Daganev2008-01-15 04:37:23
thanks.
Thats what I get for assuming she uploaded the wrong one.
Thats what I get for assuming she uploaded the wrong one.
Unknown2008-01-16 07:40:53
you might have already posted it, but i was wondering if say i get paralyzed and have the focusbody ability, will the scripts make me use focusbody to cure my paralysis?
Xavius2008-01-16 07:53:13
There's no bloodroot in Lusternia. Focusbody is the one and only paralysis cure, and everyone has it.
Unknown2008-01-16 17:41:34
in your System Configuration section you give some instructions, for instance: "Type "checkdiscipline" and when that is finished "checkcombat" This will determine what focusing and stancing skills you have.". must we do all of the System Configurations only once or everytime we login to Lusternia? or do we have to do some only once and others everytime?
Daganev2008-01-16 17:51:08
QUOTE(AlexRey @ Jan 16 2008, 09:41 AM) 477539
in your System Configuration section you give some instructions, for instance: "Type "checkdiscipline" and when that is finished "checkcombat" This will determine what focusing and stancing skills you have.". must we do all of the System Configurations only once or everytime we login to Lusternia? or do we have to do some only once and others everytime?
You should do such things anytime you gain a level or gain a new skill, (or change race) or install an upgrade.
Catarin2008-01-18 21:10:50
You definitely should not be doing it every time you log on to Lusternia. A lot of it should be kind of self-explanatory as to when you should do it. Rule of thumb is mostly as Daganev said. When you gain new skills (though only those things related to actual skills) or use the system for a new character is generally when I would do it. Remember you can store the system settings for your characters pretty easily and that feature is there precisely so you don't have to be doing system configuration every time there's an upgrade to the system.
To find out what new configurations you should be doing for an upgrade, make sure you look at the version history page. Also, new instructions will be at the bottom of the general instruction list so you usually will only have to do whatever is new.
Or if you like you can do it every time. Up to you really.
To find out what new configurations you should be doing for an upgrade, make sure you look at the version history page. Also, new instructions will be at the bottom of the general instruction list so you usually will only have to do whatever is new.
Or if you like you can do it every time. Up to you really.
Catarin2008-01-18 21:17:49
Version 1.8 of CAT2 is available at www.catlss.com
This version includes several new features:
- The ability to pause the system, stopping it from sending any actions to the game but still having it track everything to start curing as soon as the system is unpaused.
- The ability to set if you want to use springup instead of stand and contort instead of writhe.
- The ability to automatically reject people who lust you
See the version history page or the instructions page to see how to use these features.
All of these additions came from user suggestions so if you have an idea for something to add to the system, make sure you let me know. Whether I implement a suggestion generally depends on three factors:
1) How hard is it to implement
2) Does it present an interesting challenge to think about and add in
3) How many users would it benefit
This version includes several new features:
- The ability to pause the system, stopping it from sending any actions to the game but still having it track everything to start curing as soon as the system is unpaused.
- The ability to set if you want to use springup instead of stand and contort instead of writhe.
- The ability to automatically reject people who lust you
See the version history page or the instructions page to see how to use these features.
All of these additions came from user suggestions so if you have an idea for something to add to the system, make sure you let me know. Whether I implement a suggestion generally depends on three factors:
1) How hard is it to implement
2) Does it present an interesting challenge to think about and add in
3) How many users would it benefit
Snaithy2008-01-18 21:57:38
you posted this merely minutes after updating to 1.7!
good work though in the update!
good work though in the update!
Daganev2008-01-18 22:12:13
QUOTE(Catarin @ Jan 18 2008, 01:17 PM) 478112
so if you have an idea for something to add to the system, make sure you let me know. Whether I implement a suggestion generally depends on three factors:
1) How hard is it to implement
2) Does it present an interesting challenge to think about and add in
3) How many users would it benefit
1) How hard is it to implement
2) Does it present an interesting challenge to think about and add in
3) How many users would it benefit
Clearly you need to include a few simple things that everyone will be thankful for.
A: A weapon managment system and evenom que
B: complete set of aliases for hitting every bodypart of either one or two targets with every time of attack available to bonecrushers.
C: Echos for when your opponent receives Bonecrusher afflictions.
D: Maneuver creation for all major afflictions which one needs to slayeth someone.
E: Monklike macros for Bonecrusher combat.
These 5 simple additions should be added per your guidelis as follows:
1) How hard is it to implement - Very easy for a Cmud coding master such as yourself.
2) Does it present an interesting challenge to think about and add in - YES!!
3) How many users would it benefit - All users would benefit. They will be greatly inspired to join a warrior guild and become a bonecrusher. They will also learn how great being a bonecrusher is. In addition, they will be a happy bonecrusher if they are in the minority and already are one.
*ps: Any suggestions that some other archetype or skillset be done instead of bonecrusher is obviously just a joke of some kind, not to be taken seriously.
