Unknown2007-12-09 20:18:51
As fun as the new things are, I've always felt Lusternia went onto new things too soon. If enough time was spent really streamlining and rebalancing the existing things before the next big addition I think the game could benefit a lot.
Forren2007-12-09 20:21:39
QUOTE(Jello @ Dec 9 2007, 03:18 PM) 463748
As fun as the new things are, I've always felt Lusternia went onto new things too soon. If enough time was spent really streamlining and rebalancing the existing things before the next big addition I think the game could benefit a lot.
/Agree
Myndaen2007-12-09 21:01:33
QUOTE(Jello @ Dec 9 2007, 03:18 PM) 463748
As fun as the new things are, I've always felt Lusternia went onto new things too soon. If enough time was spent really streamlining and rebalancing the existing things before the next big addition I think the game could benefit a lot.
Hopefully they'll take a cue from the player reaction on Achaea about DMP and start releasing things in phases. *chuckle*
Ildaudid2007-12-09 21:46:43
QUOTE(daganev @ Dec 9 2007, 12:21 PM) 463715
umm, thats an artifact too you know...
yeah forgot about that.
QUOTE(Forren @ Dec 9 2007, 02:51 PM) 463738
Do let me know when you find an envoy suggestion for buffing myself without good reason.
Not just yourself, your org. But don't tempt me to find something, I am sure there are things you would not like unearthed. And well you know how much I do love to dig.
Now, if you are done with your attempts at self defense, you could understand the line "/tease" , which was clearly stated.
Back on topic......
Yeah slower releases on some things would be a bit better.
Tervic2007-12-09 22:30:36
I'd say slow down on a LOT of things and get the game tot he point where there's no longer what seems to me like a seething cauldron of bitterness with regards to bards and monks. I've had way too many younger paladins come to me and go "I want to be better at PVP so I'm going monk or bard, will the guild be mad at me?" That just kinda.... sucks.
Ildaudid2007-12-09 22:49:48
I understand Tervic, and the mass exodus that will happen in the Ur'Guard is really going to hit them hard when monks are released in Magnagora.
In Glomdoring I don't think it will as much, from the warrior class that is. Because the have weaponaura and that is like a free 800-900 (cant remember) credit artifact. So losing that is something they would need to think about before just jumping over like the city members will do.
In Glomdoring I don't think it will as much, from the warrior class that is. Because the have weaponaura and that is like a free 800-900 (cant remember) credit artifact. So losing that is something they would need to think about before just jumping over like the city members will do.
Xavius2007-12-09 23:25:15
QUOTE(Ildaudid @ Dec 9 2007, 04:49 PM) 463770
So losing that is something they would need to think about before just jumping over like the city members will do.
It's not much thought if you know you're more effective somewhere else. They're losing part of a 266cr investment, not part of a 400cr investment. (+15 costs 900cr.)
Anyways, we already have bards if you want overpowered damage.
Ildaudid2007-12-09 23:45:20
Yeah, I am not sure they are more OP than that bard damage which is being tweaked.
But I admit they do (in the long run, after wounds are built up) good damage.
Note: I am using 1vs1 examples though, even though we fight in groups, because of this whole discrepency about if we are to balance things by group combat or 1vs1 combat.
But I admit they do (in the long run, after wounds are built up) good damage.
Note: I am using 1vs1 examples though, even though we fight in groups, because of this whole discrepency about if we are to balance things by group combat or 1vs1 combat.
Simimi2007-12-09 23:54:58
This is the exact reason that I never bought weapon runes and do not intend to. Aside from Tahto stats being pretty much worthless (there is no need to max them for rune-ing like a warrior does), the fact that all of my credit investment would be shot if I changed classes is just not as useful as buying something that will be with me forever.
If the runes worked as suggested here, like the weaponaura on whatever weapon you were holding, I would definitely buy some!
If the runes worked as suggested here, like the weaponaura on whatever weapon you were holding, I would definitely buy some!
