Tzu2007-12-07 14:30:38
*Random idea for the event*
I think the event would be funny if rooms couldnt consist of 2+ people in the room, so you had to pair up people before and then spread out in pairs with attackers/defenders, where attackers go to specific 'objectives' and tries to hold it, and the defenders tries to take down pair after pair of raiders with their pairs.
Could be somehting like this:
:::::Defenders (entrence)
::::/:\\
:::R--R
::/::|::\\
:N--N--N
:::::|
::::Entrance (raiders)
All letters = are an objective (except E and Defenders)
E = Exit/Entrence
R = each R is 2 raider holding an 'objective'
N = is 2 noob raiders thats holding their objective and focusing in the backline. (defenders have to get past the combatant raiders before able to get to the noobs thats doing the most focusing)
D = Is the defending party, heading out to defend and must split up in pairs to take on the raiders pairs.
Only 2 people of each opposit faction can be in the room. (so 2 magnagorian and 2 celestians)
kind of like "risk" the game, but instead of measured in numbers its measured in combat abilities of two people.
I think the event would be funny if rooms couldnt consist of 2+ people in the room, so you had to pair up people before and then spread out in pairs with attackers/defenders, where attackers go to specific 'objectives' and tries to hold it, and the defenders tries to take down pair after pair of raiders with their pairs.
Could be somehting like this:
:::::Defenders (entrence)
::::/:\\
:::R--R
::/::|::\\
:N--N--N
:::::|
::::Entrance (raiders)
All letters = are an objective (except E and Defenders)
E = Exit/Entrence
R = each R is 2 raider holding an 'objective'
N = is 2 noob raiders thats holding their objective and focusing in the backline. (defenders have to get past the combatant raiders before able to get to the noobs thats doing the most focusing)
D = Is the defending party, heading out to defend and must split up in pairs to take on the raiders pairs.
Only 2 people of each opposit faction can be in the room. (so 2 magnagorian and 2 celestians)
kind of like "risk" the game, but instead of measured in numbers its measured in combat abilities of two people.
Gabranth2007-12-07 15:29:07
You assume attackers have already failed to stop the invaders and you are assuming this in a strictly Magnagoran context, would you tolerate this for Celest?
Forren or any demigod in a room would be nigh impregnable and claiming such an objective VERY hard without a non-combat resolution and Celest is dominating combat, which doesn't include the fact they could demesne the whole area anyway.
You think we need a way for organisations being zerged to lose faster every 15 hours to vastly stronger people (ie look at celest demigod and titan population to mag, hardly equal)? Losing Crypt is miserable enough as it is.
Bad idea.
Forren or any demigod in a room would be nigh impregnable and claiming such an objective VERY hard without a non-combat resolution and Celest is dominating combat, which doesn't include the fact they could demesne the whole area anyway.
You think we need a way for organisations being zerged to lose faster every 15 hours to vastly stronger people (ie look at celest demigod and titan population to mag, hardly equal)? Losing Crypt is miserable enough as it is.
Bad idea.
Tzu2007-12-07 17:20:14
QUOTE
You assume attackers have already failed to stop the invaders and you are assuming this in a strictly Magnagoran context, would you tolerate this for Celest?
Eh? rephrase? attackers & invaders are the same, thing that sentence does not make sence to me.QUOTE
Forren or any demigod in a room would be nigh impregnable and claiming such an objective VERY hard without a non-combat resolution and Celest is dominating combat, which doesn't include the fact they could demesne the whole area anyway.
Heh ?? what non combat resulution are there currently???
This is combat? Perhaps you couldn't participate in defending if you dont like combat. If thats your issue, your post realy dont make sence.
Forren is like any other fighter but with more health, and some trickier tactics its just a matter of tactics to take him down or anyone else down. I dont see how this is relevant tho, its like saying you dont want to do combat cause Celest have more demigods, which is silly.
Take a look at the layout.
This would give you a fighting chance INSTEAD of behing "zerged" overwhelmed by numbers. I dont know if you ever played risk, but look at the map, defenders have two points they can choose to attack from entrence, raiders have one point.
QUOTE
You think we need a way for organisations being zerged to lose faster every 15 hours to vastly stronger people (ie look at celest demigod and titan population to mag, hardly equal)? Losing Crypt is miserable enough as it is.
Bad idea.
Bad idea.
???? A Room limit of people, How is that "zerging"?
Here's an example how it could work:
each letter is a room, 1R and 2R is raiders standing at objectives, they got there before you.
