Magnagora gets monks.

by Unknown

Back to Common Grounds.

Unknown2007-12-16 06:32:53
Does infiltrate work through invoke blue, and does it warn (or have a chance of warning) the target?

Considering the dreamweaving equivalent requires them to be in the room; costs 10p; lasts 30 seconds; and is impossible to miss, and telepaths can't even access mental speech at all.

(Not that I would mind it being in stealth, if it was in Lusternia's primary spying skillset as well, not to mention in other places where it makes more sense. A thief having greater mindreading powers than a telepath? Sucks to be a psion...)
Shiri2007-12-16 06:36:38
It works through blue and doesn't warn the target. But it doesn't hear tells or clt. Having a skill that lets them hear CT and GT without too much effort isn't quite as out of line as the possession comparison makes it seem.
Unknown2007-12-16 06:39:20
Shouldn't invoke blue/highmagic equivalent stop the skill, assuming it costs no power?

Edit: Actually, nevermind. It wouldn't make any difference. How easy is it to find a newbie somewhere and just sit with them. It just irks me that all the important conversations will go to org clans.

Edit edit: What about some kind of chance-based spy detection every half a minute or so? For example...

(Hartstone): Dain says, "I sense a foreign presence amid our thoughts!"
Shiri2007-12-16 06:41:26
You'd think blue would be useful for -something-, and that's what it says it does, but oh well.
Ildaudid2007-12-16 07:03:09
yeah but they have to be in the room, (which most people in the room with you would be from your org) and if you leave the room, they dont get to hear anything anymore. It is just a flavor thing now. If it worked on channels like Midnight Legion, Armies of Light, it should have blue able to stop it.
Arvont2007-12-16 07:30:41
OHHHH!!! I know why Glom's monks are last :

Shofangi is released. Everyone likes, and everyone goes to Serenwilde. Serenwilde wins the game.
Then Tahtesto is released. Everyone likes the OPness, and everyone goes to Celest. Celest wins the game.
Now Ninjakari is released. Everyone likes the skills, and everyone WILL go to Mag. Mag will win the game.
---The Monk guilds get better and better.---
THEN, Glom's monks will be released. Everyone WILL like it, and everyone will move to Glom. Glom will cover the Basin. Glom's population problem will be solved!

ninja.gif ohmy.gif
Unknown2007-12-16 07:30:52
QUOTE(Ildaudid @ Dec 16 2007, 07:03 AM) 466609
yeah but they have to be in the room, (which most people in the room with you would be from your org) and if you leave the room, they dont get to hear anything anymore. It is just a flavor thing now. If it worked on channels like Midnight Legion, Armies of Light, it should have blue able to stop it.

Can't you just go to neutral places like deepnight, have a chat with a random lowbie from another org, and meanwhile have full access to everything said on the nation's channel, as well as their guild channel as a bonus? Where is the risk in this kind of spying? Hell, where is the difficulty?
Unknown2007-12-16 09:18:54
QUOTE(Avaer @ Dec 15 2007, 11:30 PM) 466620
Can't you just go to neutral places like deepnight, have a chat with a random lowbie from another org, and meanwhile have full access to everything said on the nation's channel, as well as their guild channel as a bonus? Where is the risk in this kind of spying? Hell, where is the difficulty?


How often is something important being discussed over CT or GT anymore? usually its GTS and council clans. Not to mention, if you are discussing something important, just warn people to stay away from Glom/Mag monks.
Shamarah2007-12-16 14:24:06
QUOTE(Shiri @ Dec 16 2007, 01:41 AM) 466607
You'd think blue would be useful for -something-, and that's what it says it does, but oh well.


Well, it would be stupid if it didn't work against 50% of the world.
Eldanien2007-12-16 14:32:28
QUOTE(Shamarah @ Dec 16 2007, 08:24 AM) 466655
Well, it would be stupid if it didn't work against 50% of the world.


I'm not entirely convinced of that. You'd eventually start taking note of who's lowmagic and who's highmagic. Or not adequately trained in lowmagic. Or lax in their defenses. Low might characters are more vulnerable, and it's easy to honours someone to judge the likelihood of them having put lessons into lowmagic. Using stealth for recon, as a roleplay concept, is only heightened by the need to screen your possible targets for Blue defense.

