Unknown2007-12-18 06:49:57
So, here's how it would work.
Ninjakari uses the chaindrag skill on a target in an adjacent room.
--If the target is shielded, the attack fails completely.
--If they are not shielded, the barbed chain wraps around them and is pulled taut.
------Minor bleeding/wounds are caused.
------Target has the chance to writhe.
------After a time (1 second or so base, perhaps?) that is effected by the strength of the Puller and size of the Pullee, a second message fires, and the target is "yanked forward" a bit.
----------Medium bleeding/wounds are caused.
----------Target has a bit more time to writhe.
----------After a time the same as before, the target would be yanked out of the room
-------------If there are no blockers, medium bleeding/wounds are caused and the target is dragged into the room of the Puller
-------------If there are blockers present, heavy bleeding/wounds are caused, but the person remains in the room.
-------------Being off-balance/equilibrium/prone would not protect you, as you are being forcibly dragged, just as if by a summon.
------If at any time the target writhes, the attack ends and they suffer only medium bleeding/wounds as a consequence.
Would anyone have an issue with the skill if it were to work like this? Any tweaks to it that anyone can see might be made it make it more acceptable to everyone if it isn't already?
Edit: Whoops. edited out the pointless redundant paragraph that was only supposed to be there while I wrote up something more legible.
Ninjakari uses the chaindrag skill on a target in an adjacent room.
--If the target is shielded, the attack fails completely.
--If they are not shielded, the barbed chain wraps around them and is pulled taut.
------Minor bleeding/wounds are caused.
------Target has the chance to writhe.
------After a time (1 second or so base, perhaps?) that is effected by the strength of the Puller and size of the Pullee, a second message fires, and the target is "yanked forward" a bit.
----------Medium bleeding/wounds are caused.
----------Target has a bit more time to writhe.
----------After a time the same as before, the target would be yanked out of the room
-------------If there are no blockers, medium bleeding/wounds are caused and the target is dragged into the room of the Puller
-------------If there are blockers present, heavy bleeding/wounds are caused, but the person remains in the room.
-------------Being off-balance/equilibrium/prone would not protect you, as you are being forcibly dragged, just as if by a summon.
------If at any time the target writhes, the attack ends and they suffer only medium bleeding/wounds as a consequence.
Would anyone have an issue with the skill if it were to work like this? Any tweaks to it that anyone can see might be made it make it more acceptable to everyone if it isn't already?
Edit: Whoops. edited out the pointless redundant paragraph that was only supposed to be there while I wrote up something more legible.
Aison2007-12-18 07:00:45
QUOTE(S.A.W. @ Dec 17 2007, 10:49 PM) 467281
So, here's how it would work.
Ninjakari uses the chaindrag skill on a target in an adjacent room.
--If the target is shielded, the attack fails completely.
--If they are not shielded, the barbed chain wraps around them and is pulled taut.
------Minor bleeding/wounds are caused.
------Target has the chance to writhe.
------After a time (1 second or so base, perhaps?) that is effected by the strength of the Puller and size of the Pullee, a second message fires, and the target is "yanked forward" a bit.
----------Medium bleeding/wounds are caused.
----------Target has a bit more time to writhe.
----------After a time the same as before, the target would be yanked out of the room
-------------If there are no blockers, medium bleeding/wounds are caused and the target is dragged into the room of the Puller
-------------If there are blockers present, heavy bleeding/wounds are caused, but the person remains in the room.
-------------Being off-balance/equilibrium/prone would not protect you, as you are being forcibly dragged, just as if by a summon.
------If at any time the target writhes, the attack ends and they suffer only medium bleeding/wounds as a consequence.
Would anyone have an issue with the skill if it were to work like this? Any tweaks to it that anyone can see might be made it make it more acceptable to everyone if it isn't already?
Edit: Whoops. edited out the pointless redundant paragraph that was only supposed to be there while I wrote up something more legible.
Ninjakari uses the chaindrag skill on a target in an adjacent room.
--If the target is shielded, the attack fails completely.
--If they are not shielded, the barbed chain wraps around them and is pulled taut.
------Minor bleeding/wounds are caused.
------Target has the chance to writhe.
