opinion the most boring activity you can engage in game-wise, even in a game as sophisticated as an IRE MUD.
Pentu2007-10-31 21:34:37
What about an area outside Domoth where mortals could go and bring essence to the Ascendant of their choice, perhaps something similar to wild nodes that they could control and offer the essence through it with a similar delay as for defile/sanctify?
EDIT: Working while the ascendant in question was in the Domoth.
Ilyarin2007-10-31 21:48:43
Personally I feel that Ascendants shouldn't be able to directly get essence from offerings and such. I had once mused the idea of Ascendants being able to create obelisks of power which would provide another interaction for Ascendants/Demigods . They would be raised by Ascendants and would generate essence each month depending on how many were raised. Each could raise a maximum of 5 or 10, and they couldn't be within a 4-room radius of one another. Each month an Ascendant or Demigod could attack the obelisk and damage it, though the owner could repair this damage by using some of their essence. If an obelisk is destroyed, it causes essence damage to the owner. Mortals can also get together and damage these obelisks to a smaller degree with a new skill possibly in environment.

Though that is actually walking down a different route entirely, I just don't agree with the idea of mortals offering to Ascendants; but if they ever could, I would perhaps think it would be limited to cult members. Alternatively I could understand Demigods being able to offer corpses to a Throne perhaps, and if an Ascendant was tied to that throne they could receive essence from it.