The death of Forging as we know it?

by Caedryn

Back to Common Grounds.

Ildaudid2007-11-07 06:08:18
QUOTE(geb @ Nov 7 2007, 12:57 AM) 456649
I do not rememer using my illusion wand when I fought you with my bashing katana. I do remember specifically saying that I would not use an artifact weapon nor illusions for the spar.


Actually yeah, when we had that honor duel thing (for me killing one of the paladins) and ya whomped me, and also the one we had in that cave near the mountains, I remember both times you specifically NOT using that illusion wand, nor did you use Broomhilda (think that is yer dragon's name, if not I mean your dragon pet).

I am pretty sure you always let people know when you will be using your wand (well in duel type situations at least)
Ashteru2007-11-07 06:11:54
QUOTE(geb @ Nov 7 2007, 06:57 AM) 456649
I do not rememer using my illusion wand when I fought you with my bashing katana. I do remember specifically saying that I would not use an artifact weapon nor illusions for the spar.

Hm, I remember reading that spar and noticing something weird, and when I asked on Bellators, Lis said that you were probably using your illusion wand. (I am not sure what it was, but either I saw you attacking twice in a row or hitting me without damage and no RoA line)
Geb2007-11-07 07:49:32
QUOTE(Ashteru @ Nov 7 2007, 07:11 AM) 456651
Hm, I remember reading that spar and noticing something weird, and when I asked on Bellators, Lis said that you were probably using your illusion wand. (I am not sure what it was, but either I saw you attacking twice in a row or hitting me without damage and no RoA line)


My damage with the bashing katana was so bad and your Tae'dae resists and regen were so good, you could have just regened more than the damage I hit for that round. Heck, I think I remember commenting that you did not have to sip or sparkle to keep up with my paltry damage.
Unknown2007-11-07 08:08:01
Ugh forging sucks. sad.gif
Jack2007-11-07 10:20:55
QUOTE(Reiha @ Nov 7 2007, 02:16 AM) 456607
I know you're joking, but... If they die, that's their fault, like how Narsrim killed Sybl who was afk in her manse - felt bad for the person, but that's nothing they can issue over. AFK + something happens to you = your fault. So, is that why we have a no AFK rule? To reduce the amount of issues the adminds get? pfft.gif

To ensure that people who do die thanks to their own negligence know where the administration stands?
Xinael2007-11-07 11:05:22
Wouldn't it be better to just say that then, Jack? Instead of banning AFK, say "Be AFK if you want, but if something happens to you, it stays happened."
Noola2007-11-07 12:54:43
Well, there's that and the fact that some things are counted by how many game hours you have. Like, you can't be a mentor till you reach a certain level and a certain number of game hours. You can't apply to be a guide till you've had a certain number of game hours. You can't submit things to the Plots board till you've had a certain number of game hours. I don't know if it's here too, but I remember years ago, when I did play Achaea (Occultists were necromancers and there was no Cyrene!) if you had a certain number of game hours you could vote in world-wide referendums created by the Admin. I'm sure there's more things I can't think of cause I woke up literally two minutes ago too. The point is, the more game time you have the more of these types of privliges and responsibilities you're eligible for. Why should someone who's just sitting there AFK get to them faster than someone who's obeyed the rules and only been logged in when actively playing? That's my take on the AFK rules anyway. grin.gif

edit: And I don't mean five mintues spent here or there while you're in your manse cause you had to use the bathroom or something, but hours of AFK time.
Unknown2007-11-07 16:12:02
QUOTE(Noola @ Nov 7 2007, 07:54 AM) 456682
edit: And I don't mean five mintues spent here or there while you're in your manse cause you had to use the bathroom or something, but hours of AFK time.


Unfortunately, the rules do not allow for any AFK time whatsoever, so both are equally bad. Not that anyone follows them, anyway.

Charune: "If I catch any of you AFK I will disconnect you."

Also, privileges based on hours played are bollocks. Someone could have 100 hours doing only bashing while someone else could have 100 hours of mudsexing, neither of which make them knowledgeable about the game.
Noola2007-11-07 16:20:33
QUOTE(Kromsh @ Nov 7 2007, 10:12 AM) 456696
Also, privileges based on hours played are bollocks. Someone could have 100 hours doing only bashing while someone else could have 100 hours of mudsexing, neither of which make them knowledgeable about the game.