Unknown2008-01-22 23:17:39
Daganev... she's said in the past that she's not going to add in offense right away... and especially doubt she'll actually do it specifically for one type of warrior.
Sure, she -could- do it... but that's hardly the point is it? And besides... after all the work she's put into it, how hard would it be for you to do a little coding of your own and add some of that stuff.
*grins*
Actually... like the one thing that would be beneficial for anyone who dled and used her system would be a way to have it def you up... which it also doesn't do, but I doubt that will be coming any time soon.
Still... thanks Catarin for making it possible for people without a ton of credits or time to figure out how to code in Cmud able to have a good time and at least be slightly competitive!
Sure, she -could- do it... but that's hardly the point is it? And besides... after all the work she's put into it, how hard would it be for you to do a little coding of your own and add some of that stuff.
*grins*
Actually... like the one thing that would be beneficial for anyone who dled and used her system would be a way to have it def you up... which it also doesn't do, but I doubt that will be coming any time soon.
Still... thanks Catarin for making it possible for people without a ton of credits or time to figure out how to code in Cmud able to have a good time and at least be slightly competitive!
Daganev2008-01-22 23:50:57
QUOTE(Rian @ Jan 22 2008, 03:17 PM) 479532
Daganev... she's said in the past that she's not going to add in offense right away... and especially doubt she'll actually do it specifically for one type of warrior.
Sure, she -could- do it... but that's hardly the point is it? And besides... after all the work she's put into it, how hard would it be for you to do a little coding of your own and add some of that stuff.
*grins*
Actually... like the one thing that would be beneficial for anyone who dled and used her system would be a way to have it def you up... which it also doesn't do, but I doubt that will be coming any time soon.
Still... thanks Catarin for making it possible for people without a ton of credits or time to figure out how to code in Cmud able to have a good time and at least be slightly competitive!
Sure, she -could- do it... but that's hardly the point is it? And besides... after all the work she's put into it, how hard would it be for you to do a little coding of your own and add some of that stuff.
*grins*
Actually... like the one thing that would be beneficial for anyone who dled and used her system would be a way to have it def you up... which it also doesn't do, but I doubt that will be coming any time soon.
Still... thanks Catarin for making it possible for people without a ton of credits or time to figure out how to code in Cmud able to have a good time and at least be slightly competitive!
Actually... One thing that the system should do, is if you die and have to pray is turn off.
That sipping spam is annoying. (but I think with the new addition you can do that)
Catarin2008-01-23 00:17:53
QUOTE(daganev @ Jan 22 2008, 04:50 PM) 479551
Actually... One thing that the system should do, is if you die and have to pray is turn off.
That sipping spam is annoying. (but I think with the new addition you can do that)
That sipping spam is annoying. (but I think with the new addition you can do that)
Yeah if people want to add that in on their own, it's pretty simple. But I'm pretty hesitant to put in ANY triggers that anyone can see that actually turns the system off. That's just asking for trouble.
Unknown2008-01-23 04:47:25
Yep... pretty illusions!
Unknown2008-01-26 17:38:47
I need to buy Cmud so I can use this system.
Eldanien2008-01-26 17:55:47
More on-balance aliases like ONB, for other balances. Would be nice to add in sub/super/psi as well (you'd need triggers of course, and bear in mind that any psi channel blocks eq/bal use.) This would allow users to create a rather simple alias for defups.
nightsight
thirdeye
onb "deathsense"
outr kafe
onherb "eat kafe"
outr faeleaf
onherb "eat faeleaf"
outr earwort
onherb "eat earwort"
insomnia
onb "invoke red"
onb "grip"
onpurg "drink fire"
onpurg "drink frost"
onsub "psi sub psisense on"
onsuper "psi super bodydensity"
So on, so forth.
nightsight
thirdeye
onb "deathsense"
outr kafe
onherb "eat kafe"
outr faeleaf
onherb "eat faeleaf"
outr earwort
onherb "eat earwort"
insomnia
onb "invoke red"
onb "grip"
onpurg "drink fire"
onpurg "drink frost"
onsub "psi sub psisense on"
onsuper "psi super bodydensity"
So on, so forth.
Catarin2008-01-26 18:00:23
QUOTE(Eldanien @ Jan 26 2008, 10:55 AM) 480768
More on-balance aliases like ONB, for other balances. Would be nice to add in sub/super/psi as well (you'd need triggers of course, and bear in mind that any psi channel blocks eq/bal use.) This would allow users to create a rather simple alias for defups.
nightsight
thirdeye
onb "deathsense"
outr kafe
onherb "eat kafe"
outr faeleaf
onherb "eat faeleaf"
outr earwort
onherb "eat earwort"
insomnia
onb "invoke red"
onb "grip"
onpurg "drink fire"
onpurg "drink frost"
onsub "psi sub psisense on"
onsuper "psi super bodydensity"
So on, so forth.
nightsight
thirdeye
onb "deathsense"
outr kafe
onherb "eat kafe"
outr faeleaf
onherb "eat faeleaf"
outr earwort
onherb "eat earwort"
insomnia
onb "invoke red"
onb "grip"
onpurg "drink fire"
onpurg "drink frost"
onsub "psi sub psisense on"
onsuper "psi super bodydensity"
So on, so forth.
