Reward Raiding!

by Tzu

Back to Ideas.

Lysandus2007-11-28 15:09:07
So, you want to advance via PvP by killing Earth Lords and Demons? Isn't that the same as hunting gorgogs and krokanis but in a much more dangerous area where defenders are likely to respond?

From what you posted, looks like you want to tempt raiders because of the gold drops instead of weakening their organization temporarily. Bad idea, and wherever you go, there are games that will introduce you to grinding, it's just the matter of how dedicated are you in hunting the same creatures over and over till you attain demigod?

If you want to PvP, camp in Earth or Nil and wait till they call their defenders to kick you out, simple as that.
Tzu2007-11-28 15:16:32
Lysandus your wrong, a game does not have to involve grinding...

Personly I consider GRINDING _BAD_ it's nothing that could be in a game. But thats just my personal opinion, moving on...

I wish to advance by doing objectives by pvp means not hunting these stupid denizens, It would be alot more fun.

In this case, yes so what if theres a bigger reward for higher risk jobs, like raiding earth slaying the lords and getting the reward from them. ( Of course, they need to be toughned up before that atleast, would be nice with some mini objectives on the areas aswell, but thats another topic)

Forgot to add, its stupid to have to get defenders you have to call them out when your there invading them already
Lysandus2007-11-28 15:26:24
One thing in this game, it's volunteering.

If someone volunteers to guard an area, then it won't be stupid to call out defenders when the raiders are attacking already.

I personally don't want to raid but depends if I volunteer or not, I do not want to be forced with.

Raiding in this game has already its rewards, no need to buff them up, you weren't here when the raids were worst and players kill Demon Lords and Supernals just for fun or pure griefing.
Tzu2007-11-28 15:27:31
QUOTE(Xenthos @ Nov 28 2007, 04:09 PM) 460747
Once again-- you are forcing people into PvP in such a case. This is a bad thing. Few people like being *forced* to do something in a game, especially something frequent that destroys their ability to do anything else (which is what you're suggesting). You might like to prefer advancing through PvP, but not everyone does. Even you might sometimes prefer a break from PvP, as you spend more time around. And finally-- there are a lot of tasks that require bringing in X amount of power, that do not count how much is already there. Try telling those people that it's just as easy to get 200 power with 0 lords empowered as with all 4.


Noone is putting a gun to their head, so its not forcing them. Its a game, if they dont feel for pvp they can move to other means, whatever they wish to do.

Noone is that brain washed that they actully belive that they are forced to do something, thats optional. This is an Ruling Council's issue IC. If the ruler is punishing people for not behing in PVP so kick him out. It couldn't be based on that, and presuming so, would be very arrogant.

I dont see your point about the power thing.
Tzu2007-11-28 15:33:27
QUOTE(Lysandus @ Nov 28 2007, 04:26 PM) 460752
One thing in this game, it's volunteering.

If someone volunteers to guard an area, then it won't be stupid to call out defenders when the raiders are attacking already.

I personally don't want to raid but depends if I volunteer or not, I do not want to be forced with.

Raiding in this game has already its rewards, no need to buff them up, you weren't here when the raids were worst and players kill Demon Lords and Supernals just for fun or pure griefing.


I dont see your point. Relevant point, if you only have two griefing objectives, then it will be griefing, this is to bring motivation to actully defend/attack. People dont get inspired by, oh, Weepeedoo lets go and get 10 power for our city which has 3million.
Xenthos2007-11-28 15:43:21
QUOTE(Tzu @ Nov 28 2007, 10:27 AM) 460753
Noone is putting a gun to their head, so its not forcing them. Its a game, if they dont feel for pvp they can move to other means, whatever they wish to do.

Noone is that brain washed that they actully belive that they are forced to do something, thats optional. This is an Ruling Council's issue IC. If the ruler is punishing people for not behing in PVP so kick him out. It couldn't be based on that, and presuming so, would be very arrogant.

I dont see your point about the power thing.

No, they really can't, when someone's raiding their organization and their friends are dying. Trying to pretend otherwise is silly. It's been said before, but raiders attack to have fun. Defenders defend to get it over with as quickly as possible so that they can go back to their normal things. Is it *always* this way? Of course not, but the majority of the time, it is.

And the power thing is very simple. When there are 4 lords empowered, each globe is worth 5 power. Let's say a task takes 1000 power to complete. That's 200 globes-- doable in about four hours of just hunting one plane, or two hours if you're hunting both Earth and Water. If it's worth one each, that's 1000 orbs... five times as much time to get the same amount of essence. Lords take more than 2 hours to respawn (at least, the Crow aspects do), so... that's a long time of much-cheapened essence. It has nothing to do with how much power is already there, but how much the individual brings in.
Xenthos2007-11-28 15:44:47
QUOTE(Tzu @ Nov 28 2007, 10:33 AM) 460754
I dont see your point. Relevant point, if you only have two griefing objectives, then it will be griefing, this is to bring motivation to actully defend/attack. People dont get inspired by, oh, Weepeedoo lets go and get 10 power for our city which has 3million.