I wasn't commenting on the validity of them (though honestly, I can't think of any other way that would be any more fair to determine whether a person has enough game experience to do those sorts of things knowledgably), I was just saying they're there. And if Person A is only logged in for 2 hours a day because that's all the time they have to play and so they don't get to be a mentor for 150 days while Person B keeps their character logged in for 15 hours a day while they auto-forge (or just leave their character sitting in their manse doing nothing, or whatever) AFK and they get to be a mentor in 20 days.... that's just not right.
Unknown2007-11-07 16:31:27
QUOTE(Noola @ Nov 7 2007, 11:20 AM) 456697
I wasn't commenting on the validity of them (though honestly, I can't think of any other way that would be any more fair to determine whether a person has enough game experience to do those sorts of things knowledgably), I was just saying they're there. And if Person A is only logged in for 2 hours a day because that's all the time they have to play and so they don't get to be a mentor for 150 days while Person B keeps their character logged in for 15 hours a day while they auto-forge (or just leave their character sitting in their manse doing nothing, or whatever) AFK and they get to be a mentor in 20 days.... that's just not right.


It's not right because the system is flawed. smile.gif
Noola2007-11-07 16:39:23
QUOTE(Kromsh @ Nov 7 2007, 10:31 AM) 456699
It's not right because the system is flawed. smile.gif


Maybe so, but just cause there's a flaw in the system doesn't mean that folks should be able to take advantage of it.

I get that it takes too long to make a perfect weapon and apparently, according to everyone, no one would ever settle for anything but a perfect weapon, no matter what. That's fine. But if it comes to a choice between letting folks spend 15 hours a day AFK and changing how long it takes to make a perfect weapon, I'd much rather they change the forging process. Cause folks shouldn't get to spend 15 hours AFK because that's not fair to people who obey the AFK rules and have to wait for things that come with time spent in the game while those who don't get them sooner.
Unknown2007-11-07 16:43:30
QUOTE(Noola @ Nov 7 2007, 11:39 AM) 456701
I get that it takes too long to make a perfect weapon and apparently, according to everyone, no one would ever settle for anything but a perfect weapon, no matter what. That's fine. But if it comes to a choice between letting folks spend 15 hours a day AFK and changing how long it takes to make a perfect weapon, I'd much rather they change the forging process.


Hey, you got the pont of the thread. dribble.gif And I agree, there's really no good reason not to change the forging process. The only one presented was, what, "it would degrade the feeling of accomplishment"? lolz
Noola2007-11-07 16:51:22
QUOTE(Kromsh @ Nov 7 2007, 10:43 AM) 456703
Hey, you got the pont of the thread. dribble.gif And I agree, there's really no good reason not to change the forging process. The only one presented was, what, "it would degrade the feeling of accomplishment"? lolz



I still think that it's weird that less than perfect weapons wouldn't be used by anyone, not even the poorest lowbie. And I still think it's weird that people don't seem to want to charge what their perfect weapon seems to be worth. But as far as the point of time spent, yes. I will concede that it seems excessive. Especially if it's making people spend so many hours AFK. Cause, like I said, a few minutes here or there = no biggie. Everyone's gotta use the bathroom, after all. But hours? Big nonono.gif IMO.
Unknown2007-11-07 17:58:08
QUOTE(Noola @ Nov 7 2007, 11:51 AM) 456706
I still think that it's weird that less than perfect weapons wouldn't be used by anyone, not even the poorest lowbie. And I still think it's weird that people don't seem to want to charge what their perfect weapon seems to be worth.


Newbies use newbie weapons, which are about 300-1000 gold in comms. Everyone else uses masterweapons, which are 20-40k in comms. Wouldn't you want your expensive-by-default weapon to have good stats, considering good stats are a requirement for competitive playing?

People don't charge a lot of money for "perfect" weapons because they're so commonly forged (due to being a requirement) that charging more wouldn't get you any customers. That, and charging more would just be ridiculous, because warriors are already the most expensive class and lowbies already have problems getting enough money for equipment. Something to consider while being a lowbie is armor not as good as plate if you don't have enough money for plate, because you could probably smelt it down later and have it contribute towards your plate comms. The same doesn't go for weapons, because there are really no "intermediate" weapons in terms of cost, and if you hunt lowbie and midbie places with newbie weapons, you're not going anywhere fast - you need master hunting weapons to even compare to, say, an elemental blast.

Sorry if this is all ramble-y, I'm a bit distracted.
Ildaudid2007-11-07 18:03:27
QUOTE(Noola @ Nov 7 2007, 11:51 AM) 456706
I still think that it's weird that less than perfect weapons wouldn't be used by anyone, not even the poorest lowbie. And I still think it's weird that people don't seem to want to charge what their perfect weapon seems to be worth. But as far as the point of time spent, yes. I will concede that it seems excessive. Especially if it's making people spend so many hours AFK. Cause, like I said, a few minutes here or there = no biggie. Everyone's gotta use the bathroom, after all. But hours? Big nonono.gif IMO.