------After a time (1 second or so base, perhaps?) that is effected by the strength of the Puller and size of the Pullee, a second message fires, and the target is "yanked forward" a bit.
----------Medium bleeding/wounds are caused.
----------Target has a bit more time to writhe.
----------After a time the same as before, the target would be yanked out of the room
-------------If there are no blockers, medium bleeding/wounds are caused and the target is dragged into the room of the Puller
-------------If there are blockers present, heavy bleeding/wounds are caused, but the person remains in the room.
-------------Being off-balance/equilibrium/prone would not protect you, as you are being forcibly dragged, just as if by a summon.
------If at any time the target writhes, the attack ends and they suffer only medium bleeding/wounds as a consequence.
Would anyone have an issue with the skill if it were to work like this? Any tweaks to it that anyone can see might be made it make it more acceptable to everyone if it isn't already?
Edit: Whoops. edited out the pointless redundant paragraph that was only supposed to be there while I wrote up something more legible.
Thank you for posting this!
Questions:
- What sort of wounds/would it be like a monk version of staffcast?
- What if you get two monks chaindragging you at once? Would it be impossible or would you have less chance of surviving?
- How much bleeding are we talking about? 300hp per lack of writhing? Something like 50 wouldn't be good enough.
I think the timing to writhe would be too long, but then again, during battle it could be scary-fast. It could be partial asphyxiation damage, with the wounds, too?
Unknown2007-12-18 07:10:46
QUOTE(Aison @ Dec 17 2007, 11:00 PM) 467299
Thank you for posting this!
Questions:
- What sort of wounds/would it be like a monk version of staffcast?
- What if you get two monks chaindragging you at once? Would it be impossible or would you have less chance of surviving?
- How much bleeding are we talking about? 300hp per lack of writhing? Something like 50 wouldn't be good enough.
I think the timing to writhe would be too long, but then again, during battle it could be scary-fast. It could be partial asphyxiation damage, with the wounds, too?
Questions:
- What sort of wounds/would it be like a monk version of staffcast?
- What if you get two monks chaindragging you at once? Would it be impossible or would you have less chance of surviving?
- How much bleeding are we talking about? 300hp per lack of writhing? Something like 50 wouldn't be good enough.
I think the timing to writhe would be too long, but then again, during battle it could be scary-fast. It could be partial asphyxiation damage, with the wounds, too?
For wounds, I'd say it should be very little upon initial attack, a bit more on the second message, and a decent amount if they're successfully pulled out. If they writhe or are stopped by blockers, bleeding would be more the focus, since the wounds wouldn't really matter.
For the bleeding, i'd say little on the initial message, maybe doubling or tripling on the second message. If you writhe, it does the same amount as it did on the second message. If you are stopped by blockers, it doubles or triples again, so that its not uncontrollable, but it'll make you want to shield.
And the asphyxiation damage isn't a bad idea, but I didn't want to go overboard giving them damage+summoning. But if no one else disagrees, I think it'd be nifty.
As for multiple monks, I thought about that. Multiple monks cannot attempt to chaindrag from the same direction on the same target. The other chains simply get in the way. This could also apply to attempting to chaindrag from another direction, as there's already a chain wrapped around the person's body and another can't get hold.
However there's also the possibility that the monk could maybe attempt a chaindrag from a different direction, which could increase the bleeding/wounding, though a single writhe would free you from all chains, however the effect of writhing would still be multiplied per chain. I don't think this would be too over-powered, because they'd have to split their forces up significantly to manage it, and as a group you could disrupt a lone monk easily enough.
Aison2007-12-18 07:22:27
Might be neat if you had a monk in one room, the victim in the middle, and another monk on the other side. Each monk could attempt to chaindrag and if they do it at the right time, and pull at the right time, it could rip the person apart!
But that's just... silly ideas.
But that's just... silly ideas.
Nezha2007-12-18 08:12:09
QUOTE
Might be neat if you had a monk in one room, the victim in the middle, and another monk on the other side. Each monk could attempt to chaindrag and if they do it at the right time, and pull at the right time, it could rip the person apart!
I always did like how your mind works
Arix2007-12-18 08:18:21
if someone is webbed, can you vine them?
Shiri2007-12-18 08:22:24
No.