Did you ever do any of your guild advancement tasks? We've got plenty of novices and young ones who get all excited about being able to do something positive for the organization, and power gain (especially for the very young / very new) is a good way to say, "Hey, look at me, I'm doing stuff! I'm helping! Yay!" without splitting up their meager gold resources for very small and unhelpful donations.
Noola2007-11-28 15:45:03
QUOTE(Tzu @ Nov 28 2007, 09:27 AM) 460753
I dont see your point about the power thing.


His point on the Power thing is this: Right now, Noola's a Geophyte (though I think I spelled it wrong) in her guild. In order to advance, she needs to donate 100 power to the megalith. If all four of the Earth Lords are empowered, then she needs to only kill 20 grubs/gargoyles to reach this goal. If none of them are, then she needs to kill 100 grubs/gargoyles to reach this goal.

Now obviously, all four Lords being empowered doesn't always happen, but it happens often enough that it balances out.

You're wanting to turn the Earth/Tide Lords into big ol bashing targets cause of a hefty gold drop will mean they're never all empowered and it will make it so folks have to work five times as hard to reach advancement goals - in effect, you'll be making others have to grind because you don't want to.
Tzu2007-11-28 15:59:36
QUOTE(Xenthos @ Nov 28 2007, 04:43 PM) 460755
No, they really can't, when someone's raiding their organization and their friends are dying. Trying to pretend otherwise is silly. It's been said before, but raiders attack to have fun. Defenders defend to get it over with as quickly as possible so that they can go back to their normal things. Is it *always* this way? Of course not, but the majority of the time, it is.

And the power thing is very simple. When there are 4 lords empowered, each globe is worth 5 power. Let's say a task takes 1000 power to complete. That's 200 globes-- doable in about four hours of just hunting one plane, or two hours if you're hunting both Earth and Water. If it's worth one each, that's 1000 orbs... five times as much time to get the same amount of essence. Lords take more than 2 hours to respawn (at least, the Crow aspects do), so... that's a long time of much-cheapened essence. It has nothing to do with how much power is already there, but how much the individual brings in.


Sounds to me that your complaining about power, and not other means of reward. Which I do agree, power is wacked out of balance. I guess they are working on it, with the new construct and stuff to try and stabalize it, but.. anyway... It's off the point.

Doing an objective to bring in power, when the city has millions of them is not a good objective.

I think you got issues if you _must_ save your IC friends, before your own intrests and then blame the _event_ from having them forcing you, into an action of you can choose not to do.

Make up your mind, if you dont want to pvp with your IC friends dont. Just name the reason and they will understand, certainly might miss a city favor or get demoted if careless wording.

But it's no where forced.

and then its up to your friends to understand your not intresting in PVP atm.
Tzu2007-11-28 16:01:27
QUOTE(Noola @ Nov 28 2007, 04:45 PM) 460757
His point on the Power thing is this: Right now, Noola's a Geophyte (though I think I spelled it wrong) in her guild. In order to advance, she needs to donate 100 power to the megalith. If all four of the Earth Lords are empowered, then she needs to only kill 20 grubs/gargoyles to reach this goal. If none of them are, then she needs to kill 100 grubs/gargoyles to reach this goal.

Now obviously, all four Lords being empowered doesn't always happen, but it happens often enough that it balances out.

You're wanting to turn the Earth/Tide Lords into big ol bashing targets cause of a hefty gold drop will mean they're never all empowered and it will make it so folks have to work five times as hard to reach advancement goals - in effect, you'll be making others have to grind because you don't want to.


Oh, so you blame me for your misery of your guild tasks.

This is not related and this is an issue of the administrator of the guild how you put up your requirements.
Tzu2007-11-28 16:03:20
QUOTE(Xenthos @ Nov 28 2007, 04:44 PM) 460756
Did you ever do any of your guild advancement tasks? We've got plenty of novices and young ones who get all excited about being able to do something positive for the organization, and power gain (especially for the very young / very new) is a good way to say, "Hey, look at me, I'm doing stuff! I'm helping! Yay!" without splitting up their meager gold resources for very small and unhelpful donations.


Sure I did those tasks, they was nice at first, but until i found out they does nothing.
Noola2007-11-28 16:07:58
QUOTE(Tzu @ Nov 28 2007, 09:59 AM) 460758
Doing an objective to bring in power, when the city has millions of them is not a good objective.



That could be said about anything though. Why donate gold, there are millions of gold in every city's coffers. Why offer corpses, every God has millions of essence. Why write anything for the library, there's already bunches of books in there.

See where I'm going? If no one did anything because there seems to be more than enough already, then what would be left to do? Working towards self-based goals like level gain is great, but if that's all you're interested in why play a social game?

