Seren Ways to Kill

by Myndaen

Back to Combat Guide.

Ashteru2007-11-05 22:57:52
QUOTE(Kromsh @ Nov 5 2007, 11:19 PM) 456231
Should probably add Decapitate to PB SG. Not that anyone in their right mind would be a Pureblade.

I included that in behead, since, like...the result is the same. tongue.gif
Clise2007-11-05 23:09:43
Shofangi
1. Crunch - Number of crunches on head + certain level of wounds = chance for instakill
2. Deathtouch - 2/3 in health/mana/ego = instakill
3. Damagekill

Spiritsingers
1. Bardoon - 8 second instakill provided the target doesn't move away and is not deaf, spiritsinger can't do any actions during the duration.
2. Damagekill

Hartstone
1. Thornrend - Thornvine someone 4 times without them writhing out of it = instakill
2. Gore - Stag users can instakill someone under 1/4 health, otherwise does damage and has a chance to impale.
3. Damagekill
(Contrary to popular opinion, sap is not an instakill but a means)

Serenguard
1. PBs have decap, behead, damagekill.
2. ALs have execution, behead, damagekill.
3. BMs have disembowel, behead, damagekill.
4. BCs have burst organs, brain bash, damagekill.
Stag SGs also can Gore.

Moondancers
1. Toadcurse = Ability to stomp for instakill
2. Damagekill
3. Weird kills that probably only Tuek can pull off. Check out the logs of him forcefeeding Turgeis to death.
Ashteru2007-11-05 23:11:34
I always forget there are 5 guilds nowadays.
Myndaen2007-11-05 23:47:37
QUOTE(Clise @ Nov 5 2007, 06:09 PM) 456250
Shofangi
Serenguard
1. PBs have decap, behead
2. ALs have execution, behead
3. BMs have disembowel, behead
4. BCs have burst organs, brain bash


Decapitate is a timed instakill, yes? How long does it take, what're the restrictions?

How do you do the others?

tongue.gif

Thanks so much Clise, your list ftw.
Ashteru2007-11-06 00:02:17
QUOTE(Myndaen @ Nov 6 2007, 12:47 AM) 456256
Decapitate is a timed instakill, yes? How long does it take, what're the restrictions?

How do you do the others?

tongue.gif

Thanks so much Clise, your list ftw.

Afaik, it takes 9 seconds, and probably (?) same restrictions like chasm

Others are easy, behead and bashbrain crit-head and then the hack/smite down. Execute is chest, gut and head at least heavy, one of them critical, then to use the execute command. Burstorgans is critical gut and smite up, I think it takes 20 seconds to go through, probably the same for disembowel.
Unknown2007-11-06 00:11:30
QUOTE(Ashteru @ Nov 5 2007, 07:02 PM) 456258
Afaik, it takes 9 seconds, and probably (?) same restrictions like chasm


It's different from the chasm timer, I think. Could've sworn it had two messages, the first was something along the lines of the PB getting all pissed off, and the second was him bearing down on you. Don't use it enough to remember. It's also more restricting than chasm, as you can chasm while prone (and entangled?), iirc.

I could test both if someone wants to be the target.
Furien2007-11-06 00:20:14
You forgot to mention the zerg! whatthe.gif
Shiri2007-11-06 01:21:43
Deathtouch is a trans harmony skill that takes eq and nothing else, but requires them to be at 65% or less ego, health AND mana.
Xenthos2007-11-06 01:23:06
QUOTE(Shiri @ Nov 5 2007, 08:21 PM) 456275
Deathtouch is a trans harmony skill that takes eq and nothing else, but requires them to be at 65% or less ego, health AND mana.

I'm surprised we're not seeing it used much with mages, tbh.
Shiri2007-11-06 01:31:18
It's theoretically possible, but it's more practical just to be kicking people in the face.

And Seren doesn't have that option usually. (We don't have many bards and we combine better with them just going for damage or them transfixing while we grapple anyway.)
Ildaudid2007-11-06 01:46:33
QUOTE(Kromsh @ Nov 5 2007, 07:11 PM) 456260
It's different from the chasm timer, I think. Could've sworn it had two messages, the first was something along the lines of the PB getting all pissed off, and the second was him bearing down on you. Don't use it enough to remember. It's also more restricting than chasm, as you can chasm while prone (and entangled?), iirc.

I could test both if someone wants to be the target.