Forren & Acrune is in one room first 1R... Tzu is in 2R.. Now you magnagorians can attack each room with a pair of people.
Tzu behing alone in the room can be reinforced by one (either acrune or forren from R1)
:::::Defenders
:::/:::\\
:1R -- R2
PS stop playing starcraft and try risk once.
Malarious2007-12-07 17:30:19
Believe he means more that certain people wouldnt be taken down by 2 others alone, so the quality of the people in a room directly affects the ability to win anyway.
Celest and Mag are unequal and thats not something new, seems its always tilted one way or the other, its just tilted a little more than usual. Ideally it will balance in a bit.
Also a good idea.. make mini weakenings not be all the time... I dont mind defending but once or twice every single month? It is like forced combat so you can keep something, which until constructs wasnt true. Mini weakenings should occur between major ones only, and maybe just disable for a longer period.
Celest and Mag are unequal and thats not something new, seems its always tilted one way or the other, its just tilted a little more than usual. Ideally it will balance in a bit.
Also a good idea.. make mini weakenings not be all the time... I dont mind defending but once or twice every single month? It is like forced combat so you can keep something, which until constructs wasnt true. Mini weakenings should occur between major ones only, and maybe just disable for a longer period.
Forren2007-12-07 17:47:49
The thing with mini weakenings is they don't mean any permanent damage - no construct is actually harmed, just disabled for the next few hours. If it's in the off hours, I won't be raiding anyway - you're not losing much even if you choose not to defend them.
Xenthos2007-12-07 17:48:36
QUOTE(Forren @ Dec 7 2007, 12:47 PM) 463143
The thing with mini weakenings is they don't mean any permanent damage - no construct is actually harmed, just disabled for the next few hours. If it's in the off hours, I won't be raiding anyway - you're not losing much even if you choose not to defend them.
Except allowing the credit market to die. Think of the poor newbies!
Tzu2007-12-07 17:50:23
I dont think you people realy understood the concept of that 'map' i drawed.. Defenders have the advantage of choosing which pair to fight, and the attackers are in trouble if they have to send one of their good fighters they are covering the other side to another, which leaves an opening for the defenders to engange on.
If the combtants break through on one side they can mop up the enemy teams not so skilled combtants if theres a break in the choke points and then the raiding party have to reorganize.
That makes raiders have to carefully think which rooms to hold and cover the choke points with the most competent fighters.
If the combtants break through on one side they can mop up the enemy teams not so skilled combtants if theres a break in the choke points and then the raiding party have to reorganize.
That makes raiders have to carefully think which rooms to hold and cover the choke points with the most competent fighters.
Tzu2007-12-07 17:51:39
got ninjaed
Forren2007-12-07 17:52:02
QUOTE(Xenthos @ Dec 7 2007, 12:48 PM) 463145
Except allowing the credit market to die. Think of the poor newbies!
Yeah, they need to change the price per particle.
I wonder if it's going to be influenced by the "particle market" - when we were looking for gnome ships yesterday, the first ships we found were now selling for 200 or so rather than 600gold per. Eventually we found one ship at 632.
Tzu2007-12-07 17:52:34
and xenthos i never seen as much novices participate in actual raiding parties then now and defence.
Xenthos2007-12-07 17:54:34
QUOTE(Tzu @ Dec 7 2007, 12:52 PM) 463150
and xenthos i never seen as much novices participate in actual raiding parties then now and defence.
I've seen a lot of young people in any kind of novice battle-- and Seren's always dragged along little ones on their raids, reward or no.
Maybe Celest just wasn't good at motivating people to help! Get on it, Forren!
Further, if they're defending on a mini-weakening, they're still (most likely) not getting any rewards. Just dying a lot. So it doesn't change anything for the defending squad who still can't afford credits.
Forren2007-12-07 17:59:57
QUOTE(Xenthos @ Dec 7 2007, 12:54 PM) 463151
Maybe Celest just wasn't good at motivating people to help! Get on it, Forren!
Helping where? We had a lot of citizens at the Magnagoran mini-weakening.
Xenthos2007-12-08 01:11:01
QUOTE(Forren @ Dec 7 2007, 12:59 PM) 463152
Helping where? We had a lot of citizens at the Magnagoran mini-weakening.
But apparently they were only there for the gold. Time to motivate your raiders to do stuff for more than just mere gold.
(Yes, this is tongue-in-cheek, as was the previous one).