Lendren2009-08-17 12:37:38
QUOTE (caffrey @ Aug 16 2009, 06:59 PM) <{POST_SNAPBACK}>
P.S. Being trapped in the Slivven ship really made me feel like one of Sigourney Weavers crewmates...
you know... the one whos name you will never remember, BECAUSE HE DIES EARLY.
you know... the one whos name you will never remember, BECAUSE HE DIES EARLY.
Nah, he has the most gruesome death, he's easy to remember. It's Lambert whose name I always forget. (And it's easy to get Brett and Parker mixed up.)
Zallafar2009-10-25 12:38:40
The northern entrance to the Caverns of the Hyfae in the Undervault is really one room to the east from where the map has it.
Zallafar2009-11-25 01:09:47
I don't see the Divine Havens anywhere on the map. But I could just be overlooking it.
Lendren2009-11-25 02:18:12
Caffrey never made demigod, that's why!
Zallafar2009-12-13 06:38:05
Add Mount Dio to the to-do list. Boy I get confused there.
Ixion2009-12-13 09:24:17
QUOTE (Zallafar @ Dec 13 2009, 01:38 AM) <{POST_SNAPBACK}>
Add Mount Dio to the to-do list. Boy I get confused there.
It's.. straight forward with a couple obvious "secret" entrances, yeah needs to be added though.. along with 1923829032 other things.
Caffrey2009-12-14 14:25:48
Sorry, won't be able to do anything until xmas. I have two assignments both due Dec 23rd. I will definately update it then as I want to go to the UK meet and I wouldn't dare show my face without having updated the map first
Zallafar2009-12-14 15:11:50
QUOTE (caffrey @ Dec 14 2009, 06:25 AM) <{POST_SNAPBACK}>
Sorry, won't be able to do anything until xmas. I have two assignments both due Dec 23rd. I will definately update it then as I want to go to the UK meet and I wouldn't dare show my face without having updated the map first
Christmas is terrific, thanks!
Eventru2009-12-18 19:21:03
As a note, for you map-hungry people - there's a page on the website that generates maps from the in-game map system. It's pretty nifty, actually.
Unknown2009-12-18 21:28:22
That is nifty, except for the dozen "unnamed" areas, absence of any room titles, and difficulty in connecting one layer to another in some areas. It also doesn't show how to get to the areas at all, no context given on which direction to head or where to start looking.
Still, it's a feature I didn't know existed until now, so thanks for letting us know!
Still, it's a feature I didn't know existed until now, so thanks for letting us know!
Lendren2009-12-23 18:28:17
Not to take away from Xenthos's one-page map of the Continuum, I'm posting here (at Doman's request) all you need to navigate it, not depicted graphically but logistically. That will make it seem very simple, almost boring, in the service of making it easy to follow.
The easiest way to navigate it is to imagine twelve "layers" each of which connect to the adjacent two. They look like these two simple layouts, alternatingly.
Each "layer" can be named by the gemstone whose sphere is in its center room, and which also adorns the other four rooms. You'll start on the Opal layer (which is plus-shaped), and the layers go from there:
opal = onyx = bloodstone = amethyst = emerald = sapphire = ruby = diamond = turquoise = jade = garnet = beryl = opal
The two instances of "opal" on this list are the same level; if you keep going "up" you will eventually come back to where you started (or "out" or however you want to call it).
From any layer, from the four rooms other than the center, there will be other directions not shown above which lead to the next layers. In the X-shaped map, exits which go north south east and west go to an earlier level on the list (that is, from the onyx level, north/south/east/west go to opal), while exits which go northeast northwest southeast and southwest will go to a later level on the list (from onyx, northwest/etc. go to bloodstone). In the plus-shaped map, it's just the opposite: southwest goes from opal to beryl, and north goes from opal to onyx.
There is also a down room from the Opal Sphere that is the entrance from the nexus, giving the map a grand total of 61 rooms.
You can also imagine it like twelve rings each nested within the next one (which is how the MAP display encourages you to think and how Xenthos's map works), but that runs into other problems. First, the "center" rooms of all twelve rings sit on top of one another; and second, the innermost and outermost rings being the same ring is a little harder to visualize that way.
(Really, I think it can only be modeled as a four-dimensional shape, but that's a whole other mess.)