Decap is 2 seconds quicker than chasm, so if chasm is 12 seconds, decap is 10. Decap is the same as chasm as in, you MUST pause your system, if you do anything, it will stop. Decap gives 2 warnings, and a final message. So it has 3 messages for decap, and is insanely hard to pull off, unless used in group combat, where (if you don't read the spam quick enough, it is incredibly easy to die to). Decap costs 5p regardless of it is goes through or not, and like I said, the target can either web you, or just tumble out of the room
Krellan2007-11-06 03:05:56
I know Tuek's methods by theory, but given my cheap nature, I've never tried to pull them off. He says it's harder, but I actually think it's potentially easier because if you done right, it works passively, like a one time passive succumb if you're successful in the lock.
Unknown2007-11-06 03:12:18
He also disliked using it because it ignored Avenger.
Unknown2007-11-06 03:28:24
QUOTE(Ildaudid @ Nov 5 2007, 08:46 PM) 456284
Decap is 2 seconds quicker than chasm, so if chasm is 12 seconds, decap is 10. Decap is the same as chasm as in, you MUST pause your system, if you do anything, it will stop. Decap gives 2 warnings, and a final message. So it has 3 messages for decap, and is insanely hard to pull off, unless used in group combat, where (if you don't read the spam quick enough, it is incredibly easy to die to). Decap costs 5p regardless of it is goes through or not, and like I said, the target can either web you, or just tumble out of the room


In other words, it sucks. Let's replace it like they did with the Axelord trans skill. suspicious.gif
Ildaudid2007-11-06 03:52:02
QUOTE(Krellan @ Nov 5 2007, 10:05 PM) 456302
I know Tuek's methods by theory, but given my cheap nature, I've never tried to pull them off. He says it's harder, but I actually think it's potentially easier because if you done right, it works passively, like a one time passive succumb if you're successful in the lock.

It wasn't cheap, it was actually hard to pull off even if you knew your timing and your hexes right, it depends on how quick the other persons curing is, and if you are jumping them or being jumped. But the main reason he didn't use it much, except for fun with his friends was because of what Synl said below.

QUOTE(Salvation @ Nov 5 2007, 10:12 PM) 456307
He also disliked using it because it ignored Avenger.


Exactly, he did not like that part at all, and I actually think he issued himself/bugged it, if I remember right (but my memory can be shoddy).

@Kromsh: Decap is great for group combat, IF you are not super well known as a fighter, simply because you wont be targetted first off, but say if Daevos, Nico, Ashteru, Ixion, or another more well known warrior was a PB and in a group fight, they normally end up watched more, than if say NewGuy1a or NewGuy2b did it in the combat spam. Now alot of systems will echo back warnings. I know Forren makes a very big echo of it so he can get outta there or switch his attacks to the person doing it, but in group fights it is sometimes harder to get unproned, on balance and out of the room fast enough if you have 5+ people afflicting you, which may give the Newguy1a or 2b the edge needed to successfully pull off the decapitate. Especially since they are normally not considered the larger threat.

Also, for tracking, if you use spikepits, and your opponent's curing is not well set up, you sometimes can pull it off. I tend to use venoms that all require the same balance to cure, be it 5 salve balances, or 5 herb balances, etc. So if I get lucky enough that they do not shrug and happen not to have immunity, I can get the time needed to decapitate. Now, I normally don't because I find it silly to do and it truly isn't fighting. But against some people, I would do it, especially those who use alterior "cheesy" fighting techniques, and are not looking for a fun fight, just a quick kill. Or if I am in a real hurry, I guess, I may consider it.
Unknown2007-11-06 04:24:04
QUOTE(Ildaudid @ Nov 5 2007, 10:52 PM) 456317
@Kromsh: Decap is great for group combat


Ignoring the other reasons why it sucks, I thought we didn't balance for group combat? confused.gif
Xenthos2007-11-06 04:40:39
QUOTE(Kromsh @ Nov 5 2007, 11:24 PM) 456326
Ignoring the other reasons why it sucks, I thought we didn't balance for group combat? confused.gif

We try to emphasize 1v1, but group combat HAS to be considered. Bards have an entire skillset devoted to group combat, after all!
Unknown2007-11-06 04:48:02
QUOTE(Xenthos @ Nov 5 2007, 11:40 PM) 456333
We try to emphasize 1v1, but group combat HAS to be considered. Bards have an entire skillset devoted to group combat, after all!


So that's enough reason to have a trans skill that relies on group combat spam?

Oh, right, that's not the topic. Meh.
Krellan2007-11-06 05:20:02
QUOTE(Salvation @ Nov 5 2007, 09:12 PM) 456307
He also disliked using it because it ignored Avenger.


Right he told me that too. So of course I'd only use it off prime. His opinion was that it is harder than a toadcurse. I of course see potential for it to be easier, but that relies on an assumption about the way it works that I'm making. In any case if it holds true, it actually would be easier because of the passiveness part that I named as opposed to people having to lash and lash being bad.
Arvont2007-11-06 09:46:07
Ehem. Bards can kill with Glamours: ColourBurst/ColourSpray/RainbowPattern/Maelstorm (all afflictions), then, while your target heals, you damage-kill with MinorSecond+MinorSeventh. Of course, this is a very rough way to kil with Glams.