Incitizening and Inguild Denizens

by Morgfyre

Back to Common Grounds.

Myndaen2007-12-10 22:48:53
I think that adding a maximum hours of online time would solve both Forren and Creslin's problem, and won't affect most confused newbies.

Edit: Another option is to let guides add newbies to guilds/orgs. They'd be at least able to be more selective than a mob.
Tervic2007-12-10 23:10:44
QUOTE(Forren @ Dec 10 2007, 12:15 PM) 464037
There are some citizens of other orgs whose sheer idiocy and stupidity would bar them from joining Celest should anyone ask "Would anyone mind if X joined?" on CT. Why shouldn't established players have to go through the regular process?

How about the mob gets a triggered denial type thing? I.E. Person P approaches mob M for citizenship/guildship. Mob M says over CT or GT as appropriate, "Yo, any objections to P joining?" If Citizen C tells M "yes" then P is denied and must apply via the ambassador. May be complicated, but it's damn near what the current system is, though I forsee "abusing" it by people trying to sneak on when people who know them aren't around. Then again, that'd probably be very difficult.


QUOTE(Fireweaver @ Dec 10 2007, 02:34 PM) 464078
However, I think there should be NO restrictions on people fresh from the Portal to join.
I say that because it would make the game WAAAY less inviting for novices.
On a somewhat unrelated (but not really) note, it might behoove the Admins to add to the Elfen, Merian, Illithoid and Viscanti descriptions that they aren't welcome in Mag for the former 2 and Celest for the latter 2. That would save novices the hassle of having to reincarnate, and then perhaps realizing they STILL aren't happy with their race and not having a reincarnation. I say that it's not really unrelated because I don't think it would be long before Celest and Mag start clamouring to add race bans to the bannable things.


Don't forget that Kephera are frowned upon in Glomdoring for trying to burn the forest down. Dunno about the opposing stance in Serenwilde regarding illithoids, but it might be worth considering.
Acrune2007-12-10 23:17:29
I agree that well established players shouldn't be able to just go to an NPC and be let in. There are definitely people who certain orgs wouldn't want, that aren't enemied to the org.

I like the idea (I forget whose) of there being a priv to allow the NPC to induct a certain person that might not otherwise be let in due to other restrictions.
Shiri2007-12-11 02:05:18
For concerns about illithoids and whatever - just make 100% sure you get it into everyone's heads that booting them out from there is not booting them out, but "not letting them in" and you're fine. Besides, illithoids come through the portal and you just force them to reincarnate or quit rather than booting them out - since this is primarily for newbies, consider it the same thing.
Unknown2007-12-11 02:12:23
Perhaps a better system would be to let people apply at the denizen and let the appropriate person approve the request at a later date? That lets people get around time constraints without preventing cities from enforcing policies about who can be a citizen.
Arix2007-12-11 02:17:34
QUOTE(Teh Morgy)
Update from Xavius: If someone is prohibited from joining by the above, the Guild Administrator or Ambassador will have a special command that will waive their inability to join via an NPC.


Does this work the other way, IE being able to specifically put someone on a list that says they can't be inducted via NPC?
Noola2007-12-11 02:21:25
QUOTE(Arix @ Dec 10 2007, 08:17 PM) 464134
Does this work the other way, IE being able to specifically put someone on a list that says they can't be inducted via NPC?



That would actually make more sense. Cause hopefully the list of people who wouldn't be allowed would be much smaller than the list of folks who would. laugh.gif
Daganev2007-12-11 02:40:17
QUOTE(Forren @ Dec 10 2007, 01:16 PM) 464057
I don't want to name names - some people are viewed as trash and are very disliked by the populace of Celest. These people are not enemies. These people have not been kicked out. However, they would likely drive valued citizens to quit and provide no value to Celest. An example of this is someone who offered prostitution over market. I've barred citizenship for crap like that in the past. Is it not our right to have standards?



Bad idea to code around this premise in my opinion.

It is a better idea to just kick that person out when you see them join.
Eldanien2007-12-11 02:46:40
I'm all for 'If you reach the requirements to Mentor, you are sufficiently notable that the denizen has not the authority to incitizen/inguild without higher authorization.'

Then allow for the ability to lift that restriction, so they can work out joining through mail, messages or such.

Remember that our characters are the heroes and villains of the world. They're the noteworthy. You can HONOURS them because word spreads and they're relatively well known. The ones who have been around and have made any sort of name for themselves - it wouldn't surprise me if a denizen would hesitate and defer to a higher authority.
Myndaen2007-12-11 16:46:51
QUOTE(Greleag @ Dec 10 2007, 09:12 PM) 464131
Perhaps a better system would be to let people apply at the denizen and let the appropriate person approve the request at a later date? That lets people get around time constraints without preventing cities from enforcing policies about who can be a citizen.


I think the issue they're trying to deal with is that newbies get dissuaded if there's no one around to help them, because they may have chosen incorrectly during the intro or what have you. Very often there are very few people, if anyone, who can inguild, so newbies are forced to wait hours until they can get in, by which time they usually get bored and QQ.