Monk Grapples

by Nezha

Back to Combat Guide.

Shiri2007-11-12 07:05:14
Pnetagram is effective against most of the attacks unless they specifically put a skive mod in. Not that part though, and not if they put a skive mod in (which costs ka and slows them down.)
Rodngar2007-11-12 07:16:07
Dude, the Shofangi kicks look so much cooler than the one or two kicks Tahtetso gets. sad.gif

What is that? Stomp?

EDIT: Also, to contribute a little: I believe Tahtetso needs to lose the crappy vibration system. It's not exactly the most effective concept.. cool, but inefficient any way you look at it. I would prefer to just get the skills free off or changed to a totally new system, or removed and other stuff put in.
Unknown2007-11-12 07:24:26
QUOTE(Shiri @ Nov 12 2007, 09:05 AM) 457713
Pnetagram is effective against most of the attacks unless they specifically put a skive mod in. Not that part though, and not if they put a skive mod in (which costs ka and slows them down.)


We tried many combinations there.
On that specific try, I didn't have skive on.
We also tested skive time effect, and it's less then a second (Nazha's timer doesn't work on miliseconds)...

What I think should be done, is have skive time be based on how many defenses it razes, and make razing none count as razing one.
Also, we noticed that when I just kick and punch, skive works to bypass the shield instead of taking it down... I'm not sure if that's the intention or not.
Furien2007-11-12 07:28:22
QUOTE(Rodngar @ Nov 11 2007, 11:16 PM) 457716
Dude, the Shofangi kicks look so much cooler than the one or two kicks Tahtetso gets. sad.gif

What is that? Stomp?

EDIT: Also, to contribute a little: I believe Tahtetso needs to lose the crappy vibration system. It's not exactly the most effective concept.. cool, but inefficient any way you look at it. I would prefer to just get the skills free off or changed to a totally new system, or removed and other stuff put in.



Yeah. Stomp gives crushedfoot, or breakleg if they're prone. It does 150% the normal wounding, BUT it does no damage.

Personally, I'd take Starkick. :/

We've also got Bullkick, but that moves them from the room.
Nezha2007-11-12 07:35:16
Edit: I removed this part because its related to a bug.. sorry

And here is the times for skive

QUOTE
With a quick spin, Fulior kicks you in the chest with his left foot.
As Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you, you deflect the attack with your staff.
As Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you, you deflect the attack with your staff.
1194846902
3484h, 6048m, 5194e, 10p esSix-

Muttering words of power, you trace a cobalt blue pentagram in the air that remains hovering before you, protecting against assault.
3484h, 6018m, 5194e, 10p sSix-

With a quick spin, Fulior kicks you in the chest with his left foot.
Fulior razes your magical shield with a staghorn blade inlaid with a silvery rack of antlers.
As Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you, you deflect the attack with your staff.
Fulior slices through your chest in a graceful arc with a staghorn blade inlaid with a silvery rack of antlers.
1194846907 Note: first to second attack is 5 sec
3035h, 6018m, 5194e, 10p sSix-

With a quick spin, Fulior kicks you in the chest with his left foot.
As Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you, you deflect the attack with your staff.
Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you, and you raise your shield which absorbs the blow.
1194846909 Note:Second to third attack is 2 sec
2742h, 6018m, 5194e, 10p esSix-

Offering prayers to Shakiniel, Defender of the Dawning Hope, you are suddenly surrounded by cobalt blue sparks.
2742h, 6018m, 5194e, 10p sSix-

With a quick spin, Fulior kicks you in the chest with his left foot.
Fulior razes your magical shield with a staghorn blade inlaid with a silvery rack of antlers.
Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you but hits nothing but air.
Fulior swings a staghorn blade inlaid with a silvery rack of antlers at you but hits nothing but air.
1194846911 Note:Second to third attack is 2 sec
2404h, 6018m, 5194e, 10p sSix-



Soo.. .the skive just adds one second total.. from the first to the second attack... all others after that is a constant two seconds.. in my opinion, a monk should just put the skive in regardless then.. its just a very small second delay
Eldanien2007-11-12 07:38:52
As far as I am aware, punches and kicks should not be bypassing shields. I recall someone (Aesyra, I think) mentioning on the forums that it's a longstanding known bug. I think this is a Shofangi-only quirk, as I haven't heard of any Tahtetso being able to use unarmed attacks through shields.
Shiri2007-11-12 07:51:01
Putting skive in regardless is a bad idea: firstly, it costs 75 ka, which we usually can't spare, and secondly the half-second it actually takes is not short. I guess that'd be a bug, the situation there, as Eldanien said.

