Reward Raiding!

by Tzu

Back to Ideas.

Tzu2007-11-20 20:31:44
I noticed the stonelords have around 500 gold on them, It's very little compared the effort it takes to take them out the defenders, the defence. It's very strong my suggestion is to increase it to a 1000-1500 each, that would put the area up for competition with other hunting grounds and raise their strength.

It's currently like a level ~50 area. I think the 'hardness' on the planes could raise to around ~80-90 where it takes a fighting to win and give them a good reward from killing the lesser creatures too. Like ~250 gold each. That would put the area up for competition with other hunting places and consider it's one, or is the hardest area to hunt (taking account into all the defence).

Hunting it for a measily ~2000 gold from the stonelords is nothing, herb costs, refills, enchantments, all that pvp cost is expensive.

And please make Nil & Celestia mobs harder aswell (no comment about ethereal realm, never raided there)

Reward defending the planes aswell, like "If you slay on defending plane, gain 500 gold and additional for bringing his body to an supernal"
Daganev2007-11-20 21:30:44
Thats a good idea, make huge mobs drop like 5K - 10K gold. But only if an enemy slays them tongue.gif
Forren2007-11-20 21:52:42
This will just encourage more off-hour raiding, really.
Tzu2007-11-20 22:13:25
eh? since when did you live in the center of the world. Your 'off hour' raiding might not be the same as mine, certainly there will be peak times there is the most people, but your off time is diffrent from mine.

Raiding could always be an possibility, and not strifed for some "kings" online time.

IF; it would become a problem however there's always the possbility to tweak the defence.

Dont be such a cynical, this would be great, would give purpose of defending for everyone, and bring some reward for pvpers instead of the alternative grinding.
Xenthos2007-11-20 22:14:12
QUOTE(Tzu @ Nov 20 2007, 05:13 PM) 459505
eh? since when did you live in the center of the world

This doesn't really make sense or refute his point..? Was it meant to?
Myndaen2007-11-20 22:21:57
QUOTE(Forren @ Nov 20 2007, 04:52 PM) 459501
This will just encourage more off-hour raiding, really.


I think it'd encourage just as much off-hour raiding, as on-hour raiding. Maaaaybe a little more off-hour. But I'm not gunna stay up til 3 in the morning to kill the Earth Lords. tongue.gif
Tzu2007-11-20 22:24:41
ah might been harsh, anyway I think its strange that people dont want changes and just complain.
Xenthos2007-11-20 22:36:04
QUOTE(Myndaen @ Nov 20 2007, 05:21 PM) 459510
I think it'd encourage just as much off-hour raiding, as on-hour raiding. Maaaaybe a little more off-hour. But I'm not gunna stay up til 3 in the morning to kill the Earth Lords. tongue.gif

But people who are on during off-hours will be much more tempted to indulge, thus leading to a larger increase in off-hour than on-hour.
Xenthos2007-11-20 22:37:19
QUOTE(Tzu @ Nov 20 2007, 05:24 PM) 459511
ah might been harsh, anyway I think its strange that people dont want changes and just complain.

This is the ideas forum. Ideas are discussed-- very few ideas are 100% a Good Idea, and so their bad parts are also discussed. That's what Forren was commenting on, and he had a valid point. Criticism isn't a bad thing. Usually.
Daganev2007-11-20 23:10:55
but forren is a griefer and thus even his constructive criticism is bad.
Forren2007-11-22 01:51:52
QUOTE(daganev @ Nov 20 2007, 06:10 PM) 459523
but forren is a griefer and thus even his constructive criticism is bad.


Clearly.
Nerra2007-11-22 14:52:47
/Agree with Forren
What if they make the gold drop based on the average level X # of people around in that org. So if there's 1 lvl 1 newb, then they drop 5 gold. If there's 10 demigods, then they drop 5000.... ect. I think THAt would encourage more peak time raiding and discourage off time!
Forren2007-11-22 17:08:38
QUOTE(Nerra @ Nov 22 2007, 09:52 AM) 459817
/Agree with Forren
What if they make the gold drop based on the average level X # of people around in that org. So if there's 1 lvl 1 newb, then they drop 5 gold. If there's 10 demigods, then they drop 5000.... ect. I think THAt would encourage more peak time raiding and discourage off time!


See, this is a better suggestion. However, if I bring a gank group, the lords are going to die in about 20 seconds. Not much time to assemble a defense force.
Nerra2007-11-22 18:27:08
Was thinking more along the lines of cosmic/Ethereal beings which usually take a bit longer to gank since they are spread out. I think 500 gold for a elemental lord is fine personally!
Malarious2007-11-28 10:36:52
QUOTE(Nerra @ Nov 22 2007, 01:27 PM) 459847
Was thinking more along the lines of cosmic/Ethereal beings which usually take a bit longer to gank since they are spread out. I think 500 gold for a elemental lord is fine personally!


I concur. I will genearlly slay 1 Lord and wait about 20 seconds for someone.. slay another and repeat until either they all die or I get some defenders. This can mean 2K+ for about 2-3 mins of work which is rather nice. Like I need to be able to make 2K PER Lord
Tzu2007-11-28 12:29:24
Where there is high risk, there could be high reward.

