Possible Fix for Ninjakari Chaindrag

by Unknown

Back to Ideas.

Tzu2007-12-21 03:58:24
QUOTE(Forren @ Dec 21 2007, 04:18 AM) 468707
My fix:

Allow it to work when the target is prone (something no other summon skill does).
No working off-balance/eq.
No going through block.
Give beckon a short delay so you can no longer spam it.


I still disagree with your quickfix

It's like patching it up with ducktape.

it only makes it easier for other classes to defend against the gank skill, but it doesn't resolve the issue with monks.

Monks are in need of 'group role' like any other of the classes has, there is a need of skrimish abilities for group combat. By making it functional for skrimish it would solve both issues.

That it isn't used for ganking & we get our skrimish ability for group combat.
Ildaudid2007-12-21 04:07:03
QUOTE(Tzu @ Dec 20 2007, 10:58 PM) 468714
I still disagree with your quickfix

It's like patching it up with ducktape.

it only makes it easier for easier other classes to defend against the gank skill, but it doesn't resolve the issue with monks.

Monks are in need of 'group assistance', there is a need of skrimish abilities for group combat. By making it functional for skrimish it would solve both issues.

That it's used for ganking & we get our skrimish ability for group combat.


Ok Tzu, I heard about your proposal;

Now the only reason it sticks into my mind is that it was described as not just metagamer OP, but as if You are wanting to be Rambo and Candyland (and the person who said this "you know who you are" can take credit if they so choose laughing1.gif )

Upon hearing that, I really need to go back and read these "skirmish" abilities, but young Rambo, when you come up with ideas, make sure they aren't IWIN buttons. I will take some time to go back and read your skirmish thread and reply there. I only just recently had it explained rather simplisticly to me the other day as what I quoted above. So I will take some time soon and re read it.

For now duct tape may have to work, but I am still going to stand by the bypass block. And I know the ninjakari envoy will too. I just hope if it doesn't hold up, that alot of the restrictions that have been recently placed upon it, are either
I. Placed upon beckon
or
II. Removed from the skill
Tzu2007-12-21 04:12:32
Currently the majority of battle for group combat is proactive, the very minority is reactive.

By implanting skrimish it would not make it an IWIN button it would make it reactive.

If you see someone get pulled into another room, your aware there wont be waiting 10 other there ganking the poor guy, that makes it tactics to either send someone to assist.

The target can escape and move back to the group cause monks can't block exits and first form is very slow. If they cure out of first form they can just walk out.
Unknown2007-12-21 04:35:29
Monks have a group role. It's a very similar role to warriors. It's called "beat on the most dangerous person, then beat on the next most dangerous, etc..."
Ildaudid2007-12-21 04:40:22
QUOTE(Archer2 @ Dec 20 2007, 11:35 PM) 468730
Monks have a group role. It's a very similar role to warriors. It's called "beat on the most dangerous person, then beat on the next most dangerous, etc..."


Actually that is not always the best way. Beating say on Daevos or Thoros while there are 10 little nihilists or mages in the room is a bad idea. You should want to take out the weaker ones first who wont stand up to a couple of hits. Why? Because that stops things like web zergs. Now of course it is important to kill the person holding a demense, but the teams should split into 2 factions. One for using a few hard damage people on the weaker ones to make the numbers more in their favor, while the other faction is hitting the people who are more dangerous, aka the demenseholder, etc.

But what your enemy normally wants you to do is hit their tanks, that keeps you tied up on someone who can tank the damage long enough (and probably die, but still completing his role) for their numbers to take out your numbers.


But that is just how I see it.
Unknown2007-12-21 04:43:22
QUOTE(Ildaudid @ Dec 21 2007, 04:40 AM) 468735
Actually that is not always the best way. Beating say on Daevos or Thoros while there are 10 little nihilists or mages in the room is a bad idea. You should want to take out the weaker ones first who wont stand up to a couple of hits. Why? Because that stops things like web zergs. Now of course it is important to kill the person holding a demense, but the teams should split into 2 factions. One for using a few hard damage people on the weaker ones to make the numbers more in their favor, while the other faction is hitting the people who are more dangerous, aka the demenseholder, etc.

But what your enemy normally wants you to do is hit their tanks, that keeps you tied up on someone who can tank the damage long enough (and probably die, but still completing his role) for their numbers to take out your numbers.
But that is just how I see it.

Well, you know what I mean. "Keep said person/s occupied/dead."
Ildaudid2007-12-21 04:44:45
QUOTE(Archer2 @ Dec 20 2007, 11:43 PM) 468738
Well, you know what I mean. "Keep said person/s occupied/dead."


True. True.