Hmm, good idea. Could do that easily enough. Need someone to get me the psi channels details though. The alias wouldn't be able to work exactly like you have typed out here but I can put something in easily enough to facilitate it.
Eldanien2008-01-26 19:04:23
0000h, 0000m, 0000e, 0p, 00000en, 00000w esSilrx-
You'll have to track them in the prompt since each ability has its own message when consuming a channel, unless you plan to get triggers for every psionic ability.
In prompt, sub channel is indicated by 's', super channel by 'S', and id channel by 'i'. They get removed from the prompt just like e/x when not available.
Certain psi abilities use and return psi balance. Certain psi abilities 'lock' a channel. When used or initially locked, psi channels prevent the use of eq/balance. The following messages indicate the return of channels, or the completion of locks.
You feel the Substratus channel open again.
You feel the Superstratus channel open again.
You feel the Id channel open again.
You feel the Substratus channel has been fully locked.
You feel the Superstratus channel has been fully locked.
You feel the Id channel has been fully locked.
Note that when a channel is locked, it stops showing up in the prompt. Unlocking a channel results in the appropriate 'open again' messages.
You'll have to track them in the prompt since each ability has its own message when consuming a channel, unless you plan to get triggers for every psionic ability.
In prompt, sub channel is indicated by 's', super channel by 'S', and id channel by 'i'. They get removed from the prompt just like e/x when not available.
Certain psi abilities use and return psi balance. Certain psi abilities 'lock' a channel. When used or initially locked, psi channels prevent the use of eq/balance. The following messages indicate the return of channels, or the completion of locks.
You feel the Substratus channel open again.
You feel the Superstratus channel open again.
You feel the Id channel open again.
You feel the Substratus channel has been fully locked.
You feel the Superstratus channel has been fully locked.
You feel the Id channel has been fully locked.
Note that when a channel is locked, it stops showing up in the prompt. Unlocking a channel results in the appropriate 'open again' messages.
Chade2008-01-26 20:25:13
Daganev you can have my echos for Bonecrusher and my combat set up for them if you want?
Erylan2008-01-27 19:54:16
Is there a reset alias?
Catarin2008-01-28 04:22:20
New version is out. Quite a few updates and some additions based on your feedback. Make sure you read the instructions and version history pages. It's a good place to find out information on how things work.
Version 1.9 - Released 1/27/2008
Adjusted aeon curing to be a little less finicky.and be less effected by panicked pounding of keys. (Though really, if you're aeoned and/or sapped you should leave the keyboard alone!)
Integrated ruptures and numbed limbs more seamlessly into wound curing
Updated ninjakari curing to take into account changes
Added pisonic channels to balance tracking. Whether it needs tracking or not is detected on login and you can manually turn it on and off with "psion" and "psioff"
Added in the option to disable tracking armbalance. Whether it needs tracking or not is detected on login and you can manually turn it on and off with "armon" and "armoff"
Added in a variety of queues for non-essential actions that the user wants to fire off
Type "qhelp" in game for instructions on how to use this system
Added automatic enchantment detection using "magiclist"
Added an alias to recharge all your enchantments using the "rc" command
Added automatic pipe detection using "pipelist"
Added detection of medicinebag balance
Added an option to turn off writhing while grappled. Type "gwrithe" to turn on and off
Added in better insomnia, prone, and equilibrium tracking
Added in a prompt indicator when the system is paused
Fixed a bug where spause was not always stopping all system activity
Version 1.9 - Released 1/27/2008
Adjusted aeon curing to be a little less finicky.and be less effected by panicked pounding of keys. (Though really, if you're aeoned and/or sapped you should leave the keyboard alone!)
Integrated ruptures and numbed limbs more seamlessly into wound curing
Updated ninjakari curing to take into account changes
Added pisonic channels to balance tracking. Whether it needs tracking or not is detected on login and you can manually turn it on and off with "psion" and "psioff"
Added in the option to disable tracking armbalance. Whether it needs tracking or not is detected on login and you can manually turn it on and off with "armon" and "armoff"
Added in a variety of queues for non-essential actions that the user wants to fire off
Type "qhelp" in game for instructions on how to use this system
Added automatic enchantment detection using "magiclist"
Added an alias to recharge all your enchantments using the "rc" command
Added automatic pipe detection using "pipelist"
Added detection of medicinebag balance
Added an option to turn off writhing while grappled. Type "gwrithe" to turn on and off
Added in better insomnia, prone, and equilibrium tracking
Added in a prompt indicator when the system is paused
Fixed a bug where spause was not always stopping all system activity