Wouldn't you like to see some reward for your bloodshed then see the grinder just grind more gold then you? Sitting there countless of hours doing same thing over and over.. Krokani tower, gorgogs, krokani tower, gorgogs...

Point was to increase the difficulty aswell, they are fodder right now, dies to nothing and when the defenders is there, its the hardest place to bash.

It needs to be measured against other means of profit gain like bashing aslarans, why could aslarans which are way easier to kill then earth/water lords, why could denizens be more rewarding then pvp objectives?

The area has the toughest defence measures, and along the lowest rewarding places you can hunt on. Why couldn't raiding be more rewarding and challenging then grinding without challenge denizens? PK could be rewarding, especielly if you stick with objective.

You can walk into the lords room with nothing stopping you until a citizen spots you.

When the defending force is there, they are of no reward to raid at all, for the trouble they cause of killing. Only if there are no opponents you can get away with killing them swiftly, which is unrealistic.

Since we all protect water & earth at all times and it denizens needs to be stronger.
Lysandus2007-11-28 14:29:43
Uhh no, the only reward I can see here is our overgrown egos whenever we kill/defend raiders. No need to change these, kthnx.

Edit:

besides, the reward for killing stone/tide lords are 1 power per essence and converting demons/angels for karma and gold and loss of power to their respective orgs, that's good enough for a reward, no need to raise gold drops.
Veonira2007-11-28 14:34:28
QUOTE(Tzu @ Nov 28 2007, 07:29 AM) 460739
Where there is high risk, there could be high reward.

Wouldn't you like to see some reward for your bloodshed then see the grinder just grind more gold then you? Sitting there countless of hours doing same thing over and over.. Krokani tower, gorgogs, krokani tower, gorgogs...

Point was to increase the difficulty aswell, they are fodder right now, dies to nothing and when the defenders is there, its the hardest place to bash.

It needs to be measured against other means of profit gain like bashing aslarans, why could aslarans which are way easier to kill then earth/water lords, why could denizens be more rewarding then pvp objectives?

The area has the toughest defence measures, and along the lowest rewarding places you can hunt on. Why couldn't raiding be more rewarding and challenging then grinding without challenge denizens? PK could be rewarding, especielly if you stick with objective.

You can walk into the lords room with nothing stopping you until a citizen spots you.

When the defending force is there, they are of no reward to raid at all, for the trouble they cause of killing. Only if there are no opponents you can get away with killing them swiftly, which is unrealistic.

Since we all protect water & earth at all times and it denizens needs to be stronger.


Raiding is different than hunting. Killing the Earth/Tidal Lords isn't hunting, it's raiding, VERY easy to do, and nullifies some hard work people put in to either a) spend some time earlier defending them only to leave and have them killed by joe-shmoe who comes around, and b)people who spent time empowering them.

The Lords are not a bashing place, and I really don't think the intention of them is for you to go earn experience and gold and make it your regular hunting place.

I do think they should be made stronger though, but I think they drop more than enough gold.
Tzu2007-11-28 14:54:25
QUOTE(Veonira @ Nov 28 2007, 03:34 PM) 460744
Raiding is different than hunting. Killing the Earth/Tidal Lords isn't hunting, it's raiding, VERY easy to do, and nullifies some hard work people put in to either a) spend some time earlier defending them only to leave and have them killed by joe-shmoe who comes around, and b)people who spent time empowering them.

The Lords are not a bashing place, and I really don't think the intention of them is for you to go earn experience and gold and make it your regular hunting place.

I do think they should be made stronger though, but I think they drop more than enough gold.


Yes of course its diffrent, its a diffrent gamestyle, which attracts one kind of players that said, why could it not be viable as progress, without having to spend hours grinding same place over and over and over and over and over?

Like I would prefear advancing through PVP, not going against denizens the 10000th time. And earth/water is hotspots for those actions.

And Lysandus noone care about the power reward, seriously, its a joke. Both cities has endless amount of supply with power already or near endless, overflowing stream of power. That would take forever to suck dry.
Xenthos2007-11-28 15:09:02
QUOTE(Tzu @ Nov 28 2007, 09:54 AM) 460746
Yes of course its diffrent, its a diffrent gamestyle, which attracts one kind of players that said, why could it not be viable as progress, without having to spend hours grinding same place over and over and over and over and over?

Like I would prefear advancing through PVP, not going against denizens the 10000th time. And earth/water is hotspots for those actions.

And Lysandus noone care about the power reward, seriously, its a joke. Both cities has endless amount of supply with power already or near endless, overflowing stream of power. That would take forever to suck dry.

Once again-- you are forcing people into PvP in such a case. This is a bad thing. Few people like being *forced* to do something in a game, especially something frequent that destroys their ability to do anything else (which is what you're suggesting). You might like to prefer advancing through PvP, but not everyone does. Even you might sometimes prefer a break from PvP, as you spend more time around. And finally-- there are a lot of tasks that require bringing in X amount of power, that do not count how much is already there. Try telling those people that it's just as easy to get 200 power with 0 lords empowered as with all 4.