I had some hammers/maces/flails for sale, all ranging from 100k-175k. I set my prices after making sure that it was a fair price, from talks with Ekard, who said they were very reasonable prices for the quality of the weapons. Now, they didn't sell at all because the were "too expensive" as deemed by the non-forging playerbase who still has no concept of what it takes to forge anything. The comms for one weapon alone was close to 40-50k at the time, and since the non-forging public thinks that they should get something for nothing, I ended up just keeping them in a storeroom. They also tend not to realize how extremely difficult it is to get matching weapons, they do not understand that by using a xx/xx/180speed and an xx/xx/195speed that the arm balance ends up out of whack when trying to swing them in combat. A 5 point spread is normally the maximum you want to have differ on the speed of weapons. Then to top it off, people of course want max prc wounding weapons WITH speed matching as well. Anyways, AFK forging in my personal forge, I think is completely fine. As long as I am not bothering the public at large, have my tells off, and ping when someone enters or msg's me... I of course am not all about the "go to sleep" while forging, but watching a movie, trolling forums, making dinner, etc. I see no problem with it, since I am completely shut away from the playerbase at large in my own private forge.
Ashteru2007-11-07 18:20:22
QUOTE(geb @ Nov 7 2007, 08:49 AM) 456661
My damage with the bashing katana was so bad and your Tae'dae resists and regen were so good, you could have just regened more than the damage I hit for that round. Heck, I think I remember commenting that you did not have to sip or sparkle to keep up with my paltry damage.

Oh yeah, that probably was it. Anyway, my woundcuring was a bit out of whack. Probably would've helped if I had used wounds here and there, but still, it kind of proves the point, the best combatant can't kill someone mediocre in a reasonable amount of time with crappy weapons.
Unknown2007-11-07 18:48:01
QUOTE(Noola @ Nov 7 2007, 04:51 PM) 456706
I still think that it's weird that less than perfect weapons wouldn't be used by anyone, not even the poorest lowbie. And I still think it's weird that people don't seem to want to charge what their perfect weapon seems to be worth. But as far as the point of time spent, yes. I will concede that it seems excessive. Especially if it's making people spend so many hours AFK. Cause, like I said, a few minutes here or there = no biggie. Everyone's gotta use the bathroom, after all. But hours? Big nonono.gif IMO.


Think of it like this:

Knights need the weapons to be competetive, meaning that getting these outlier weapons makes them "as good as" their opponents (regardless of whether that opponent is a knight or not). It's not an issue of "everyone wants a sword of casual dismemberment with which to commit mass atrocities, hah hah hah, you pathetic mortals. Hah hah hah. Ha. Ha." It's an issue of "everyone wants a sword that lets them keep up with what other classes are doing without one."

For the effort, really extreme weapons- the ones that take RL weeks of reforging, the ones Fain is talking about, should give people an edge. Not an insurmountable edge, but an edge over a similar opponent. In other words, reward for effort. This makes infinitely more sense than "you lose because you didn't put in effort your opponent was not required to put in".

Weapons that could be forged in, say, an hour or two of real life time with a hammer, sure- let those break even with comparable opponents. That's not outlandish. It's effort and sacrifice of time spent forging, it should be a competetive result. Competetive results shouldn't require comparatively inordinate sacrifices. These weapons, from an RP standpoint, would be solid, well made weapons, but not of the legendary calibur of statistical outliers.

Basically, people don't use lesser weapons because they realistically can't. Not because they're being snooty about it. If lesser weapons (and by this, I mean master weapons that are reforged for a given level of stats, but not extreme top tier) made a warrior comparatively competetive- if the results were acceptable or equitable- then plenty of knights probably wouldn't bother with the real extremes. For those who do go to these extremes, they should be rewarded for the effort- not forced to do it to break even. They should have some kind of real edge for their effort- not "I flick my wrist and you're at the portal of fate wondering who that funny guy with the fancy-looking sword was", but something tangible.

(Edit- this is the impression I get from the actual experienced forging warriors who fight. I'm not going to sit here and pretend I have enough experience to talk about wounds inflicted to wounds negated ratios and stuff... so take it with that in mind smile.gif )
Ilyarin2007-11-08 00:42:06
QUOTE
ANNOUNCE NEWS #947
Date: 11/8/2007 at 0:38
From: Roark Libertas
To : Everyone
Subj: Forging

Weapons and armour forging balance time should be much lower now. The
Hammer of Forging also was upgraded to cut the time by more than half of
the new speed.

Penned by My hand on the 14th of Dvarsh, in the year 190 CE.
Caedryn2007-11-08 00:44:45
QUOTE
ANNOUNCE NEWS #947
Date: 11/8/2007 at 0:38
From: Roark Libertas
To : Everyone
Subj: Forging

Weapons and armour forging balance time should be much lower now. The
Hammer of Forging also was upgraded to cut the time by more than half of
the new speed.


Roark, I could kiss you right now.
Daganev2007-11-08 00:54:10
What is the new balance time?