I lost my tests though, but it's a flat half-second on each form so far as we could tell. Speed is a flat half-second speed up, too.
Nezha2007-11-12 09:46:54
Edit: I removed this part too because of the bug issue.. sorry
Simimi2007-11-12 10:45:39
I want this win button people keep talking about... I swear I can't punch through pentagram though... That is pretty cool in a "that would suck if it happened to be but since it isn't me, nice one" kind of way.
Nezha2007-11-12 13:02:23
QUOTE
I swear I can't punch through pentagram though... That is pretty cool in a "that would suck if it happened to be but since it isn't me, nice one" kind of way.


Edit: I think its best not to answer this anymore.. hehe.. anyway, ive bugged it already

Nezha2007-11-12 15:47:59
Censored - sorry.

Please bug it instead. - Fain
Fain2007-11-12 16:02:26
Please no bugs on the forums!

BUG them instead.

That way:

- We find out about them... and they can be fixed

- The playerbase doesn't... and abuse of the bug is kept to a minimum
Nezha2007-11-12 16:04:34
errr sorry.. bugged it now..
Fain2007-11-12 16:07:34
QUOTE(nezha @ Nov 12 2007, 11:04 AM) 457777
errr sorry.. bugged it now..


goodjob.gif
Saddim2007-11-12 16:20:53
I'd suggest you keep a web ring at hand, you need to hinder them. Besides that I usually try to make sure I make the first move, most monk keep shield up and when you hit they grapple. Which give's them alot of time to move again before you get out.
Ildaudid2007-11-12 17:51:28
QUOTE(Forren @ Nov 11 2007, 05:22 AM) 457546
Nejii and others in the monk development group had plenty of reason to bitch about some of the overpowered things suggested lately.


Well to keep you up to date, nothing considered OP has been suggested or refuted lately.

QUOTE(nezha @ Nov 12 2007, 02:02 AM) 457711
Just for information -- pentagram does not work either
To Bianca: You said you laugh at grapples? with telepathy?

Im sooo gonna get telepathy now.. but howd you do it i wonder.. tell me? hehe.. ohyeah.gif


Think she means trip? but maybe not that is a telek skill I think.
Unknown2007-11-12 19:55:59
QUOTE(Ildaudid @ Nov 12 2007, 11:51 AM) 457792
Well to keep you up to date, nothing considered OP has been suggested or refuted lately.
Think she means trip? but maybe not that is a telek skill I think.


No no....

You can still use telepathy while webbed/grappled/impaled/transfixed...I love it. Just keep blasting away...but then they just stun you to death....
Eldanien2007-11-12 20:09:08
A mage can use Telekinesis when under those effects too, I thought. The big problem here is the near-perpetual proning which stops all psionics, to include Telepathy. There's occasional tiny windows of opportunity. A telekinetic can toss in a trip there to break the kata just as readily as anything a Telepath can do in that same window of opportunity.

Nezha's trying to pull this off while outside demesne - he doesn't like to fight using demesne. Against the same opponent, he repeatedly defeats them with demesne in play. I myself dislike the mechanic of demesne - potent within one, handicapped outside one. But the crux of what he's looking for is a way to break the near-perpetual proning without the benefit of a passive effect breaking kata.

Against a warrior, this tactic just doesn't do enough damage - scroll, berries and regen are enough to upkeep health while focusing on applying for deep wounds.

Against a bard, acrobatics tends to stop kata cold sooner or later. All transed out, it happens a LOT.

Against a guardian/wiccan, passive entities are relied on to interrupt kata and guardians at least tend to be tanky enough to survive that long (if they've set their angels/demons to something sufficient for breaking kata). I wouldn't know about wiccans.

Strangely enough, besides a mage this tactic is most effective against Psymet monks.

edit: And holy cow, even when transfixed? That's just odd. Being on the ground stops psionics (what the heck?) but not having your mind entangled (also what the heck?) Nezha, note, this would be another case of game balance versus realism.