I hope this is helpful rather than more confusing.
The easiest way to navigate it is to imagine twelve "layers" each of which connect to the adjacent two. They look like these two simple layouts, alternatingly.
Each "layer" can be named by the gemstone whose sphere is in its center room, and which also adorns the other four rooms. You'll start on the Opal layer (which is plus-shaped), and the layers go from there:
opal = onyx = bloodstone = amethyst = emerald = sapphire = ruby = diamond = turquoise = jade = garnet = beryl = opal
The two instances of "opal" on this list are the same level; if you keep going "up" you will eventually come back to where you started (or "out" or however you want to call it).
From any layer, from the four rooms other than the center, there will be other directions not shown above which lead to the next layers. In the X-shaped map, exits which go north south east and west go to an earlier level on the list (that is, from the onyx level, north/south/east/west go to opal), while exits which go northeast northwest southeast and southwest will go to a later level on the list (from onyx, northwest/etc. go to bloodstone). In the plus-shaped map, it's just the opposite: southwest goes from opal to beryl, and north goes from opal to onyx.
There is also a down room from the Opal Sphere that is the entrance from the nexus, giving the map a grand total of 61 rooms.
You can also imagine it like twelve rings each nested within the next one (which is how the MAP display encourages you to think and how Xenthos's map works), but that runs into other problems. First, the "center" rooms of all twelve rings sit on top of one another; and second, the innermost and outermost rings being the same ring is a little harder to visualize that way.
(Really, I think it can only be modeled as a four-dimensional shape, but that's a whole other mess.)
I hope this is helpful rather than more confusing.
Mirami2009-12-23 19:11:44
QUOTE (Eventru @ Dec 18 2009, 11:21 AM) <{POST_SNAPBACK}>
As a note, for you map-hungry people - there's a page on the website that generates maps from the in-game map system. It's pretty nifty, actually.
Oh, also, Serenwilde isn't in that map system.
Lendren2009-12-27 23:00:28
In case it's helpful for anyone, here's a map of prime Gaudiguch. You guys probably all already have this though.
Rika2009-12-27 23:02:21
I feel one of Hallifax is more necessary. But good work!
Lendren2009-12-27 23:12:22
I did Hallifax but it would be 13 maps for the various levels, and that's going to take a while to export and clean up.
Rika2009-12-27 23:19:46
Given the layout, I don't think a map would be too much more helpful than the map you can already find in game. Who knows, maybe your map will prove me wrong!
Lendren2009-12-27 23:57:40
No, I agree entirely. That's the real problem. It's a mass of up and down and it would take a lot more work than I am intending to invest, to make it clear which goes with which. But for what they're worth, they're coming.
Lendren2009-12-28 00:08:45
I've folded 13 levels of prime Hallifax into 6 maps and attempted to group things across multiple elevations together based on which ones you'd access from which other ones, not merely by altitude. But good luck figuring out what the links are between any of these things and each other even within a map, let alone across them. About all I think this might help with is, once you've already learned it, it could be a reference, and in the process of figuring it out, you can use this to fill in gaps.
The lowest levels, reached by going down from the "entry" level. That off-center room in the middle is an elevator which I have not explored or played with.
The "entry" level -- not exactly ground level, but where you'll enter if you come in from the highway.
Continuing up...
Reach the shops from these levels (though they're actually up from them).
This is where the Matrix is.
All the remaining levels right to the very top.
Good luck.
The lowest levels, reached by going down from the "entry" level. That off-center room in the middle is an elevator which I have not explored or played with.
The "entry" level -- not exactly ground level, but where you'll enter if you come in from the highway.
Continuing up...
Reach the shops from these levels (though they're actually up from them).
This is where the Matrix is.
All the remaining levels right to the very top.
Good luck.
Zallafar2009-12-28 06:32:33
QUOTE (Lendren @ Dec 27 2009, 04:08 PM) <{POST_SNAPBACK}>
I've folded 13 levels of prime Hallifax into 6 maps ...
Super, thanks Lendren!
Caffrey2009-12-29 00:01:02
hmmm a bit messy, I could cut it down to one of 6 and just say its a repeating pattern, but I'll leave it like this for now.
continuum
continuum