Nexus World battle (UPDATED)

by Morgfyre

Back to Common Grounds.

Morgfyre2007-11-02 17:56:18
Thanks for the feedback! I'll be making some more tweaks (along with some other changes), and then open up another thread about it then.
Shiri2007-11-03 03:36:54
Xenthos is making me reopen this thread now the Serenglom half of the game has feedback. Don't kill me please Morgfyre! Get him instead.
Furien2007-11-03 03:40:20
I broke colossi. blackeye.gif
Xenthos2007-11-03 03:44:56
I now have a concern with lowering the health of a Colossus now that Constructs can move. Chiefly: We had two constructs beating on a single Begym Eld (this is disregarding the various bugs concerning the whole thing which I believe have been reported). This means that Glomdoring can group up to 4 constructs in a room at once (other organizations can do 3 at the moment). Trying to slow down 4 Constructs at once is going to be pretty difficult, and if the Colossus health is cut in half-- they're going to die in five minutes each. 4v4, the Constructs are going to *handily* win. Trying to build lots more to replace them as they get destroyed is going to get massively expensive, even with a (halved?) cost. That's more than twice as many as are currently built.

The opposite is also true-- once Colossi are no longer bugged by crossing each others' path, you can group 4-5 Colossi in a room, set one to just slow, and then the rest can go all-out damage. This group would easily be able to take out an entire collection of enemy Constructs against a light opposing force (1-2 operators).
Morgfyre2007-11-03 06:04:40
It's a bug that you can have multiple constructs in a room (and will be fixed), and I'm re-closing the thread as I just wanted to get a general feel for the idea.