Influence

by Malarious

Back to Ideas.

Malarious2007-12-20 11:14:50
Actually paranoia did use to make places revolt faster then two things happened... 1) village feelings were disabled and 2) they grouped villages.

Maybe having seduction help.. like if that village revolts within an hour (nothing too imbalancing) after you influence that denizen remembers you and is fond of you.. like

Slykok says, "Malarious my friend welcome back! How can I be of service?"
And is therefore easier to influence with whatever you do next within that hour.

Also I had a thought that maybe you could use the same skill on things (parley mainly or maybe motivate if it was a single skill and not have 3 skills to it etc) but with changed syntax like..

PARLEY WITH

Ex.. if you empower with a type you ask inthat way..

*Charity- You beg for aide in seeing justice served and the removal of the status of
*Seduction- Telling of your desire for them you gently hint that you wish to see unenemied.
*Weakening- You whisper to of the pain you have been known to afflict upon those who dont give you your way, and urge he/she reconsider the enemy status of .
*Paranoia- With a cautious look about the room you quietly tell that the only reason this status was wrongly brought upon was for the plot against them and that unenemying them would be a great aide in the coming times.
*Empower- You speak of such mercy and grace passed down the grace vine about and say that they could surely show such an example by allowing free passage.

You could change around which you use. However whichever attitude the denizen has effects which work well and which work poorly. To make things interesting the denizen can change attitudes after a hit on an X% thereby throwing off your attempts.
Zacc2007-12-21 07:41:15
I forgot all about that grouped villages thing. Mixed feelings on that change.

That would be nice. Sort of like debating but with mobs. How about if mobs could heal their ego (of course the whole willful and stubborn stuff would have to be changed)? But I do like that idea of different types of parley to affect different mindsets of the mobs. It's sort of like the different damage types in combat (electricity, cold, heat, etc.) but for influencing. The only problem I can see is that it may come off as a little redundant to have to switch parley influence style for every mob mindset, unless they do change their mindsets (if they didn't, it would get a little tedious to have to switch between attack types that are all included in the same skill. Why not have the main command work on all mob mindset types). It would also be fantastic towards RP value of a skill depending on how it ends up functioning. Imagine seeing one of those dominating Magnagorans parleying with the weakening attack. I could see it.

I'm still all for those Motivate and Laziness ideas. I think they'd work very well for increasing the supply of certain commodities and also making villages all that more important. Hey, it could also lead to the importance of village raiding.. and, to patch the Avenger system, lead to some sort of mechanic for wars/raids (well, I'm not sure about this.. the system seems to be decent now, but I'm sure something else could be made so that attackers don't get vengeanced left and right and Prime isn't entirely the Lusternian equivalent of Disney Land or Nick Jr.). I could picture raiders going in and actually harming an org by slaying villagers or influencing them with Laziness.
Malarious2007-12-27 01:58:12
Estarra has asked I bring this back up in 3 months so they will have the time to devote to such changes.
Anisu2007-12-27 15:49:00
try to get a skill for finding out how much gold is needed for parley/amnesty and possibly attacks that lessen/increase this suspicious.gif

Also, more bob like denizens! Or an astral for influencers or something.