Though personally, I don't have that much trouble with the skill if it doesn't hit clans and tells. Listening in on clans bothers me if only because some of them are OOC. As long as OOC clans are in any way permitted and tolerated, uninvited people shouldn't have access to it. And tells often go OOC.

I really dislike the notion of IC skills being used to overhear OOC information that might be intended to be limited to a trusted few.
Shiri2007-12-16 14:33:02
That depends. In theory you could have it work on the channel as normal, but exclude the voices of the people with blue.

Anyway, as nice as it would be for blue to have a use, maybe it should just be swapped.
Hyrtakos2007-12-16 14:34:00
True, but having it just work most of the time for that 50% and all of the time for the rest -- should be fair. Even like a 5% chance of blue picking up on a tell being overheard would give the skill a purpose, without making it crippling to the skill.
Eldanien2007-12-16 14:36:28
There you go, yeah. Have Blue act as a detector with some very small chance of success. And then they'd always target highmagic or low might people anyway, to avoid it.
Unknown2007-12-16 17:19:59
Except that blue does have a purpose, it keeps Crow eyes and I believe Tracker/Ecologist pets. And possibly Dreamweavers as well? I mean, its not huge, but you guys are acting as if making it a counter to this single skill will give it purpose.. so why doesn't its use against those other skills mean it has a purpose?

Edit: Oh! I think it also protects from Reading in Psionics, that allows them to listen through paintings.

So, yeah. It protects your physical speech. Not your mental speech. And I don't see why it should. Your mental speech is going out on the aetherwaves. If it was protected from Infiltrators, why would anyone be able to hear you?
Shiri2007-12-16 17:21:31
It doesn't stop tracker pets or dreamweavers. The ONLY thing it does is stop crow eyes, and I'm not even 100% sure of that. Can't remember the last time I saw one, anyways. But yeah, just changing it is probably the better pick here.
Daganev2007-12-16 17:22:37
FYI chain and ball with spikes and blunt damage.... Morningstars in Bonecrusher is a giant ball with spikes on a stick and counts as blunt damage.
Xenthos2007-12-16 17:22:42
QUOTE(Shiri @ Dec 16 2007, 12:21 PM) 466670
It doesn't stop tracker pets or dreamweavers. The ONLY thing it does is stop crow eyes, and I'm not even 100% sure of that. Can't remember the last time I saw one, anyways. But yeah, just changing it is probably the better pick here.

By "the ONLY thing it does is stop crow eyes," you mean, "The ONLY thing it does stop is nothing," right? Since it sure doesn't stop Crow eyes. They have a different counter.
Daganev2007-12-16 17:41:43
Reading the Stealth skillset makes me very sad about the Mauraders mask

Now there is no way this thing is going to be worth it...
Unknown2007-12-16 17:44:34
QUOTE(daganev @ Dec 16 2007, 09:41 AM) 466674
Reading the Stealth skillset makes me very sad about the Mauraders mask

Now there is no way this thing is going to be worth it...


Why not? There are only going to be 2 guilds with Stealth, and Glom's isn't exactly going to be huge. The Mask is still going to have its uses.

Plus, if you don't use the mask for attacking people then there's a good chance you could completely hide knowledge of you having it at all. People would only know you have it if they saw it fall off of you, really. Or if you told them.
Daganev2007-12-16 17:56:34
QUOTE(S.A.W. @ Dec 16 2007, 09:44 AM) 466676
Why not? There are only going to be 2 guilds with Stealth, and Glom's isn't exactly going to be huge. The Mask is still going to have its uses.

Plus, if you don't use the mask for attacking people then there's a good chance you could completely hide knowledge of you having it at all. People would only know you have it if they saw it fall off of you, really. Or if you told them.



Only people who have the artifact will show up as a race. Nobody else will.

The stalth mask shows up as individual people, not as a generic race.

I was hoping they would have a mythical skill which does the same thing as the mauraders mask.