Unknown2007-12-10 00:05:21
Yeah. I'm currently saving up for a few artifacts, but none of them are going to be class specific. Going to get a few pipes and a RoA, the long term goal being a Cameo and a Life rune. All of which can be useful no matter what class you are. When I left the druids, I debated between choosing Celestines or Paladins, and went with the Celestines because I didn't feel like spending so much on artifacts that would limit me.
Nezha2007-12-10 02:38:31
I was debating wheter to become a pureblade just because i like the idea of holding a katana. but from the discussions ive heard IC/OOC its just not feasible for me.. i can manage to buy 300cr here and there.. but the idea of saving up a few thousand credits to buy this super rune that may or may not allow me to win just boggles my mind.. people really do that? ick.. my mage character manages to win a few fights here and there so.. ill stick to that and maybe just buy myself a ps3.. hehe
And also -- i think balance should be focused on 1on1 and not group combat.. i disagree that group fighting makes up 99% of lusternia fight experience.. maybe a raid happens once in a week, maybe more.. but do you know how much time i spend sparring? or dueling? i once blew 10k gold in a single day just for spars.. granted they are not 'real' battles.. but if i was continously getting owned in those spars cause i was suppose to be good only as 'support', i would have dropped out instantly and found something else..
and excuse me, who enters here so he can be good at support anyway..
reminds me of this exchange
Iceman: Hey, your pretty good.. do you want to be my second?
Maverick: No, do you want to be my second?
Heh, trying to make me your support ey, well you be my support..
And also -- i think balance should be focused on 1on1 and not group combat.. i disagree that group fighting makes up 99% of lusternia fight experience.. maybe a raid happens once in a week, maybe more.. but do you know how much time i spend sparring? or dueling? i once blew 10k gold in a single day just for spars.. granted they are not 'real' battles.. but if i was continously getting owned in those spars cause i was suppose to be good only as 'support', i would have dropped out instantly and found something else..
and excuse me, who enters here so he can be good at support anyway..
reminds me of this exchange
Iceman: Hey, your pretty good.. do you want to be my second?
Maverick: No, do you want to be my second?
Heh, trying to make me your support ey, well you be my support..
Veonira2007-12-10 02:45:15
QUOTE(nezha @ Dec 9 2007, 09:38 PM) 463828
And also -- i think balance should be focused on 1on1 and not group combat.. i disagree that group fighting makes up 99% of lusternia fight experience.. maybe a raid happens once in a week, maybe more.. but do you know how much time i spend sparring? or dueling? i once blew 10k gold in a single day just for spars.. granted they are not 'real' battles.. but if i was continously getting owned in those spars cause i was suppose to be good only as 'support', i would have dropped out instantly and found something else..
I think it needs to be more group focused, but not at the expense of 1v1. There has to be some sort of balance struck when..balancing (I think someone already said that here). Also, Magnagora is raided -usually- anywhere from 2-5 times every day. Group fighting does make up the majority of combat, and really the only 1v1 combat are when people manage to isolate each other during raids, jump someone or have a duel.
Unknown2007-12-10 02:47:02
QUOTE(nezha @ Dec 9 2007, 08:38 PM) 463828
and excuse me, who enters here so he can be good at support anyway..
I like being support more than 1v1.
Unknown2007-12-10 02:52:10
QUOTE(nezha @ Dec 10 2007, 02:38 AM) 463828
And also -- i think balance should be focused on 1on1 and not group combat.. i disagree that group fighting makes up 99% of lusternia fight experience.. maybe a raid happens once in a week, maybe more.. but do you know how much time i spend sparring? or dueling? i once blew 10k gold in a single day just for spars.. granted they are not 'real' battles.. but if i was continously getting owned in those spars cause i was suppose to be good only as 'support', i would have dropped out instantly and found something else..
I think when people suggest we aim more for group combat, and define roles, they need to think "ok, what roles would I set up?", and then think "how would I feel if the game were changed so that my role was the one I wanted to do least?"
Because, invariably, that's what's going to happen to some people if roles were suddenly well defined.