Unknown2007-12-18 08:34:20
QUOTE(Shiri @ Dec 18 2007, 12:22 AM) 467387
No.
But you can Web + Hanged Man + Shackles, can't you?
Nydekion2007-12-18 08:35:03
Medium and heavy wounds would be too much for a skill that places the user at no potential risk. If anything, it should cause light (50-100) bleeding and light or negligible wounds. In addition, there should be a chance for the person chaindragging to be pulled into the room of the victim if their strength is within 3 points of the victim unless there are blockers stopping it as the victim's pull is much stronger than the user of the skill. The more disparate the difference in strength, the higher chance the skill would either fail (more common) or backfire (less common). In addition, all of the normal abilities that resist beckoning should also resist chaindrag. I can see an argument for it working off-balance/off-eq if the above were implemented alongside as a balancing factor.
Just to clarify, summon and chaindrag cannot be directly compared since summon has a clear message and delayed timer for happening. Chaindrag is currently an instant ability that works most similarly to beckon and does not cost power.
Just to clarify, summon and chaindrag cannot be directly compared since summon has a clear message and delayed timer for happening. Chaindrag is currently an instant ability that works most similarly to beckon and does not cost power.
Unknown2007-12-18 08:35:18
QUOTE(S.A.W. @ Dec 18 2007, 12:34 AM) 467403
But you can Web + Hanged Man + Shackles, can't you?
Pretty sure I've seen that in a log somewhere, but all of them seem to be different kinds of "webbing" (so they stack) while vines and web are the same kind (so they don't)? Not sure how that works.
Arix2007-12-18 08:46:19
I would say that if someone is chained by one person, they can't be doublechained
Forren2007-12-18 09:14:01
How to fix it?
Double blocking.
Double blocking.
vorld2007-12-18 14:02:28
maybe have the defenders pull on the person being chaindragged to counter it?
Malarious2007-12-18 14:13:02
Gotta go with the basics!
Let it be stopped:
-double block (even thogh infini loops still make no sense we ignore that)
-shield
-walls
-sitting
Shielding is the best way to stop it, rest are kinda secondary by comparison to how simple shielding is.
Making it writhable and have delays like that would just ruin the skill.. people would basically either always get pulled (slow writhers) possibly blockers, or get never get pulled anywhere. Leave it like targetted beckon with limits.
Let it be stopped:
-double block (even thogh infini loops still make no sense we ignore that)
-shield
-walls
-sitting
Shielding is the best way to stop it, rest are kinda secondary by comparison to how simple shielding is.
Making it writhable and have delays like that would just ruin the skill.. people would basically either always get pulled (slow writhers) possibly blockers, or get never get pulled anywhere. Leave it like targetted beckon with limits.
Catarin2007-12-18 14:14:54
QUOTE(Malarious @ Dec 18 2007, 07:13 AM) 467455
Gotta go with the basics!
Let it be stopped:
-double block (even thogh infini loops still make no sense we ignore that)
-shield
-walls
-sitting
Shielding is the best way to stop it, rest are kinda secondary by comparison to how simple shielding is.
Let it be stopped:
-double block (even thogh infini loops still make no sense we ignore that)
-shield
-walls
-sitting
Shielding is the best way to stop it, rest are kinda secondary by comparison to how simple shielding is.
Shielding is a lot less simple when you're in the middle of a fight.
Desitrus2007-12-18 14:23:25
Fix it by making double block stop it yeeeep.
Malicia2007-12-18 15:36:12
The ideas SAW presented are alright, but I like it simple. Have double-block stop it and give the other monk guilds a similar ability. Balance!
Eldanien2007-12-18 15:37:35
As neat as the chain drag is in concept, I'm more for making the monk guilds different.
Unknown2007-12-18 19:24:06
QUOTE(Forren @ Dec 18 2007, 09:14 AM) 467414
How to fix it?
Double blocking.
Double blocking.
Yeah, I honestly wouldn't mind if double blocking stopped it.
Unknown2007-12-18 23:36:32
I'm a little confused about what the hooplah is all about. I'm very combat stupid. In addition, I'll probably be seen as forum RPing and just trying to back Mag up. Aren't there skills that go through block that move people already? Rad maybe? I am likely wrong.