QUOTE(Tzu @ Nov 28 2007, 10:01 AM) 460759
Oh, so you blame me for your misery of your guild tasks.

This is not related and this is an issue of the administrator of the guild how you put up your requirements.


Actually, I like my guild tasks. Even the 'you must have three spars fear.gif ' one. I'm saying your plan would affect people negatively in ways you don't seem to care about.
Tzu2007-11-28 16:14:28
QUOTE(Noola @ Nov 28 2007, 05:07 PM) 460761
That could be said about anything though. Why donate gold, there are millions of gold in every city's coffers. Why offer corpses, every God has millions of essence. Why write anything for the library, there's already bunches of books in there.

See where I'm going? If no one did anything because there seems to be more than enough already, then what would be left to do? Working towards self-based goals like level gain is great, but if that's all you're interested in why play a social game?
Actually, I like my guild tasks. Even the 'you must have three spars fear.gif ' one. I'm saying your plan would affect people negatively in ways you don't seem to care about.


True I dont realy care if it effects IC administrator tasks setup by some guild administrator, cause those can be changed easily where not gamedesign can't be changed as easily.

About the millions of essence, books & gold..

Books I can understand, cause it can leave your mark of history, gold has use or did have use for collesuems and guards, i dunno anymore. Essence, no i dont donate cause its close to useless or atleast to 90% of the playerbase except demigods.

This is realy highjacking my thread!!! sad.gif
Lysandus2007-11-28 16:16:42
They do nothing? Ha, that's a laugh, if I don't keep on putting in power, I get powerblocked.

Also, the reason we store huge amounts of power is that we plan to raise vernal/ascended gods and that's equals to a massive drain to the nexus, so if we drain more and put in less, then what's left to draw for power?

I don't blame you if you don't put in power but don't blame me if you can't use most of your power skills cause of the lack of power.
Noola2007-11-28 16:19:41
QUOTE(Tzu @ Nov 28 2007, 10:14 AM) 460762
True I dont realy care if it effects IC administrator tasks setup by some guild administrator, cause those can be changed easily where not gamedesign can't be changed as easily.

About the millions of essence, books & gold..

Books I can understand, cause it can leave your mark of history, gold has use or did have use for collesuems and guards, i dunno anymore. Essence, no i dont donate cause its close to useless or atleast to 90% of the playerbase except demigods.

This is realy highjacking my thread!!! sad.gif


How's it highjacking the thread if it's discussing the ramifications - in this case, negative ones - of your idea? confused.gif
Tzu2007-11-28 16:35:16
QUOTE(Lysandus @ Nov 28 2007, 05:16 PM) 460763
They do nothing? Ha, that's a laugh, if I don't keep on putting in power, I get powerblocked.

Also, the reason we store huge amounts of power is that we plan to raise vernal/ascended gods and that's equals to a massive drain to the nexus, so if we drain more and put in less, then what's left to draw for power?

I don't blame you if you don't put in power but don't blame me if you can't use most of your power skills cause of the lack of power.


"useless" as in, out of balance

It has use but it is minor, consider this; By destroying constructs we gain what i think it was 30k power or something redicules like that.

Now why could i go about and grind kill these little gargoyles and whatever beasts for one power... Anyway, past that, stick to topic
Xenthos2007-11-28 17:30:30
QUOTE(Noola @ Nov 28 2007, 11:19 AM) 460765
How's it highjacking the thread if it's discussing the ramifications - in this case, negative ones - of your idea? confused.gif

Because feedback on the ideas forum is supposed to be positive (according to the first response to the first critic, Forren).

Anyways, it seems that most of the posters here have given a number of reasons why it's a bad idea, and I'm not really seeing any support except for Tzu. Saying that someone "has problems" because they don't like seeing their friends killed multiple times seems like a pretty good summary of the thread-- someone who wants things their way, and doesn't really care about how it affects anybody else.
Xavius2007-11-28 18:02:20
You know, if you're actually good at PvP, you can already use it to replace the grind. Kills net xp and herbs, which are just as good as gold if you're focused so much on PvP.

What you want rewards for are the hit-and-run raids that we all despise. "Neener neener! I killed your Tide Lord before you could get to me and now I'm gooooooooone with a pile of gold! tongue.gif"

No thanks.
Krellan2007-11-28 18:32:59
He speaks the truth! I always hear Sojiro happy after a raid that he's even or up on experience even if he dies. And he's always the first one to type get 50 herb after someone dies.
Forren2007-11-28 18:58:12
QUOTE(Xavius @ Nov 28 2007, 01:02 PM) 460788
You know, if you're actually good at PvP, you can already use it to replace the grind. Kills net xp and herbs, which are just as good as gold if you're focused so much on PvP.

What you want rewards for are the hit-and-run raids that we all despise. "Neener neener! I killed your Tide Lord before you could get to me and now I'm gooooooooone with a pile of gold! tongue.gif"

No thanks.


Quoted for further emphasis.