Unknown2007-12-10 02:55:55
QUOTE(Demetrios @ Dec 9 2007, 09:47 PM) 463830
I like being support more than 1v1.
I've met 2.3 people in my life that feel that way.
I also feel like things should be more balanced between 1v1 rather than group fights. Group battles rarely feel like fighting to me anyway, everything scrolling by at a mile a minute. I don't see how that's enjoyable compared to a 1v1 fight where you actually know what's going on.
Shiri2007-12-10 02:58:20
Way more than 2.3. I certainly wouldn't -mind- being support, though I wouldn't mind being anything else as long as it was clearly defined. I dislike being warriors 2.
Nezha2007-12-10 02:59:11
QUOTE
Because, invariably, that's what's going to happen to some people if roles were suddenly well defined.
Exactly --dont even try making me support you.. i can do it.. i will do it.. but to say to me, nono.. this is gonna be your part.. pfft to whoever tells me that..
he/she be my support instead..
and define my role? i thought we were supposed to find our own paths.. when you first woke up in the basin remember what the fates said.. you can be what you wanted to be..
Now, i have nothing against making things more group-focused.. however, just dont go overboard as it would be frustrating to not be able to kill someone just because he is a particular archetype.
Eldanien2007-12-10 03:04:53
I usually prefer a support class in most games. Here, I go more for what concept/flavor the guild has, or if there's one particularly nifty skill I want to play with.
Unknown2007-12-10 03:05:04
Admittedly, I only became AL recently, and I've never been a top-tier fighter, but Arti runes really aren't 'a requirement' for Warriors. They would help a ton against other Warriors, and are probably the only way for one skilled Warrior to kill another, but...yea, you can easily enjoy warrior combat (and win a fair bit) without artifact runes.
Zacc2007-12-10 03:57:27
QUOTE(Ildaudid @ Dec 9 2007, 06:45 PM) 463776
Yeah, I am not sure they are more OP than that bard damage which is being tweaked.
What? It's not completely OP (at least not to the point it needs to be lowered). 2k-3k magical damage from a bard with no afflictions in the attack (save for stuff like songs and patterns, which is comparable to a demesne).. 2k + wounds + poisons + afflictions (nerves, anyone?) from knights.. I wish I could attack through deafness and blindness like they attack through rebounding and such (I've had it on before and the attack went right through and did 1k+ damage). At least knights don't have to waste equilibrium and such blanknoting/blankchording and then attacking. Sorry, but stun doesn't last nearly as long as it should. Again, what? Not fair.. That means it'll take even longer to slay creatures now. Please just change the damage against players and not mobiles if it has to be done at all. If damage is to be lowered, something else should be increased.. Music afflictions should be easier to stick! Also, songs should last longer (I'd settle on this.. longer songs in exchange for somewhat lower damage). Make charisma affect damage, then we'd have a use for high charisma races- bards. Decay rate of instruments lowered (1 month per 1 IG day is a pain if you're gone for IR days at a time and not on for hours and hours at a time.. that and there isn't always a gain each IG day.. it's far quicker to forge a weapon than to master an instrument- 100 hours to master an instrument, assuming you get a percentage each time. and even still, unless those 100hrs are back to back, you'll lose more months off the instrument as you practice.. and you can't reforge instruments either!). Remove discordantchord and replace with something more useful (like an ability to increase song length.. plus, who ever manages to stick all the afflictions much less one before they use that? I could see it happening with 6 bards triggered to blanknote, 4 afflictions, and then discordant chord.. but even with that, I wasn't able to slay someone of lesser might than me- so much for that skill. Minorsecond is vastly superior). If damage to minorsecond is lowered, increase damage to minorsixth and attach power cost. Don't lower bard damage! (I've only seen issues with people at high levels- demigod/titan- and using artifacts). Lower knight damage. Now the Crusadercanto or whatever it's called could use some tweaking.. but I don't see that any different than that annoying skill that gives extra damage (which is it, stolen shadow or weaponaura?).
Make charisma affect bard damage! Problem solved.